/**********************************************************/ /* class_board_design_settings.h : handle board options */ /**********************************************************/ #ifndef BOARD_DESIGN_SETTINGS_H_ #define BOARD_DESIGN_SETTINGS_H_ #include // NB_COLORS #include #include /** * Class BOARD_DESIGN_SETTINGS * contains design settings for a BOARD object. */ class BOARD_DESIGN_SETTINGS { public: bool m_MicroViasAllowed; ///< true to allow micro vias int m_CurrentViaType; ///< via type (VIA_BLIND_BURIED, VIA_TROUGHT VIA_MICROVIA) /// if true, when creating a new track starting on an existing track, use this track width bool m_UseConnectedTrackWidth; int m_DrawSegmentWidth; ///< current graphic line width (not EDGE layer) int m_EdgeSegmentWidth; ///< current graphic line width (EDGE layer only) int m_PcbTextWidth; ///< current Pcb (not module) Text width wxSize m_PcbTextSize; ///< current Pcb (not module) Text size int m_TrackMinWidth; ///< track min value for width ((min copper size value int m_ViasMinSize; ///< vias (not micro vias) min diameter int m_ViasMinDrill; ///< vias (not micro vias) min drill diameter int m_MicroViasMinSize; ///< micro vias (not vias) min diameter int m_MicroViasMinDrill; ///< micro vias (not vias) min drill diameter // Global mask margins: int m_SolderMaskMargin; ///< Solder mask margin int m_SolderMaskMinWidth; ///< Solder mask min width // 2 areas near than m_SolderMaskMinWidth // are merged int m_SolderPasteMargin; ///< Solder paste margin absolute value double m_SolderPasteMarginRatio; ///< Solder pask margin ratio value of pad size ///< The final margin is the sum of these 2 values // Variables used in footprint handling wxSize m_ModuleTextSize; ///< Default footprint texts size int m_ModuleTextWidth; int m_ModuleSegmentWidth; D_PAD m_Pad_Master; public: BOARD_DESIGN_SETTINGS(); /** * Function GetVisibleLayers * returns a bit-mask of all the layers that are visible * @return int - the visible layers in bit-mapped form. */ LAYER_MSK GetVisibleLayers() const; /** * Function SetVisibleAlls * Set the bit-mask of all visible elements categories, * including enabled layers */ void SetVisibleAlls(); /** * Function SetVisibleLayers * changes the bit-mask of visible layers * @param aMask = The new bit-mask of visible layers */ void SetVisibleLayers( LAYER_MSK aMask ); /** * Function IsLayerVisible * tests whether a given layer is visible * @param aLayer = The layer to be tested * @return bool - true if the layer is visible. */ bool IsLayerVisible( LAYER_NUM aLayer ) const { // If a layer is disabled, it is automatically invisible return m_VisibleLayers & m_EnabledLayers & GetLayerMask( aLayer ); } /** * Function SetLayerVisibility * changes the visibility of a given layer * @param aLayer = The layer to be changed * @param aNewState = The new visibility state of the layer */ void SetLayerVisibility( LAYER_NUM aLayer, bool aNewState ); /** * Function GetVisibleElements * returns a bit-mask of all the element categories that are visible * @return int - the visible element categories in bit-mapped form. */ int GetVisibleElements() const { return m_VisibleElements; } /** * Function SetVisibleElements * changes the bit-mask of visible element categories * @param aMask = The new bit-mask of visible element categories */ void SetVisibleElements( int aMask ) { m_VisibleElements = aMask; } /** * Function IsElementVisible * tests whether a given element category is visible. Keep this as an * inline function. * @param aPCB_VISIBLE is from the enum by the same name * @return bool - true if the element is visible. * @see enum PCB_VISIBLE */ bool IsElementVisible( int aPCB_VISIBLE ) const { return bool( m_VisibleElements & (1 << aPCB_VISIBLE) ); } /** * Function SetElementVisibility * changes the visibility of an element category * @param aPCB_VISIBLE is from the enum by the same name * @param aNewState = The new visibility state of the element category * @see enum PCB_VISIBLE */ void SetElementVisibility( int aPCB_VISIBLE, bool aNewState ); /** * Function GetEnabledLayers * returns a bit-mask of all the layers that are enabled * @return int - the enabled layers in bit-mapped form. */ inline LAYER_MSK GetEnabledLayers() const { return m_EnabledLayers; } /** * Function SetEnabledLayers * changes the bit-mask of enabled layers * @param aMask = The new bit-mask of enabled layers */ void SetEnabledLayers( LAYER_MSK aMask ); /** * Function IsLayerEnabled * tests whether a given layer is enabled * @param aLayer = The of the layer to be tested * @return bool - true if the layer is enabled */ bool IsLayerEnabled( LAYER_NUM aLayer ) const { return m_EnabledLayers & GetLayerMask( aLayer ); } /** * Function GetCopperLayerCount * @return int - the number of neabled copper layers */ int GetCopperLayerCount() const { return m_CopperLayerCount; } /** * Function SetCopperLayerCount * do what its name says... * @param aNewLayerCount = The new number of enabled copper layers */ void SetCopperLayerCount( int aNewLayerCount ); /** * Function AppendConfigs * appends to @a aResult the configuration setting accessors which will later * allow reading or writing of configuration file information directly into * this object. */ void AppendConfigs( PARAM_CFG_ARRAY* aResult ); int GetBoardThickness() const { return m_boardThickness; } void SetBoardThickness( int aThickness ) { m_boardThickness = aThickness; } private: int m_CopperLayerCount; ///< Number of copper layers for this design LAYER_MSK m_EnabledLayers; ///< Bit-mask for layer enabling LAYER_MSK m_VisibleLayers; ///< Bit-mask for layer visibility int m_VisibleElements; ///< Bit-mask for element category visibility int m_boardThickness; ///< Board thickness for 3D viewer }; #endif // BOARD_DESIGN_SETTINGS_H_