#include #include #include #include // put your best guesses in here, send the computer on a wild goose chase, its // got nothing else to do. void SystemDirsAppend( SEARCH_STACK* aSearchStack ) { // No clearing is done here, the most general approach is NOT to assume that // our appends will be the only thing in the stack. This function has no // knowledge of caller's intentions. // wxPathList::AddEnvList() is broken, use SEARCH_STACK::AddPaths(). // SEARCH_STACK::AddPaths() will verify readability and existence of // each directory before adding. SEARCH_STACK maybe; // User environment variable path is the first search path. Chances are // if the user is savvy enough to set an environment variable they know // what they are doing. It should take precedence over anything else. // Otherwise don't set it. maybe.AddPaths( wxGetenv( wxT( "KICAD" ) ) ); // This is from CMAKE_INSTALL_PREFIX. // Useful when KiCad is installed by `make install`. // Use as second ranked place. maybe.AddPaths( wxT( DEFAULT_INSTALL_PATH ) ); // Add the directory for the user-dependent, program specific, data files: // Unix: ~/.appname // Windows: C:\Documents and Settings\username\Application Data\appname // Mac: ~/Library/Application Support/appname maybe.AddPaths( wxStandardPaths::Get().GetUserDataDir() ); { // Should be full path to this program executable. wxString bin_dir = Pgm().GetExecutablePath(); #if defined(__MINGW32__) // bin_dir uses unix path separator. So to parse with wxFileName // use windows separator, especially important for server inclusion: // like: \\myserver\local_path . bin_dir.Replace( wxFileName::GetPathSeparator( wxPATH_UNIX ), wxFileName::GetPathSeparator( wxPATH_WIN ) ); #endif wxFileName bin_fn( bin_dir, wxEmptyString ); // Dir of the global (not user-specific), application specific, data files. // From wx docs: // Unix: prefix/share/appname // Windows: the directory where the executable file is located // Mac: appname.app/Contents/SharedSupport bundle subdirectory wxString data_dir = wxStandardPaths::Get().GetDataDir(); if( bin_fn.GetPath() != data_dir ) { // add data_dir if it is different from the bin_dir maybe.AddPaths( data_dir ); } // Up one level relative to binary path with "share" appended below. bin_fn.RemoveLastDir(); maybe.AddPaths( bin_fn.GetPath() ); } /* The normal OS program file install paths allow for a binary to be * installed in a different path from the library files. This is * useful for development purposes so the library and documentation * files do not need to be installed separately. If someone can * figure out a way to implement this without #ifdef, please do. */ #if defined(__MINGW32__) maybe.AddPaths( wxGetenv( wxT( "PROGRAMFILES" ) ) ); #elif __WXMAC__ maybe.AddPaths( wxString( wxGetenv( wxT( "HOME" ) ) ) + wxT( "/Library/Application Support" ) ); maybe.AddPaths( wxT( "/Library/Application Support" ) ); #else maybe.AddPaths( wxGetenv( wxT( "PATH" ) ) ); #endif #if defined(DEBUG) && 0 maybe.Show( "maybe wish list" ); #endif // Append 1) kicad, 2) kicad/share, 3) share, and 4) share/kicad to each // possible base path in 'maybe'. Since SEARCH_STACK::AddPaths() will verify // readability and existence of each directory, not all of these will be // actually appended. for( unsigned i = 0; i < maybe.GetCount(); ++i ) { wxFileName fn( maybe[i], wxEmptyString ); if( fn.GetPath().AfterLast( fn.GetPathSeparator() ) == wxT( "bin" ) ) { fn.RemoveLastDir(); if( !fn.GetDirCount() ) continue; // at least on linux } aSearchStack->AddPaths( fn.GetPath() ); fn.AppendDir( wxT( "kicad" ) ); aSearchStack->AddPaths( fn.GetPath() ); // add maybe[i]/kicad fn.AppendDir( wxT( "share" ) ); aSearchStack->AddPaths( fn.GetPath() ); // add maybe[i]/kicad/share fn.RemoveLastDir(); // ../ clear share fn.RemoveLastDir(); // ../ clear kicad fn.AppendDir( wxT( "share" ) ); aSearchStack->AddPaths( fn.GetPath() ); // add maybe[i]/share fn.AppendDir( wxT( "kicad" ) ); aSearchStack->AddPaths( fn.GetPath() ); // add maybe[i]/share/kicad } #if defined(DEBUG) && 0 // final results: aSearchStack->Show( __func__ ); #endif }