/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2014 Jean-Pierre Charras, jp.charras at wanadoo.fr * Copyright (C) 2008 Wayne Stambaugh * Copyright (C) 2004-2023 KiCad Developers, see AUTHORS.txt for contributors. * Copyright (C) 2017 CERN * @author Maciej Suminski * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef SYMBOL_EDIT_FRAME_H #define SYMBOL_EDIT_FRAME_H #include #include #include #include #include class SCH_EDIT_FRAME; class SYMBOL_LIB_TABLE; class LIB_SYMBOL; class LIB_FIELD; class DIALOG_LIB_TEXT_PROPERTIES; class SYMBOL_TREE_PANE; class LIB_TREE_NODE; class LIB_ID; class LIB_SYMBOL_LIBRARY_MANAGER; class SYMBOL_EDITOR_SETTINGS; class EDA_LIST_DIALOG; /** * The symbol library editor main window. */ class SYMBOL_EDIT_FRAME : public SCH_BASE_FRAME { public: SYMBOL_EDIT_FRAME( KIWAY* aKiway, wxWindow* aParent ); ~SYMBOL_EDIT_FRAME() override; /** * Switch currently used canvas ( Cairo / OpenGL). */ void SwitchCanvas( EDA_DRAW_PANEL_GAL::GAL_TYPE aCanvasType ) override; /** * Get if any symbols or libraries have been modified but not saved. * * @return true if the any changes have not been saved */ bool IsContentModified() const override; /** * Check if any pending libraries have been modified. * * This only checks for modified libraries. If a new symbol was created and modified * and no libraries have been modified, the return value will be false. * * @return True if there are any pending library modifications. */ bool HasLibModifications() const; bool CanCloseSymbolFromSchematic( bool doClose ); /** * The nickname of the current library being edited and empty string if none. */ wxString GetCurLib() const; /** * Set the current library nickname and returns the old library nickname. */ wxString SetCurLib( const wxString& aLibNickname ); LIB_TREE_NODE* GetCurrentTreeNode() const; /** * Return the LIB_ID of the library or symbol selected in the symbol tree. */ LIB_ID GetTreeLIBID( int* aUnit = nullptr ) const; int GetTreeSelectionCount() const; int GetTreeLIBIDs( std::vector& aSelection ) const; /** * Return the current symbol being edited or NULL if none selected. * * This is a LIB_SYMBOL that I own, it is at best a copy of one in a library. */ LIB_SYMBOL* GetCurSymbol() const { return m_symbol; } /** * Take ownership of aSymbol and notes that it is the one currently being edited. */ void SetCurSymbol( LIB_SYMBOL* aSymbol, bool aUpdateZoom ); LIB_SYMBOL_LIBRARY_MANAGER& GetLibManager(); SELECTION& GetCurrentSelection() override; // See comments for m_SyncPinEdit. bool SynchronizePins(); /** * Create or add an existing library to the symbol library table. */ wxString AddLibraryFile( bool aCreateNew ); /** * Add a library dropped file to the symbol library table. */ void DdAddLibrary( wxString aLibFile ); /** * Create a new symbol in the selected library. */ void CreateNewSymbol( const wxString& inheritFromSymbolName = wxEmptyString ); void ImportSymbol(); void ExportSymbol(); /** * Save the selected symbol or library. */ void Save(); /** * Save the currently selected symbol to a new name and/or location. */ void SaveSymbolAs(); /** * Save the currently selected library to a new file. */ void SaveLibraryAs(); /** * Save all modified symbols and libraries. */ void SaveAll(); /** * Revert unsaved changes in a symbol, restoring to the last saved state. */ void Revert( bool aConfirm = true ); void RevertAll(); void DeleteSymbolFromLibrary(); void CopySymbolToClipboard(); void LoadSymbol( const wxString& aLibrary, const wxString& aSymbol, int Unit ); /** * Insert a duplicate symbol. * * If \a aFromClipboard is true then action is a paste. */ void DuplicateSymbol( bool aFromClipboard ); void OnSelectUnit( wxCommandEvent& event ); void OnToggleSymbolTree( wxCommandEvent& event ); bool IsSymbolTreeShown() const; void FreezeLibraryTree(); void ThawLibraryTree(); void OnUpdateUnitNumber( wxUpdateUIEvent& event ); void UpdateAfterSymbolProperties( wxString* aOldName = nullptr ); void RebuildSymbolUnitsList(); bool canCloseWindow( wxCloseEvent& aCloseEvent ) override; void doCloseWindow() override; void OnExitKiCad( wxCommandEvent& event ); void ReCreateHToolbar() override; void ReCreateVToolbar() override; void ReCreateOptToolbar() override; void LoadSettings( APP_SETTINGS_BASE* aCfg ) override; void SaveSettings( APP_SETTINGS_BASE* aCfg ) override; SYMBOL_EDITOR_SETTINGS* GetSettings() const { return m_settings; } APP_SETTINGS_BASE* config() const override; COLOR_SETTINGS* GetColorSettings( bool aForceRefresh = false ) const override; /** * Trigger the wxCloseEvent, which is handled by the function given to EVT_CLOSE() macro: *

* EVT_CLOSE( SYMBOL_EDIT_FRAME::OnCloseWindow ) *

*/ void CloseWindow( wxCommandEvent& event ) { // Generate a wxCloseEvent Close( false ); } /** * Must be called after a schematic change in order to set the "modify" flag of the * current symbol. */ void OnModify() override; int GetUnit() const { return m_unit; } void SetUnit( int aUnit ) { m_unit = aUnit; } int GetConvert() const { return m_convert; } void SetConvert( int aConvert ) { m_convert = aConvert; } bool GetShowDeMorgan() const { return m_showDeMorgan; } void SetShowDeMorgan( bool show ) { m_showDeMorgan = show; } void ClearMsgPanel() override { UpdateSymbolMsgPanelInfo(); } void UpdateMsgPanel() override { UpdateSymbolMsgPanelInfo(); } bool IsSymbolFromSchematic() const { return m_isSymbolFromSchematic; } bool IsSymbolFromLegacyLibrary() const; /** * Display the documentation of the selected symbol. */ void UpdateSymbolMsgPanelInfo(); // General editing /** * Create a copy of the current symbol, and save it in the undo list. * * Because a symbol in library editor does not have a lot of primitives, the full data is * duplicated. It is not worth to try to optimize this save function. */ void SaveCopyInUndoList( EDA_ITEM* aItem, UNDO_REDO aUndoType = UNDO_REDO::LIBEDIT, bool aAppend = false ); void GetSymbolFromUndoList(); void GetSymbolFromRedoList(); void RollbackSymbolFromUndo(); /** * Free the undo or redo list from \a aList element. * * - Wrappers are deleted. * - data pointed by wrappers are deleted if not in use in schematic * i.e. when they are copy of a schematic item or they are no more in use (DELETED) * * @param whichList = the UNDO_REDO_CONTAINER to clear * @param aItemCount = the count of items to remove. < 0 for all items * items are removed from the beginning of the list. * So this function can be called to remove old commands */ void ClearUndoORRedoList( UNDO_REDO_LIST whichList, int aItemCount = -1 ) override; /** * Select the currently active library and loads the symbol from \a aLibId. * * @param aLibId is the #LIB_ID of the symbol to select. * @param aUnit the unit to show * @param aConvert the DeMorgan variant to show * @return true if the symbol defined by \a aLibId was loaded. */ bool LoadSymbol( const LIB_ID& aLibId, int aUnit, int aConvert ); /** * Print a page. */ void PrintPage( const RENDER_SETTINGS* aSettings ) override; /** * Create the SVG print file for the current edited symbol. * @param aFullFileName is the full filename * @param aOffset is a plot offset, in iu */ void SVGPlotSymbol( const wxString& aFullFileName, VECTOR2I aOffset ); /** * Synchronize the library manager to the symbol library table, and then the symbol tree * to the library manager. Optionally displays a progress dialog. */ void SyncLibraries( bool aShowProgress, bool aPreloadCancelled = false, const wxString& aForceRefresh = wxEmptyString ); /** * Filter, sort, and redisplay the library tree. * * Does NOT synchronize it with libraries in disk. */ void RegenerateLibraryTree(); /** * Redisplay the library tree. Used after changing modified states, descriptions, etc. */ void RefreshLibraryTree(); /** * Update a symbol node in the library tree. */ void UpdateLibraryTree( const wxDataViewItem& aTreeItem, LIB_SYMBOL* aSymbol ); /** * Return either the symbol selected in the symbol tree (if context menu is active) or the * symbol on the editor canvas. */ LIB_ID GetTargetLibId() const; /** * @return a list of selected items in the symbol tree */ std::vector GetSelectedLibIds() const; void FocusOnLibId( const LIB_ID& aLibID ); /** * Called after the preferences dialog is run. */ void CommonSettingsChanged( bool aEnvVarsChanged, bool aTextVarsChanged ) override; void ShowChangedLanguage() override; void SetScreen( BASE_SCREEN* aScreen ) override; const BOX2I GetDocumentExtents( bool aIncludeAllVisible = true ) const override; void RebuildView(); void UpdateItem( EDA_ITEM* aItem, bool isAddOrDelete = false, bool aUpdateRtree = false ) override; /** * Rebuild the GAL and redraw the screen. Call when something went wrong. */ void HardRedraw() override; void KiwayMailIn( KIWAY_EXPRESS& mail ) override; /** * Load a symbol from the schematic to edit in place. * * @param aSymbol the symbol to edit. */ void LoadSymbolFromSchematic( SCH_SYMBOL* aSymbol ); /** * Test if a symbol is loaded and can be edited. * * The following conditions are required for a symbol to be editable: * - The symbol must selected from either a library or the schematic. * - The symbol must not be from a legacy library. * * Note that many things are not editable in a non-root symbol (ie: an alias), but others * are so this routine no longer returns false for an alias. */ bool IsSymbolEditable() const; bool IsSymbolAlias() const; ///< Return true if \a aLibId is an alias for the editor screen symbol. bool IsCurrentSymbol( const LIB_ID& aLibId ) const; ///< Restore the empty editor screen, without any symbol or library selected. void emptyScreen(); protected: void setupUIConditions() override; void doReCreateMenuBar() override; void onIdle( wxIdleEvent& aEvent ); private: // Set up the tool framework void setupTools(); EDA_LIST_DIALOG* buildSaveAsDialog( const wxString& aSymbolName, const wxString& aLibraryPreselect ); void saveSymbolAs(); /** * Save the changes to the current library. * * A backup file of the current library is saved with the .bak extension before the * changes made to the library are saved. * * @param aLibrary is the library name. * @param aNewFile Ask for a new file name to save the library. * @return True if the library was successfully saved. */ bool saveLibrary( const wxString& aLibrary, bool aNewFile ); /** * Update the main window title bar with the current library name and read only status * of the library. */ void updateTitle(); /** * Set the current active library to \a aLibrary. * * @param aLibrary the nickname of the library in the symbol library table. If empty, * display list of available libraries to select from. */ void SelectActiveLibrary( const wxString& aLibrary = wxEmptyString ); /** * Load a symbol from the current active library, optionally setting the selected unit * and convert. * * @param aAliasName The symbol alias name to load from the current library. * @param aUnit Unit to be selected * @param aConvert Convert to be selected * @return true if the symbol loaded correctly. */ bool LoadSymbolFromCurrentLib( const wxString& aAliasName, int aUnit = 0, int aConvert = 0 ); /** * Create a copy of \a aLibEntry into memory. * * @param aLibEntry A pointer to the LIB_SYMBOL object to an already loaded symbol. * @param aLibrary the path to the library file that \a aLibEntry was loaded from. This is * for error messaging purposes only. * @param aUnit the initial unit to show. * @param aConvert the initial DeMorgan variant to show. * @return True if a copy of \a aLibEntry was successfully copied. */ bool LoadOneLibrarySymbolAux( LIB_SYMBOL* aLibEntry, const wxString& aLibrary, int aUnit, int aConvert ); ///< Create a backup copy of a file with requested extension. bool backupFile( const wxFileName& aOriginalFile, const wxString& aBackupExt ); ///< Return currently edited symbol. LIB_SYMBOL* getTargetSymbol() const; ///< Return either the library selected in the symbol tree, if context menu is active or ///< the library that is currently modified. wxString getTargetLib() const; void centerItemIdleHandler( wxIdleEvent& aEvent ); /* * Return true when the operation has succeeded (all requested libraries have been saved * or none was selected and confirmed by OK). * * @param aRequireConfirmation when true, the user must be asked to confirm. */ bool saveAllLibraries( bool aRequireConfirmation ); ///< Save the current symbol. bool saveCurrentSymbol(); ///< Store the currently modified symbol in the library manager buffer. void storeCurrentSymbol(); ///< Rename LIB_SYMBOL aliases to avoid conflicts before adding a symbol to a library. void ensureUniqueName( LIB_SYMBOL* aSymbol, const wxString& aLibrary ); enum TABLE_SCOPE { GLOBAL_LIB_TABLE, PROJECT_LIB_TABLE }; /** * Add \a aLibFile to the symbol library table defined by \a aScope. * * @note The library defined by \a aLibFile must be a KiCad (s-expression) library. * * @param aLibFile is the full path and file name of the symbol library to add to the table. * @param aScope defines if \a aLibFile is added to the global or project library table. * @return true if successful or false if a failure occurs. */ bool addLibTableEntry( const wxString& aLibFile, TABLE_SCOPE aScope = GLOBAL_LIB_TABLE ); /** * Replace the file path of the symbol library table entry \a aLibNickname with \a aLibFile. * * @note The library defined by \a aLibFile must be a KiCad (s-expression) library. * * @param aLibNickmane is the nickname of an existing library table entry. * @param aLibFile is the full path and file name of the symbol library to replace in the * table. * @return true if successful or false if a failure occurs. */ bool replaceLibTableEntry( const wxString& aLibNickname, const wxString& aLibFile ); DECLARE_EVENT_TABLE() public: /** * Set to true to synchronize pins at the same position when editing symbols with multiple * units or multiple body styles. Deleting or moving pins will affect all pins at the same * location. * When units are interchangeable, synchronizing editing of pins is usually the best way, * because if units are interchangeable, it implies that all similar pins are at the same * location. * When units are not interchangeable, do not synchronize editing of pins, because each symbol * is specific, and there are no (or few) similar pins between units. * * Setting this to false allows editing each pin per symbol or body style regardless other * pins at the same location. This requires the user to open each symbol or body style to make * changes to the other pins at the same location. * * To know if others pins must be coupled when editing a pin, use SynchronizePins() instead * of m_syncPinEdit, because SynchronizePins() is more reliable (takes in account the fact * units are interchangeable, there are more than one unit). * * @todo Determine why this member variable is public when all the rest are private and * either make it private or document why it needs to be public. */ bool m_SyncPinEdit; private: ///< Helper screen used when no symbol is loaded SCH_SCREEN* m_dummyScreen; LIB_SYMBOL* m_symbol; // a symbol I own, it is not in any library, but a // copy could be. wxComboBox* m_unitSelectBox; // a ComboBox to select a unit to edit (if the // symbol has multiple units) SYMBOL_TREE_PANE* m_treePane; // symbol search tree widget LIB_SYMBOL_LIBRARY_MANAGER* m_libMgr; // manager taking care of temporary modifications SYMBOL_EDITOR_SETTINGS* m_settings; // Handle to the settings LIB_ID m_centerItemOnIdle; // The unit number to edit and show int m_unit; // Show the normal shape ( m_convert <= 1 ) or the converted shape ( m_convert > 1 ) int m_convert; ///< Flag if the symbol being edited was loaded directly from a schematic. bool m_isSymbolFromSchematic; bool m_initialRaise; KIID m_schematicSymbolUUID; ///< RefDes of the symbol (only valid if symbol was loaded from schematic) wxString m_reference; // True to force DeMorgan/normal tools selection enabled. // They are enabled when the loaded symbol has graphic items for converted shape // But under some circumstances (New symbol created) these tools must left enabled static bool m_showDeMorgan; }; #endif // SYMBOL_EDIT_FRAME_H