/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2013 CERN * @author Tomasz Wlostowski * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ /** * @file view_item.h * @brief VIEW_ITEM class definition. */ #ifndef __VIEW_ITEM_H #define __VIEW_ITEM_H #include #include /** * Enum KICAD_T * is the set of class identification values, stored in VIEW_ITEM::m_StructType */ enum KICAD_T { NOT_USED = -1, ///< the 3d code uses this value EOT = 0, ///< search types array terminator (End Of Types) TYPE_NOT_INIT = 0, PCB_T, SCREEN_T, ///< not really an item, used to identify a screen // Items in pcb PCB_MODULE_T, ///< class MODULE, a footprint PCB_PAD_T, ///< class D_PAD, a pad in a footprint PCB_LINE_T, ///< class DRAWSEGMENT, a segment not on copper layers PCB_TEXT_T, ///< class TEXTE_PCB, text on a layer PCB_MODULE_TEXT_T, ///< class TEXTE_MODULE, text in a footprint PCB_MODULE_EDGE_T, ///< class EDGE_MODULE, a footprint edge PCB_TRACE_T, ///< class TRACKE, a track segment (segment on a copper layer) PCB_VIA_T, ///< class SEGVIA, a via (like a track segment on a copper layer) PCB_ZONE_T, ///< class SEGZONE, a segment used to fill a zone area (segment on a ///< copper layer) PCB_MARKER_T, ///< class MARKER_PCB, a marker used to show something PCB_DIMENSION_T, ///< class DIMENSION, a dimension (graphic item) PCB_TARGET_T, ///< class PCB_TARGET, a target (graphic item) PCB_ZONE_AREA_T, ///< class ZONE_CONTAINER, a zone area PCB_ITEM_LIST_T, ///< class BOARD_ITEM_LIST, a list of board items // Schematic draw Items. The order of these items effects the sort order. // It is currently ordered to mimic the old Eeschema locate behavior where // the smallest item is the selected item. SCH_MARKER_T, SCH_JUNCTION_T, SCH_NO_CONNECT_T, SCH_BUS_WIRE_ENTRY_T, SCH_BUS_BUS_ENTRY_T, SCH_LINE_T, SCH_BITMAP_T, SCH_TEXT_T, SCH_LABEL_T, SCH_GLOBAL_LABEL_T, SCH_HIERARCHICAL_LABEL_T, SCH_FIELD_T, SCH_COMPONENT_T, SCH_SHEET_PIN_T, SCH_SHEET_T, // Be prudent with these 3 types: // they should be used only to locate a specific field type // among SCH_FIELD_T items types SCH_FIELD_LOCATE_REFERENCE_T, SCH_FIELD_LOCATE_VALUE_T, SCH_FIELD_LOCATE_FOOTPRINT_T, // General SCH_SCREEN_T, /* * Draw items in library component. * * The order of these items effects the sort order for items inside the * "DRAW/ENDDRAW" section of the component definition in a library file. * If you add a new draw item, type, please make sure you add it so the * sort order is logical. */ LIB_COMPONENT_T, LIB_ALIAS_T, LIB_ARC_T, LIB_CIRCLE_T, LIB_TEXT_T, LIB_RECTANGLE_T, LIB_POLYLINE_T, LIB_BEZIER_T, LIB_PIN_T, /* * Fields are not saved inside the "DRAW/ENDDRAW". Add new draw item * types before this line. */ LIB_FIELD_T, /* * For GerbView: items type: */ TYPE_GERBER_DRAW_ITEM, // End value MAX_STRUCT_TYPE_ID }; namespace KiGfx { // Forward declarations class GAL; class PAINTER; class VIEW; /** * Class VIEW_ITEM - * is an abstract base class for deriving all objects that can be added to a VIEW. * It's role is to: * - communicte geometry, appearance and visibility updates to the associated dynamic VIEW, * - provide a bounding box for redraw area calculation, * - (optional) draw the object using the GAL API functions for PAINTER-less implementations. * VIEW_ITEM objects are never owned by a VIEW. A single VIEW_ITEM can belong to any number of * static VIEWs, but only one dynamic VIEW due to storage of only one VIEW reference. */ class VIEW_ITEM { public: /** * Enum ViewUpdateFlags. * Defines the how severely the shape/appearance of the item has been changed: * - APPEARANCE: shape or layer set of the item have not been affected, * only colors or visibility. * - GEOMETRY: shape or layer set of the item have changed, VIEW may need to reindex it. * - ALL: all flags above */ enum ViewUpdateFlags { APPEARANCE = 0x1, GEOMETRY = 0x2, ALL = 0xff }; VIEW_ITEM() : m_view( NULL ), m_visible( true ), m_highlighted( false ), m_groups( NULL ), m_groupsSize( 0 ) {} /** * Destructor. For dynamic views, removes the item from the view. */ virtual ~VIEW_ITEM() { ViewRelease(); delete[] m_groups; }; /** * Function ViewBBox() * returns the bounding box of the item covering all its layers. * @return BOX2I - the current bounding box */ virtual const BOX2I ViewBBox() const = 0; /** * Function ViewDraw() * Draws the parts of the object belonging to layer aLayer. * viewDraw() is an alternative way for drawing objects if * if there is no PAINTER assigned for the view or if the PAINTER * doesn't know how to paint this particular implementation of * VIEW_ITEM. The preferred way of drawing is to design an * appropriate PAINTER object, the method below is intended only * for quick hacks and debugging purposes. * * @param aLayer: current drawing layer * @param aGal: pointer to the GAL device we are drawing on * @param aVisibleArea: area (in world space coordinates) that is relevant for drawing. For * example, when drawing a bitmap, one can clip the blitting area to aVisibleArea, reducing * drawing time. */ virtual void ViewDraw( int aLayer, GAL* aGal, const BOX2I& aVisibleArea ) const { }; /** * Function ViewGetLayers() * Returns the all the layers within the VIEW the object is painted on. For instance, a D_PAD * spans one or more copper layers and a few technical layers. ViewDraw() or PAINTER::Draw() is * repeatedly called for each of the layers returned by ViewGetLayers(), depending on the * rendering order. * @param aLayers[]: output layer index array * @param aCount: number of layer indices in aLayers[] */ virtual void ViewGetLayers( int aLayers[], int& aCount ) const = 0; /** * Function ViewGetRequiredLayers() * Returns the all the layers that are required for an item to be drawn. Eg. there is no point * to draw netnames, when the track is not visible - so track layer should be marked as * required. * @param aLayers[]: output layer index array * @param aCount: number of layer indices in aLayers[] */ virtual void ViewGetRequiredLayers( int aLayers[], int& aCount ) const; /** * Function ViewSetVisible() * Sets the item visibility. * * @param aIsVisible: whether the item is visible (on all layers), or not. */ void ViewSetVisible( bool aIsVisible = true ); /** * Function ViewIsVisible() * Returns if the item is visible (or not). * * @return when true, the item is visible (i.e. to be displayed, not visible in the * *current* viewport) */ bool ViewIsVisible() const { return m_visible; } /** * Function ViewSetHighlighted() * Sets the item highlight. * * @param aIsHighlighted: whether the item is highlighted (on all layers), or not. */ void ViewSetHighlighted( bool aIsHighlighted = true ); /** * Function ViewIsHighlighted() * Returns if the item is highlighted (or not). * * @return when true, the item should be displayed as highlighted. */ bool ViewIsHighlighted() const { return m_highlighted; } /** * Function ViewGetLOD() * Returns the level of detail of the item. A level of detail is the minimal VIEW scale that * is sufficient for an item to be shown on a given layer. */ virtual unsigned int ViewGetLOD( int aLayer ) const { // By default always show the item return 0; } /** * Function ViewUpdate() * For dynamic VIEWs, informs the associated VIEW that the graphical representation of * this item has changed. For static views calling has no effect. * * @param aUpdateFlags: how much the object has changed * @param aForceImmediateRedraw: when true, the VIEW is redrawn immediately, * otherwise, it will be redrawn upon next call of VIEW::Update() */ virtual void ViewUpdate( int aUpdateFlags = ALL, bool aForceImmediateRedraw = false ); /** * Function ViewRelease() * Releases the item from an associated dynamic VIEW. For static views calling has no effect. */ void ViewRelease(); /// @copydoc EDA_ITEM::Type() virtual KICAD_T Type() const = 0; protected: friend class VIEW; /** * Function viewAssign() * Assigns the item to a given dynamic VIEW. Called internally by the VIEW. * * @param aView[]: dynamic VIEW instance the item is being added to. */ void viewAssign( VIEW* aView ) { // release the item from a previously assigned dynamic view (if there is any) ViewRelease(); m_view = aView; deleteGroups(); } VIEW* m_view; ///* Current dynamic view the item is assigned to. bool m_visible; ///* Are we visible in the current dynamic VIEW. bool m_highlighted; ///* Should item be drawn as highlighted private: ///* Helper for storing cached items group ids typedef std::pair GroupPair; ///* Indexes of cached GAL display lists corresponding to the item (for every layer it occupies). ///* (in the std::pair "first" stores layer number, "second" stores group id). GroupPair* m_groups; int m_groupsSize; /** * Function getGroup() * Returns number of the group id for the given layer, or -1 in case it was not cached before. * * @param aLayer is the layer number for which group id is queried. * @return group id or -1 in case there is no group id (ie. item is not cached). */ int getGroup( int aLayer ) const; /** * Function getAllGroups() * Returns all group ids for the item (collected from all layers the item occupies). * * @return vector of group ids. */ std::vector getAllGroups() const; /** * Function setGroup() * Sets a group id for the item and the layer combination. * * @param aLayer is the layer numbe. * @param aGroup is the group id. */ void setGroup( int aLayer, int aGroup ); /** * Function deleteGroups() * Removes all of the stored group ids. Forces recaching of the item. */ void deleteGroups(); /** * Function storesGroups() * Returns information if the item uses at least one group id (ie. if it is cached at all). * * @returns true in case it is cached at least for one layer. */ bool storesGroups() const; }; } // namespace KiGfx #endif