/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2016 CERN * @author Maciej Suminski * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #include GL_CONTEXT_MANAGER& GL_CONTEXT_MANAGER::Get() { static GL_CONTEXT_MANAGER instance; return instance; } wxGLContext* GL_CONTEXT_MANAGER::CreateCtx( wxGLCanvas* aCanvas, const wxGLContext* aOther ) { wxGLContext* context = new wxGLContext( aCanvas, aOther ); assert( context /* && context->IsOK() */ ); // IsOK() is available in wx3.1+ assert( m_glContexts.count( context ) == 0 ); m_glContexts.insert( std::make_pair( context, aCanvas ) ); return context; } void GL_CONTEXT_MANAGER::DestroyCtx( wxGLContext* aContext ) { assert( m_glCtx != aContext ); if( m_glContexts.count( aContext ) && m_glCtx != aContext ) { m_glContexts.erase( aContext ); delete aContext; } else { // Do not delete currently used or unknown GL contexts assert( false ); } } void GL_CONTEXT_MANAGER::DeleteAll() { for( auto& ctx : m_glContexts ) delete ctx.first; m_glContexts.clear(); } void GL_CONTEXT_MANAGER::LockCtx( wxGLContext* aContext, wxGLCanvas* aCanvas ) { assert( aCanvas || m_glContexts.count( aContext ) > 0 ); m_glCtxMutex.lock(); wxGLCanvas* canvas = aCanvas ? aCanvas : m_glContexts.at( aContext ); if( aContext != m_glCtx ) { canvas->SetCurrent( *aContext ); m_glCtx = aContext; } } void GL_CONTEXT_MANAGER::UnlockCtx( wxGLContext* aContext ) { assert( m_glContexts.count( aContext ) > 0 ); if( m_glCtx == aContext ) { m_glCtxMutex.unlock(); m_glCtx = NULL; } else { wxLogDebug( "Trying to unlock GL context mutex from a wrong context" ); } } GL_CONTEXT_MANAGER::GL_CONTEXT_MANAGER() : m_glCtx( NULL ) { }