/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2017 Jean-Pierre Charras, jp.charras at wanadoo.fr * Copyright (C) 2011 Wayne Stambaugh * Copyright (C) 1992-2020 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ /** * @file sch_sheet_path.h * @brief Definition of the SCH_SHEET_PATH and SCH_SHEET_LIST classes for Eeschema. */ #ifndef CLASS_DRAWSHEET_PATH_H #define CLASS_DRAWSHEET_PATH_H #include #include /** Info about complex hierarchies handling: * A hierarchical schematic uses sheets (hierarchical sheets) included in a * given sheet. Each sheet corresponds to a schematic drawing handled by a * SCH_SCREEN structure. A SCH_SCREEN structure contains drawings, and have * a filename to write it's data. Also a SCH_SCREEN display a sheet number * and the name of the sheet. * * In simple (and flat) hierarchies a sheet is linked to a SCH_SCREEN, * and a SCH_SCREEN is used by only one hierarchical sheet. * * In complex hierarchies the same SCH_SCREEN (and its data) is shared between * more than one sheet. Therefore subsheets (like subsheets in a SCH_SCREEN * shared by many sheets) can be also shared. So the same SCH_SCREEN must * handle different components references and parts selection depending on * which sheet is currently selected, and how a given subsheet is selected. * 2 sheets share the same SCH_SCREEN (the same drawings) if they have the * same filename. * * In KiCad each component and sheet receives (when created) an unique * identification called Time Stamp. So each sheet has 2 ids: its time stamp * (that cannot change) and its name ( that can be edited and therefore is * not reliable for strong identification). KiCad uses Time Stamp ( a unique * 32 bit id), to identify sheets in hierarchies. * A given sheet in a hierarchy is fully labeled by its path (or sheet path) * that is the list of time stamp found to access it through the hierarchy * the root sheet is /. All other sheets have a path like /1234ABCD or * /4567FEDC/AA2233DD/. This path can be displayed as human readable sheet * name like: / or /sheet1/include_sheet/ or /sheet2/include_sheet/ * * So to know for a given SCH_SCREEN (a given schematic drawings) we must: * 1) Handle all references possibilities. * 2) When acceded by a given selected sheet, display (update) the * corresponding references and sheet path * * The class SCH_SHEET_PATH handles paths used to access a sheet. The class * SCH_SHEET_LIST allows one to handle the full (or partial) list of sheets and * their paths in a complex hierarchy. The class EDA_ScreenList allows one * to handle the list of SCH_SCREEN. It is useful to clear or save data, * but is not suitable to handle the full complex hierarchy possibilities * (usable in flat and simple hierarchies). */ class wxFindReplaceData; class SCH_SHEET; class SCH_SCREEN; class SCH_MARKER; class SCH_ITEM; class SCH_REFERENCE_LIST; /** * Type SCH_MULTI_UNIT_REFERENCE_MAP * is used to create a map of reference designators for multi-unit parts. */ typedef std::map SCH_MULTI_UNIT_REFERENCE_MAP; /** * SCH_SHEET_PATH * * handles access to a stack of flattened #SCH_SHEET objects by way of a path for * creating a flattened schematic hierarchy. * *

* The #SCH_SHEET objects are stored in a list from first (usually the root sheet) to a * given sheet in last position. The _last_ sheet is usually the sheet we want to select * or reach (which is what the function Last() returns). Others sheets constitute the * "path" from the first to the last sheet. *

*/ class SCH_SHEET_PATH { protected: std::vector< SCH_SHEET* > m_sheets; size_t m_current_hash; int m_pageNumber; /// Page numbers are maintained by the sheet load order. public: SCH_SHEET_PATH(); /// Forwarded method from std::vector SCH_SHEET* at( size_t aIndex ) const { return m_sheets.at( aIndex ); } /// Forwarded method from std::vector void clear() { m_sheets.clear(); Rehash(); } /// Forwarded method from std::vector bool empty() const { return m_sheets.empty(); } /// Forwarded method from std::vector void pop_back() { m_sheets.pop_back(); Rehash(); } /// Forwarded method from std::vector void push_back( SCH_SHEET* aSheet ) { m_sheets.push_back( aSheet ); Rehash(); } /// Forwarded method from std::vector size_t size() const { return m_sheets.size(); } void Rehash(); size_t GetCurrentHash() const { return m_current_hash; } void SetPageNumber( int aPageNumber ) { m_pageNumber = aPageNumber; } int GetPageNumber() const { return m_pageNumber; } const SCH_SHEET* GetSheet( unsigned aIndex ) const { SCH_SHEET* retv = NULL; if( aIndex < size() ) retv = at( aIndex ); return const_cast< SCH_SHEET* >( retv ); } /** * Function Cmp * Compare if this is the same sheet path as aSheetPathToTest * @param aSheetPathToTest = sheet path to compare * @return 1 if this sheet path has more sheets than aSheetPathToTest, * -1 if this sheet path has fewer sheets than aSheetPathToTest, * or 0 if same */ int Cmp( const SCH_SHEET_PATH& aSheetPathToTest ) const; /** * Function Last * returns a pointer to the last sheet of the list * One can see the others sheet as the "path" to reach this last sheet */ SCH_SHEET* Last() const; /** * Function LastScreen * @return the SCH_SCREEN relative to the last sheet in list */ SCH_SCREEN* LastScreen(); ///> @copydoc SCH_SHEET_PATH::LastScreen() SCH_SCREEN* LastScreen() const; /** * Function PathAsString * the path uses the time stamps which do not changes even when editing * sheet parameters * a path is something like / (root) or /34005677 or /34005677/00AE4523 */ wxString PathAsString() const; /** * Get the sheet path as an KIID_PATH. * @return */ KIID_PATH Path() const; /** * Function PathHumanReadable * returns the sheet path in a human readable form, i.e. as a path made * from sheet names. The the "normal" path instead uses the time * stamps in the path. (Time stamps do not change even when editing * sheet parameters). */ wxString PathHumanReadable() const; /** * @return a PathName for the root sheet (like "/" or "" * @param aUseShortName: true to return "/", false to return a longer name */ static wxString GetRootPathName( bool aUseShortName = true ); /** * Function UpdateAllScreenReferences * updates the reference and the m_Multi parameter (part selection) for all * components on a screen depending on the actual sheet path. * Mandatory in complex hierarchies because sheets use the same screen * (basic schematic) * but with different references and part selections according to the * displayed sheet */ void UpdateAllScreenReferences(); /** * Function GetComponents * adds a SCH_REFERENCE() object to \a aReferences for each component in the sheet. * * @param aReferences List of references to populate. * @param aIncludePowerSymbols : false to only get normal components. * @param aForceIncludeOrphanComponents : true to include components having no symbol found in lib. * ( orphan components) * The normal option is false, and set to true only to build the full list of components. */ void GetComponents( SCH_REFERENCE_LIST& aReferences, bool aIncludePowerSymbols = true, bool aForceIncludeOrphanComponents = false ); /** * Function GetMultiUnitComponents * adds a SCH_REFERENCE_LIST object to \a aRefList for each same-reference set of * multi-unit parts in the sheet. The map key for each element will be the * reference designator. * * @param aRefList Map of reference designators to reference lists * @param aIncludePowerSymbols : false to only get normal components. */ void GetMultiUnitComponents( SCH_MULTI_UNIT_REFERENCE_MAP &aRefList, bool aIncludePowerSymbols = true ); /** * Function SetFootprintField * searches last sheet in the path for a component with \a aReference and set the footprint * field to \a aFootPrint if found. * * @param aReference The reference designator of the component. * @param aFootPrint The value to set the footprint field. * @param aSetVisible The value to set the field visibility flag. * @return true if \a aReference was found otherwise false. */ bool SetComponentFootprint( const wxString& aReference, const wxString& aFootPrint, bool aSetVisible ); /** * Function TestForRecursion * * test the SCH_SHEET_PATH file names to check adding the sheet stored in the file * \a aSrcFileName to the sheet stored in file \a aDestFileName will cause a sheet * path recursion. * * @param aSrcFileName is the source file name of the sheet add to \a aDestFileName. * @param aDestFileName is the file name of the destination sheet for \a aSrcFileName. * @return true if \a aFileName will cause recursion in the sheet path. Otherwise false. */ bool TestForRecursion( const wxString& aSrcFileName, const wxString& aDestFileName ) const; bool operator==( const SCH_SHEET_PATH& d1 ) const; bool operator!=( const SCH_SHEET_PATH& d1 ) const { return !( *this == d1 ) ; } bool operator<( const SCH_SHEET_PATH& d1 ) const { return m_sheets < d1.m_sheets; } }; namespace std { template<> struct hash { size_t operator()( const SCH_SHEET_PATH& path ) const; }; } typedef std::vector< SCH_SHEET_PATH > SCH_SHEET_PATHS; typedef SCH_SHEET_PATHS::iterator SCH_SHEET_PATHS_ITER; /** * SCH_SHEET_LIST * * handles a list of #SCH_SHEET_PATH objects in a flattened hierarchy. * * #SCH_SHEET objects are not unique, there can be many sheets with the same filename and * that share the same #SCH_SCREEN reference. Each The schematic file (#SCH_SCREEN) may * be shared between these sheets and component references are specific to a sheet path. * When a sheet is entered, component references and sheet page number are updated. */ class SCH_SHEET_LIST : public SCH_SHEET_PATHS { private: bool m_isRootSheet; SCH_SHEET_PATH m_currentSheetPath; public: /** * Constructor * build a flattened list of SCH_SHEET_PATH objects from \a aSheet. * * If aSheet == NULL, then this is an empty hierarchy which the user can populate. */ SCH_SHEET_LIST( SCH_SHEET* aSheet = NULL ); ~SCH_SHEET_LIST() {} /** * Function IsModified * checks the entire hierarchy for any modifications. * @return True if the hierarchy is modified otherwise false. */ bool IsModified(); void ClearModifyStatus(); /** * Fetch a SCH_ITEM by ID. Also returns the sheet the item was found on in \a aPathOut. */ SCH_ITEM* GetItem( const KIID& aID, SCH_SHEET_PATH* aPathOut ); /** * Function AnnotatePowerSymbols * Silently annotates the not yet annotated power symbols of the entire hierarchy * of the sheet path list. * It is called before creating a netlist, to annotate power symbols, without prompting * the user about not annotated or duplicate for these symbols, if only these symbols * need annotation ( a very frequent case ). */ void AnnotatePowerSymbols(); /** * Function GetComponents * adds a SCH_REFERENCE() object to \a aReferences for each component in the list * of sheets. * * @param aReferences List of references to populate. * @param aIncludePowerSymbols Set to false to only get normal components. * @param aForceIncludeOrphanComponents : true to include components having no symbol found in lib. * ( orphan components) * The normal option is false, and set to true only to build the full list of components. */ void GetComponents( SCH_REFERENCE_LIST& aReferences, bool aIncludePowerSymbols = true, bool aForceIncludeOrphanComponents = false ); /** * Function GetMultiUnitComponents * adds a SCH_REFERENCE_LIST object to \a aRefList for each same-reference set of * multi-unit parts in the list of sheets. The map key for each element will be the * reference designator. * * @param aRefList Map of reference designators to reference lists * @param aIncludePowerSymbols Set to false to only get normal components. */ void GetMultiUnitComponents( SCH_MULTI_UNIT_REFERENCE_MAP &aRefList, bool aIncludePowerSymbols = true ); /** * Function SetFootprintField * searches all the sheets for a component with \a aReference and set the footprint * field to \a aFootPrint if found. * * @param aReference The reference designator of the component. * @param aFootPrint The value to set the footprint field. * @param aSetVisible The value to set the field visibility flag. * @return True if \a aReference was found otherwise false. */ bool SetComponentFootprint( const wxString& aReference, const wxString& aFootPrint, bool aSetVisible ); /** * Function IsComplexHierarchy * searches all of the sheets for duplicate files names which indicates a complex * hierarchy. * * @return true if the #SCH_SHEET_LIST is a complex hierarchy. */ bool IsComplexHierarchy() const; /** * Function TestForRecursion * * test every SCH_SHEET_PATH in the SCH_SHEET_LIST to verify if adding the sheets stored * in \a aSrcSheetHierarchy to the sheet stored in \a aDestFileName will cause recursion. * * @param aSrcSheetHierarchy is the SCH_SHEET_LIST of the source sheet add to \a aDestFileName. * @param aDestFileName is the file name of the destination sheet for \a aSrcFileName. * @return true if \a aFileName will cause recursion in the sheet path. Otherwise false. */ bool TestForRecursion( const SCH_SHEET_LIST& aSrcSheetHierarchy, const wxString& aDestFileName ) const; /** * Function FindSheetForScreen * * returns the first sheetPath (not necessarily the only one) using a particular screen */ SCH_SHEET_PATH* FindSheetForScreen( SCH_SCREEN* aScreen ); /** * Function BuildSheetList * builds the list of sheets and their sheet path from \a aSheet. * If \a aSheet is the root sheet, the full sheet path and sheet list are built. * * @param aSheet is the starting sheet from which the list is built, or NULL * indicating that g_RootSheet should be used. * @throw std::bad_alloc if the memory for the sheet path list could not be allocated. */ void BuildSheetList( SCH_SHEET* aSheet ); bool NameExists( const wxString& aSheetName ); }; #endif // CLASS_DRAWSHEET_PATH_H