/* * This program source code file is part of KICAD, a free EDA CAD application. * * Copyright (C) 2007 Dick Hollenbeck, dick@softplc.com * Copyright (C) 2004-2007 Kicad Developers, see change_log.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef COLLECTORS_H #define COLLECTORS_H /* This module contains a number of COLLECTOR implementations which are used to augment the functionality of class WinEDA_PcbFrame. */ #include "class_collector.h" /** * Class COLLECTORS_GUIDE * is an abstract base class that may be passed to a GENERALCOLLECTOR, telling * it what should be collected (aside from HitTest()ing and KICAD_T scanTypes[], * information which are provided to the GENERALCOLLECTOR through attributes or * arguments separately). *

* This class introduces the notion of layer locking. */ class COLLECTORS_GUIDE { public: virtual ~COLLECTORS_GUIDE() {} /** * Function IsLayerLocked * @return bool - true if the given layer is locked, else false. */ virtual bool IsLayerLocked( int layer ) const = 0; /** * Function IsCopperLayerVisible * @return bool - true if the copper layer is visible. */ virtual bool IsCopperLayerVisible() const = 0; /** * Function IsComponentLayerVisible * @return bool - true if the component layer is visible, else false. */ virtual bool IsComponentLayerVisible() const = 0; /** * Function IsLayerVisible * @return bool - true if the given layer is visible, else false. */ virtual bool IsLayerVisible( int layer ) const = 0; /** * Function IgnoreLockedLayers * @return bool - true if should ignored locked layers, else false. */ virtual bool IgnoreLockedLayers() const = 0; /** * Function IgnoredNonVisibleLayers * @return bool - true if should ignore non-visible layers, else false. */ virtual bool IgnoreNonVisibleLayers() const = 0; /** * Function GetPreferredLayer * @return int - the preferred layer for HitTest()ing. */ virtual int GetPreferredLayer() const = 0; // more soon }; /** * Class GENERALCOLLECTOR * is intended for use when the right click button is pressed, or when the * plain "arrow" tool is in effect. This class can be used by window classes * such as WinEDA_PcbFrame. * * Philosophy: this class knows nothing of the context in which a BOARD is used * and that means it knows nothing about which layers are visible or current, * but can handle those concerns by the SetPreferredLayer() function and the * SetLayerMask() fuction. */ class GENERALCOLLECTOR : public COLLECTOR { /** * A place to hold collected objects which don't match precisely the search * criteria, but would be acceptable if nothing else is found. * "2nd" choice, which will be appended to the end of COLLECTOR's prime * "list" at the end of the search. */ std::vector list2nd; /** * A bit-mapped layer mask that defines any layers which are acceptable * on a secondary search criterion basis. */ int m_LayerMask; public: /// A scan list for all editable board items, like PcbGeneralLocateAndDisplay() static const KICAD_T AllBoardItems[]; /** * Constructor GENERALCOLLECTOR */ GENERALCOLLECTOR() { m_LayerMask = 0; SetScanTypes( AllBoardItems ); } void Empty2nd() { list2nd.clear(); } void Append2nd( BOARD_ITEM* item ) { list2nd.push_back( item ); } /** * Function SetLayerMask * takes a bit-mapped layer mask and records it. During the scan/search, * this is used as a secondary search criterion. That is, if there is no direct * layer match with COLLECTOR::m_PreferredLayer (the primary criterion), * then an object on any layer given in this bit-map is recorded as a * second choice object if it also HitTest()s true. * * @param aLayerMask A layer mask which has bits in it indicating which * layers are acceptable. Caller must pay attention to which layers are * visible, selected, etc. All those concerns are handled outside this * class, as stated in the class Philosophy above. */ void SetLayerMask( int aLayerMask ) { m_LayerMask = aLayerMask; } /** * Function operator[int] * overloads COLLECTOR::operator[](int) to return a BOARD_ITEM* instead of * an EDA_BaseStruct* type. * @param ndx The index into the list. * @return BOARD_ITEM* - or something derived from it, or NULL. */ BOARD_ITEM* operator[]( int ndx ) const { if( (unsigned)ndx < (unsigned)GetCount() ) return (BOARD_ITEM*) list[ ndx ]; return NULL; } /** * Function Inspect * is the examining function within the INSPECTOR which is passed to the * Iterate function. * * @param testItem An EDA_BaseStruct to examine. * @param testData is not used in this class. * @return SEARCH_RESULT - SEARCH_QUIT if the Iterator is to stop the scan, * else SCAN_CONTINUE; */ SEARCH_RESULT Inspect( EDA_BaseStruct* testItem, const void* testData ); /** * Function Scan * scans a BOARD using this class's Inspector method, which does the collection. * @param board A BOARD to scan. * @param refPos A wxPoint to use in hit-testing. * @param aPreferredLayer The layer meeting the primary search criterion. * @param aLayerMask The layers, in bit-mapped form, meeting the secondary search criterion. */ void Scan( BOARD* board, const wxPoint& refPos, int aPreferredLayer, int aLayerMask ); /** * Function Scan * scans a BOARD using this class's Inspector method, which does the collection. * @param board A BOARD to scan. * @param refPos A wxPoint to use in hit-testing. * @param guide The COLLECTORS_GUIDE to use in collecting items. */ void Scan( BOARD* board, const wxPoint& refPos, const COLLECTORS_GUIDE& guide ); }; #endif // COLLECTORS_H