/* * KiRouter - a push-and-(sometimes-)shove PCB router * * Copyright (C) 2013 CERN * Copyright (C) 2016-2021 KiCad Developers, see AUTHORS.txt for contributors. * Author: Tomasz Wlostowski * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #ifndef __PNS_SOLID_H #define __PNS_SOLID_H #include #include #include #include #include "pns_item.h" namespace PNS { class SOLID : public ITEM { public: SOLID() : ITEM( SOLID_T ), m_shape( nullptr ), m_hole( nullptr ) { m_movable = false; m_padToDie = 0; m_orientation = 0; } ~SOLID() { delete m_shape; delete m_hole; } SOLID( const SOLID& aSolid ) : ITEM( aSolid ) { if( aSolid.m_shape ) m_shape = aSolid.m_shape->Clone(); else m_shape = nullptr; if( aSolid.m_hole ) m_hole = aSolid.m_hole->Clone(); else m_hole = nullptr; m_pos = aSolid.m_pos; m_padToDie = aSolid.m_padToDie; m_orientation = aSolid.m_orientation; } static inline bool ClassOf( const ITEM* aItem ) { return aItem && SOLID_T == aItem->Kind(); } ITEM* Clone() const override; const SHAPE* Shape() const override { return m_shape; } const SHAPE* Hole() const override { return m_hole; } const SHAPE_LINE_CHAIN Hull( int aClearance = 0, int aWalkaroundThickness = 0, int aLayer = -1 ) const override; const SHAPE_LINE_CHAIN HoleHull( int aClearance, int aWalkaroundThickness, int aLayer ) const override; void SetShape( SHAPE* shape ) { delete m_shape; m_shape = shape; } void SetHole( SHAPE* shape ) { delete m_hole; m_hole = shape; } const VECTOR2I& Pos() const { return m_pos; } void SetPos( const VECTOR2I& aCenter ); int GetPadToDie() const { return m_padToDie; } void SetPadToDie( int aLen ) { m_padToDie = aLen; } virtual VECTOR2I Anchor( int aN ) const override { return m_pos; } virtual int AnchorCount() const override { return 1; } VECTOR2I Offset() const { return m_offset; } void SetOffset( const VECTOR2I& aOffset ) { m_offset = aOffset; } double GetOrientation() const { return m_orientation; } void SetOrientation( double aOrientation ) { m_orientation = aOrientation; } private: VECTOR2I m_pos; SHAPE* m_shape; SHAPE* m_hole; VECTOR2I m_offset; int m_padToDie; double m_orientation; // in 1/10 degrees, matching PAD }; } #endif