/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2021 Ola Rinta-Koski * Copyright (C) 2021-2022 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include #include #include #include #include using namespace fontconfig; static FONTCONFIG* g_config = nullptr; inline static FcChar8* wxStringToFcChar8( const wxString& str ) { wxScopedCharBuffer const fcBuffer = str.ToUTF8(); return (FcChar8*) fcBuffer.data(); } wxString FONTCONFIG::Version() { return wxString::Format( "%d.%d.%d", FC_MAJOR, FC_MINOR, FC_REVISION ); } FONTCONFIG::FONTCONFIG() { (void) FcInitLoadConfigAndFonts(); }; FONTCONFIG* Fontconfig() { if( !g_config ) { FcInit(); g_config = new FONTCONFIG(); } return g_config; } bool FONTCONFIG::FindFont( const wxString& aFontName, wxString& aFontFile ) { FcPattern* pat = FcNameParse( wxStringToFcChar8( aFontName ) ); FcConfigSubstitute( nullptr, pat, FcMatchPattern ); FcDefaultSubstitute( pat ); FcResult r = FcResultNoMatch; FcPattern* font = FcFontMatch( nullptr, pat, &r ); wxString fontName; bool ok = false; bool substituted = false; if( font ) { FcChar8* file = nullptr; if( FcPatternGetString( font, FC_FILE, 0, &file ) == FcResultMatch ) { aFontFile = wxString::FromUTF8( (char*) file ); FcChar8* family = nullptr; FcChar8* style = nullptr; if( FcPatternGetString( font, FC_FAMILY, 0, &family ) == FcResultMatch ) { fontName = wxString::FromUTF8( (char*) family ); if( FcPatternGetString( font, FC_STYLE, 0, &style ) == FcResultMatch ) { wxString styleStr = wxString::FromUTF8( (char*) style ); if( !styleStr.IsEmpty() ) { styleStr.Replace( " ", ":" ); fontName += ":" + styleStr; } } // TODO: report Regular vs Book, Italic vs Oblique, etc. or filter them out? if( aFontName.Contains( ":" ) ) substituted = aFontName.CmpNoCase( fontName ) != 0; else substituted = !fontName.StartsWith( aFontName ); } ok = true; } FcPatternDestroy( font ); } if( !ok ) wxLogWarning( _( "Error loading font '%s'." ), aFontName ); else if( substituted ) wxLogWarning( _( "Font '%s' not found; substituting '%s'." ), aFontName, fontName ); FcPatternDestroy( pat ); return ok; } void FONTCONFIG::ListFonts( std::vector& aFonts ) { if( m_fonts.empty() ) { FcPattern* pat = FcPatternCreate(); FcObjectSet* os = FcObjectSetBuild( FC_FAMILY, FC_STYLE, FC_LANG, FC_FILE, FC_OUTLINE, nullptr ); FcFontSet* fs = FcFontList( nullptr, pat, os ); for( int i = 0; fs && i < fs->nfont; ++i ) { FcPattern* font = fs->fonts[i]; FcChar8* file; FcChar8* style; FcChar8* family; FcLangSet* langSet; FcBool outline; if( FcPatternGetString( font, FC_FILE, 0, &file ) == FcResultMatch && FcPatternGetString( font, FC_FAMILY, 0, &family ) == FcResultMatch && FcPatternGetString( font, FC_STYLE, 0, &style ) == FcResultMatch && FcPatternGetLangSet( font, FC_LANG, 0, &langSet ) == FcResultMatch && FcPatternGetBool( font, FC_OUTLINE, 0, &outline ) == FcResultMatch ) { if( !outline ) continue; std::string theFamily( reinterpret_cast( family ) ); #ifdef __WXMAC__ // On Mac (at least) some of the font names are in their own language. If // the OS doesn't support this language then we get a bunch of garbage names // in the font menu. // // GTK, on the other hand, doesn't appear to support wxLocale::IsAvailable(), // so we can't run these checks. FcStrSet* langStrSet = FcLangSetGetLangs( langSet ); FcStrList* langStrList = FcStrListCreate( langStrSet ); FcChar8* langStr = FcStrListNext( langStrList ); bool langSupported = false; if( !langStr ) { // Symbol fonts (Wingdings, etc.) have no language langSupported = true; } else while( langStr ) { wxString langWxStr( reinterpret_cast( langStr ) ); const wxLanguageInfo* langInfo = wxLocale::FindLanguageInfo( langWxStr ); if( langInfo && wxLocale::IsAvailable( langInfo->Language ) ) { langSupported = true; break; } else { wxLogTrace( traceFonts, "Font '%s' language '%s' not supported by OS.", theFamily, langWxStr ); } langStr = FcStrListNext( langStrList ); } FcStrListDone( langStrList ); FcStrSetDestroy( langStrSet ); if( !langSupported ) continue; #endif std::string theFile( reinterpret_cast( file ) ); std::string theStyle( reinterpret_cast( style ) ); FONTINFO fontInfo( theFile, theStyle, theFamily ); if( theFamily.length() > 0 && theFamily.front() == '.' ) continue; std::map::iterator it = m_fonts.find( theFamily ); if( it == m_fonts.end() ) m_fonts.emplace( theFamily, fontInfo ); else it->second.Children().push_back( fontInfo ); } } if( fs ) FcFontSetDestroy( fs ); } for( const std::pair& entry : m_fonts ) aFonts.push_back( entry.second.Family() ); }