/********************************************/ /* Definitions for the EESchema program: */ /********************************************/ #ifndef CLASS_SCREEN_H #define CLASS_SCREEN_H #include "macros.h" #include "base_struct.h" #include "class_base_screen.h" /* Max number of sheets in a hierarchy project: */ #define NB_MAX_SHEET 500 class SCH_SCREEN : public BASE_SCREEN { public: int m_RefCount; /*how many sheets reference this screen? * delete when it goes to zero. */ SCH_SCREEN( KICAD_T aType = SCREEN_STRUCT_TYPE ); ~SCH_SCREEN(); /** * Function GetCurItem * returns the currently selected SCH_ITEM, overriding BASE_SCREEN::GetCurItem(). * @return SCH_ITEM* - the one selected, or NULL. */ SCH_ITEM* GetCurItem() const { return (SCH_ITEM*) BASE_SCREEN::GetCurItem(); } /** * Function SetCurItem * sets the currently selected object, m_CurrentItem. * @param current Any object derived from SCH_ITEM */ void SetCurItem( SCH_ITEM* aItem ) { BASE_SCREEN::SetCurItem( (BASE_SCREEN*) aItem ); } virtual wxString GetClass() const { return wxT( "SCH_SCREEN" ); } void FreeDrawList(); // Free EESchema drawing list (does not delete the sub hierarchies) void Place( WinEDA_SchematicFrame* frame, wxDC* DC ) { }; void RemoveFromDrawList( SCH_ITEM* DrawStruct ); /* remove DrawStruct from EEDrawList. */ bool CheckIfOnDrawList( SCH_ITEM* st ); void AddToDrawList( SCH_ITEM* DrawStruct ); void ClearUndoORRedoList( EDA_BaseStruct* List ); bool SchematicCleanUp( wxDC* DC = NULL ); SCH_ITEM* ExtractWires( bool CreateCopy ); /* full undo redo management : */ virtual void ClearUndoRedoList(); virtual void AddItemToUndoList( EDA_BaseStruct* item ); virtual void AddItemToRedoList( EDA_BaseStruct* item ); /** * Function Save * writes the data structures for this object out to a FILE in "*.brd" format. * @param aFile The FILE to write to. * @return bool - true if success writing else false. */ bool Save( FILE* aFile ) const; }; /********************************************************/ /* Class to handle the list of *screens* in a hierarchy */ /********************************************************/ // screens are unique, and correspond to .sch files. WX_DEFINE_ARRAY( SCH_SCREEN *, ScreenGrowArray ); class EDA_ScreenList { private: ScreenGrowArray m_List; unsigned int m_Index; public: EDA_ScreenList(); ~EDA_ScreenList() { } int GetCount() { return m_List.GetCount(); } SCH_SCREEN* GetFirst(); SCH_SCREEN* GetNext(); SCH_SCREEN* GetScreen( unsigned int index ); private: void AddScreenToList( SCH_SCREEN* testscreen ); void BuildScreenList( EDA_BaseStruct* sheet ); }; #endif /* CLASS_SCREEN_H */