/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2015 Jean-Pierre Charras, jp.charras at wanadoo.fr * Copyright (C) 1992-2020 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef SCH_SHEEET_H #define SCH_SHEEET_H #include #include #include class KIID; class LINE_READER; class SCH_SCREEN; class SCH_SHEET; class SCH_SHEET_PIN; class SCH_SHEET_PATH; class DANGLING_END_ITEM; class SCH_EDIT_FRAME; class NETLIST_OBJECT_LIST; #define MIN_SHEET_WIDTH 500 // Units are mils. #define MIN_SHEET_HEIGHT 150 // Units are mils. /** * Defines the edge of the sheet that the sheet pin is positioned * SHEET_LEFT_SIDE = 0: pin on left side * SHEET_RIGHT_SIDE = 1: pin on right side * SHEET_TOP_SIDE = 2: pin on top side * SHEET_BOTTOM_SIDE =3: pin on bottom side * * For compatibility reasons, this does not follow same values as text orientation. */ enum SHEET_SIDE { SHEET_LEFT_SIDE = 0, SHEET_RIGHT_SIDE, SHEET_TOP_SIDE, SHEET_BOTTOM_SIDE, SHEET_UNDEFINED_SIDE }; enum SHEET_FIELD_TYPE { SHEETNAME = 0, SHEETFILENAME, /// The first 2 are mandatory, and must be instantiated in SCH_SHEET SHEET_MANDATORY_FIELDS }; /** * Define a sheet pin (label) used in sheets to create hierarchical schematics. * * A SCH_SHEET_PIN is used to create a hierarchical sheet in the same way a * pin is used in a component. It connects the objects in the sheet object * to the objects in the schematic page to the objects in the page that is * represented by the sheet. In a sheet object, a SCH_SHEET_PIN must be * connected to a wire, bus, or label. In the schematic page represented by * the sheet, it corresponds to a hierarchical label. */ class SCH_SHEET_PIN : public SCH_HIERLABEL { private: int m_number; ///< Label number use for saving sheet label to file. ///< Sheet label numbering begins at 2. ///< 0 is reserved for the sheet name. ///< 1 is reserve for the sheet file name. SHEET_SIDE m_edge; public: SCH_SHEET_PIN( SCH_SHEET* parent, const wxPoint& pos = wxPoint( 0, 0 ), const wxString& text = wxEmptyString ); // Do not create a copy constructor. The one generated by the compiler is adequate. ~SCH_SHEET_PIN() { } static inline bool ClassOf( const EDA_ITEM* aItem ) { return aItem && SCH_SHEET_PIN_T == aItem->Type(); } wxString GetClass() const override { return wxT( "SCH_SHEET_PIN" ); } bool operator ==( const SCH_SHEET_PIN* aPin ) const; /** * Return true for items which are moved with the anchor point at mouse cursor * and false for items moved with no reference to anchor (usually large items) * * @return true for a hierarchical sheet pin */ bool IsMovableFromAnchorPoint() const override { return true; } void Print( const RENDER_SETTINGS* aSettings, const wxPoint& aOffset ) override; /** * Calculate the graphic shape (a polygon) associated to the text. * * @param aPoints = a buffer to fill with polygon corners coordinates * @param aPos = Position of the shape */ void CreateGraphicShape( const RENDER_SETTINGS* aSettings, std::vector & aPoints, const wxPoint& aPos ) const override; void SwapData( SCH_ITEM* aItem ) override; int GetPenWidth() const override; /** * Get the sheet label number. * * @return Number of the sheet label. */ int GetNumber() const { return m_number; } /** * Set the sheet label number. * * @param aNumber - New sheet number label. */ void SetNumber( int aNumber ); void SetEdge( SHEET_SIDE aEdge ); SHEET_SIDE GetEdge() const; /** * Adjust label position to edge based on proximity to vertical or horizontal edge * of the parent sheet. */ void ConstrainOnEdge( wxPoint Pos ); /** * Get the parent sheet object of this sheet pin. * * @return The sheet that is the parent of this sheet pin or NULL if it does * not have a parent. */ SCH_SHEET* GetParent() const { return (SCH_SHEET*) m_parent; } #if defined(DEBUG) void Show( int nestLevel, std::ostream& os ) const override; #endif // Geometric transforms (used in block operations): void Move( const wxPoint& aMoveVector ) override { Offset( aMoveVector ); } void MirrorVertically( int aCenter ) override; void MirrorHorizontally( int aCenter ) override; void Rotate( wxPoint aPosition ) override; bool Matches( const wxFindReplaceData& aSearchData, void* aAuxData ) const override { return SCH_ITEM::Matches( GetText(), aSearchData ); } bool Replace( const wxFindReplaceData& aSearchData, void* aAuxData = NULL ) override { return EDA_TEXT::Replace( aSearchData ); } bool IsReplaceable() const override { return true; } void GetEndPoints( std::vector< DANGLING_END_ITEM >& aItemList ) override; bool IsConnectable() const override { return true; } wxString GetSelectMenuText( EDA_UNITS aUnits ) const override; BITMAPS GetMenuImage() const override; void SetPosition( const wxPoint& aPosition ) override { ConstrainOnEdge( aPosition ); } bool IsPointClickableAnchor( const wxPoint& aPos ) const override { return m_isDangling && GetPosition() == aPos; } bool HitTest( const wxPoint& aPosition, int aAccuracy = 0 ) const override; EDA_ITEM* Clone() const override; }; /** * Sheet symbol placed in a schematic, and is the entry point for a sub schematic. */ class SCH_SHEET : public SCH_ITEM { friend class SCH_SHEET_PIN; SCH_SCREEN* m_screen; // Screen that contains the physical data for the sheet. In // complex hierarchies multiple sheets can share a common screen. std::vector m_pins; // The list of sheet connection points. std::vector m_fields; wxPoint m_pos; // The position of the sheet. wxSize m_size; // The size of the sheet. int m_borderWidth; KIGFX::COLOR4D m_borderColor; KIGFX::COLOR4D m_backgroundColor; std::vector m_instances; public: SCH_SHEET( EDA_ITEM* aParent = nullptr, const wxPoint& pos = wxPoint( 0, 0 ) ); /** * Copy \a aSheet into a new object. All sheet pins are copied as is except and * the SCH_SHEET_PIN's #m_Parent pointers are set to the new copied parent object. */ SCH_SHEET( const SCH_SHEET& aSheet ); ~SCH_SHEET(); static inline bool ClassOf( const EDA_ITEM* aItem ) { return aItem && SCH_SHEET_T == aItem->Type(); } wxString GetClass() const override { return wxT( "SCH_SHEET" ); } /** * Return true for items which are moved with the anchor point at mouse cursor * and false for items moved with no reference to anchor. * * Usually return true for small items (labels, junctions) and false for * items which can be large (hierarchical sheets, components) * * @return false for a hierarchical sheet */ bool IsMovableFromAnchorPoint() const override { return false; } std::vector& GetFields() { return m_fields; } const std::vector& GetFields() const { return m_fields; } /** * Set multiple schematic fields. * * @param aFields are the fields to set in this symbol. */ void SetFields( const std::vector& aFields ) { m_fields = aFields; // vector copying, length is changed possibly } wxString GetName() const { return m_fields[ SHEETNAME ].GetText(); } SCH_SCREEN* GetScreen() const { return m_screen; } wxSize GetSize() const { return m_size; } void SetSize( const wxSize& aSize ) { m_size = aSize; } int GetBorderWidth() const { return m_borderWidth; } void SetBorderWidth( int aWidth ) { m_borderWidth = aWidth; } KIGFX::COLOR4D GetBorderColor() const { return m_borderColor; } void SetBorderColor( KIGFX::COLOR4D aColor ) { m_borderColor = aColor; } KIGFX::COLOR4D GetBackgroundColor() const { return m_backgroundColor; } void SetBackgroundColor( KIGFX::COLOR4D aColor ) { m_backgroundColor = aColor; } /** * Test this sheet to see if the default stroke is used to draw the outline. * * The default stroke is defined as follows: * * The outline width is the default line width or 0. * * The outline style is set to #PLOT_DASH_TYPE::DEFAULT or #PLOT_DASH_TYPE::SOLID. * * The outline color is set to #COLOR4D::UNSPECIFIED. * * @return True if the outline stroke meets the default criteria. */ bool UsesDefaultStroke() const; /** * @return true if this sheet is the root sheet. */ bool IsRootSheet() const; /** * Set the #SCH_SCREEN associated with this sheet to \a aScreen. * * The screen reference counting is performed by SetScreen. If \a aScreen is not * the same as the current screen, the current screen reference count is decremented * and \a aScreen becomes the screen for the sheet. If the current screen reference * count reaches zero, the current screen is deleted. NULL is a valid value for * \a aScreen. * * @param aScreen The new screen to associate with the sheet. */ void SetScreen( SCH_SCREEN* aScreen ); /** * Return the number of times the associated screen for the sheet is being used. * * If no screen is associated with the sheet, then zero is returned. */ int GetScreenCount() const; /** * Return the list of system text vars & fields for this sheet. */ void GetContextualTextVars( wxArrayString* aVars ) const; /** * Resolve any references to system tokens supported by the sheet. * @param aDepth a counter to limit recursion and circular references. */ bool ResolveTextVar( wxString* token, int aDepth = 0 ) const; void GetMsgPanelInfo( EDA_DRAW_FRAME* aFrame, std::vector& aList ) override; /* there is no member for orientation in sch_sheet, to preserve file * format, we detect orientation based on pin edges */ bool IsVerticalOrientation() const; /** * Add aSheetPin to the sheet. * * Note: Once a sheet pin is added to the sheet, it is owned by the sheet. * Do not delete the sheet pin object or you will likely get a segfault * when the sheet is destroyed. * * @param aSheetPin The sheet pin item to add to the sheet. */ void AddPin( SCH_SHEET_PIN* aSheetPin ); std::vector& GetPins() { return m_pins; } const std::vector& GetPins() const { return m_pins; } /** * Remove \a aSheetPin from the sheet. * * @param aSheetPin The sheet pin item to remove from the sheet. */ void RemovePin( const SCH_SHEET_PIN* aSheetPin ); /** * Delete sheet label which do not have a corresponding hierarchical label. * * Note: Make sure you save a copy of the sheet in the undo list before calling * CleanupSheet() otherwise any unreferenced sheet labels will be lost. */ void CleanupSheet(); /** * Return the sheet pin item found at \a aPosition in the sheet. * * @param aPosition The position to check for a sheet pin. * * @return The sheet pin found at \a aPosition or NULL if no sheet pin is found. */ SCH_SHEET_PIN* GetPin( const wxPoint& aPosition ); /** * Checks if the sheet already has a sheet pin named \a aName. * * @param aName Name of the sheet pin to search for. * * @return True if sheet pin with \a aName is found, otherwise false. */ bool HasPin( const wxString& aName ) const; bool HasPins() const { return !m_pins.empty(); } /** * Check all sheet labels against schematic for undefined hierarchical labels. * * @return True if there are any undefined labels. */ bool HasUndefinedPins() const; /** * Return the minimum width of the sheet based on the widths of the sheet pin text. * * The minimum sheet width is determined by the width of the bounding box of each * hierarchical sheet pin. If two pins are horizontally adjacent ( same Y position ) * to each other, the sum of the bounding box widths is used. If at some point in * the future sheet objects can be rotated or pins can be placed in the vertical * orientation, this function will need to be changed. * * @return The minimum width the sheet can be resized. */ int GetMinWidth( bool aFromLeft ) const; /** * Return the minimum height that the sheet can be resized based on the sheet pin positions. * * The minimum width of a sheet is determined by the Y axis location of the bottom * most sheet pin. If at some point in the future sheet objects can be rotated or * pins can be placed in the vertical orientation, this function will need to be * changed. * * @return The minimum height the sheet can be resized. */ int GetMinHeight( bool aFromTop ) const; int GetPenWidth() const override; void Print( const RENDER_SETTINGS* aSettings, const wxPoint& aOffset ) override; /** * Return a bounding box for the sheet body but not the fields. */ const EDA_RECT GetBodyBoundingBox() const; const EDA_RECT GetBoundingBox() const override; /** * Rotating around the boundingBox's center can cause walking when the sheetname or * filename is longer than the edge it's on. Use this instead, which always returns * the center of the sheet itself. */ wxPoint GetRotationCenter() const; void SwapData( SCH_ITEM* aItem ) override; /** * Count our own components, without the power components. * * @return the component count. */ int SymbolCount() const; /** * Search the existing hierarchy for an instance of screen loaded from \a aFileName. * * @param aFilename = the filename to find (MUST be absolute, and in wxPATH_NATIVE encoding) * @param aScreen = a location to return a pointer to the screen (if found) * @return bool if found, and a pointer to the screen */ bool SearchHierarchy( const wxString& aFilename, SCH_SCREEN** aScreen ); /** * Search the existing hierarchy for an instance of screen loaded from \a aFileName. * * Don't bother looking at the root sheet, it must be unique. No other references to * its m_screen otherwise there would be loops in the hierarchy. * * @param aScreen = the SCH_SCREEN* screen that we search for * @param aList = the SCH_SHEET_PATH* that must be used * @return true if found */ bool LocatePathOfScreen( SCH_SCREEN* aScreen, SCH_SHEET_PATH* aList ); /** * Count the number of sheets found in "this" sheet including all of the subsheets. * * @return the full count of sheets+subsheets contained by "this" */ int CountSheets() const; /** * Return the filename corresponding to this sheet. * * @return a wxString containing the filename */ wxString GetFileName() const { return m_fields[ SHEETFILENAME ].GetText(); } // Set a new filename without changing anything else void SetFileName( wxString aFilename ) { // Filenames are stored using unix notation aFilename.Replace( wxT("\\"), wxT("/") ); m_fields[ SHEETFILENAME ].SetText( aFilename ); } // Geometric transforms (used in block operations): void Move( const wxPoint& aMoveVector ) override { m_pos += aMoveVector; for( SCH_SHEET_PIN* pin : m_pins ) pin->Move( aMoveVector ); for( SCH_FIELD& field : m_fields ) field.Move( aMoveVector ); } void MirrorHorizontally( int aYaxis_position ) override; void MirrorVertically( int aXaxis_position ) override; void Rotate( wxPoint aPosition ) override; bool Matches( const wxFindReplaceData& aSearchData, void* aAuxData ) const override; bool IsReplaceable() const override { return true; } /** * Resize this sheet to aSize and adjust all of the labels accordingly. * * @param aSize - The new size for this sheet. */ void Resize( const wxSize& aSize ); void AutoplaceFields( SCH_SCREEN* aScreen, bool aManual ) override; void GetEndPoints( std::vector & aItemList ) override; bool UpdateDanglingState( std::vector& aItemList, const SCH_SHEET_PATH* aPath = nullptr ) override; bool IsConnectable() const override { return true; } bool CanConnect( const SCH_ITEM* aItem ) const override { return ( aItem->Type() == SCH_LINE_T && aItem->GetLayer() == LAYER_WIRE ) || ( aItem->Type() == SCH_LINE_T && aItem->GetLayer() == LAYER_BUS ) || ( aItem->Type() == SCH_NO_CONNECT_T ); } std::vector GetConnectionPoints() const override; SEARCH_RESULT Visit( INSPECTOR inspector, void* testData, const KICAD_T scanTypes[] ) override; void RunOnChildren( const std::function& aFunction ) override; wxString GetSelectMenuText( EDA_UNITS aUnits ) const override; BITMAPS GetMenuImage() const override; SCH_SHEET& operator=( const SCH_ITEM& aSheet ); bool operator <( const SCH_ITEM& aItem ) const override; void ViewGetLayers( int aLayers[], int& aCount ) const override; wxPoint GetPosition() const override { return m_pos; } void SetPosition( const wxPoint& aPosition ) override; bool HitTest( const wxPoint& aPosition, int aAccuracy ) const override; bool HitTest( const EDA_RECT& aRect, bool aContained, int aAccuracy = 0 ) const override; void Plot( PLOTTER* aPlotter ) const override; EDA_ITEM* Clone() const override; /** * @return the list of #SCH_SHEET_INSTANCE objects for this sheet. */ const std::vector GetInstances() const; /** * Add a new instance \a aSheetPath to the instance list. * * If \a aSheetPath does not already exist, it is added to the list. If already exists * in the list, do nothing. Sheet instances allow for the sharing in complex hierarchies * which allows for per instance data such as page number for sheets to stored. * * @param aInstance is the #KIID_PATH of the sheet instanceadd to the instance list. * @return false if the instance already exists, true if the instance was added. */ bool AddInstance( const KIID_PATH& aInstance ); /** * Return the sheet page number for \a aInstance. * * @return the page number for the requested sheet instance. */ wxString GetPageNumber( const SCH_SHEET_PATH& aInstance ) const; /** * Set the page number for the sheet instance \a aInstance. * * @param aInstance is the hierarchical path of the sheet. * @param aReference is the new page number for the sheet. */ void SetPageNumber( const SCH_SHEET_PATH& aInstance, const wxString& aPageNumber ); /** * @brief Compares page numbers of schematic sheets. Currently a basic * @param aPageNumberA * @param aPageNumberB * @return 0 if the page numbers are equal, -1 if aPageNumberA < aPageNumberB, 1 otherwise */ static int ComparePageNum( const wxString& aPageNumberA, const wxString aPageNumberB ); #if defined(DEBUG) void Show( int nestLevel, std::ostream& os ) const override; #endif static const wxString GetDefaultFieldName( int aFieldNdx ); protected: /** * Renumber the sheet pins in the sheet. * * This method is used internally by SCH_SHEET to update the pin numbering * when the pin list changes. Make sure you call this method any time a * sheet pin is added or removed. */ void renumberPins(); private: bool doIsConnected( const wxPoint& aPosition ) const override; }; //typedef std::vector< SCH_SHEET* > SCH_SHEETS; // no ownership over contained SCH_SHEETs #endif // SCH_SHEEET_H