/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2013 CERN * @author Maciej Suminski * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #include #include #include #include #include #include "common_actions.h" #include "selection_tool.h" #include "move_tool.h" using namespace KIGFX; using boost::optional; MOVE_TOOL::MOVE_TOOL() : TOOL_INTERACTIVE( "pcbnew.InteractiveMove" ), m_selectionTool( NULL ) { } MOVE_TOOL::~MOVE_TOOL() { } void MOVE_TOOL::Reset() { // The tool launches upon reception of action event ("pcbnew.InteractiveMove") Go( &MOVE_TOOL::Main, COMMON_ACTIONS::moveActivate.MakeEvent() ); } bool MOVE_TOOL::Init() { // Find the selection tool, so they can cooperate TOOL_BASE* selectionTool = m_toolMgr->FindTool( "pcbnew.InteractiveSelection" ); if( selectionTool ) { m_selectionTool = static_cast( selectionTool ); // Add context menu entries that are displayed when selection tool is active m_selectionTool->AddMenuItem( COMMON_ACTIONS::moveActivate ); m_selectionTool->AddMenuItem( COMMON_ACTIONS::rotate ); m_selectionTool->AddMenuItem( COMMON_ACTIONS::flip ); } else { DisplayError( NULL, wxT( "pcbnew.InteractiveSelection tool is not available" ) ); return false; } return true; } int MOVE_TOOL::Main( TOOL_EVENT& aEvent ) { const SELECTION_TOOL::SELECTION& selection = m_selectionTool->GetSelection(); if( selection.Empty() ) return 0; // there are no items to operate on VECTOR2D dragPosition; bool dragging = false; bool restore = false; // Should items' state be restored when finishing the tool? VIEW_CONTROLS* controls = getViewControls(); controls->ShowCursor( true ); controls->SetSnapping( true ); controls->SetAutoPan( true ); // Main loop: keep receiving events while( OPT_TOOL_EVENT evt = Wait() ) { if( evt->IsCancel() ) { restore = true; // Cancelling the tool means that items have to be restored break; // Finish } // Dispatch TOOL_ACTIONs else if( evt->Category() == TC_COMMAND ) { VECTOR2D cursorPos = getView()->ToWorld( getViewControls()->GetCursorPosition() ); if( evt->IsAction( &COMMON_ACTIONS::rotate ) ) // got rotation event? { m_state.Rotate( cursorPos, 900.0 ); selection.group->ViewUpdate( VIEW_ITEM::GEOMETRY ); } else if( evt->IsAction( &COMMON_ACTIONS::flip ) ) // got flip event? { m_state.Flip( cursorPos ); selection.group->ViewUpdate( VIEW_ITEM::GEOMETRY ); } } else if( evt->IsMotion() || evt->IsDrag( BUT_LEFT ) ) { if( dragging ) { // Drag items to the current cursor position VECTOR2D movement = ( evt->Position() - dragPosition ); m_state.Move( movement ); } else { // Prepare to drag std::set::iterator it; for( it = selection.items.begin(); it != selection.items.end(); ++it ) { // Save the state of the selected items, in case it has to be restored m_state.Save( *it ); } dragging = true; } selection.group->ViewUpdate( VIEW_ITEM::GEOMETRY ); dragPosition = evt->Position(); } else if( evt->IsMouseUp( BUT_LEFT ) || evt->IsClick( BUT_LEFT ) ) break; // Finish } if( restore ) { // Modifications has to be rollbacked, so restore the previous state of items selection.group->ItemsViewUpdate( VIEW_ITEM::APPEARANCE ); m_state.RestoreAll(); } else { // Changes are applied, so update the items selection.group->ItemsViewUpdate( m_state.GetUpdateFlag() ); m_state.Apply(); } controls->ShowCursor( false ); controls->SetSnapping( false ); controls->SetAutoPan( false ); return 0; }