/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2017 CERN * @author Alejandro GarcĂ­a Montoro * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef QA_COMMON_GEOMETRY_FIXTURES_GEOEMETRY__H #define QA_COMMON_GEOMETRY_FIXTURES_GEOEMETRY__H #include #include namespace KI_TEST { /** * Common data for some of the #SHAPE_POLY_SET tests: * 1. holeyPolySet: A polyset containing one single squared outline with two holes: a * non-convex pentagon and a triangle. * 2.solidPolySet: A polyset with three empty outlines and no holes. * 3. uniqueVertexPolySet: A polyset with one single outline that contains just one vertex. * 4. emptyPolySet: A polyset with no outlines. */ struct CommonTestData { // Polygon sets common for all the tests SHAPE_POLY_SET emptyPolySet; SHAPE_POLY_SET uniqueVertexPolySet; SHAPE_POLY_SET solidPolySet; SHAPE_POLY_SET holeyPolySet; // Vectors containing the information with which the polygons are populated. std::vector uniquePoints; std::vector holeyPoints; std::vector holeySegments; /** * Constructor. */ CommonTestData() { // UniqueVertexPolySet shall have a unique vertex uniquePoints.emplace_back( 100, 50 ); // Populate the holey polygon set points with 12 points // Square holeyPoints.emplace_back( 100, 100 ); holeyPoints.emplace_back( 0, 100 ); holeyPoints.emplace_back( 0, 0 ); holeyPoints.emplace_back( 100, 0 ); // Pentagon holeyPoints.emplace_back( 10, 10 ); holeyPoints.emplace_back( 10, 20 ); holeyPoints.emplace_back( 15, 15 ); holeyPoints.emplace_back( 20, 20 ); holeyPoints.emplace_back( 20, 10 ); // Triangle holeyPoints.emplace_back( 40, 10 ); holeyPoints.emplace_back( 40, 20 ); holeyPoints.emplace_back( 60, 10 ); // Save the segments of the holeyPolySet. holeySegments.emplace_back( holeyPoints[0], holeyPoints[1] ); holeySegments.emplace_back( holeyPoints[1], holeyPoints[2] ); holeySegments.emplace_back( holeyPoints[2], holeyPoints[3] ); holeySegments.emplace_back( holeyPoints[3], holeyPoints[0] ); // Pentagon segments holeySegments.emplace_back( holeyPoints[4], holeyPoints[5] ); holeySegments.emplace_back( holeyPoints[5], holeyPoints[6] ); holeySegments.emplace_back( holeyPoints[6], holeyPoints[7] ); holeySegments.emplace_back( holeyPoints[7], holeyPoints[8] ); holeySegments.emplace_back( holeyPoints[8], holeyPoints[4] ); // Triangle segments holeySegments.emplace_back( holeyPoints[9], holeyPoints[10] ); holeySegments.emplace_back( holeyPoints[10], holeyPoints[11] ); holeySegments.emplace_back( holeyPoints[11], holeyPoints[9] ); // Auxiliary variables to store the contours that will be added to the polygons SHAPE_LINE_CHAIN polyLine, hole; // Create a polygon set with a unique vertex polyLine.Append( uniquePoints[0] ); polyLine.SetClosed( true ); uniqueVertexPolySet.AddOutline( polyLine ); // Create a polygon set without holes solidPolySet.NewOutline(); solidPolySet.NewOutline(); solidPolySet.NewOutline(); // Create a polygon set with holes // Adds a new squared outline polyLine.Clear(); for( int i = 0; i < 4; i++ ) polyLine.Append( holeyPoints[i] ); polyLine.SetClosed( true ); holeyPolySet.AddOutline( polyLine ); // Adds a new hole (a pentagon) for( int i = 4; i < 9; i++ ) hole.Append( holeyPoints[i] ); hole.SetClosed( true ); holeyPolySet.AddHole( hole ); // Adds a new hole (a triangle) hole.Clear(); for( int i = 9; i < 12; i++ ) hole.Append( holeyPoints[i] ); hole.SetClosed( true ); holeyPolySet.AddHole( hole ); } ~CommonTestData() { } }; } // namespace KI_TEST #endif // QA_COMMON_GEOMETRY_FIXTURES_GEOEMETRY__H