/* * This program source code file is part of KICAD, a free EDA CAD application. * * Copyright (C) 2012 Torsten Hueter, torstenhtr gmx.de * Copyright (C) 2020-2021 KiCad Developers, see AUTHORS.txt for contributors. * Copyright (C) 2013-2017 CERN * @author Maciej Suminski * * Graphics Abstraction Layer (GAL) for OpenGL * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef OPENGLGAL_H_ #define OPENGLGAL_H_ // GAL imports #include #include #include #include #include #include #include #include #include #include #include #include #ifndef CALLBACK #define CALLBACK #endif ///< The default number of points for circle approximation #define SEG_PER_CIRCLE_COUNT 64 struct bitmap_glyph; namespace KIGFX { class SHADER; class GL_BITMAP_CACHE; /** * OpenGL implementation of the Graphics Abstraction Layer. * * This is a direct OpenGL-implementation and uses low-level graphics primitives like triangles * and quads. The purpose is to provide a fast graphics interface, that takes advantage of modern * graphics card GPUs. All methods here benefit thus from the hardware acceleration. */ class OPENGL_GAL : public GAL, public HIDPI_GL_CANVAS { public: /** * @param aParent is the wxWidgets immediate wxWindow parent of this object. * * @param aMouseListener is the wxEvtHandler that should receive the mouse events, * this can be can be any wxWindow, but is often a wxFrame container. * * @param aPaintListener is the wxEvtHandler that should receive the paint * event. This can be any wxWindow, but is often a derived instance * of this class or a containing wxFrame. The "paint event" here is * a wxCommandEvent holding EVT_GAL_REDRAW, as sent by PostPaint(). * * @param aName is the name of this window for use by wxWindow::FindWindowByName() */ OPENGL_GAL( GAL_DISPLAY_OPTIONS& aDisplayOptions, wxWindow* aParent, wxEvtHandler* aMouseListener = nullptr, wxEvtHandler* aPaintListener = nullptr, const wxString& aName = wxT( "GLCanvas" ) ); ~OPENGL_GAL(); /** * Checks OpenGL features. * * @param aOptions * @return wxEmptyString if OpenGL 2.1 or greater is available, otherwise returns error message */ static wxString CheckFeatures( GAL_DISPLAY_OPTIONS& aOptions ); bool IsOpenGlEngine() override { return true; } /// @copydoc GAL::IsInitialized() bool IsInitialized() const override { // is*Initialized flags, but it is enough for OpenGL to show up return IsShownOnScreen() && !GetClientRect().IsEmpty(); } ///< @copydoc GAL::IsVisible() bool IsVisible() const override { return IsShownOnScreen() && !GetClientRect().IsEmpty(); } // --------------- // Drawing methods // --------------- /// @copydoc GAL::DrawLine() void DrawLine( const VECTOR2D& aStartPoint, const VECTOR2D& aEndPoint ) override; /// @copydoc GAL::DrawSegment() void DrawSegment( const VECTOR2D& aStartPoint, const VECTOR2D& aEndPoint, double aWidth ) override; /// @copydoc GAL::DrawSegmentChain() void DrawSegmentChain( const std::vector& aPointList, double aWidth ) override; void DrawSegmentChain( const SHAPE_LINE_CHAIN& aLineChain, double aWidth ) override; /// @copydoc GAL::DrawCircle() void DrawCircle( const VECTOR2D& aCenterPoint, double aRadius ) override; /// @copydoc GAL::DrawArc() void DrawArc( const VECTOR2D& aCenterPoint, double aRadius, const EDA_ANGLE& aStartAngle, const EDA_ANGLE& aEndAngle ) override; /// @copydoc GAL::DrawArcSegment() void DrawArcSegment( const VECTOR2D& aCenterPoint, double aRadius, const EDA_ANGLE& aStartAngle, const EDA_ANGLE& aEndAngle, double aWidth, double aMaxError ) override; /// @copydoc GAL::DrawRectangle() void DrawRectangle( const VECTOR2D& aStartPoint, const VECTOR2D& aEndPoint ) override; /// @copydoc GAL::DrawPolyline() void DrawPolyline( const std::deque& aPointList ) override; void DrawPolyline( const std::vector& aPointList ) override; void DrawPolyline( const VECTOR2D aPointList[], int aListSize ) override; void DrawPolyline( const SHAPE_LINE_CHAIN& aLineChain ) override; /// @copydoc GAL::DrawPolylines() void DrawPolylines( const std::vector>& aPointLists ) override; /// @copydoc GAL::DrawPolygon() void DrawPolygon( const std::deque& aPointList ) override; void DrawPolygon( const VECTOR2D aPointList[], int aListSize ) override; void DrawPolygon( const SHAPE_POLY_SET& aPolySet, bool aStrokeTriangulation = false ) override; void DrawPolygon( const SHAPE_LINE_CHAIN& aPolySet ) override; /// @copydoc GAL::DrawGlyph() virtual void DrawGlyph( const KIFONT::GLYPH& aGlyph, int aNth, int aTotal ) override; /// @copydoc GAL::DrawGlyphs() virtual void DrawGlyphs( const std::vector>& aGlyphs ) override; /// @copydoc GAL::DrawCurve() void DrawCurve( const VECTOR2D& startPoint, const VECTOR2D& controlPointA, const VECTOR2D& controlPointB, const VECTOR2D& endPoint, double aFilterValue = 0.0 ) override; /// @copydoc GAL::DrawBitmap() void DrawBitmap( const BITMAP_BASE& aBitmap, double alphaBlend = 1.0 ) override; /// @copydoc GAL::BitmapText() void BitmapText( const wxString& aText, const VECTOR2I& aPosition, const EDA_ANGLE& aAngle ) override; /// @copydoc GAL::DrawGrid() void DrawGrid() override; // -------------- // Screen methods // -------------- /// @brief Resizes the canvas. void ResizeScreen( int aWidth, int aHeight ) override; /// @brief Shows/hides the GAL canvas bool Show( bool aShow ) override; /// @copydoc GAL::Flush() void Flush() override; /// @copydoc GAL::ClearScreen() void ClearScreen( ) override; // -------------- // Transformation // -------------- /// @copydoc GAL::Transform() void Transform( const MATRIX3x3D& aTransformation ) override; /// @copydoc GAL::Rotate() void Rotate( double aAngle ) override; /// @copydoc GAL::Translate() void Translate( const VECTOR2D& aTranslation ) override; /// @copydoc GAL::Scale() void Scale( const VECTOR2D& aScale ) override; /// @copydoc GAL::Save() void Save() override; /// @copydoc GAL::Restore() void Restore() override; // -------------------------------------------- // Group methods // --------------------------------------------- /// @copydoc GAL::BeginGroup() int BeginGroup() override; /// @copydoc GAL::EndGroup() void EndGroup() override; /// @copydoc GAL::DrawGroup() void DrawGroup( int aGroupNumber ) override; /// @copydoc GAL::ChangeGroupColor() void ChangeGroupColor( int aGroupNumber, const COLOR4D& aNewColor ) override; /// @copydoc GAL::ChangeGroupDepth() void ChangeGroupDepth( int aGroupNumber, int aDepth ) override; /// @copydoc GAL::DeleteGroup() void DeleteGroup( int aGroupNumber ) override; /// @copydoc GAL::ClearCache() void ClearCache() override; // -------------------------------------------------------- // Handling the world <-> screen transformation // -------------------------------------------------------- /// @copydoc GAL::SetTarget() void SetTarget( RENDER_TARGET aTarget ) override; /// @copydoc GAL::GetTarget() RENDER_TARGET GetTarget() const override; /// @copydoc GAL::ClearTarget() void ClearTarget( RENDER_TARGET aTarget ) override; /// @copydoc GAL::HasTarget() virtual bool HasTarget( RENDER_TARGET aTarget ) override; /// @copydoc GAL::SetNegativeDrawMode() void SetNegativeDrawMode( bool aSetting ) override {} /// @copydoc GAL::StartDiffLayer() void StartDiffLayer() override; // /// @copydoc GAL::EndDiffLayer() void EndDiffLayer() override; void ComputeWorldScreenMatrix() override; // ------- // Cursor // ------- /// @copydoc GAL::SetNativeCursorStyle() bool SetNativeCursorStyle( KICURSOR aCursor ) override; /// @copydoc GAL::DrawCursor() void DrawCursor( const VECTOR2D& aCursorPosition ) override; /** * @brief Function PostPaint * posts an event to m_paint_listener. A post is used so that the actual drawing * function can use a device context type that is not specific to the wxEVT_PAINT event, * just by changing the PostPaint code. */ void PostPaint( wxPaintEvent& aEvent ); void SetMouseListener( wxEvtHandler* aMouseListener ) { m_mouseListener = aMouseListener; } void SetPaintListener( wxEvtHandler* aPaintListener ) { m_paintListener = aPaintListener; } void EnableDepthTest( bool aEnabled = false ) override; bool IsContextLocked() override { return m_isContextLocked; } void LockContext( int aClientCookie ) override; void UnlockContext( int aClientCookie ) override; /// @copydoc GAL::BeginDrawing() void BeginDrawing() override; /// @copydoc GAL::EndDrawing() void EndDrawing() override; ///< Parameters passed to the GLU tesselator struct TessParams { /// Manager used for storing new vertices VERTEX_MANAGER* vboManager; /// Intersect points, that have to be freed after tessellation std::deque>& intersectPoints; }; private: /// Super class definition typedef GAL super; static wxGLContext* m_glMainContext; ///< Parent OpenGL context wxGLContext* m_glPrivContext; ///< Canvas-specific OpenGL context static int m_instanceCounter; ///< GL GAL instance counter wxEvtHandler* m_mouseListener; wxEvtHandler* m_paintListener; static GLuint g_fontTexture; ///< Bitmap font texture handle (shared) // Vertex buffer objects related fields typedef std::unordered_map< unsigned int, std::shared_ptr > GROUPS_MAP; GROUPS_MAP m_groups; ///< Stores information about VBO objects (groups) unsigned int m_groupCounter; ///< Counter used for generating keys for groups VERTEX_MANAGER* m_currentManager; ///< Currently used VERTEX_MANAGER (for storing ///< VERTEX_ITEMs). VERTEX_MANAGER* m_cachedManager; ///< Container for storing cached VERTEX_ITEMs VERTEX_MANAGER* m_nonCachedManager; ///< Container for storing non-cached VERTEX_ITEMs VERTEX_MANAGER* m_overlayManager; ///< Container for storing overlaid VERTEX_ITEMs VERTEX_MANAGER* m_tempManager; ///< Container for storing temp (diff mode) VERTEX_ITEMs // Framebuffer & compositing OPENGL_COMPOSITOR* m_compositor; ///< Handles multiple rendering targets unsigned int m_mainBuffer; ///< Main rendering target unsigned int m_overlayBuffer; ///< Auxiliary rendering target (for menus etc.) unsigned int m_tempBuffer; ///< Temporary rendering target (for diffing etc.) RENDER_TARGET m_currentTarget; ///< Current rendering target // Shader SHADER* m_shader; ///< There is only one shader used for different ///< objects. // Internal flags bool m_isFramebufferInitialized; ///< Are the framebuffers initialized? static bool m_isBitmapFontLoaded; ///< Is the bitmap font texture loaded? bool m_isBitmapFontInitialized; ///< Is the shader set to use bitmap fonts? bool m_isInitialized; ///< Basic initialization flag, has to be ///< done when the window is visible bool m_isGrouping; ///< Was a group started? bool m_isContextLocked; ///< Used for assertion checking int m_lockClientCookie; GLint ufm_worldPixelSize; GLint ufm_screenPixelSize; GLint ufm_pixelSizeMultiplier; GLint ufm_antialiasingOffset; wxCursor m_currentwxCursor; ///< wxCursor showing the current native cursor std::unique_ptr m_bitmapCache; // Polygon tesselation GLUtesselator* m_tesselator; std::deque> m_tessIntersects; /// @copydoc GAL::BeginUpdate() void beginUpdate() override; /// @copydoc GAL::EndUpdate() void endUpdate() override; ///< Update handler for OpenGL settings bool updatedGalDisplayOptions( const GAL_DISPLAY_OPTIONS& aOptions ) override; /** * @brief Draw a quad for the line. * * @param aStartPoint is the start point of the line. * @param aEndPoint is the end point of the line. * @param aReserve if set to false, call reserveLineQuads beforehand * to reserve the right amount of vertices. */ void drawLineQuad( const VECTOR2D& aStartPoint, const VECTOR2D& aEndPoint, bool aReserve = true ); /** * @brief Reserves specified number of line quads. * * @param aLineCount the number of line quads to reserve. */ void reserveLineQuads( const int aLineCount ); /** * Draw a semicircle. * * Depending on settings (m_isStrokeEnabled & isFilledEnabled) it runs the proper function * (drawStrokedSemiCircle or drawFilledSemiCircle). * * @param aCenterPoint is the center point. * @param aRadius is the radius of the semicircle. * @param aAngle is the angle of the semicircle. * */ void drawSemiCircle( const VECTOR2D& aCenterPoint, double aRadius, double aAngle ); /** *Draw a filled semicircle. * * @param aCenterPoint is the center point. * @param aRadius is the radius of the semicircle. * @param aAngle is the angle of the semicircle. * */ void drawFilledSemiCircle( const VECTOR2D& aCenterPoint, double aRadius, double aAngle ); /** * Draw a stroked semicircle. * * @param aCenterPoint is the center point. * @param aRadius is the radius of the semicircle. * @param aAngle is the angle of the semicircle. * @param aReserve if set to false, reserve 3 vertices for each semicircle. * */ void drawStrokedSemiCircle( const VECTOR2D& aCenterPoint, double aRadius, double aAngle, bool aReserve = true ); /** * Internal method for circle drawing. * * @param aReserve if set to false, reserve 3 vertices for each circle. */ void drawCircle( const VECTOR2D& aCenterPoint, double aRadius, bool aReserve = true ); /** * Generic way of drawing a polyline stored in different containers. * * @param aPointGetter is a function to obtain coordinates of n-th vertex. * @param aPointCount is the number of points to be drawn. * @param aReserve if set to false, reserve aPointCount - 1 line quads. */ void drawPolyline( const std::function& aPointGetter, int aPointCount, bool aReserve = true ); /** * Generic way of drawing a chain of segments stored in different containers. * * @param aPointGetter is a function to obtain coordinates of n-th vertex. * @param aPointCount is the number of points to be drawn. * @param aReserve if set to false, do not reserve vertices internally. */ void drawSegmentChain( const std::function& aPointGetter, int aPointCount, double aWidth, bool aReserve = true ); /** * Internal method for segment drawing */ void drawSegment( const VECTOR2D& aStartPoint, const VECTOR2D& aEndPoint, double aWidth, bool aReserve = true ); /** * Draw a filled polygon. It does not need the last point to have the same coordinates * as the first one. * * @param aPoints is the vertices data (3 coordinates: x, y, z). * @param aPointCount is the number of points. */ void drawPolygon( GLdouble* aPoints, int aPointCount ); /** * Draw a set of polygons with a cached triangulation. Way faster than drawPolygon. * * @param aStrokeTriangulation indicates the triangulation should be stroked rather than * filled. Used for debugging. */ void drawTriangulatedPolyset( const SHAPE_POLY_SET& aPoly, bool aStrokeTriangulation ); /** * Draw a single character using bitmap font. * * Its main purpose is to be used in BitmapText() function. * * @param aChar is the character to be drawn. * @return Width of the drawn glyph. * @param aReserve if set to false, reserve 6 vertices for each character. */ int drawBitmapChar( unsigned long aChar, bool aReserve = true ); /** * Draw an overbar over the currently drawn text. * * Its main purpose is to be used in BitmapText() function. * This method requires appropriate scaling to be applied (as is done in BitmapText() function). * The current X coordinate will be the overbar ending. * * @param aLength is the width of the overbar. * @param aHeight is the height for the overbar. * @param aReserve if set to false, reserve 6 vertices for each overbar. */ void drawBitmapOverbar( double aLength, double aHeight, bool aReserve = true ); /** * Compute a size of text drawn using bitmap font with current text setting applied. * * @param aText is the text to be drawn. * @return Pair containing text bounding box and common Y axis offset. The values are expressed * as a number of pixels on the bitmap font texture and need to be scaled before drawing. */ std::pair computeBitmapTextSize( const UTF8& aText ) const; // Event handling /** * This is the OnPaint event handler. * * @param aEvent is the OnPaint event. */ void onPaint( wxPaintEvent& aEvent ); /** * Skip the mouse event to the parent. * * @param aEvent is the mouse event. */ void skipMouseEvent( wxMouseEvent& aEvent ); /** * Give the correct cursor image when the native widget asks for it. * * @param aEvent is the cursor event to plac the cursor into. */ void onSetNativeCursor( wxSetCursorEvent& aEvent ); /** * Blit cursor into the current screen. */ void blitCursor(); /** * Return a valid key that can be used as a new group number. * * @return An unique group number that is not used by any other group. */ unsigned int getNewGroupNumber(); /** * Compute the angle step when drawing arcs/circles approximated with lines. */ double calcAngleStep( double aRadius ) const { // Bigger arcs need smaller alpha increment to make them look smooth return std::min( 1e6 / aRadius, 2.0 * M_PI / SEG_PER_CIRCLE_COUNT ); } double getWorldPixelSize() const; VECTOR2D getScreenPixelSize() const; /** * Basic OpenGL initialization and feature checks. * * @throw std::runtime_error if any of the OpenGL feature checks failed */ void init(); }; } // namespace KIGFX #endif // OPENGLGAL_H_