/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2013-2017 CERN * @author Tomasz Wlostowski * @author Maciej Suminski * Copyright (C) 2017-2023 KiCad Developers, see AUTHORS.TXT for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #include using namespace std::placeholders; #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "pcb_selection_tool.h" #include "pcb_actions.h" #include EDA_ITEM* PCB_SELECTION::GetTopLeftItem( bool aFootprintsOnly ) const { EDA_ITEM* topLeftItem = nullptr; VECTOR2I pnt; // find the leftmost (smallest x coord) and highest (smallest y with the smallest x) item in the selection for( EDA_ITEM* item : m_items ) { pnt = item->GetPosition(); if( ( item->Type() != PCB_FOOTPRINT_T ) && aFootprintsOnly ) { continue; } else { if( topLeftItem == nullptr ) { topLeftItem = item; } else if( ( pnt.x < topLeftItem->GetPosition().x ) || ( ( topLeftItem->GetPosition().x == pnt.x ) && ( pnt.y < topLeftItem->GetPosition().y ) ) ) { topLeftItem = item; } } } return topLeftItem; } const std::vector PCB_SELECTION::updateDrawList() const { std::vector items; std::function addItem = [&]( EDA_ITEM* item ) { items.push_back( item ); if( BOARD_ITEM* boardItem = dynamic_cast( item ) ) { boardItem->RunOnChildren( [&]( BOARD_ITEM* bitem ) { addItem( bitem ); } ); } }; for( EDA_ITEM* item : m_items ) addItem( item ); return items; }