/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2013-2016 CERN * @author Tomasz Wlostowski * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ /** * @file view_item.h * @brief VIEW_ITEM class definition. */ #ifndef __VIEW_ITEM_H #define __VIEW_ITEM_H #include #include #include namespace KIGFX { // Forward declarations class VIEW; class VIEW_ITEM_DATA; /** * Enum VIEW_UPDATE_FLAGS. * Defines the how severely the shape/appearance of the item has been changed: * - NONE: TODO * - APPEARANCE: shape or layer set of the item have not been affected, * only colors or visibility. * - COLOR: * - GEOMETRY: shape or layer set of the item have changed, VIEW may need to reindex it. * - LAYERS: TODO * - ALL: all the flags above */ enum VIEW_UPDATE_FLAGS { NONE = 0x00, /// No updates are required APPEARANCE = 0x01, /// Visibility flag has changed COLOR = 0x02, /// Color has changed GEOMETRY = 0x04, /// Position or shape has changed LAYERS = 0x08, /// Layers have changed INITIAL_ADD = 0x10, /// Item is being added to the view REPAINT = 0x20, /// Item needs to be redrawn ALL = 0xef /// All except INITIAL_ADD }; /** * Enum VIEW_VISIBILITY_FLAGS. * Defines the visibility of the item (temporarily hidden, invisible, etc). */ enum VIEW_VISIBILITY_FLAGS { VISIBLE = 0x01, /// Item is visible (in general) HIDDEN = 0x02 /// Item is temporarily hidden (e.g. being used by a tool). Overrides VISIBLE flag. }; /** * Class VIEW_ITEM - * is an abstract base class for deriving all objects that can be added to a VIEW. * It's role is to: * - communicte geometry, appearance and visibility updates to the associated dynamic VIEW, * - provide a bounding box for redraw area calculation, * - (optional) draw the object using the GAL API functions for PAINTER-less implementations. * VIEW_ITEM objects are never owned by a VIEW. A single VIEW_ITEM can belong to any number of * static VIEWs, but only one dynamic VIEW due to storage of only one VIEW reference. */ class VIEW_ITEM { public: VIEW_ITEM() : m_viewPrivData( nullptr ) { } virtual ~VIEW_ITEM(); VIEW_ITEM( const VIEW_ITEM& aOther ) = delete; VIEW_ITEM& operator=( const VIEW_ITEM& aOther ) = delete; /** * Function ViewBBox() * returns the bounding box of the item covering all its layers. * @return BOX2I - the current bounding box */ virtual const BOX2I ViewBBox() const = 0; /** * Function ViewDraw() * Draws the parts of the object belonging to layer aLayer. * viewDraw() is an alternative way for drawing objects if * if there is no PAINTER assigned for the view or if the PAINTER * doesn't know how to paint this particular implementation of * VIEW_ITEM. The preferred way of drawing is to design an * appropriate PAINTER object, the method below is intended only * for quick hacks and debugging purposes. * * @param aLayer: current drawing layer * @param aView: pointer to the VIEW device we are drawing on */ virtual void ViewDraw( int aLayer, VIEW* aView ) const {} /** * Function ViewGetLayers() * Returns the all the layers within the VIEW the object is painted on. For instance, a D_PAD * spans zero or more copper layers and a few technical layers. ViewDraw() or PAINTER::Draw() is * repeatedly called for each of the layers returned by ViewGetLayers(), depending on the * rendering order. * @param aLayers[]: output layer index array * @param aCount: number of layer indices in aLayers[] */ virtual void ViewGetLayers( int aLayers[], int& aCount ) const = 0; /** * Function ViewGetLOD() * Returns the level of detail (LOD) of the item. * A level of detail is the minimal VIEW scale that * is sufficient for an item to be shown on a given layer. * @param aLayer: current drawing layer * @param aView: pointer to the VIEW device we are drawing on * @return the level of detail. 0 always show the item, because the * actual zoom level (or VIEW scale) is always > 0 */ virtual unsigned int ViewGetLOD( int aLayer, VIEW* aView ) const { // By default always show the item return 0; } public: VIEW_ITEM_DATA* viewPrivData() const { return m_viewPrivData; } void ClearViewPrivData() { m_viewPrivData = NULL; } private: friend class VIEW; VIEW_ITEM_DATA* m_viewPrivData; }; } // namespace KIGFX #endif