/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2013 CERN * @author Tomasz Wlostowski * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #include #include #include #include #include typedef VECTOR2I::extended_type ecoord; static inline bool Collide( const SHAPE_CIRCLE& aA, const SHAPE_CIRCLE& aB, int aClearance, bool aNeedMTV, VECTOR2I& aMTV ) { ecoord min_dist = aClearance + aA.GetRadius() + aB.GetRadius(); ecoord min_dist_sq = min_dist * min_dist; const VECTOR2I delta = aB.GetCenter() - aA.GetCenter(); ecoord dist_sq = delta.SquaredEuclideanNorm(); if( dist_sq >= min_dist_sq ) return false; if( aNeedMTV ) aMTV = delta.Resize( sqrt( abs( min_dist_sq - dist_sq ) ) + 1 ); return true; } static inline bool Collide( const SHAPE_RECT& aA, const SHAPE_CIRCLE& aB, int aClearance, bool aNeedMTV, VECTOR2I& aMTV ) { const VECTOR2I c = aB.GetCenter(); const VECTOR2I p0 = aA.GetPosition(); const VECTOR2I size = aA.GetSize(); const ecoord r = aB.GetRadius(); const ecoord min_dist = aClearance + r; const ecoord min_dist_sq = min_dist * min_dist; if( aA.BBox( 0 ).Contains( c ) ) return true; const VECTOR2I vts[] = { VECTOR2I( p0.x, p0.y ), VECTOR2I( p0.x, p0.y + size.y ), VECTOR2I( p0.x + size.x, p0.y + size.y ), VECTOR2I( p0.x + size.x, p0.y ), VECTOR2I( p0.x, p0.y ) }; ecoord nearest_seg_dist_sq = VECTOR2I::ECOORD_MAX; VECTOR2I nearest; bool inside = c.x >= p0.x && c.x <= ( p0.x + size.x ) && c.y >= p0.y && c.y <= ( p0.y + size.y ); if( !inside ) { for( int i = 0; i < 4; i++ ) { const SEG seg( vts[i], vts[i + 1] ); ecoord dist_sq = seg.SquaredDistance( c ); if( dist_sq < min_dist_sq ) { if( !aNeedMTV ) return true; else { nearest = seg.NearestPoint( c ); nearest_seg_dist_sq = dist_sq; } } } } if( nearest_seg_dist_sq >= min_dist_sq && !inside ) return false; VECTOR2I delta = c - nearest; if( !aNeedMTV ) return true; if( inside ) aMTV = -delta.Resize( sqrt( abs( r * r + nearest_seg_dist_sq ) + 1 ) ); else aMTV = delta.Resize( sqrt( abs( r * r - nearest_seg_dist_sq ) + 1 ) ); return true; } static inline bool Collide( const SHAPE_CIRCLE& aA, const SHAPE_LINE_CHAIN& aB, int aClearance, bool aNeedMTV, VECTOR2I& aMTV ) { for( int s = 0; s < aB.SegmentCount(); s++ ) { if( aA.Collide( aB.CSegment( s ), aClearance ) ) return true; } return false; } static inline bool Collide( const SHAPE_LINE_CHAIN& aA, const SHAPE_LINE_CHAIN& aB, int aClearance, bool aNeedMTV, VECTOR2I& aMTV ) { for( int i = 0; i < aB.SegmentCount(); i++ ) if( aA.Collide( aB.CSegment( i ), aClearance ) ) return true; return false; } static inline bool Collide( const SHAPE_RECT& aA, const SHAPE_LINE_CHAIN& aB, int aClearance, bool aNeedMTV, VECTOR2I& aMTV ) { for( int s = 0; s < aB.SegmentCount(); s++ ) { SEG seg = aB.CSegment( s ); if( aA.Collide( seg, aClearance ) ) return true; } return false; } bool CollideShapes( const SHAPE* aA, const SHAPE* aB, int aClearance, bool aNeedMTV, VECTOR2I& aMTV ) { switch( aA->Type() ) { case SH_RECT: switch( aB->Type() ) { case SH_CIRCLE: return Collide( *static_cast( aA ), *static_cast( aB ), aClearance, aNeedMTV, aMTV ); case SH_LINE_CHAIN: return Collide( *static_cast( aA ), *static_cast( aB ), aClearance, aNeedMTV, aMTV ); default: break; } break; case SH_CIRCLE: switch( aB->Type() ) { case SH_RECT: return Collide( *static_cast( aB ), *static_cast( aA ), aClearance, aNeedMTV, aMTV ); case SH_CIRCLE: return Collide( *static_cast( aA ), *static_cast( aB ), aClearance, aNeedMTV, aMTV ); case SH_LINE_CHAIN: return Collide( *static_cast( aA ), *static_cast( aB ), aClearance, aNeedMTV, aMTV ); default: break; } break; case SH_LINE_CHAIN: switch( aB->Type() ) { case SH_RECT: return Collide( *static_cast( aB ), *static_cast( aA ), aClearance, aNeedMTV, aMTV ); case SH_CIRCLE: return Collide( *static_cast( aB ), *static_cast( aA ), aClearance, aNeedMTV, aMTV ); case SH_LINE_CHAIN: return Collide( *static_cast( aA ), *static_cast( aB ), aClearance, aNeedMTV, aMTV ); default: break; } break; default: break; } bool unsupported_collision = true; assert( unsupported_collision == false ); return false; } bool SHAPE::Collide( const SHAPE* aShape, int aClerance, VECTOR2I& aMTV ) const { return CollideShapes( this, aShape, aClerance, true, aMTV ); } bool SHAPE::Collide( const SHAPE* aShape, int aClerance ) const { VECTOR2I dummy; return CollideShapes( this, aShape, aClerance, false, dummy ); }