/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2013 CERN * @author Tomasz Wlostowski * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef __TOOL_INTERACTIVE_H #define __TOOL_INTERACTIVE_H #include #include #include class CONTEXT_MENU; class TOOL_INTERACTIVE : public TOOL_BASE { public: /** * Constructor * * Creates a tool with given id & name. The name must be unique. */ TOOL_INTERACTIVE( TOOL_ID aId, const std::string& aName ); /** * Constructor * * Creates a tool with given name. The name must be unique. */ TOOL_INTERACTIVE( const std::string& aName ); virtual ~TOOL_INTERACTIVE(); /** * Function Reset() * Brings the tool to a known, initial state. If the tool claimed anything from * the model or the view, it must release it when its reset. */ virtual void Reset() = 0; /** * Function Init() * Init() is called once upon a registration of the tool. * * @return True if the initialization went fine, false - otherwise. */ virtual bool Init() { return true; } /** * Function SetContextMenu() * * Assigns a context menu and tells when it should be activated. * @param aMenu is the menu to be assigned. * @param aTrigger determines conditions upon which the context menu is activated. */ void SetContextMenu( CONTEXT_MENU* aMenu, CONTEXT_MENU_TRIGGER aTrigger = CMENU_BUTTON ); /** * Function Go() * * Defines which state (aStateFunc) to go when a certain event arrives (aConditions). * No conditions means any event. */ template void Go( int (T::* aStateFunc)( TOOL_EVENT& ), const TOOL_EVENT_LIST& aConditions = TOOL_EVENT( TC_ANY, TA_ANY ) ); /** * Function Wait() * * Suspends execution of the tool until an event specified in aEventList arrives. * No parameters means waiting for any event. */ OPT_TOOL_EVENT Wait( const TOOL_EVENT_LIST& aEventList = TOOL_EVENT( TC_ANY, TA_ANY ) ); /** functions below are not yet implemented - their interface may change */ /*template bool InvokeTool( const std::string& aToolName, const Parameters& parameters, ReturnValue& returnValue ); template bool InvokeWindow( const std::string& aWindowName, const Parameters& parameters, ReturnValue& returnValue ); template void Yield( const T& returnValue );*/ protected: /* helper functions for constructing events for Wait() and Go() with less typing */ const TOOL_EVENT evActivate( std::string aToolName = "" ); const TOOL_EVENT evCommand( int aCommandId = -1 ); const TOOL_EVENT evCommand( std::string aCommandStr = "" ); const TOOL_EVENT evMotion(); const TOOL_EVENT evClick( int aButton = BUT_ANY ); const TOOL_EVENT evDrag( int aButton = BUT_ANY ); const TOOL_EVENT evButtonUp( int aButton = BUT_ANY ); const TOOL_EVENT evButtonDown(int aButton = BUT_ANY ); private: void goInternal( TOOL_STATE_FUNC& aState, const TOOL_EVENT_LIST& aConditions ); }; // hide TOOL_MANAGER implementation template void TOOL_INTERACTIVE::Go( int (T::* aStateFunc)( TOOL_EVENT& ), const TOOL_EVENT_LIST& aConditions ) { TOOL_STATE_FUNC sptr( static_cast( this ), aStateFunc ); goInternal( sptr, aConditions ); } #endif