/********************************/ /* Graphic Body Item: Rectangle */ /********************************/ #ifndef _LIB_RECTANGLE_H_ #define _LIB_RECTANGLE_H_ #include "lib_draw_item.h" class LIB_RECTANGLE : public LIB_DRAW_ITEM { public: wxPoint m_End; /* Rectangle end point. */ wxPoint m_Pos; /* Rectangle start point. */ int m_Width; /* Line width */ bool m_isWidthLocked; /* Flag: Keep width locked */ bool m_isHeightLocked; /* Flag: Keep height locked */ bool m_isStartPointSelected; /* Flag: is the upper left edge selected ? */ public: LIB_RECTANGLE(LIB_COMPONENT * aParent); LIB_RECTANGLE( const LIB_RECTANGLE& aRect ); ~LIB_RECTANGLE() { } virtual wxString GetClass() const { return wxT( "LIB_RECTANGLE" ); } /** * Write rectangle object out to a FILE in "*.lib" format. * * @param aFile - The FILE to write to. * @return - true if success writing else false. */ virtual bool Save( FILE* aFile ); virtual bool Load( char* aLine, wxString& aErrorMsg ); /** * Test if the given point is within the bounds of this object. * * @param aRefPos - A wxPoint to test * @return - true if a hit, else false */ virtual bool HitTest( const wxPoint& aRefPos ); /** * @param aPosRef - a wxPoint to test * @param aThreshold - max distance to this object (usually the half * thickness of a line) * @param aTransMat - the transform matrix * @return true if the point aPosRef is near this object */ virtual bool HitTest( wxPoint aPosRef, int aThreshold, const int aTransMat[2][2] ); /** * @return the size of the "pen" that be used to draw or plot this item */ virtual int GetPenSize( ); void Draw( WinEDA_DrawPanel * aPanel, wxDC * aDC, const wxPoint &aOffset, int aColor, int aDrawMode, void* aData, const int aTransformMatrix[2][2] ); virtual EDA_Rect GetBoundingBox(); virtual void DisplayInfo( WinEDA_DrawFrame* aFrame ); protected: virtual LIB_DRAW_ITEM* DoGenCopy(); /** * Provide the rectangle draw object specific comparison. * * The sort order is as follows: * - Rectangle horizontal (X) start position. * - Rectangle vertical (Y) start position. * - Rectangle horizontal (X) end position. * - Rectangle vertical (Y) end position. */ virtual int DoCompare( const LIB_DRAW_ITEM& aOther ) const; virtual void DoOffset( const wxPoint& aOffset ); virtual bool DoTestInside( EDA_Rect& aRect ); virtual void DoMove( const wxPoint& aPosition ); virtual wxPoint DoGetPosition() { return m_Pos; } virtual void DoMirrorHorizontal( const wxPoint& aCenter ); virtual void DoPlot( PLOTTER* aPlotter, const wxPoint& aOffset, bool aFill, const int aTransform[2][2] ); virtual int DoGetWidth() { return m_Width; } virtual void DoSetWidth( int aWidth ) { m_Width = aWidth; } }; #endif // _LIB_REACTANGLE_H_