/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2017 Jon Evans * Copyright (C) 2017-2022 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include #include #include #include #include #include #include #include #include #include #include #include using namespace KIGFX; GERBVIEW_SETTINGS* gvconfig() { return Pgm().GetSettingsManager().GetAppSettings(); } GERBVIEW_RENDER_SETTINGS::GERBVIEW_RENDER_SETTINGS() { m_backgroundColor = COLOR4D::BLACK; m_componentHighlightString = ""; m_netHighlightString = ""; m_attributeHighlightString = ""; m_dcodeHighlightValue = -1; update(); } void GERBVIEW_RENDER_SETTINGS::LoadColors( const COLOR_SETTINGS* aSettings ) { // Layers to draw gerber data read from gerber files: for( int i = GERBVIEW_LAYER_ID_START; i < GERBVIEW_LAYER_ID_START + GERBER_DRAWLAYERS_COUNT; i++ ) { COLOR4D baseColor = aSettings->GetColor( i ); if( gvconfig()->m_Display.m_DiffMode ) baseColor.a = 0.75; m_layerColors[i] = baseColor; m_layerColorsHi[i] = baseColor.Brightened( 0.5 ); m_layerColorsSel[i] = baseColor.Brightened( 0.8 ); m_layerColorsDark[i] = baseColor.Darkened( 0.25 ); } // Draw layers specific to Gerbview: // LAYER_DCODES, LAYER_NEGATIVE_OBJECTS, LAYER_GERBVIEW_GRID, LAYER_GERBVIEW_AXES, // LAYER_GERBVIEW_BACKGROUND, LAYER_GERBVIEW_DRAWINGSHEET, LAYER_GERBVIEW_PAGE_LIMITS for( int i = LAYER_DCODES; i < GERBVIEW_LAYER_ID_END; i++ ) m_layerColors[i] = aSettings->GetColor( i ); for( int i = GAL_LAYER_ID_START; i < GAL_LAYER_ID_END; i++ ) m_layerColors[i] = aSettings->GetColor( i ); // Ensure the generic LAYER_DRAWINGSHEET has the same color as the specialized // LAYER_GERBVIEW_DRAWINGSHEET m_layerColors[LAYER_DRAWINGSHEET] = m_layerColors[ LAYER_GERBVIEW_DRAWINGSHEET ]; update(); } void GERBVIEW_RENDER_SETTINGS::ClearHighlightSelections() { // Clear all highlight selections (dcode, net, component, attribute selection) m_componentHighlightString.Empty(); m_netHighlightString.Empty(); m_attributeHighlightString.Empty(); m_dcodeHighlightValue = -1; } COLOR4D GERBVIEW_RENDER_SETTINGS::GetColor( const VIEW_ITEM* aItem, int aLayer ) const { const EDA_ITEM* item = dynamic_cast( aItem ); static const COLOR4D transparent = COLOR4D( 0, 0, 0, 0 ); const GERBER_DRAW_ITEM* gbrItem = nullptr; if( item && item->Type() == GERBER_DRAW_ITEM_T ) gbrItem = static_cast( item ); // All DCODE layers stored under a single color setting if( IsDCodeLayer( aLayer ) ) return m_layerColors[ LAYER_DCODES ]; if( item && item->IsSelected() ) return m_layerColorsSel[aLayer]; if( gbrItem && gbrItem->GetLayerPolarity() ) { if( gvconfig()->m_Appearance.show_negative_objects ) return m_layerColors[LAYER_NEGATIVE_OBJECTS]; else return transparent; } if( !m_netHighlightString.IsEmpty() && gbrItem && m_netHighlightString == gbrItem->GetNetAttributes().m_Netname ) return m_layerColorsHi[aLayer]; if( !m_componentHighlightString.IsEmpty() && gbrItem && m_componentHighlightString == gbrItem->GetNetAttributes().m_Cmpref ) return m_layerColorsHi[aLayer]; if( !m_attributeHighlightString.IsEmpty() && gbrItem && gbrItem->GetDcodeDescr() && m_attributeHighlightString == gbrItem->GetDcodeDescr()->m_AperFunction ) return m_layerColorsHi[aLayer]; if( m_dcodeHighlightValue> 0 && gbrItem && gbrItem->GetDcodeDescr() && m_dcodeHighlightValue == gbrItem->GetDcodeDescr()->m_Num_Dcode ) return m_layerColorsHi[aLayer]; // Return grayish color for non-highlighted layers in the high contrast mode if( m_hiContrastEnabled && m_highContrastLayers.count( aLayer ) == 0) return m_hiContrastColor[aLayer]; // Catch the case when highlight and high-contraste modes are enabled // and we are drawing a not highlighted track if( m_highlightEnabled ) return m_layerColorsDark[aLayer]; // No special modificators enabled return m_layerColors[aLayer]; } bool GERBVIEW_RENDER_SETTINGS::GetShowPageLimits() const { return gvconfig()->m_Display.m_DisplayPageLimits; } GERBVIEW_PAINTER::GERBVIEW_PAINTER( GAL* aGal ) : PAINTER( aGal ) { } // TODO(JE): Pull up to PAINTER? int GERBVIEW_PAINTER::getLineThickness( int aActualThickness ) const { // if items have 0 thickness, draw them with the outline width, otherwise respect the set // value (which, no matter how small will produce something) if( aActualThickness == 0 ) return m_gerbviewSettings.m_outlineWidth; return aActualThickness; } bool GERBVIEW_PAINTER::Draw( const VIEW_ITEM* aItem, int aLayer ) { GERBER_DRAW_ITEM* gbrItem = dynamic_cast( const_cast( aItem ) ); if( gbrItem ) { draw( gbrItem, aLayer ); return true; } return false; } // TODO(JE) aItem can't be const because of GetDcodeDescr() // Probably that can be refactored in GERBER_DRAW_ITEM to allow const here. void GERBVIEW_PAINTER::draw( /*const*/ GERBER_DRAW_ITEM* aItem, int aLayer ) { VECTOR2D start( aItem->GetABPosition( aItem->m_Start ) ); // TODO(JE) Getter VECTOR2D end( aItem->GetABPosition( aItem->m_End ) ); // TODO(JE) Getter int width = aItem->m_Size.x; // TODO(JE) Getter bool isFilled = true; COLOR4D color; // TODO(JE) This doesn't actually work properly for ImageNegative bool isNegative = ( aItem->GetLayerPolarity() ^ aItem->m_GerberImageFile->m_ImageNegative ); // Draw DCODE overlay text if( IsDCodeLayer( aLayer ) ) { wxString codeText; VECTOR2I textPosition; int textSize; EDA_ANGLE orient; if( !aItem->GetTextD_CodePrms( textSize, textPosition, orient ) ) return; color = m_gerbviewSettings.GetColor( aItem, aLayer ); codeText.Printf( wxT( "D%d" ), aItem->m_DCode ); m_gal->SetIsStroke( true ); m_gal->SetIsFill( false ); m_gal->SetStrokeColor( color ); m_gal->SetFillColor( COLOR4D( 0, 0, 0, 0 ) ); m_gal->SetLineWidth( textSize/10 ); m_gal->SetFontBold( false ); m_gal->SetFontItalic( false ); m_gal->SetFontUnderlined( false ); m_gal->SetTextMirrored( false ); m_gal->SetGlyphSize( VECTOR2D( textSize, textSize) ); m_gal->SetHorizontalJustify( GR_TEXT_H_ALIGN_CENTER ); m_gal->SetVerticalJustify( GR_TEXT_V_ALIGN_CENTER ); m_gal->BitmapText( codeText, textPosition, orient ); return; } color = m_gerbviewSettings.GetColor( aItem, aLayer ); // TODO: Should brightened color be a preference? if( aItem->IsBrightened() ) color = COLOR4D( 0.0, 1.0, 0.0, 0.75 ); m_gal->SetNegativeDrawMode( isNegative && !gvconfig()->m_Appearance.show_negative_objects ); m_gal->SetStrokeColor( color ); m_gal->SetFillColor( color ); m_gal->SetIsFill( isFilled ); m_gal->SetIsStroke( !isFilled ); switch( aItem->m_Shape ) { case GBR_POLYGON: { isFilled = gvconfig()->m_Display.m_DisplayPolygonsFill; m_gal->SetIsFill( isFilled ); m_gal->SetIsStroke( !isFilled ); if( isNegative && !isFilled ) { m_gal->SetNegativeDrawMode( false ); m_gal->SetStrokeColor( GetSettings()->GetColor( aItem, aLayer ) ); } if( !isFilled ) m_gal->SetLineWidth( m_gerbviewSettings.m_outlineWidth ); if( aItem->m_AbsolutePolygon.OutlineCount() == 0 ) { std::vector pts = aItem->m_Polygon.COutline( 0 ).CPoints(); for( auto& pt : pts ) pt = aItem->GetABPosition( pt ); SHAPE_LINE_CHAIN chain( pts ); chain.SetClosed( true ); aItem->m_AbsolutePolygon.AddOutline( chain ); } // Degenerated polygons (having < 3 points) are drawn as lines // to avoid issues in draw polygon functions if( !isFilled || aItem->m_AbsolutePolygon.COutline( 0 ).PointCount() < 3 ) m_gal->DrawPolyline( aItem->m_AbsolutePolygon.COutline( 0 ) ); else { // On Opengl, a not convex filled polygon is usually drawn by using triangles as // primitives. CacheTriangulation() can create basic triangle primitives to draw the // polygon solid shape on Opengl // We use the fastest CacheTriangulation calculation mode: no partition created because // the partition is useless in Gerbview, and very time consumming (optimized only // for pcbnew that has different internal unit) if( m_gal->IsOpenGlEngine() && !aItem->m_AbsolutePolygon.IsTriangulationUpToDate() ) aItem->m_AbsolutePolygon.CacheTriangulation( false /* fastest triangulation calculation mode */ ); m_gal->DrawPolygon( aItem->m_AbsolutePolygon ); } break; } case GBR_CIRCLE: { isFilled = gvconfig()->m_Display.m_DisplayLinesFill; double radius = GetLineLength( aItem->m_Start, aItem->m_End ); m_gal->DrawCircle( start, radius ); break; } case GBR_ARC: { isFilled = gvconfig()->m_Display.m_DisplayLinesFill; // These are swapped because wxDC fills arcs counterclockwise and GAL // fills them clockwise. VECTOR2I arcStart = aItem->m_End; VECTOR2I arcEnd = aItem->m_Start; // Gerber arcs are 3-point (start, center, end) // GAL needs center, radius, start angle, end angle double radius = GetLineLength( arcStart, aItem->m_ArcCentre ); VECTOR2D center = aItem->GetABPosition( aItem->m_ArcCentre ); VECTOR2D startVec = VECTOR2D( aItem->GetABPosition( arcStart ) ) - center; VECTOR2D endVec = VECTOR2D( aItem->GetABPosition( arcEnd ) ) - center; m_gal->SetIsFill( isFilled ); m_gal->SetIsStroke( !isFilled ); m_gal->SetLineWidth( isFilled ? width : m_gerbviewSettings.m_outlineWidth ); EDA_ANGLE startAngle( startVec ); EDA_ANGLE endAngle( endVec ); // GAL fills in direction of increasing angle, so we have to convert // the angle from the -PI to PI domain of atan2() to ensure that // the arc goes in the right direction if( startAngle > endAngle ) endAngle += ANGLE_360; // In Gerber, 360-degree arcs are stored in the file with start equal to end if( arcStart == arcEnd ) endAngle = startAngle + ANGLE_360; m_gal->DrawArcSegment( center, radius, startAngle, endAngle, width, ARC_HIGH_DEF ); #if 0 // Arc Debugging only m_gal->SetIsFill( false ); m_gal->SetIsStroke( true ); m_gal->SetLineWidth( 5 ); m_gal->SetStrokeColor( COLOR4D( 0.1, 0.5, 0.0, 0.5 ) ); m_gal->DrawLine( center, aItem->GetABPosition( arcStart ) ); m_gal->SetStrokeColor( COLOR4D( 0.6, 0.1, 0.0, 0.5 ) ); m_gal->DrawLine( center, aItem->GetABPosition( arcEnd ) ); #endif #if 0 // Bbox arc Debugging only m_gal->SetIsFill( false ); m_gal->SetIsStroke( true ); BOX2I box = aItem->GetBoundingBox(); m_gal->SetLineWidth( 5 ); m_gal->SetStrokeColor( COLOR4D(0.9, 0.9, 0, 0.4) ); // box coordinates are already in AB position. m_gal->DrawRectangle( box.GetOrigin(), box.GetEnd() ); #endif break; } case GBR_SPOT_CIRCLE: case GBR_SPOT_RECT: case GBR_SPOT_OVAL: case GBR_SPOT_POLY: case GBR_SPOT_MACRO: isFilled = gvconfig()->m_Display.m_DisplayFlashedItemsFill; drawFlashedShape( aItem, isFilled ); break; case GBR_SEGMENT: { /* Plot a line from m_Start to m_End. * Usually, a round pen is used, but some gerber files use a rectangular pen * In fact, any aperture can be used to plot a line. * currently: only a square pen is handled (I believe using a polygon gives a strange plot). */ isFilled = gvconfig()->m_Display.m_DisplayLinesFill; m_gal->SetIsFill( isFilled ); m_gal->SetIsStroke( !isFilled ); if( isNegative && !isFilled ) m_gal->SetStrokeColor( GetSettings()->GetColor( aItem, aLayer ) ); // TODO(JE) Refactor this to allow const aItem D_CODE* code = aItem->GetDcodeDescr(); if( code && code->m_Shape == APT_RECT ) { if( aItem->m_Polygon.OutlineCount() == 0 ) aItem->ConvertSegmentToPolygon(); drawPolygon( aItem, aItem->m_Polygon, isFilled ); } else { if( !isFilled ) m_gal->SetLineWidth( m_gerbviewSettings.m_outlineWidth ); m_gal->DrawSegment( start, end, width ); } break; } default: wxASSERT_MSG( false, wxT( "GERBER_DRAW_ITEM shape is unknown!" ) ); break; } m_gal->SetNegativeDrawMode( false ); // Enable for bounding box debugging #if 0 const BOX2I& bb = aItem->ViewBBox(); m_gal->SetIsStroke( true ); m_gal->SetIsFill( true ); m_gal->SetLineWidth( 3 ); m_gal->SetStrokeColor( COLOR4D(0.9, 0.9, 0, 0.4) ); m_gal->SetFillColor( COLOR4D(0.9, 0.9, 0, 0.1) ); m_gal->DrawRectangle( bb.GetOrigin(), bb.GetEnd() ); #endif } void GERBVIEW_PAINTER::drawPolygon( GERBER_DRAW_ITEM* aParent, const SHAPE_POLY_SET& aPolygon, bool aFilled, bool aShift ) { wxASSERT( aPolygon.OutlineCount() == 1 ); if( aPolygon.OutlineCount() == 0 ) return; SHAPE_POLY_SET poly; poly.NewOutline(); const std::vector pts = aPolygon.COutline( 0 ).CPoints(); VECTOR2I offset = aShift ? VECTOR2I( aParent->m_Start ) : VECTOR2I( 0, 0 ); for( const VECTOR2I& pt : pts ) poly.Append( aParent->GetABPosition( pt + offset ) ); if( !gvconfig()->m_Display.m_DisplayPolygonsFill ) m_gal->SetLineWidth( m_gerbviewSettings.m_outlineWidth ); if( !aFilled ) m_gal->DrawPolyline( poly.COutline( 0 ) ); else m_gal->DrawPolygon( poly ); } void GERBVIEW_PAINTER::drawFlashedShape( GERBER_DRAW_ITEM* aItem, bool aFilled ) { D_CODE* code = aItem->GetDcodeDescr(); wxASSERT_MSG( code, wxT( "drawFlashedShape: Item has no D_CODE!" ) ); if( !code ) return; m_gal->SetIsFill( aFilled ); m_gal->SetIsStroke( !aFilled ); m_gal->SetLineWidth( m_gerbviewSettings.m_outlineWidth ); switch( aItem->m_Shape ) { case GBR_SPOT_CIRCLE: { int radius = code->m_Size.x >> 1; VECTOR2D start( aItem->GetABPosition( aItem->m_Start ) ); if( !aFilled || code->m_DrillShape == APT_DEF_NO_HOLE ) { m_gal->DrawCircle( start, radius ); } else // rectangular hole { if( code->m_Polygon.OutlineCount() == 0 ) code->ConvertShapeToPolygon( aItem ); drawPolygon( aItem, code->m_Polygon, aFilled, true ); } break; } case GBR_SPOT_RECT: { VECTOR2I codeStart; VECTOR2I aShapePos = aItem->m_Start; codeStart.x = aShapePos.x - code->m_Size.x / 2; codeStart.y = aShapePos.y - code->m_Size.y / 2; VECTOR2I codeEnd = codeStart + code->m_Size; codeStart = aItem->GetABPosition( codeStart ); codeEnd = aItem->GetABPosition( codeEnd ); if( !aFilled || code->m_DrillShape == APT_DEF_NO_HOLE ) { m_gal->DrawRectangle( VECTOR2D( codeStart ), VECTOR2D( codeEnd ) ); } else { if( code->m_Polygon.OutlineCount() == 0 ) code->ConvertShapeToPolygon( aItem ); drawPolygon( aItem, code->m_Polygon, aFilled, true ); } break; } case GBR_SPOT_OVAL: { int radius = 0; VECTOR2I codeStart = aItem->m_Start; VECTOR2I codeEnd = aItem->m_Start; if( code->m_Size.x > code->m_Size.y ) // horizontal oval { int delta = (code->m_Size.x - code->m_Size.y) / 2; codeStart.x -= delta; codeEnd.x += delta; radius = code->m_Size.y; } else // horizontal oval { int delta = (code->m_Size.y - code->m_Size.x) / 2; codeStart.y -= delta; codeEnd.y += delta; radius = code->m_Size.x; } codeStart = aItem->GetABPosition( codeStart ); codeEnd = aItem->GetABPosition( codeEnd ); if( !aFilled || code->m_DrillShape == APT_DEF_NO_HOLE ) { m_gal->DrawSegment( codeStart, codeEnd, radius ); } else { if( code->m_Polygon.OutlineCount() == 0 ) code->ConvertShapeToPolygon( aItem ); drawPolygon( aItem, code->m_Polygon, aFilled, true ); } break; } case GBR_SPOT_POLY: if( code->m_Polygon.OutlineCount() == 0 ) code->ConvertShapeToPolygon( aItem ); drawPolygon( aItem, code->m_Polygon, aFilled, true ); break; case GBR_SPOT_MACRO: drawApertureMacro( aItem, aFilled ); break; default: wxASSERT_MSG( false, wxT( "Unknown Gerber flashed shape!" ) ); break; } } void GERBVIEW_PAINTER::drawApertureMacro( GERBER_DRAW_ITEM* aParent, bool aFilled ) { D_CODE* code = aParent->GetDcodeDescr(); APERTURE_MACRO* macro = code->GetMacro(); SHAPE_POLY_SET* macroShape = macro->GetApertureMacroShape( aParent, aParent->m_Start ); if( !gvconfig()->m_Display.m_DisplayPolygonsFill ) m_gal->SetLineWidth( m_gerbviewSettings.m_outlineWidth ); if( !aFilled ) { for( int i = 0; i < macroShape->OutlineCount(); i++ ) m_gal->DrawPolyline( macroShape->COutline( i ) ); } else { m_gal->DrawPolygon( *macroShape ); } } const double GERBVIEW_RENDER_SETTINGS::MAX_FONT_SIZE = gerbIUScale.mmToIU( 10.0 );