/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2009-2014 Jean-Pierre Charras, jp.charras at wanadoo.fr * Copyright (C) 1992-2017 KiCad Developers, see CHANGELOG.TXT for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef BEZIER_CURVES_H #define BEZIER_CURVES_H #include #include /** * Bezier curves to polygon converter. * Only quadratic and cubic Bezier curves are handled */ class BEZIER_POLY { public: /** cubic Bezier curve */ BEZIER_POLY( int x1, int y1, int x2, int y2, int x3, int y3 ) { m_ctrlPts.emplace_back( x1, y1 ); m_ctrlPts.emplace_back( x2, y2 ); m_ctrlPts.emplace_back( x3, y3 ); m_output = nullptr; m_minSegLen = 0; } /** Quadratic and cubic Bezier curve */ BEZIER_POLY( int x1, int y1, int x2, int y2, int x3, int y3, int x4, int y4 ) { m_ctrlPts.emplace_back( x1, y1 ); m_ctrlPts.emplace_back( x2, y2 ); m_ctrlPts.emplace_back( x3, y3 ); m_ctrlPts.emplace_back( x4, y4 ); m_output = nullptr; m_minSegLen = 0; } BEZIER_POLY( const std::vector& aControlPoints ) : m_ctrlPts( aControlPoints ) { m_output = nullptr; m_minSegLen = 0; } /** * Converts Bezier curve to a polygon. * @param aOutput will be used as an output vector storing polygon points. * @param aMinSegLen is the min dist between 2 successve points. * It can be used to reduce the number of points. * (the last point is always generated) */ void GetPoly( std::vector& aOutput, int aMinSegLen = 0 ); private: int m_minSegLen; ///> Control points std::vector m_ctrlPts; ///> Pointer to the output vector std::vector* m_output; void addSegment( const wxPoint& aSegment ) { int seglen = std::abs( m_output->back().x - aSegment.x ) + std::abs( m_output->back().y - aSegment.y ); // m_minSegLen is always > 0, so never store a 0 len segment if( seglen >= m_minSegLen ) m_output->push_back( aSegment ); } void recursiveBezier( int x1, int y1, int x2, int y2, int x3, int y3, unsigned int level ); void recursiveBezier( int x1, int y1, int x2, int y2, int x3, int y3, int x4, int y4, unsigned int level ); // Conversion parameters constexpr static double angle_tolerance = 0.0; constexpr static double cusp_limit = 0.0; constexpr static unsigned int recursion_limit = 12; constexpr static double approximation_scale = 0.5; // 1 constexpr static double distance_tolerance_square = ( 0.5 / approximation_scale ) * ( 0.5 / approximation_scale ); constexpr static double curve_collinearity_epsilon = 1e-30; constexpr static double curve_angle_tolerance_epsilon = 0.0001; }; #endif // BEZIER_CURVES_H