/**************************************************************/ /* class_edge_module.h : description des contours d'un module */ /**************************************************************/ class Pcb3D_GLCanvas; /* description des contours (empreintes ) et TYPES des CONTOURS : */ class EDGE_MODULE : public BOARD_ITEM { public: int m_Width; // 0 = line, > 0 = tracks, bus ... wxPoint m_Start; // Line start point wxPoint m_End; // Line end point int m_Shape; // voir "enum Track_Shapes" wxPoint m_Start0; // coord relatives a l'ancre du point de depart(Orient 0) wxPoint m_End0; // coord relatives a l'ancre du point de fin (Orient 0) int m_Angle; // pour les arcs de cercle: longueur de l'arc en 0,1 degres int m_PolyCount; // For polygons: number of points (> 2) int* m_PolyList; // For polygons: coord list (1 point = 2 coord) // Coord are relative to Origin, orient 0 public: EDGE_MODULE( MODULE* parent ); EDGE_MODULE( EDGE_MODULE* edge ); ~EDGE_MODULE(); /** * Function GetPosition * returns the position of this object. * @return const wxPoint& - The position of this object. */ wxPoint& GetPosition() { return m_Start; } /* supprime du chainage la structure Struct */ void UnLink(); void Copy( EDGE_MODULE* source ); // copy structure /** * Function Save * writes the data structures for this object out to a FILE in "*.brd" format. * @param aFile The FILE to write to. * @return bool - true if success writing else false. */ bool Save( FILE* aFile ) const; int ReadDescr( char* Line, FILE* File, int* LineNum = NULL ); // Mise a jour des coordon�s pour l'affichage void SetDrawCoord(); /* drawing functions */ void Draw( WinEDA_DrawPanel* panel, wxDC* DC, const wxPoint& offset, int draw_mode ); void Draw3D( Pcb3D_GLCanvas* glcanvas ); /** * Function Display_Infos * has knowledge about the frame and how and where to put status information * about this object into the frame's message panel. * Is virtual from EDA_BaseStruct. * @param frame A WinEDA_DrawFrame in which to print status information. */ void Display_Infos( WinEDA_DrawFrame* frame ); /** * Function HitTest * tests if the given wxPoint is within the bounds of this object. * @param refPos A wxPoint to test * @return bool - true if a hit, else false */ bool HitTest( const wxPoint& refPos ); /** * Function GetClass * returns the class name. * @return wxString */ virtual wxString GetClass() const { return wxT( "MGRAPHIC" ); // return wxT( "EDGE" ); ? } #if defined(DEBUG) /** * Function Show * is used to output the object tree, currently for debugging only. * @param nestLevel An aid to prettier tree indenting, and is the level * of nesting of this object within the overall tree. * @param os The ostream& to output to. */ virtual void Show( int nestLevel, std::ostream& os ); #endif };