/////////////////////////////////////////////////////////////////////////////////// /// OpenGL Mathematics (glm.g-truc.net) /// /// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net) /// Permission is hereby granted, free of charge, to any person obtaining a copy /// of this software and associated documentation files (the "Software"), to deal /// in the Software without restriction, including without limitation the rights /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell /// copies of the Software, and to permit persons to whom the Software is /// furnished to do so, subject to the following conditions: /// /// The above copyright notice and this permission notice shall be included in /// all copies or substantial portions of the Software. /// /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN /// THE SOFTWARE. /// /// @ref gtc_ulp /// @file glm/gtc/ulp.inl /// @date 2011-03-07 / 2012-04-07 /// @author Christophe Riccio /////////////////////////////////////////////////////////////////////////////////// /// Copyright (C) 1993 by Sun Microsystems, Inc. All rights reserved. /// /// Developed at SunPro, a Sun Microsystems, Inc. business. /// Permission to use, copy, modify, and distribute this /// software is freely granted, provided that this notice /// is preserved. /////////////////////////////////////////////////////////////////////////////////// #include #include #pragma warning(push) #pragma warning(disable : 4127) typedef union { float value; /* FIXME: Assumes 32 bit int. */ unsigned int word; } ieee_float_shape_type; typedef union { double value; struct { glm::detail::int32 lsw; glm::detail::int32 msw; } parts; } ieee_double_shape_type; #define GLM_EXTRACT_WORDS(ix0,ix1,d) \ do { \ ieee_double_shape_type ew_u; \ ew_u.value = (d); \ (ix0) = ew_u.parts.msw; \ (ix1) = ew_u.parts.lsw; \ } while (0) #define GLM_GET_FLOAT_WORD(i,d) \ do { \ ieee_float_shape_type gf_u; \ gf_u.value = (d); \ (i) = gf_u.word; \ } while (0) #define GLM_SET_FLOAT_WORD(d,i) \ do { \ ieee_float_shape_type sf_u; \ sf_u.word = (i); \ (d) = sf_u.value; \ } while (0) #define GLM_INSERT_WORDS(d,ix0,ix1) \ do { \ ieee_double_shape_type iw_u; \ iw_u.parts.msw = (ix0); \ iw_u.parts.lsw = (ix1); \ (d) = iw_u.value; \ } while (0) namespace glm{ namespace detail { GLM_FUNC_QUALIFIER float nextafterf(float x, float y) { volatile float t; glm::detail::int32 hx, hy, ix, iy; GLM_GET_FLOAT_WORD(hx, x); GLM_GET_FLOAT_WORD(hy, y); ix = hx&0x7fffffff; // |x| iy = hy&0x7fffffff; // |y| if((ix>0x7f800000) || // x is nan (iy>0x7f800000)) // y is nan return x+y; if(x==y) return y; // x=y, return y if(ix==0) { // x == 0 GLM_SET_FLOAT_WORD(x,(hy&0x80000000)|1);// return +-minsubnormal t = x*x; if(t==x) return t; else return x; // raise underflow flag } if(hx>=0) { // x > 0 if(hx>hy) { // x > y, x -= ulp hx -= 1; } else { // x < y, x += ulp hx += 1; } } else { // x < 0 if(hy>=0||hx>hy){ // x < y, x -= ulp hx -= 1; } else { // x > y, x += ulp hx += 1; } } hy = hx&0x7f800000; if(hy>=0x7f800000) return x+x; // overflow if(hy<0x00800000) { // underflow t = x*x; if(t!=x) { // raise underflow flag GLM_SET_FLOAT_WORD(y,hx); return y; } } GLM_SET_FLOAT_WORD(x,hx); return x; } GLM_FUNC_QUALIFIER double nextafter(double x, double y) { volatile double t; glm::detail::int32 hx, hy, ix, iy; glm::detail::uint32 lx, ly; GLM_EXTRACT_WORDS(hx, lx, x); GLM_EXTRACT_WORDS(hy, ly, y); ix = hx & 0x7fffffff; // |x| iy = hy & 0x7fffffff; // |y| if(((ix>=0x7ff00000)&&((ix-0x7ff00000)|lx)!=0) || // x is nan ((iy>=0x7ff00000)&&((iy-0x7ff00000)|ly)!=0)) // y is nan return x+y; if(x==y) return y; // x=y, return y if((ix|lx)==0) { // x == 0 GLM_INSERT_WORDS(x, hy & 0x80000000, 1); // return +-minsubnormal t = x*x; if(t==x) return t; else return x; // raise underflow flag } if(hx>=0) { // x > 0 if(hx>hy||((hx==hy)&&(lx>ly))) { // x > y, x -= ulp if(lx==0) hx -= 1; lx -= 1; } else { // x < y, x += ulp lx += 1; if(lx==0) hx += 1; } } else { // x < 0 if(hy>=0||hx>hy||((hx==hy)&&(lx>ly))){// x < y, x -= ulp if(lx==0) hx -= 1; lx -= 1; } else { // x > y, x += ulp lx += 1; if(lx==0) hx += 1; } } hy = hx&0x7ff00000; if(hy>=0x7ff00000) return x+x; // overflow if(hy<0x00100000) { // underflow t = x*x; if(t!=x) { // raise underflow flag GLM_INSERT_WORDS(y,hx,lx); return y; } } GLM_INSERT_WORDS(x,hx,lx); return x; } }//namespace detail }//namespace glm #pragma warning(pop) #if((GLM_COMPILER & GLM_COMPILER_VC) || ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_PLATFORM & GLM_PLATFORM_WINDOWS))) # define GLM_NEXT_AFTER_FLT(x, toward) glm::detail::nextafterf((x), (toward)) # define GLM_NEXT_AFTER_DBL(x, toward) _nextafter((x), (toward)) #else # define GLM_NEXT_AFTER_FLT(x, toward) nextafterf((x), (toward)) # define GLM_NEXT_AFTER_DBL(x, toward) nextafter((x), (toward)) #endif namespace glm { GLM_FUNC_QUALIFIER float next_float(float const & x) { return GLM_NEXT_AFTER_FLT(x, std::numeric_limits::max()); } GLM_FUNC_QUALIFIER double next_float(double const & x) { return GLM_NEXT_AFTER_DBL(x, std::numeric_limits::max()); } template class vecType> GLM_FUNC_QUALIFIER vecType next_float(vecType const & x) { vecType Result; for(std::size_t i = 0; i < Result.length(); ++i) Result[i] = next_float(x[i]); return Result; } GLM_FUNC_QUALIFIER float prev_float(float const & x) { return GLM_NEXT_AFTER_FLT(x, std::numeric_limits::min()); } GLM_FUNC_QUALIFIER double prev_float(double const & x) { return GLM_NEXT_AFTER_DBL(x, std::numeric_limits::min()); } template class vecType> GLM_FUNC_QUALIFIER vecType prev_float(vecType const & x) { vecType Result; for(std::size_t i = 0; i < Result.length(); ++i) Result[i] = prev_float(x[i]); return Result; } template GLM_FUNC_QUALIFIER T next_float(T const & x, uint const & ulps) { T temp = x; for(std::size_t i = 0; i < ulps; ++i) temp = next_float(temp); return temp; } template class vecType> GLM_FUNC_QUALIFIER vecType next_float(vecType const & x, vecType const & ulps) { vecType Result; for(std::size_t i = 0; i < Result.length(); ++i) Result[i] = next_float(x[i], ulps[i]); return Result; } template GLM_FUNC_QUALIFIER T prev_float(T const & x, uint const & ulps) { T temp = x; for(std::size_t i = 0; i < ulps; ++i) temp = prev_float(temp); return temp; } template class vecType> GLM_FUNC_QUALIFIER vecType prev_float(vecType const & x, vecType const & ulps) { vecType Result; for(std::size_t i = 0; i < Result.length(); ++i) Result[i] = prev_float(x[i], ulps[i]); return Result; } template GLM_FUNC_QUALIFIER uint float_distance(T const & x, T const & y) { uint ulp = 0; if(x < y) { T temp = x; while(temp != y && ulp < std::numeric_limits::max()) { ++ulp; temp = next_float(temp); } } else if(y < x) { T temp = y; while(temp != x && ulp < std::numeric_limits::max()) { ++ulp; temp = next_float(temp); } } else // == { } return ulp; } template class vecType> GLM_FUNC_QUALIFIER vecType float_distance(vecType const & x, vecType const & y) { vecType Result; for(std::size_t i = 0; i < Result.length(); ++i) Result[i] = float_distance(x[i], y[i]); return Result; } }//namespace glm