/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2004 Jean-Pierre Charras, jaen-pierre.charras@gipsa-lab.inpg.com * Copyright (C) 2004-2021 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef SCH_ITEM_H #define SCH_ITEM_H #include #include #include #include #include #include #include #include #include class CONNECTION_GRAPH; class SCH_CONNECTION; class SCH_SHEET_PATH; class SCHEMATIC; class LINE_READER; class SCH_EDIT_FRAME; class wxFindReplaceData; class PLOTTER; class NETLIST_OBJECT; class NETLIST_OBJECT_LIST; class PLOTTER; using KIGFX::RENDER_SETTINGS; enum FIELDS_AUTOPLACED { FIELDS_AUTOPLACED_NO = 0, FIELDS_AUTOPLACED_AUTO, FIELDS_AUTOPLACED_MANUAL }; enum DANGLING_END_T { UNKNOWN = 0, WIRE_END, BUS_END, JUNCTION_END, PIN_END, LABEL_END, BUS_ENTRY_END, WIRE_ENTRY_END, SHEET_LABEL_END, NO_CONNECT_END, }; /** * Helper class used to store the state of schematic items that can be connected to * other schematic items. */ class DANGLING_END_ITEM { public: DANGLING_END_ITEM( DANGLING_END_T aType, EDA_ITEM* aItem, const VECTOR2I& aPosition ) { m_item = aItem; m_type = aType; m_pos = aPosition; m_parent = aItem; } DANGLING_END_ITEM( DANGLING_END_T aType, EDA_ITEM* aItem, const VECTOR2I& aPosition, const EDA_ITEM* aParent ) { m_item = aItem; m_type = aType; m_pos = aPosition; m_parent = aParent; } bool operator==( const DANGLING_END_ITEM& aB ) const { return GetItem() == aB.GetItem() && GetPosition() == aB.GetPosition() && GetType() == aB.GetType() && GetParent() == aB.GetParent(); } bool operator!=( const DANGLING_END_ITEM& aB ) const { return GetItem() != aB.GetItem() || GetPosition() != aB.GetPosition() || GetType() != aB.GetType() || GetParent() != aB.GetParent();; } bool operator<( const DANGLING_END_ITEM& rhs ) const { return( m_pos.x < rhs.m_pos.x || ( m_pos.x == rhs.m_pos.x && m_pos.y < rhs.m_pos.y ) || ( m_pos == rhs.m_pos && m_item < rhs.m_item ) ); } VECTOR2I GetPosition() const { return m_pos; } EDA_ITEM* GetItem() const { return m_item; } const EDA_ITEM* GetParent() const { return m_parent; } DANGLING_END_T GetType() const { return m_type; } private: EDA_ITEM* m_item; /// A pointer to the connectable object. VECTOR2I m_pos; /// The position of the connection point. DANGLING_END_T m_type; /// The type of connection of #m_item. const EDA_ITEM* m_parent; /// A pointer to the parent object (in the case of pins) }; typedef std::vector SCH_ITEM_SET; /** * Base class for any item which can be embedded within the #SCHEMATIC container class, * and therefore instances of derived classes should only be found in EESCHEMA or other * programs that use class SCHEMATIC and its contents. * * The corresponding class in Pcbnew is #BOARD_ITEM. */ class SCH_ITEM : public EDA_ITEM { public: SCH_ITEM( EDA_ITEM* aParent, KICAD_T aType ); SCH_ITEM( const SCH_ITEM& aItem ); SCH_ITEM& operator=( const SCH_ITEM& aPin ); virtual ~SCH_ITEM(); virtual wxString GetClass() const override { return wxT( "SCH_ITEM" ); } bool IsType( const std::vector& aScanTypes ) const override { if( EDA_ITEM::IsType( aScanTypes ) ) return true; for( KICAD_T scanType : aScanTypes ) { if( scanType == SCH_ITEM_LOCATE_WIRE_T && m_layer == LAYER_WIRE ) return true; if ( scanType == SCH_ITEM_LOCATE_BUS_T && m_layer == LAYER_BUS ) return true; if ( scanType == SCH_ITEM_LOCATE_GRAPHIC_LINE_T && Type() == SCH_LINE_T && m_layer == LAYER_NOTES ) { return true; } } return false; } /** * Swap the internal data structures \a aItem with the schematic item. * Obviously, aItem must have the same type than me. * @param aItem The item to swap the data structures with. */ virtual void SwapData( SCH_ITEM* aItem ); /** * Routine to create a new copy of given item. * The new object is not put in draw list (not linked). * * @param doClone (default = false) indicates unique values (such as timestamp and * sheet name) should be duplicated. Use only for undo/redo operations. */ SCH_ITEM* Duplicate( bool doClone = false ) const; virtual void SetExcludeFromSim( bool aExclude ) { } virtual bool GetExcludeFromSim() const { return false; } /** * @return true for items which are moved with the anchor point at mouse cursor * and false for items moved with no reference to anchor * Usually return true for small items (labels, junctions) and false for * items which can be large (hierarchical sheets, symbols) */ virtual bool IsMovableFromAnchorPoint() const { return true; } VECTOR2I& GetStoredPos() { return m_storedPos; } void SetStoredPos( const VECTOR2I& aPos ) { m_storedPos = aPos; } /** * Searches the item hierarchy to find a SCHEMATIC. * * Every SCH_ITEM that lives on a SCH_SCREEN should be parented to either that screen * or another SCH_ITEM on the same screen (for example, pins to their symbols). * * Every SCH_SCREEN should be parented to the SCHEMATIC. * * @note This hierarchy is not the same as the sheet hierarchy! * * @return the parent schematic this item lives on, or nullptr. */ SCHEMATIC* Schematic() const; /** * @return true if the object is locked, else false. */ virtual bool IsLocked() const { return false; } /** * Set the 'lock' status to \a aLocked for of this item. */ virtual void SetLocked( bool aLocked ) {} /** * Allow items to support hypertext actions when hovered/clicked. */ virtual bool IsHypertext() const { return false; } virtual void DoHypertextAction( EDA_DRAW_FRAME* aFrame ) const { } /** * Return the layer this item is on. */ SCH_LAYER_ID GetLayer() const { return m_layer; } /** * Set the layer this item is on. * * @param aLayer The layer number. */ void SetLayer( SCH_LAYER_ID aLayer ) { m_layer = aLayer; } /** * Return the layers the item is drawn on (which may be more than its "home" layer) */ void ViewGetLayers( int aLayers[], int& aCount ) const override; /** * @return the size of the "pen" that be used to draw or plot this item */ virtual int GetPenWidth() const { return 0; } const wxString& GetDefaultFont() const; bool RenderAsBitmap( double aWorldScale ) const override; /** * Print a schematic item. * * Each schematic item should have its own method * * @param aOffset is the drawing offset (usually {0,0} but can be different when moving an * object). */ virtual void Print( const RENDER_SETTINGS* aSettings, const VECTOR2I& aOffset ) = 0; /** * Print the (optional) backaground elements if they exist * @param aSettings Print settings * @param aOffset is the drawing offset (usually {0,0} but can be different when moving an * object). */ virtual void PrintBackground( const RENDER_SETTINGS* aSettings, const VECTOR2I& aOffset ) {}; /** * Move the item by \a aMoveVector to a new position. */ virtual void Move( const VECTOR2I& aMoveVector ) = 0; /** * Mirror item horizontally about \a aCenter. */ virtual void MirrorHorizontally( int aCenter ) = 0; /** * Mirror item vertically about \a aCenter. */ virtual void MirrorVertically( int aCenter ) = 0; /** * Rotate the item around \a aCenter 90 degrees in the clockwise direction. */ virtual void Rotate( const VECTOR2I& aCenter ) = 0; /** * Add the schematic item end points to \a aItemList if the item has end points. * * The default version doesn't do anything since many of the schematic object cannot * be tested for dangling ends. If you add a new schematic item that can have a * dangling end ( no connect ), override this method to provide the correct end * points. * * @param aItemList is the list of DANGLING_END_ITEMS to add to. */ virtual void GetEndPoints( std::vector< DANGLING_END_ITEM >& aItemList ) {} /** * Test the schematic item to \a aItemList to check if it's dangling state has changed. * * Note that the return value only true when the state of the test has changed. Use * the IsDangling() method to get the current dangling state of the item. Some of * the schematic objects cannot be tested for a dangling state, the default method * always returns false. Only override the method if the item can be tested for a * dangling state. * * If aSheet is passed a non-null pointer to a SCH_SHEET_PATH, the overridden method can * optionally use it to update sheet-local connectivity information * * @param aItemList is the list of items to test item against. * @param aSheet is the sheet path to update connections for. * @return True if the dangling state has changed from it's current setting. */ virtual bool UpdateDanglingState( std::vector& aItemList, const SCH_SHEET_PATH* aPath = nullptr ) { return false; } virtual bool IsDangling() const { return false; } virtual bool CanConnect( const SCH_ITEM* aItem ) const { return m_layer == aItem->GetLayer(); } /** * @return true if the schematic item can connect to another schematic item. */ virtual bool IsConnectable() const { return false; } /** * @return true if the given point can start drawing (usually means the anchor is * unused/free/dangling). */ virtual bool IsPointClickableAnchor( const VECTOR2I& aPos ) const { return false; } /** * Add all the connection points for this item to \a aPoints. * * Not all schematic items have connection points so the default method does nothing. * * @param aPoints is the list of connection points to add to. */ virtual std::vector GetConnectionPoints() const { return {}; } /** * Clears all of the connection items from the list. * * The vector release method is used to prevent the item pointers from being deleted. * Do not use the vector erase method on the connection list. */ void ClearConnections() { m_connections.clear(); } /** * Test the item to see if it is connected to \a aPoint. * * @param aPoint is a reference to a VECTOR2I object containing the coordinates to test. * @return True if connection to \a aPoint exists. */ bool IsConnected( const VECTOR2I& aPoint ) const; /** * Retrieve the connection associated with this object in the given sheet. * * @note The returned value can be nullptr. */ SCH_CONNECTION* Connection( const SCH_SHEET_PATH* aSheet = nullptr ) const; /** * Retrieve the set of items connected to this item on the given sheet. */ SCH_ITEM_SET& ConnectedItems( const SCH_SHEET_PATH& aPath ); /** * Add a connection link between this item and another. */ void AddConnectionTo( const SCH_SHEET_PATH& aPath, SCH_ITEM* aItem ); /** * Create a new connection object associated with this object. * * @param aPath is the sheet path to initialize. */ SCH_CONNECTION* InitializeConnection( const SCH_SHEET_PATH& aPath, CONNECTION_GRAPH* aGraph ); SCH_CONNECTION* GetOrInitConnection( const SCH_SHEET_PATH& aPath, CONNECTION_GRAPH* aGraph ); /** * Return true if this item should propagate connection info to \a aItem. */ virtual bool ConnectionPropagatesTo( const EDA_ITEM* aItem ) const { return true; } bool IsConnectivityDirty() const { return m_connectivity_dirty; } void SetConnectivityDirty( bool aDirty = true ) { m_connectivity_dirty = aDirty; } virtual void SetLastResolvedState( const SCH_ITEM* aItem ) { } std::shared_ptr GetEffectiveNetClass( const SCH_SHEET_PATH* aSheet = nullptr ) const; /** * Return whether the fields have been automatically placed. */ FIELDS_AUTOPLACED GetFieldsAutoplaced() const { return m_fieldsAutoplaced; } void SetFieldsAutoplaced() { m_fieldsAutoplaced = FIELDS_AUTOPLACED_AUTO; } void ClearFieldsAutoplaced() { m_fieldsAutoplaced = FIELDS_AUTOPLACED_NO; } /** * Autoplace fields only if correct to do so automatically. * * Fields that have been moved by hand are not automatically placed. * * @param aScreen is the SCH_SCREEN associated with the current instance of the symbol. */ void AutoAutoplaceFields( SCH_SCREEN* aScreen ) { if( GetFieldsAutoplaced() ) AutoplaceFields( aScreen, GetFieldsAutoplaced() == FIELDS_AUTOPLACED_MANUAL ); } virtual void AutoplaceFields( SCH_SCREEN* aScreen, bool aManual ) { } virtual void RunOnChildren( const std::function& aFunction ) { } virtual void ClearCaches(); /** * Check if this schematic item has line stoke properties. * * @see #STROKE_PARAMS * * @return true if this schematic item support line stroke properties. Otherwise, false. */ virtual bool HasLineStroke() const { return false; } virtual STROKE_PARAMS GetStroke() const { wxCHECK( false, STROKE_PARAMS() ); } virtual void SetStroke( const STROKE_PARAMS& aStroke ) { wxCHECK( false, /* void */ ); } /** * Plot the schematic item to \a aPlotter. * * @param aPlotter is the #PLOTTER object to plot to. * @param aBackground a poor-man's Z-order. The routine will get called twice, first with * aBackground true and then with aBackground false. */ virtual void Plot( PLOTTER* aPlotter, bool aBackground ) const; virtual bool operator <( const SCH_ITEM& aItem ) const; private: friend class CONNECTION_GRAPH; /** * Provide the object specific test to see if it is connected to \a aPosition. * * @note Override this function if the derived object can be connect to another * object such as a wire, bus, or junction. Do not override this function * for objects that cannot have connections. The default will always return * false. This functions is call through the public function IsConnected() * which performs tests common to all schematic items before calling the * item specific connection testing. * * @param aPosition is a reference to a VECTOR2I object containing the test position. * @return True if connection to \a aPosition exists. */ virtual bool doIsConnected( const VECTOR2I& aPosition ) const { return false; } protected: SCH_LAYER_ID m_layer; EDA_ITEMS m_connections; // List of items connected to this item. FIELDS_AUTOPLACED m_fieldsAutoplaced; // indicates status of field autoplacement VECTOR2I m_storedPos; // a temporary variable used in some move commands // to store a initial pos of the item or mouse cursor /// Store pointers to other items that are connected to this one, per sheet. std::map m_connected_items; /// Store connectivity information, per sheet. std::unordered_map m_connection_map; bool m_connectivity_dirty; }; #endif /* SCH_ITEM_H */