/*************************************************************************/ /* classe EQUIPOT: definition des elements relatifs aux equipotentielles */ /*************************************************************************/ /* Representation des descriptions des equipotentielles */ class EQUIPOT : public BOARD_ITEM { private: int m_NetCode; // numero de code interne du net public: wxString m_Netname; // nom du net int status; // no route, hight light... int m_NbNodes; // nombre de pads appartenant au net int m_NbLink; // nombre de chevelus int m_NbNoconn; // nombre de chevelus actifs int m_Masque_Layer; // couches interdites (bit 0 = layer 0...) int m_Masque_Plan; // couches mises en plan de cuivre int m_ForceWidth; // specific width (O = default width) LISTE_PAD* m_PadzoneStart; // pointeur sur debut de liste pads du net LISTE_PAD* m_PadzoneEnd; // pointeur sur fin de liste pads du net CHEVELU* m_RatsnestStart; // pointeur sur debut de liste ratsnests du net CHEVELU* m_RatsnestEnd; // pointeur sur fin de liste ratsnests du net EQUIPOT( BOARD_ITEM* StructFather ); ~EQUIPOT(); EQUIPOT* Next() { return (EQUIPOT*) Pnext; } /** * Function GetPosition * returns the position of this object. * @return wxPoint& - The position of this object, non-const so it * can be changed * A dummy to satisfy pure virtual BOARD::GetPosition() */ wxPoint& GetPosition(); /* Effacement memoire de la structure */ void UnLink(); /* Readind and writing data on files */ int ReadEquipotDescr( FILE* File, int* LineNum ); /** * Function Save * writes the data structures for this object out to a FILE in "*.brd" format. * @param aFile The FILE to write to. * @return bool - true if success writing else false. */ bool Save( FILE* aFile ) const; /** * Function GetNet * @return int - the netcode */ int GetNet() const { return m_NetCode; } void SetNet( int aNetCode ) { m_NetCode = aNetCode; } /** * Function GetClass * returns the class name. * @return wxString */ wxString GetClass() const { return wxT("NET"); } #if defined(DEBUG) /** * Function Show * is used to output the object tree, currently for debugging only. * @param nestLevel An aid to prettier tree indenting, and is the level * of nesting of this object within the overall tree. * @param os The ostream& to output to. */ virtual void Show( int nestLevel, std::ostream& os ); #endif };