/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2009-2015 Jean-Pierre Charras, jp.charras wanadoo.fr * Copyright (C) 2011-2015 Wayne Stambaugh * Copyright (C) 1992-2015 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ /** * @file wxstruct.h * @brief Base window classes and related definitions. */ #ifndef WXSTRUCT_H_ #define WXSTRUCT_H_ #include #include #include #include #include #include #include #include #include #include #include #include #include #ifdef USE_WX_OVERLAY #include #endif // Option for main frames #define KICAD_DEFAULT_DRAWFRAME_STYLE wxDEFAULT_FRAME_STYLE | wxWANTS_CHARS // Readability helper definitions for creating backup files. #define CREATE_BACKUP_FILE true #define NO_BACKUP_FILE false /** * a prefix to create filenames for schematic files or other difile when auto-saved * to retrieve a crash * The auto-saved filenames are AUTOSAVE_PREFIX_FILENAME + * where is the flename without path of the auto-saved file * Warning: avoid any special char like / \ $ % which can create issues on Unix * or Window with filenames or env var expansion. */ #define AUTOSAVE_PREFIX_FILENAME wxT( "_saved_" ) class EDA_ITEM; class EDA_RECT; class EDA_DRAW_PANEL; class EDA_DRAW_PANEL_GAL; class EDA_MSG_PANEL; class BASE_SCREEN; class PARAM_CFG_BASE; class PAGE_INFO; class PLOTTER; class TITLE_BLOCK; class MSG_PANEL_ITEM; class TOOL_MANAGER; class TOOL_DISPATCHER; enum id_librarytype { LIBRARY_TYPE_EESCHEMA, LIBRARY_TYPE_PCBNEW, LIBRARY_TYPE_DOC, LIBRARY_TYPE_SYMBOL }; /// Custom trace mask to enable and disable auto save tracing. extern const wxChar traceAutoSave[]; /** * Class EDA_BASE_FRAME * is the base frame for deriving all KiCad main window classes. This class is not * intended to be used directly. It provides support for automatic calls to * a SaveSettings() function. SaveSettings() for a derived class can choose * to do nothing, or rely on basic SaveSettings() support in this base class to do * most of the work by calling it from the derived class's SaveSettings(). *

* This class is not a KIWAY_PLAYER because KICAD_MANAGER_FRAME is derived from it * and that class is not a player. */ class EDA_BASE_FRAME : public wxFrame { /** * Function windowClosing * (with its unexpected name so it does not collide with the real OnWindowClose() * function provided in derived classes) is called just before a window * closing, and is used to call a derivation specific * SaveSettings(). SaveSettings() is called for all derived wxFrames in this * base class overload. (Calling it from a destructor is deprecated since the * wxFrame's position is not available in the destructor on linux.) In other words, * you should not need to call SaveSettings() anywhere, except in this * one function found only in this class. */ void windowClosing( wxCloseEvent& event ); protected: FRAME_T m_Ident; ///< Id Type (pcb, schematic, library..) wxPoint m_FramePos; wxSize m_FrameSize; wxString m_configFrameName; ///< prefix used in config to identify some params (frame size...) ///< if empty, the frame name defined in CTOR is used wxAuiToolBar* m_mainToolBar; ///< Standard horizontal Toolbar wxString m_AboutTitle; ///< Name of program displayed in About. wxAuiManager m_auimgr; /// Flag to indicate if this frame supports auto save. bool m_hasAutoSave; /// Flag to indicate the last auto save state. bool m_autoSaveState; /// The auto save interval time in seconds. int m_autoSaveInterval; /// The timer used to implement the auto save feature; wxTimer* m_autoSaveTimer; wxString m_perspective; ///< wxAuiManager perspective. /** * Function onAutoSaveTimer * handles the auto save timer event. */ void onAutoSaveTimer( wxTimerEvent& aEvent ); /** * Function autoSaveRequired * returns the auto save status of the application. Override this function if * your derived frame supports automatic file saving. */ virtual bool isAutoSaveRequired() const { return false; } /** * Function doAutoSave * should be overridden by the derived class to handle the auto save feature. * * @return true if the auto save was successful otherwise false. */ virtual bool doAutoSave(); /** * Function config * returns the wxConfigBase used in SaveSettings(), and is overloaded in * KICAD_MANAGER_FRAME */ virtual wxConfigBase* config(); /** * Function sys_search * returns a SEARCH_STACK pertaining to entire program, and is overloaded in * KICAD_MANAGER_FRAME */ virtual const SEARCH_STACK& sys_search(); virtual wxString help_name(); public: EDA_BASE_FRAME( wxWindow* aParent, FRAME_T aFrameType, const wxString& aTitle, const wxPoint& aPos, const wxSize& aSize, long aStyle, const wxString& aFrameName ); ~EDA_BASE_FRAME(); /** * Function ProcessEvent * overrides the default process event handler to implement the auto save feature. * * @warning If you override this function in a derived class, make sure you call * down to this or the auto save feature will be disabled. */ bool ProcessEvent( wxEvent& aEvent ); // override wxFrame::ProcessEvent() bool Enable( bool enable ); // override wxFrame::Enable virtual void SetAutoSaveInterval( int aInterval ) { m_autoSaveInterval = aInterval; } int GetAutoSaveInterval() const { return m_autoSaveInterval; } bool IsType( FRAME_T aType ) const { return m_Ident == aType; } void GetKicadHelp( wxCommandEvent& event ); void GetKicadAbout( wxCommandEvent& event ); /** * Function CopyVersionInfoToClipboard * copies the version information to the clipboard for bug reporting purposes. */ void CopyVersionInfoToClipboard( wxCommandEvent& event ); void PrintMsg( const wxString& text ); /** * Append the copy version information to clipboard help menu entry to \a aMenu. * * @param aMenu - The menu to append. */ void AddHelpVersionInfoMenuEntry( wxMenu* aMenu ); /** * Function LoadSettings * loads common frame parameters from a configuration file. * * Don't forget to call the base method or your frames won't * remember their positions and sizes. */ virtual void LoadSettings( wxConfigBase* aCfg ); /** * Function SaveSettings * saves common frame parameters to a configuration data file. * * Don't forget to call the base class's SaveSettings() from * your derived SaveSettings() otherwise the frames won't remember their * positions and sizes. */ virtual void SaveSettings( wxConfigBase* aCfg ); /** * Function ConfigBaseName * @return a base name prefix used in Load/Save settings to build * the full name of keys used in config. * This is usually the name of the frame set by CTOR, unless m_configFrameName * contains a base name. * this is the case of frames which can be shown in normal or modal mode. * This is needed because we want only one base name prefix, * regardless the mode used. */ wxString ConfigBaseName() { wxString baseCfgName = m_configFrameName.IsEmpty() ? GetName() : m_configFrameName; return baseCfgName; } /** * Function SaveProjectSettings * saves changes to the project settings to the project (.pro) file. * The method is virtual so you can override it to call the suitable save method. * The base method do nothing * @param aAskForSave = true to open a dialog before saving the settings */ virtual void SaveProjectSettings( bool aAskForSave ) {}; /** * Function OnSelectPreferredEditor * Open a dialog to select the editor that will used in KiCad * to edit or display files (reports ... ) * The full filename editor is saved in configuration (global params) */ virtual void OnSelectPreferredEditor( wxCommandEvent& event ); // Read/Save and Import/export hotkeys config /** * Function ReadHotkeyConfig * Read configuration data and fill the current hotkey list with hotkeys * @param aDescList = current hotkey list descr. to initialize. */ int ReadHotkeyConfig( struct EDA_HOTKEY_CONFIG* aDescList ); /** * Function WriteHotkeyConfig * Store the current hotkey list * It is stored using the standard wxConfig mechanism or a file. * * @param aDescList = pointer to the current hotkey list. * @param aFullFileName = a wxString pointer to a full file name. * if NULL, use the standard wxConfig mechanism (default) * the output format is: shortcut "key" "function" * lines starting with # are comments */ virtual int WriteHotkeyConfig( struct EDA_HOTKEY_CONFIG* aDescList, wxString* aFullFileName = NULL ); /** * Function ReadHotkeyConfigFile * Read an old configuration file (<file>.key) and fill the current hotkey list * with hotkeys * @param aFilename = file name to read. * @param aDescList = current hotkey list descr. to initialize. */ int ReadHotkeyConfigFile( const wxString& aFilename, struct EDA_HOTKEY_CONFIG* aDescList ); /** * Function ImportHotkeyConfigFromFile * Prompt the user for an old hotkey file to read, and read it. * @param aDescList = current hotkey list descr. to initialize. * @param aDefaultShortname = a default short name (extention not needed) * like eechema, kicad... */ void ImportHotkeyConfigFromFile( EDA_HOTKEY_CONFIG* aDescList, const wxString& aDefaultShortname ); /** * Function ExportHotkeyConfigToFile * Prompt the user for an old hotkey file to read, and read it. * @param aDescList = current hotkey list descr. to initialize. * @param aDefaultShortname = a default short name (extention not needed) * like eechema, kicad... */ void ExportHotkeyConfigToFile( EDA_HOTKEY_CONFIG* aDescList, const wxString& aDefaultShortname ); /** * Function GetFileFromHistory * fetches the file name from the file history list. * and removes the selected file, if this file does not exists * Note also the menu is updated, if wxFileHistory::UseMenu * was called at init time * @param cmdId The command ID associated with the \a aFileHistory object. * @param type Please document me! * @param aFileHistory The wxFileHistory in use. If null, the main application file * history is used * @return a wxString containing the selected filename */ wxString GetFileFromHistory( int cmdId, const wxString& type, wxFileHistory* aFileHistory = NULL ); /** * Function UpdateFileHistory * Updates the list of recently opened files. * Note also the menu is updated, if wxFileHistory::UseMenu * was called at init time * @param FullFileName The full file name including the path. * @param aFileHistory The wxFileHistory in use. * If NULL, the main application file history is used. */ void UpdateFileHistory( const wxString& FullFileName, wxFileHistory * aFileHistory = NULL ); /** * Function ReCreateMenuBar * Creates recreates the menu bar. * Needed when the language is changed */ virtual void ReCreateMenuBar(); /** * Function IsWritable * checks if \a aFileName can be written. *

* The function performs a number of tests on \a aFileName to verify that it * can be saved. If \a aFileName defines a path with no file name, them the * path is tested for user write permission. If \a aFileName defines a file * name that does not exist in the path, the path is tested for user write * permission. If \a aFileName defines a file that already exits, the file * name is tested for user write permissions. *

* * @note The file name path must be set or an assertion will be raised on debug * builds and return false on release builds. * @param aFileName The full path and/or file name of the file to test. * @return False if \a aFileName cannot be written. */ bool IsWritable( const wxFileName& aFileName ); /** * Function CheckForAutoSaveFile * checks if an auto save file exists for \a aFileName and takes the appropriate * action depending on the user input. *

* If an auto save file exists for \a aFileName, the user is prompted if they wish * to replace file \a aFileName with the auto saved file. If the user chooses to * replace the file, the backup file of \a aFileName is removed, \a aFileName is * renamed to the backup file name, and the auto save file is renamed to \a aFileName. * If user chooses to keep the existing version of \a aFileName, the auto save file * is removed. *

* @param aFileName A wxFileName object containing the file name to check. * @param aBackupFileExtension A wxString object containing the backup file extension * used to create the backup file name. */ void CheckForAutoSaveFile( const wxFileName& aFileName, const wxString& aBackupFileExtension ); /** * Function ShowChangedLanguage * redraws the menus and what not in current language. */ virtual void ShowChangedLanguage(); }; /** * Specialization of the wxAuiPaneInfo class for KiCad panels. * * Documentation for wxAui is poor at this time. The following notes spring from errors made in * previous KiCad implementations: * * wxAuiPaneInfo.ToolbarPane() and .Defaults() are used to clear and then prepare the objects so * only use them once at the beginning of configuration.. * * Panels are organized in layers, from 0 (close to the center) and increasing outward. Note * that for ToolbarPanes, layer 0 considered a special default value, and ToolbarPanes on * layer 0 are pushed to layer 10 automatically. Use Layer 1 for the inner layer as a work- * around. * * Each panel has rows, starting at 0. Each row has positions starting at 0. Each item in a panel * can have it's row and position set. * * Eventually panels will be movable. Each initialization function sets up the panel for this, * then after a //==// break has additional calls to anchor toolbars in a way that matches * present functionality. */ class EDA_PANEINFO : public wxAuiPaneInfo { public: /** * Function HorizontalToolbarPane * Change *this to a horizontal toolbar for KiCad. */ EDA_PANEINFO& HorizontalToolbarPane() { ToolbarPane(); CloseButton( false ); LeftDockable( false ); RightDockable( false ); //==================== Remove calls below here for movable toolbars // Gripper( false ); DockFixed( true ); Movable( false ); Resizable( true ); return *this; } /** * Function VerticalToolbarPane * Change *this to a vertical toolbar for KiCad. */ EDA_PANEINFO& VerticalToolbarPane() { ToolbarPane(); CloseButton( false ); TopDockable( false ); BottomDockable( false ); //==================== Remove calls below here for movable toolbars // Gripper( false ); DockFixed( true ); Movable( false ); Resizable( true ); return *this; } /** * Function MessageToolbarPane * Change *this to a message pane for KiCad. * */ EDA_PANEINFO& MessageToolbarPane() { Gripper( false ); DockFixed( true ); Movable( false ); Floatable( false ); CloseButton( false ); CaptionVisible( false ); return *this; } /** * Function LayersToolbarPane * Change *this to a layers toolbar for KiCad. */ EDA_PANEINFO& LayersToolbarPane() { CloseButton( false ); return *this; } /** * Function InfoToolbarPane * Change *this to a information panel for for KiCad. * * Info panes are used for vertical display of information next to the center pane. * Used in CvPcb and the library viewer primarily. */ EDA_PANEINFO& InfoToolbarPane() { Gripper( false ); CloseButton( false ); CaptionVisible( false ); return *this; } }; #endif // WXSTRUCT_H_