/************************************/ /* Delete.cpp: routines d'effacement */ /************************************/ #include "fctsys.h" #include "gr_basic.h" #include "common.h" #include "program.h" #include "libcmp.h" #include "general.h" #include "protos.h" #include "class_marker_sch.h" // Imported function: void DeleteItemsInList( WinEDA_DrawPanel* panel, PICKED_ITEMS_LIST& aItemsList ); /* * Count number of items connected to point pos : * pins, end wire or bus, and junctions if TstJunction == TRUE * Return this count * * Used by WinEDA_SchematicFrame::DeleteConnection() */ static int CountConnectedItems( WinEDA_SchematicFrame* frame, SCH_ITEM* ListStruct, wxPoint pos, bool TstJunction ) { SCH_ITEM* Struct; int count = 0; if( frame->LocatePinEnd( ListStruct, pos ) ) count++; for( Struct = ListStruct; Struct != NULL; Struct = Struct->Next() ) { if( Struct->m_Flags & STRUCT_DELETED ) continue; if( Struct->m_Flags & SKIP_STRUCT ) continue; if( TstJunction && (Struct->Type() == DRAW_JUNCTION_STRUCT_TYPE) ) { #define JUNCTION ( (DrawJunctionStruct*) Struct ) if( (JUNCTION->m_Pos.x == pos.x) && (JUNCTION->m_Pos.y == pos.y) ) count++; #undef JUNCTION } if( Struct->Type() != DRAW_SEGMENT_STRUCT_TYPE ) continue; #define SEGM ( (EDA_DrawLineStruct*) Struct ) if( SEGM->IsOneEndPointAt( pos ) ) count++; #undef SEGM } return count; } /* * Mark to "CANDIDATE" all wires or junction connected to "segment" in list * "ListStruct" * Search wire stop at an any pin * * Used by WinEDA_SchematicFrame::DeleteConnection() */ static bool MarkConnected( WinEDA_SchematicFrame* frame, SCH_ITEM* ListStruct, EDA_DrawLineStruct* segment ) { EDA_BaseStruct* Struct; for( Struct = ListStruct; Struct != NULL; Struct = Struct->Next() ) { if( Struct->m_Flags ) continue; if( Struct->Type() == DRAW_JUNCTION_STRUCT_TYPE ) { #define JUNCTION ( (DrawJunctionStruct*) Struct ) if( segment->IsOneEndPointAt( JUNCTION->m_Pos ) ) Struct->m_Flags |= CANDIDATE; continue; #undef JUNCTION } if( Struct->Type() != DRAW_SEGMENT_STRUCT_TYPE ) continue; #define SEGM ( (EDA_DrawLineStruct*) Struct ) if( segment->IsOneEndPointAt( SEGM->m_Start ) ) { if( !frame->LocatePinEnd( ListStruct, SEGM->m_Start ) ) { Struct->m_Flags |= CANDIDATE; MarkConnected( frame, ListStruct, SEGM ); } } if( segment->IsOneEndPointAt( SEGM->m_End ) ) { if( !frame->LocatePinEnd( ListStruct, SEGM->m_End ) ) { Struct->m_Flags |= CANDIDATE; MarkConnected( frame, ListStruct, SEGM ); } } #undef SEGM } return TRUE; } /* * Delete a connection, i.e wires or bus connected * stop on a node (more than 2 wires (bus) connected) */ void WinEDA_SchematicFrame::DeleteConnection( bool DeleteFullConnection ) { wxPoint refpos = GetScreen()->m_Curseur; SCH_ITEM* DelStruct; PICKED_ITEMS_LIST pickList; /* Clear .m_Flags member for all items */ for( DelStruct = GetScreen()->EEDrawList; DelStruct != NULL; DelStruct = DelStruct->Next() ) DelStruct->m_Flags = 0; BreakSegmentOnJunction( (SCH_SCREEN*) GetScreen() ); /* Locate all the wires, bus or junction under the mouse cursor, and put * them in a list of items to delete */ ITEM_PICKER picker(NULL, UR_DELETED); SCH_SCREEN* screen = (SCH_SCREEN*) GetScreen(); // Save the list entry point of this screen SCH_ITEM* savedEEDrawList = screen->EEDrawList; DelStruct = GetScreen()->EEDrawList; while( DelStruct && ( DelStruct = PickStruct( screen->m_Curseur, screen, JUNCTIONITEM | WIREITEM | BUSITEM ) ) != NULL ) { DelStruct->m_Flags = SELECTEDNODE | STRUCT_DELETED; /* Put this structure in the picked list: */ picker.m_PickedItem = DelStruct; picker.m_PickedItemType = DelStruct->Type(); pickList.PushItem(picker); DelStruct = DelStruct->Next(); screen->EEDrawList = DelStruct; } GetScreen()->EEDrawList = savedEEDrawList; /* Mark all wires, junctions, .. connected to one of the item to delete */ if( DeleteFullConnection ) { for( DelStruct = GetScreen()->EEDrawList; DelStruct != NULL; DelStruct = DelStruct->Next() ) { if( !(DelStruct->m_Flags & SELECTEDNODE) ) continue; #define SEGM ( (EDA_DrawLineStruct*) DelStruct ) if( DelStruct->Type() != DRAW_SEGMENT_STRUCT_TYPE ) continue; MarkConnected( this, GetScreen()->EEDrawList, SEGM ); #undef SEGM } // Search all removable wires (i.e wire with one new dangling end ) for( DelStruct = GetScreen()->EEDrawList; DelStruct != NULL; DelStruct = DelStruct->Next() ) { bool noconnect = FALSE; if( DelStruct->m_Flags & STRUCT_DELETED ) continue; // Already seen if( !(DelStruct->m_Flags & CANDIDATE) ) continue; // Already seen if( DelStruct->Type() != DRAW_SEGMENT_STRUCT_TYPE ) continue; DelStruct->m_Flags |= SKIP_STRUCT; #define SEGM ( (EDA_DrawLineStruct*) DelStruct ) /* Test the SEGM->m_Start point: if this point was connected to * an STRUCT_DELETED wire, and now is not connected, the wire can * be deleted */ EDA_BaseStruct* removed_struct; for( removed_struct = GetScreen()->EEDrawList; removed_struct != NULL; removed_struct = removed_struct->Next() ) { if( (removed_struct->m_Flags & STRUCT_DELETED) == 0 ) continue; if( removed_struct->Type() != DRAW_SEGMENT_STRUCT_TYPE ) continue; #define WIRE ( (EDA_DrawLineStruct*) removed_struct ) if( WIRE->IsOneEndPointAt( SEGM->m_Start ) ) break; } if( WIRE && !CountConnectedItems( this, GetScreen()->EEDrawList, SEGM->m_Start, TRUE ) ) noconnect = TRUE; /* Test the SEGM->m_End point: if this point was connected to * an STRUCT_DELETED wire, and now is not connected, the wire * can be deleted */ for( removed_struct = GetScreen()->EEDrawList; removed_struct != NULL; removed_struct = removed_struct->Next() ) { if( (removed_struct->m_Flags & STRUCT_DELETED) == 0 ) continue; if( removed_struct->Type() != DRAW_SEGMENT_STRUCT_TYPE ) continue; if( WIRE->IsOneEndPointAt( SEGM->m_End ) ) break; } if( removed_struct && !CountConnectedItems( this, GetScreen()->EEDrawList, SEGM->m_End, TRUE ) ) noconnect = TRUE; DelStruct->m_Flags &= ~SKIP_STRUCT; if( noconnect ) { DelStruct->m_Flags |= STRUCT_DELETED; /* Put this structure in the picked list: */ picker.m_PickedItem = DelStruct; picker.m_PickedItemType = DelStruct->Type(); pickList.PushItem(picker); DelStruct = GetScreen()->EEDrawList; } #undef SEGM } // Delete redundant junctions (junctions which connect < 3 end wires // and no pin are removed) for( DelStruct = GetScreen()->EEDrawList; DelStruct != NULL; DelStruct = DelStruct->Next() ) { int count; if( DelStruct->m_Flags & STRUCT_DELETED ) continue; if( !(DelStruct->m_Flags & CANDIDATE) ) continue; if( DelStruct->Type() == DRAW_JUNCTION_STRUCT_TYPE ) { #define JUNCTION ( (DrawJunctionStruct*) DelStruct ) count = CountConnectedItems( this, GetScreen()->EEDrawList, JUNCTION->m_Pos, FALSE ); if( count <= 2 ) { DelStruct->m_Flags |= STRUCT_DELETED; /* Put this structure in the picked list: */ picker.m_PickedItem = DelStruct; picker.m_PickedItemType = DelStruct->Type(); pickList.PushItem(picker); } #undef JUNCTION } } // Delete labels attached to wires wxPoint pos = GetScreen()->m_Curseur; for( DelStruct = GetScreen()->EEDrawList; DelStruct != NULL; DelStruct = DelStruct->Next() ) { if( DelStruct->m_Flags & STRUCT_DELETED ) continue; if( DelStruct->Type() != TYPE_SCH_LABEL ) continue; GetScreen()->m_Curseur = ( (SCH_TEXT*) DelStruct )->m_Pos; EDA_BaseStruct* TstStruct = PickStruct( GetScreen()->m_Curseur, GetScreen(), WIREITEM | BUSITEM ); if( TstStruct && TstStruct->m_Flags & STRUCT_DELETED ) { DelStruct->m_Flags |= STRUCT_DELETED; /* Put this structure in the picked list: */ picker.m_PickedItem = DelStruct; picker.m_PickedItemType = DelStruct->Type(); pickList.PushItem(picker); } } GetScreen()->m_Curseur = pos; } for( DelStruct = GetScreen()->EEDrawList; DelStruct != NULL; DelStruct = DelStruct->Next() ) DelStruct->m_Flags = 0; if( pickList.GetCount() ) { DeleteItemsInList( DrawPanel, pickList ); GetScreen()->SetModify(); } } /* * Locate and delete the item found under the mouse cousor * If more than one item found: the priority order is: * 1 : MARKER * 2 : JUNCTION * 2 : NOCONNECT * 3 : WIRE ou BUS * 4 : DRAWITEM * 5 : TEXT * 6 : COMPOSANT * 7 : SHEET * * return TRUE if an item was deleted */ bool LocateAndDeleteItem( WinEDA_SchematicFrame* frame, wxDC* DC ) { SCH_ITEM* DelStruct; SCH_SCREEN* screen = (SCH_SCREEN*) ( frame->GetScreen() ); bool item_deleted = FALSE; DelStruct = PickStruct( screen->m_Curseur, screen, MARKERITEM ); if( DelStruct == NULL ) DelStruct = PickStruct( screen->m_Curseur, screen, JUNCTIONITEM ); if( DelStruct == NULL ) DelStruct = PickStruct( screen->m_Curseur, screen, NOCONNECTITEM ); if( DelStruct == NULL ) DelStruct = PickStruct( screen->m_Curseur, screen, RACCORDITEM ); if( DelStruct == NULL ) DelStruct = PickStruct( screen->m_Curseur, screen, WIREITEM | BUSITEM ); if( DelStruct == NULL ) DelStruct = PickStruct( screen->m_Curseur, screen, DRAWITEM ); if( DelStruct == NULL ) DelStruct = PickStruct( screen->m_Curseur, screen, TEXTITEM | LABELITEM ); if( DelStruct == NULL ) DelStruct = PickStruct( screen->m_Curseur, screen, LIBITEM ); if( DelStruct == NULL ) DelStruct = PickStruct( screen->m_Curseur, screen, SHEETITEM ); if( DelStruct ) { g_ItemToRepeat = NULL; DeleteStruct( frame->DrawPanel, DC, DelStruct ); frame->TestDanglingEnds( frame->GetScreen()->EEDrawList, DC ); frame->GetScreen()->SetModify(); item_deleted = TRUE; } return item_deleted; } /* * Suppression definitive d'une structure dans une liste chainee * d'elements de dessin * DrawStruct = pointeur sur la structure * Screen = pointeur sur l'ecran d'appartenance * Le chainage de la liste est modifie. * * Remarque: * pour les structures DRAW_SHEET_STRUCT_TYPE, l'ecran et les structures * correspondantes ne sont pas touches. * Ils doivent etre traites separement */ void EraseStruct( SCH_ITEM* DrawStruct, SCH_SCREEN* Screen ) { EDA_BaseStruct* DrawList; Hierarchical_PIN_Sheet_Struct* SheetLabel, * NextLabel; if( DrawStruct == NULL ) return; if( Screen == NULL ) return; Screen->SetModify(); if( DrawStruct->Type() == DRAW_HIERARCHICAL_PIN_SHEET_STRUCT_TYPE ) { //this structure is attached to a sheet , which we must find. DrawList = Screen->EEDrawList; for( ; DrawList != NULL; DrawList = DrawList->Next() ) { if( DrawList->Type() != DRAW_SHEET_STRUCT_TYPE ) continue; /* See if our item is in this Sheet */ SheetLabel = ( (DrawSheetStruct*) DrawList )->m_Label; if( SheetLabel == NULL ) continue; if( SheetLabel == (Hierarchical_PIN_Sheet_Struct*) DrawStruct ) { ( (DrawSheetStruct*) DrawList )->m_Label = (Hierarchical_PIN_Sheet_Struct*) SheetLabel->Next(); SAFE_DELETE( DrawStruct ); return; } else { while( SheetLabel->Next() ) /* Examen de la liste dependante */ { NextLabel = (Hierarchical_PIN_Sheet_Struct*) SheetLabel->Next(); if( NextLabel == (Hierarchical_PIN_Sheet_Struct*) DrawStruct ) { SheetLabel->SetNext( (EDA_BaseStruct*) NextLabel->Next() ); SAFE_DELETE( DrawStruct ); return; } SheetLabel = NextLabel; } } } return; } else // structure usuelle */ { if( DrawStruct == Screen->EEDrawList ) { Screen->EEDrawList = DrawStruct->Next(); SAFE_DELETE( DrawStruct ); } else { DrawList = Screen->EEDrawList; while( DrawList && DrawList->Next() ) { if( DrawList->Next() == DrawStruct ) { DrawList->SetNext( DrawStruct->Next() ); SAFE_DELETE( DrawStruct ); return; } DrawList = DrawList->Next(); } } } } /* * Effacement des marqueurs du type "type" */ void DeleteAllMarkers( int type ) { SCH_SCREEN* screen; SCH_ITEM * DrawStruct, * NextStruct; MARKER_SCH* Marker; EDA_ScreenList ScreenList; for( screen = ScreenList.GetFirst(); screen != NULL; screen = ScreenList.GetNext() ) { for( DrawStruct = screen->EEDrawList; DrawStruct != NULL; DrawStruct = NextStruct ) { NextStruct = DrawStruct->Next(); if( DrawStruct->Type() != TYPE_MARKER_SCH ) continue; /* Marqueur trouve */ Marker = (MARKER_SCH*) DrawStruct; if( Marker->GetMarkerType() != type ) continue; /* Suppression du marqueur */ EraseStruct( DrawStruct, screen ); } } }