/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2015-2020 Mario Luzeiro * Copyright (C) 2015-2020 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ /** * @file container_2d.h */ #ifndef _CONTAINER_2D_H_ #define _CONTAINER_2D_H_ #include "../shapes2D/object_2d.h" #include #include struct RAYSEG2D; typedef std::list LIST_OBJECT2D; typedef std::list CONST_LIST_OBJECT2D; class CONTAINER_2D_BASE { public: explicit CONTAINER_2D_BASE( OBJECT_2D_TYPE aObjType ); virtual ~CONTAINER_2D_BASE(); void Add( OBJECT_2D* aObject ) { if( aObject ) { std::lock_guard lock( m_lock ); m_objects.push_back( aObject ); m_bbox.Union( aObject->GetBBox() ); } } const BBOX_2D& GetBBox() const { return m_bbox; } virtual void Clear(); const LIST_OBJECT2D& GetList() const { return m_objects; } /** * Get a list of objects that intersects a bounding box. * * @param aBBox The bounding box to test. * @param aOutList The list of objects that intersects the bounding box. */ virtual void GetIntersectingObjects( const BBOX_2D& aBBox, CONST_LIST_OBJECT2D& aOutList ) const = 0; /** * Intersect and check if a segment ray hits a object or is inside it. * * @param aSegRay The segment to intersect with objects. * @return true if it hits any of the objects or is inside any object. */ virtual bool IntersectAny( const RAYSEG2D& aSegRay ) const = 0; protected: BBOX_2D m_bbox; LIST_OBJECT2D m_objects; private: std::mutex m_lock; }; class CONTAINER_2D : public CONTAINER_2D_BASE { public: CONTAINER_2D(); void GetIntersectingObjects( const BBOX_2D& aBBox, CONST_LIST_OBJECT2D& aOutList ) const override; bool IntersectAny( const RAYSEG2D& aSegRay ) const override; }; struct BVH_CONTAINER_NODE_2D { BBOX_2D m_BBox; BVH_CONTAINER_NODE_2D* m_Children[2]; /// Store the list of objects if that node is a Leaf CONST_LIST_OBJECT2D m_LeafList; }; class BVH_CONTAINER_2D : public CONTAINER_2D_BASE { public: BVH_CONTAINER_2D(); ~BVH_CONTAINER_2D(); void BuildBVH(); void Clear() override; void GetIntersectingObjects( const BBOX_2D& aBBox, CONST_LIST_OBJECT2D& aOutList ) const override; bool IntersectAny( const RAYSEG2D& aSegRay ) const override; private: void destroy(); void recursiveBuild_MIDDLE_SPLIT( BVH_CONTAINER_NODE_2D* aNodeParent ); void recursiveGetListObjectsIntersects( const BVH_CONTAINER_NODE_2D* aNode, const BBOX_2D& aBBox, CONST_LIST_OBJECT2D& aOutList ) const; bool recursiveIntersectAny( const BVH_CONTAINER_NODE_2D* aNode, const RAYSEG2D& aSegRay ) const; bool m_isInitialized; std::list m_elementsToDelete; BVH_CONTAINER_NODE_2D* m_tree; }; #endif // _CONTAINER_2D_H_