/////////////////////////////////////////////////////////////////////////////////// /// OpenGL Mathematics (glm.g-truc.net) /// /// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net) /// Permission is hereby granted, free of charge, to any person obtaining a copy /// of this software and associated documentation files (the "Software"), to deal /// in the Software without restriction, including without limitation the rights /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell /// copies of the Software, and to permit persons to whom the Software is /// furnished to do so, subject to the following conditions: /// /// The above copyright notice and this permission notice shall be included in /// all copies or substantial portions of the Software. /// /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN /// THE SOFTWARE. /// /// @ref gtx_handed_coordinate_space /// @file glm/gtx/handed_coordinate_space.hpp /// @date 2005-12-21 / 2011-06-07 /// @author Christophe Riccio /// /// @see core (dependence) /// /// @defgroup gtx_handed_coordinate_space GLM_GTX_handed_coordinate_space /// @ingroup gtx /// /// @brief To know if a set of three basis vectors defines a right or left-handed coordinate system. /// /// need to be included to use these functionalities. /////////////////////////////////////////////////////////////////////////////////// #ifndef GLM_GTX_handed_coordinate_space #define GLM_GTX_handed_coordinate_space GLM_VERSION // Dependency: #include "../glm.hpp" #if(defined(GLM_MESSAGES) && !defined(glm_ext)) # pragma message("GLM: GLM_GTX_handed_coordinate_space extension included") #endif namespace glm { /// @addtogroup gtx_handed_coordinate_space /// @{ //! Return if a trihedron right handed or not. //! From GLM_GTX_handed_coordinate_space extension. template bool rightHanded( detail::tvec3 const & tangent, detail::tvec3 const & binormal, detail::tvec3 const & normal); //! Return if a trihedron left handed or not. //! From GLM_GTX_handed_coordinate_space extension. template bool leftHanded( detail::tvec3 const & tangent, detail::tvec3 const & binormal, detail::tvec3 const & normal); /// @} }// namespace glm #include "handed_coordinate_space.inl" #endif//GLM_GTX_handed_coordinate_space