/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2022 KiCad Developers, see AUTHORS.TXT for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ /** * Test suite for KiCad math code. */ #include // Code under test #include /** * Declare the test suite */ BOOST_AUTO_TEST_SUITE( BOX2TESTS ) BOOST_AUTO_TEST_CASE( test_closest_point_to, *boost::unit_test::tolerance( 0.000001 ) ) { BOX2D box( VECTOR2D( 1, 2 ), VECTOR2D( 3, 4 ) ); // check all quadrants // top left BOOST_CHECK( box.ClosestPointTo( VECTOR2D( 0, 0 ) ) == VECTOR2D( 1, 2 ) ); // top BOOST_CHECK( box.ClosestPointTo( VECTOR2D( 2, 0 ) ) == VECTOR2D( 2, 2 ) ); // top right BOOST_CHECK( box.ClosestPointTo( VECTOR2D( 6, 0 ) ) == VECTOR2D( 4, 2 ) ); // right BOOST_CHECK( box.ClosestPointTo( VECTOR2D( 6, 5 ) ) == VECTOR2D( 4, 5 ) ); // bottom right BOOST_CHECK( box.ClosestPointTo( VECTOR2D( 6, 7 ) ) == VECTOR2D( 4, 6 ) ); // bottom BOOST_CHECK( box.ClosestPointTo( VECTOR2D( 3, 7 ) ) == VECTOR2D( 3, 6 ) ); // bottom left BOOST_CHECK( box.ClosestPointTo( VECTOR2D( 0, 7 ) ) == VECTOR2D( 1, 6 ) ); // left BOOST_CHECK( box.ClosestPointTo( VECTOR2D( 0, 3 ) ) == VECTOR2D( 1, 3 ) ); // inside BOOST_CHECK( box.ClosestPointTo( VECTOR2D( 2, 4 ) ) == VECTOR2D( 2, 4 ) ); } BOOST_AUTO_TEST_CASE( test_farthest_point_to, *boost::unit_test::tolerance( 0.000001 ) ) { BOX2D box( VECTOR2D( 1, 2 ), VECTOR2D( 3, 4 ) ); // note: the farthest point always is on a corner of the box // outside: // top left BOOST_CHECK( box.FarthestPointTo( VECTOR2D( 0, 0 ) ) == VECTOR2D( 4, 6 ) ); // top right BOOST_CHECK( box.FarthestPointTo( VECTOR2D( 6, 0 ) ) == VECTOR2D( 1, 6 ) ); // bottom right BOOST_CHECK( box.FarthestPointTo( VECTOR2D( 6, 7 ) ) == VECTOR2D( 1, 2 ) ); // bottom left BOOST_CHECK( box.FarthestPointTo( VECTOR2D( 0, 7 ) ) == VECTOR2D( 4, 2 ) ); // inside: // top left BOOST_CHECK( box.FarthestPointTo( VECTOR2D( 2, 3 ) ) == VECTOR2D( 4, 6 ) ); // top right BOOST_CHECK( box.FarthestPointTo( VECTOR2D( 3, 3 ) ) == VECTOR2D( 1, 6 ) ); // bottom right BOOST_CHECK( box.FarthestPointTo( VECTOR2D( 3, 5 ) ) == VECTOR2D( 1, 2 ) ); // bottom left BOOST_CHECK( box.FarthestPointTo( VECTOR2D( 2, 5 ) ) == VECTOR2D( 4, 2 ) ); } BOOST_AUTO_TEST_CASE( test_intersects_circle, *boost::unit_test::tolerance( 0.000001 ) ) { BOX2D box( VECTOR2D( 1, 2 ), VECTOR2D( 6, 8 ) ); // box inside circle (touching corners) BOOST_CHECK( box.IntersectsCircle( VECTOR2D( 4, 6 ), 5 ) == true ); // box completely inside circle BOOST_CHECK( box.IntersectsCircle( VECTOR2D( 4, 6 ), 6 ) == true ); // circle completely inside box BOOST_CHECK( box.IntersectsCircle( VECTOR2D( 4, 6 ), 2 ) == true ); // circle outside box BOOST_CHECK( box.IntersectsCircle( VECTOR2D( 14, 6 ), 5 ) == false ); } BOOST_AUTO_TEST_CASE( test_intersects_circle_edge, *boost::unit_test::tolerance( 0.000001 ) ) { BOX2D box( VECTOR2D( 1, 2 ), VECTOR2D( 6, 8 ) ); // box touching edge BOOST_CHECK( box.IntersectsCircleEdge( VECTOR2D( 4, 6 ), 5, 1 ) == true ); // box completely inside circle BOOST_CHECK( box.IntersectsCircleEdge( VECTOR2D( 4, 6 ), 6, 1 ) == false ); // circle completely inside box BOOST_CHECK( box.IntersectsCircleEdge( VECTOR2D( 4, 6 ), 2, 1 ) == true ); // circle outside box BOOST_CHECK( box.IntersectsCircleEdge( VECTOR2D( 14, 6 ), 5, 1 ) == false ); } BOOST_AUTO_TEST_SUITE_END()