/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2015 Jean-Pierre Charras, jaen-pierre.charras at wanadoo.fr * Copyright (C) 2015 Wayne Stambaugh * Copyright (C) 2004-2020 KiCad Developers, see change_log.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef CLASS_PIN_H #define CLASS_PIN_H class SCH_COMPONENT; #include #include #include #include /// The offset of the pin name string from the end of the pin in mils. #define DEFAULT_PIN_NAME_OFFSET 40 // Circle diameter drawn at the active end of pins: #define TARGET_PIN_RADIUS Mils2iu( 15 ) // Pin visibility flag bit: #define PIN_INVISIBLE 1 // Set makes pin invisible /** * The component library pin object orientations. */ enum DrawPinOrient { PIN_RIGHT = 'R', PIN_LEFT = 'L', PIN_UP = 'U', PIN_DOWN = 'D' }; class LIB_PIN : public LIB_ITEM { public: struct ALT { wxString m_Name; GRAPHIC_PINSHAPE m_Shape; // Shape drawn around pin ELECTRICAL_PINTYPE m_Type; // Electrical type of the pin. }; protected: wxPoint m_position; // Position of the pin. int m_length; // Length of the pin. int m_orientation; // Pin orientation (Up, Down, Left, Right) GRAPHIC_PINSHAPE m_shape; // Shape drawn around pin ELECTRICAL_PINTYPE m_type; // Electrical type of the pin. int m_attributes; // Set bit 0 to indicate pin is invisible. wxString m_name; wxString m_number; int m_numTextSize; // Pin num and Pin name sizes int m_nameTextSize; std::map m_alternates; // Map of alternate name to ALT structure protected: /** * Print the pin symbol without text. * If \a aColor != 0, draw with \a aColor, else with the normal pin color. */ void printPinSymbol( RENDER_SETTINGS* aSettings, const wxPoint& aPos, int aOrientation ); /** * Put the pin number and pin text info, given the pin line coordinates. * The line must be vertical or horizontal. * If DrawPinName == false the pin name is not printed. * If DrawPinNum = false the pin number is not printed. * If TextInside then the text is been put inside,otherwise all is drawn outside. * Pin Name: substring between '~' is negated */ void printPinTexts( RENDER_SETTINGS* aSettings, wxPoint& aPosition, int aOrientation, int TextInside, bool DrawPinNum, bool DrawPinName ); /** * Draw the electrical type text of the pin (only for the footprint editor) */ void printPinElectricalTypeName( RENDER_SETTINGS* aSettings, wxPoint& aPosition, int aOrientation ); public: /** * return a string giving the electrical type of a pin. * Can be used when a known, not translated name is needed (for instance in net lists) * @param aType is the electrical type (see enum ELECTRICAL_PINTYPE ) * @return The electrical name for a pin type (see enun MsgPinElectricType for names). */ static const wxString GetCanonicalElectricalTypeName( ELECTRICAL_PINTYPE aType ); public: ~LIB_PIN() { } wxString GetClass() const override { return wxT( "LIB_PIN" ); } wxString GetTypeName() override { return _( "Pin" ); } int GetOrientation() const { return m_orientation; } void SetOrientation( int aOrientation ) { m_orientation = aOrientation; } GRAPHIC_PINSHAPE GetShape() const { return m_shape; } void SetShape( GRAPHIC_PINSHAPE aShape ) { m_shape = aShape; } int GetLength() const { return m_length; } void SetLength( int aLength ) { m_length = aLength; } ELECTRICAL_PINTYPE GetType() const { return m_type; } void SetType( ELECTRICAL_PINTYPE aType ) { m_type = aType; } wxString const GetCanonicalElectricalTypeName() const { return GetCanonicalElectricalTypeName( m_type ); } wxString const GetElectricalTypeName() const { return ElectricalPinTypeGetText( m_type ); } bool IsVisible() const { return ( m_attributes & PIN_INVISIBLE ) == 0; } void SetVisible( bool aVisible ) { if( aVisible ) m_attributes &= ~PIN_INVISIBLE; else m_attributes |= PIN_INVISIBLE; } const wxString& GetName() const { return m_name; } void SetName( const wxString& aName ) { m_name = aName; // pin name string does not support spaces m_name.Replace( wxT( " " ), wxT( "_" ) ); } const wxString& GetNumber() const { return m_number; } void SetNumber( const wxString& aNumber ) { m_number = aNumber; // pin number string does not support spaces m_number.Replace( wxT( " " ), wxT( "_" ) ); } int GetNameTextSize() const { return m_nameTextSize; } void SetNameTextSize( int aSize ) { m_nameTextSize = aSize; } int GetNumberTextSize() const { return m_numTextSize; } void SetNumberTextSize( int aSize ) { m_numTextSize = aSize; } std::map& GetAlternates() { return m_alternates; } ALT GetAlt( const wxString& aAlt ) { return m_alternates[ aAlt ]; } /** * Print a pin, with or without the pin texts * * @param aOffset Offset to draw * @param aData = used here as a boolean indicating whether or not to draw the pin * electrical types * @param aTransform Transform Matrix (rotation, mirror ..) */ void print( RENDER_SETTINGS* aSettings, const wxPoint& aOffset, void* aData, const TRANSFORM& aTransform ) override; /** * Return the pin real orientation (PIN_UP, PIN_DOWN, PIN_RIGHT, PIN_LEFT), * according to its orientation and the matrix transform (rot, mirror) \a aTransform. * * @param aTransform Transform matrix */ int PinDrawOrient( const TRANSFORM& aTransform ) const; LIB_PIN( LIB_PART* aParent ); // Do not create a copy constructor. The one generated by the compiler is adequate. #if defined(DEBUG) void Show( int nestLevel, std::ostream& os ) const override; #endif bool HitTest( const wxPoint& aPosition, int aAccuracy = 0 ) const override; bool HitTest( const EDA_RECT& aRect, bool aContained, int aAccuracy = 0 ) const override; void GetMsgPanelInfo( EDA_DRAW_FRAME* aFrame, std::vector& aList ) override; /* Cannot use a default parameter here as it will not be compatible with the virtual. */ const EDA_RECT GetBoundingBox() const override { return GetBoundingBox( false ); } /** * @param aIncludeInvisibles - if false, do not include labels for invisible pins * in the calculation. */ const EDA_RECT GetBoundingBox( bool aIncludeInvisibles, bool aPinOnly = false ) const; /** * Return whether this pin forms an implicit power connection: i.e., is hidden * and of type POWER_IN. */ bool IsPowerConnection() const { return GetType() == ELECTRICAL_PINTYPE::PT_POWER_IN && ( !IsVisible() || (LIB_PART*) GetParent()->IsPower() ); } int GetPenWidth() const override; /** * Plot the pin number and pin text info, given the pin line coordinates. * Same as DrawPinTexts((), but output is the plotter * The line must be vertical or horizontal. * If TextInside then the text is been put inside (moving from x1, y1 in * the opposite direction to x2,y2), otherwise all is drawn outside. */ void PlotPinTexts( PLOTTER *aPlotter, wxPoint& aPosition, int aOrientation, int aTextInside, bool aDrawPinNum, bool aDrawPinName ); void PlotSymbol( PLOTTER* aPlotter, const wxPoint& aPosition, int aOrientation ); void Offset( const wxPoint& aOffset ) override; void MoveTo( const wxPoint& aPosition ) override; wxPoint GetPosition() const override { return m_position; } void SetPosition( const wxPoint& aPos ) { m_position = aPos; } void MirrorHorizontal( const wxPoint& aCenter ) override; void MirrorVertical( const wxPoint& aCenter ) override; void Rotate( const wxPoint& aCenter, bool aRotateCCW = true ) override; void Plot( PLOTTER* aPlotter, const wxPoint& aOffset, bool aFill, const TRANSFORM& aTransform ) override; // Get/SetWidth() not used for pins. Use GetPenWidth() for drawing. int GetWidth() const override { return 1; } void SetWidth( int aWidth ) override { }; BITMAP_DEF GetMenuImage() const override; wxString GetSelectMenuText( EDA_UNITS aUnits ) const override; EDA_ITEM* Clone() const override; void CalcEdit( const wxPoint& aPosition ) override; private: /** * @copydoc LIB_ITEM::compare() * * The pin specific sort order is as follows: * - Pin number. * - Pin name, case insensitive compare. * - Pin horizontal (X) position. * - Pin vertical (Y) position. */ int compare( const LIB_ITEM& aOther, LIB_ITEM::COMPARE_FLAGS aCompareFlags = LIB_ITEM::COMPARE_FLAGS::NORMAL ) const override; }; #endif // CLASS_PIN_H