/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2014 CERN * Copyright (C) 2019-2024 KiCad Developers, see AUTHORS.txt for contributors. * * @author Tomasz Wlostowski * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "sch_painter.h" #include "common.h" #include "symb_transforms_utils.h" namespace KIGFX { EESCHEMA_SETTINGS* eeconfig() { return dynamic_cast( Kiface().KifaceSettings() ); } std::vector SCH_PAINTER::g_ScaledSelectionTypes = { SCH_MARKER_T, SCH_JUNCTION_T, SCH_NO_CONNECT_T, SCH_BUS_WIRE_ENTRY_T, SCH_BUS_BUS_ENTRY_T, SCH_LINE_T, SCH_SHAPE_T, SCH_RULE_AREA_T, SCH_BITMAP_T, SCH_TEXT_T, SCH_GLOBAL_LABEL_T, SCH_DIRECTIVE_LABEL_T, SCH_FIELD_T, SCH_HIER_LABEL_T, SCH_SHEET_PIN_T, LIB_SYMBOL_T, SCH_SYMBOL_T, SCH_SHEET_T, SCH_PIN_T }; /** * Used when a LIB_SYMBOL is not found in library to draw a dummy shape. * This symbol is a 400 mils square with the text "??" * * DEF DUMMY U 0 40 Y Y 1 0 N * F0 "U" 0 -350 60 H V * F1 "DUMMY" 0 350 60 H V * DRAW * T 0 0 0 150 0 0 0 ?? * S -200 200 200 -200 0 1 0 * ENDDRAW * ENDDEF */ static LIB_SYMBOL* dummy() { static LIB_SYMBOL* symbol; if( !symbol ) { symbol = new LIB_SYMBOL( wxEmptyString ); SCH_SHAPE* square = new SCH_SHAPE( SHAPE_T::RECTANGLE, LAYER_DEVICE ); square->SetPosition( VECTOR2I( schIUScale.MilsToIU( -200 ), schIUScale.MilsToIU( 200 ) ) ); square->SetEnd( VECTOR2I( schIUScale.MilsToIU( 200 ), schIUScale.MilsToIU( -200 ) ) ); symbol->AddDrawItem( square ); SCH_TEXT* text = new SCH_TEXT( { 0, 0 }, wxT( "??" ), LAYER_DEVICE ); text->SetTextSize( VECTOR2I( schIUScale.MilsToIU( 150 ), schIUScale.MilsToIU( 150 ) ) ); symbol->AddDrawItem( text ); } return symbol; } SCH_PAINTER::SCH_PAINTER( GAL* aGal ) : KIGFX::PAINTER( aGal ), m_schematic( nullptr ) { } bool SCH_PAINTER::Draw( const VIEW_ITEM* aItem, int aLayer ) { const EDA_ITEM* item = dynamic_cast( aItem ); if( !item ) return false; draw( item, aLayer, false ); return false; } void SCH_PAINTER::draw( const EDA_ITEM* aItem, int aLayer, bool aDimmed ) { #ifdef CONNECTIVITY_DEBUG auto sch_item = dynamic_cast( aItem ); auto conn = sch_item ? sch_item->Connection( *g_CurrentSheet ) : nullptr; if( conn ) { auto pos = aItem->GetBoundingBox().Centre(); auto label = conn->Name( true ); m_gal->SetHorizontalJustify( GR_TEXT_H_ALIGN_CENTER ); m_gal->SetVerticalJustify( GR_TEXT_V_ALIGN_CENTER ); m_gal->SetStrokeColor( COLOR4D( LIGHTRED ) ); m_gal->SetLineWidth( Mils2ui( 2 ) ); m_gal->SetGlyphSize( VECTOR2D( Mils2ui( 20 ), Mils2ui( 20 ) ) ); m_gal->StrokeText( conn->Name( true ), pos, 0.0, 0 ); } #endif // Enable draw bounding box on request. Some bboxes are handled locally. bool drawBoundingBox = m_schSettings.GetDrawBoundingBoxes(); switch( aItem->Type() ) { case LIB_SYMBOL_T: draw( static_cast( aItem ), aLayer ); break; case SCH_PIN_T: drawBoundingBox = false; draw( static_cast( aItem ), aLayer, aDimmed ); break; case SCH_SYMBOL_T: draw( static_cast( aItem ), aLayer ); break; case SCH_JUNCTION_T: draw( static_cast( aItem ), aLayer ); break; case SCH_LINE_T: draw( static_cast( aItem ), aLayer ); break; case SCH_SHAPE_T: draw( static_cast( aItem ), aLayer, aDimmed ); break; case SCH_RULE_AREA_T: draw( static_cast( aItem ), aLayer, aDimmed ); break; case SCH_TEXT_T: draw( static_cast( aItem ), aLayer, aDimmed ); break; case SCH_TEXTBOX_T: draw( static_cast( aItem ), aLayer, aDimmed ); break; case SCH_TABLE_T: draw( static_cast( aItem ), aLayer, aDimmed ); break; case SCH_LABEL_T: draw( static_cast( aItem ), aLayer ); break; case SCH_DIRECTIVE_LABEL_T: draw( static_cast( aItem ), aLayer ); break; case SCH_FIELD_T: draw( static_cast( aItem ), aLayer, aDimmed ); break; case SCH_HIER_LABEL_T: draw( static_cast( aItem ), aLayer ); break; case SCH_GLOBAL_LABEL_T: draw( static_cast( aItem ), aLayer ); break; case SCH_SHEET_T: draw( static_cast( aItem ), aLayer ); break; case SCH_SHEET_PIN_T: draw( static_cast( aItem ), aLayer ); break; case SCH_NO_CONNECT_T: draw( static_cast( aItem ), aLayer ); break; case SCH_BUS_WIRE_ENTRY_T: draw( static_cast( aItem ), aLayer ); break; case SCH_BUS_BUS_ENTRY_T: draw( static_cast( aItem ), aLayer ); break; case SCH_BITMAP_T: draw( static_cast( aItem ), aLayer ); break; case SCH_MARKER_T: draw( static_cast( aItem ), aLayer ); break; default: return; } if( drawBoundingBox ) drawItemBoundingBox( aItem ); } void SCH_PAINTER::drawItemBoundingBox( const EDA_ITEM* aItem ) { if( const SCH_ITEM* item = dynamic_cast( aItem ) ) { if( item->IsPrivate() && !m_schSettings.m_IsSymbolEditor ) return; } BOX2I box = aItem->GetBoundingBox(); if( aItem->Type() == SCH_SYMBOL_T ) box = static_cast( aItem )->GetBodyBoundingBox(); m_gal->SetIsFill( false ); m_gal->SetIsStroke( true ); m_gal->SetStrokeColor( aItem->IsSelected() ? COLOR4D( 1.0, 0.2, 0.2, 1 ) : COLOR4D( 0.2, 0.2, 0.2, 1 ) ); m_gal->SetLineWidth( schIUScale.MilsToIU( 3 ) ); m_gal->DrawRectangle( box.GetOrigin(), box.GetEnd() ); } bool SCH_PAINTER::nonCached( const EDA_ITEM* aItem ) { // TODO: it would be nice to have a more definitive test for this, but we've currently got // no access to the VIEW_GROUP to see if it's cached or not. return aItem->IsSelected(); } bool SCH_PAINTER::isUnitAndConversionShown( const SCH_ITEM* aItem ) const { if( m_schSettings.m_ShowUnit // showing a specific unit && aItem->GetUnit() // item is unit-specific && aItem->GetUnit() != m_schSettings.m_ShowUnit ) { return false; } if( m_schSettings.m_ShowBodyStyle // showing a specific body style && aItem->GetBodyStyle() // item is body-style-specific && aItem->GetBodyStyle() != m_schSettings.m_ShowBodyStyle ) { return false; } return true; } KIFONT::FONT* SCH_PAINTER::getFont( const EDA_TEXT* aItem ) const { if( KIFONT::FONT* font = aItem->GetFont() ) return font; return KIFONT::FONT::GetFont( m_schSettings.GetDefaultFont(), aItem->IsBold(), aItem->IsItalic() ); } float SCH_PAINTER::getShadowWidth( bool aForHighlight ) const { const MATRIX3x3D& matrix = m_gal->GetScreenWorldMatrix(); int milsWidth = aForHighlight ? eeconfig()->m_Selection.highlight_thickness : eeconfig()->m_Selection.selection_thickness; // For best visuals the selection width must be a cross between the zoom level and the // default line width. return (float) std::fabs( matrix.GetScale().x * milsWidth ) + schIUScale.MilsToIU( milsWidth ); } COLOR4D SCH_PAINTER::getRenderColor( const SCH_ITEM* aItem, int aLayer, bool aDrawingShadows, bool aDimmed ) const { COLOR4D color = m_schSettings.GetLayerColor( aLayer ); // Graphic items of a SYMBOL frequently use the LAYER_DEVICE layer color // (i.e. when no specific color is set) bool isSymbolChild = aItem->GetParentSymbol() != nullptr; if( aItem->Type() == SCH_LINE_T ) { color = static_cast( aItem )->GetLineColor(); } else if( aItem->Type() == SCH_BUS_WIRE_ENTRY_T ) { color = static_cast( aItem )->GetBusEntryColor(); } else if( aItem->Type() == SCH_JUNCTION_T ) { color = static_cast( aItem )->GetJunctionColor(); } else if( !m_schSettings.m_OverrideItemColors ) { if( aItem->Type() == SCH_SHEET_T ) { const SCH_SHEET* sheet = static_cast( aItem ); if( aLayer == LAYER_SHEET_BACKGROUND ) color = sheet->GetBackgroundColor(); else color = sheet->GetBorderColor(); } else if( aItem->Type() == SCH_SHAPE_T || aItem->Type() == SCH_RULE_AREA_T ) { const SCH_SHAPE* shape = static_cast( aItem ); if( aLayer == LAYER_DEVICE_BACKGROUND || aLayer == LAYER_NOTES_BACKGROUND ) { if( !isSymbolChild || shape->GetFillColor() != COLOR4D::UNSPECIFIED ) color = shape->GetFillColor(); if( isSymbolChild ) { if( shape->GetFillMode() == FILL_T::FILLED_SHAPE ) color = shape->GetStroke().GetColor(); else if( shape->GetFillMode() == FILL_T::FILLED_WITH_BG_BODYCOLOR ) color = m_schSettings.GetLayerColor( LAYER_DEVICE_BACKGROUND ); } } else { if( !isSymbolChild || shape->GetStroke().GetColor() != COLOR4D::UNSPECIFIED ) color = shape->GetStroke().GetColor(); } // A filled shape means filled; if they didn't specify a fill colour then use the // border colour. if( color == COLOR4D::UNSPECIFIED ) { if( aItem->Type() == SCH_RULE_AREA_T ) { color = m_schSettings.GetLayerColor( LAYER_RULE_AREAS ); } else { color = m_schSettings.GetLayerColor( isSymbolChild ? LAYER_DEVICE : LAYER_NOTES ); } } } else if( aItem->IsType( { SCH_LABEL_LOCATE_ANY_T } ) ) { color = static_cast( aItem )->GetLabelColor(); } else if( aItem->Type() == SCH_FIELD_T ) { color = static_cast( aItem )->GetFieldColor(); } else if( aItem->Type() == SCH_TEXTBOX_T || aItem->Type() == SCH_TABLECELL_T ) { const SCH_TEXTBOX* textBox = dynamic_cast( aItem ); if( aLayer == LAYER_DEVICE_BACKGROUND || aLayer == LAYER_NOTES_BACKGROUND ) color = textBox->GetFillColor(); else if( !isSymbolChild || textBox->GetTextColor() != COLOR4D::UNSPECIFIED ) color = textBox->GetTextColor(); } else if( const EDA_TEXT* otherTextItem = dynamic_cast( aItem ) ) { if( !isSymbolChild || otherTextItem->GetTextColor() != COLOR4D::UNSPECIFIED ) color = otherTextItem->GetTextColor(); } } if( color == COLOR4D::UNSPECIFIED ) color = m_schSettings.GetLayerColor( aLayer ); if( aItem->IsBrightened() ) // Selection disambiguation, net highlighting, etc. { color = m_schSettings.GetLayerColor( LAYER_BRIGHTENED ); if( aDrawingShadows ) { if( aItem->IsSelected() ) color = m_schSettings.GetLayerColor( LAYER_SELECTION_SHADOWS ); else color = color.WithAlpha( 0.15 ); } else if( aLayer == LAYER_DEVICE_BACKGROUND || aLayer == LAYER_SHEET_BACKGROUND ) { color = color.WithAlpha( 0.2 ); } } else if( aItem->IsSelected() && aDrawingShadows ) { if( aDrawingShadows ) color = m_schSettings.GetLayerColor( LAYER_SELECTION_SHADOWS ); } else if( aItem->IsSelected() && ( aLayer == LAYER_DEVICE_BACKGROUND || aLayer == LAYER_SHEET_BACKGROUND || aLayer == LAYER_NOTES_BACKGROUND ) ) { // Selected items will be painted over all other items, so make backgrounds translucent so // that non-selected overlapping objects are visible color = color.WithAlpha( 0.5 ); } if( m_schSettings.m_ShowDisabled || ( m_schSettings.m_ShowGraphicsDisabled && aItem->Type() != SCH_FIELD_T ) ) { color = color.Darken( 0.5f ); } if( aDimmed && !( aItem->IsSelected() && aDrawingShadows ) ) { COLOR4D sheetColour = m_schSettings.GetLayerColor( LAYER_SCHEMATIC_BACKGROUND ); color.Desaturate(); color = color.Mix( sheetColour, 0.5f ); } if( aItem->GetForcedTransparency() > 0.0 ) color = color.WithAlpha( color.a * ( 1.0 - aItem->GetForcedTransparency() ) ); return color; } float SCH_PAINTER::getLineWidth( const SCH_ITEM* aItem, bool aDrawingShadows ) const { wxCHECK( aItem, static_cast( schIUScale.MilsToIU( DEFAULT_LINE_WIDTH_MILS ) ) ); int pen = aItem->GetEffectivePenWidth( &m_schSettings ); float width = pen; if( aItem->IsBrightened() || aItem->IsSelected() ) { if( aDrawingShadows && aItem->IsType( g_ScaledSelectionTypes ) ) width += getShadowWidth( aItem->IsBrightened() ); } return width; } float SCH_PAINTER::getTextThickness( const SCH_ITEM* aItem ) const { int pen = m_schSettings.GetDefaultPenWidth(); switch( aItem->Type() ) { case SCH_FIELD_T: pen = static_cast( aItem )->GetEffectiveTextPenWidth( pen ); break; case SCH_TEXT_T: pen = static_cast( aItem )->GetEffectiveTextPenWidth( pen ); break; case SCH_LABEL_T: case SCH_DIRECTIVE_LABEL_T: case SCH_GLOBAL_LABEL_T: case SCH_HIER_LABEL_T: case SCH_SHEET_PIN_T: pen = static_cast( aItem )->GetEffectiveTextPenWidth( pen ); break; case SCH_TEXTBOX_T: case SCH_TABLECELL_T: pen = static_cast( aItem )->GetEffectiveTextPenWidth( pen ); break; default: UNIMPLEMENTED_FOR( aItem->GetClass() ); } return (float) pen; } int SCH_PAINTER::getOperatingPointTextSize() const { int docTextSize = schIUScale.MilsToIU( 50 ); int screenTextSize = std::abs( (int) m_gal->GetScreenWorldMatrix().GetScale().y * 7 ); // 66% zoom-relative return KiROUND( ( docTextSize + screenTextSize * 2 ) / 3 ); } static bool isFieldsLayer( int aLayer ) { return aLayer == LAYER_REFERENCEPART || aLayer == LAYER_VALUEPART || aLayer == LAYER_INTERSHEET_REFS || aLayer == LAYER_NETCLASS_REFS || aLayer == LAYER_FIELDS || aLayer == LAYER_SHEETNAME || aLayer == LAYER_SHEETFILENAME || aLayer == LAYER_SHEETFIELDS; } void SCH_PAINTER::strokeText( const wxString& aText, const VECTOR2D& aPosition, const TEXT_ATTRIBUTES& aAttrs, const KIFONT::METRICS& aFontMetrics ) { KIFONT::FONT* font = aAttrs.m_Font; if( !font ) { font = KIFONT::FONT::GetFont( eeconfig()->m_Appearance.default_font, aAttrs.m_Bold, aAttrs.m_Italic ); } m_gal->SetIsFill( font->IsOutline() ); m_gal->SetIsStroke( font->IsStroke() ); font->Draw( m_gal, aText, aPosition, aAttrs, aFontMetrics ); } void SCH_PAINTER::bitmapText( const wxString& aText, const VECTOR2D& aPosition, const TEXT_ATTRIBUTES& aAttrs ) { // Bitmap font has different metrics from the stroke font so we compensate a bit before // stroking m_gal->SetGlyphSize( VECTOR2I( aAttrs.m_Size.x, KiROUND( aAttrs.m_Size.y * 1.05 ) ) ); m_gal->SetLineWidth( (float) aAttrs.m_StrokeWidth * 1.35f ); m_gal->SetHorizontalJustify( aAttrs.m_Halign ); m_gal->SetVerticalJustify( aAttrs.m_Valign ); m_gal->BitmapText( aText, aPosition, aAttrs.m_Angle ); } void SCH_PAINTER::knockoutText( const wxString& aText, const VECTOR2D& aPosition, const TEXT_ATTRIBUTES& aAttrs, const KIFONT::METRICS& aFontMetrics ) { TEXT_ATTRIBUTES attrs( aAttrs ); KIFONT::FONT* font = aAttrs.m_Font; if( !font ) { font = KIFONT::FONT::GetFont( eeconfig()->m_Appearance.default_font, attrs.m_Bold, attrs.m_Italic ); } KIGFX::GAL_DISPLAY_OPTIONS empty_opts; SHAPE_POLY_SET knockouts; CALLBACK_GAL callback_gal( empty_opts, // Polygon callback [&]( const SHAPE_LINE_CHAIN& aPoly ) { knockouts.AddOutline( aPoly ); } ); callback_gal.SetIsFill( false ); callback_gal.SetIsStroke( true ); callback_gal.SetLineWidth( (float) attrs.m_StrokeWidth ); font->Draw( &callback_gal, aText, aPosition, attrs, aFontMetrics ); BOX2I bbox = knockouts.BBox( attrs.m_StrokeWidth * 2 ); SHAPE_POLY_SET finalPoly; finalPoly.NewOutline(); finalPoly.Append( bbox.GetLeft(), bbox.GetTop() ); finalPoly.Append( bbox.GetRight(), bbox.GetTop() ); finalPoly.Append( bbox.GetRight(), bbox.GetBottom() ); finalPoly.Append( bbox.GetLeft(), bbox.GetBottom() ); finalPoly.BooleanSubtract( knockouts, SHAPE_POLY_SET::PM_FAST ); finalPoly.Fracture( SHAPE_POLY_SET::PM_FAST ); m_gal->SetIsStroke( false ); m_gal->SetIsFill( true ); m_gal->SetFillColor( attrs.m_Color ); m_gal->DrawPolygon( finalPoly ); } void SCH_PAINTER::boxText( const wxString& aText, const VECTOR2D& aPosition, const TEXT_ATTRIBUTES& aAttrs, const KIFONT::METRICS& aFontMetrics ) { KIFONT::FONT* font = aAttrs.m_Font; if( !font ) { font = KIFONT::FONT::GetFont( eeconfig()->m_Appearance.default_font, aAttrs.m_Bold, aAttrs.m_Italic ); } VECTOR2I extents = font->StringBoundaryLimits( aText, aAttrs.m_Size, aAttrs.m_StrokeWidth, aAttrs.m_Bold, aAttrs.m_Italic, aFontMetrics ); BOX2I box( aPosition, VECTOR2I( extents.x, aAttrs.m_Size.y ) ); switch( aAttrs.m_Halign ) { case GR_TEXT_H_ALIGN_LEFT: break; case GR_TEXT_H_ALIGN_CENTER: box.SetX( box.GetX() - box.GetWidth() / 2 ); break; case GR_TEXT_H_ALIGN_RIGHT: box.SetX( box.GetX() - box.GetWidth() ); break; case GR_TEXT_H_ALIGN_INDETERMINATE: wxFAIL_MSG( wxT( "Legal only in dialogs" ) ); break; } switch( aAttrs.m_Valign ) { case GR_TEXT_V_ALIGN_TOP: break; case GR_TEXT_V_ALIGN_CENTER: box.SetY( box.GetY() - box.GetHeight() / 2 ); break; case GR_TEXT_V_ALIGN_BOTTOM: box.SetY( box.GetY() - box.GetHeight() ); break; case GR_TEXT_V_ALIGN_INDETERMINATE: wxFAIL_MSG( wxT( "Legal only in dialogs" ) ); break; } // Give the highlight a bit of margin. box.Inflate( 0, aAttrs.m_StrokeWidth * 2 ); box.Normalize(); // Make h and v sizes always >= 0 box = box.GetBoundingBoxRotated( aPosition, aAttrs.m_Angle ); m_gal->SetIsFill( true ); m_gal->SetIsStroke( false ); m_gal->DrawRectangle( box.GetOrigin(), box.GetEnd() ); } void SCH_PAINTER::triLine( const VECTOR2D &a, const VECTOR2D &b, const VECTOR2D &c ) { m_gal->DrawLine( a, b ); m_gal->DrawLine( b, c ); } void SCH_PAINTER::draw( const LIB_SYMBOL* aSymbol, int aLayer, bool aDrawFields, int aUnit, int aBodyStyle, bool aDimmed ) { if( !aUnit ) aUnit = m_schSettings.m_ShowUnit; if( !aBodyStyle ) aBodyStyle = m_schSettings.m_ShowBodyStyle; std::unique_ptr< LIB_SYMBOL > tmpSymbol; const LIB_SYMBOL* drawnSymbol = aSymbol; if( aSymbol->IsAlias() ) { tmpSymbol = aSymbol->Flatten(); drawnSymbol = tmpSymbol.get(); } // The parent must exist on the union of all its children's draw layers. But that doesn't // mean we want to draw each child on the union. auto childOnLayer = []( const SCH_ITEM& item, int layer ) { int layers[512], layers_count; item.ViewGetLayers( layers, layers_count ); for( int ii = 0; ii < layers_count; ++ii ) { if( layers[ii] == layer ) return true; } return false; }; for( const SCH_ITEM& item : drawnSymbol->GetDrawItems() ) { if( !aDrawFields && item.Type() == SCH_FIELD_T ) continue; if( !childOnLayer( item, aLayer ) ) continue; if( aUnit && item.GetUnit() && aUnit != item.GetUnit() ) continue; if( aBodyStyle && item.GetBodyStyle() && aBodyStyle != item.GetBodyStyle() ) continue; draw( &item, aLayer, aDimmed ); } } bool SCH_PAINTER::setDeviceColors( const SCH_ITEM* aItem, int aLayer, bool aDimmed ) { COLOR4D bg = m_schSettings.GetLayerColor( LAYER_SCHEMATIC_BACKGROUND ); const EDA_SHAPE* shape = dynamic_cast( aItem ); switch( aLayer ) { case LAYER_SELECTION_SHADOWS: if( aItem->IsBrightened() || aItem->IsSelected() ) { m_gal->SetIsFill( false ); m_gal->SetIsStroke( true ); m_gal->SetLineWidth( getLineWidth( aItem, true ) ); m_gal->SetStrokeColor( getRenderColor( aItem, LAYER_DEVICE, true, aDimmed ) ); m_gal->SetFillColor( getRenderColor( aItem, LAYER_DEVICE, true, aDimmed ) ); return true; } return false; case LAYER_NOTES_BACKGROUND: case LAYER_DEVICE_BACKGROUND: if( shape ) { if( shape->GetFillMode() != FILL_T::FILLED_WITH_BG_BODYCOLOR ) { return false; // FILLED_SHAPE and FILLED_WITH_COLOR rendered below on // LAYER_NOTES or LAYER_DEVICE } m_gal->SetIsFill( true ); m_gal->SetFillColor( getRenderColor( aItem, LAYER_DEVICE_BACKGROUND, false, aDimmed ) ); m_gal->SetIsStroke( false ); return true; } return false; case LAYER_NOTES: case LAYER_PRIVATE_NOTES: case LAYER_DEVICE: m_gal->SetIsFill( shape && ( shape->GetFillMode() == FILL_T::FILLED_SHAPE || shape->GetFillMode() == FILL_T::FILLED_WITH_COLOR ) ); if( shape && shape->GetFillMode() == FILL_T::FILLED_SHAPE ) { m_gal->SetFillColor( getRenderColor( aItem, LAYER_DEVICE, false, aDimmed ) ); } else if( shape && shape->GetFillMode() == FILL_T::FILLED_WITH_COLOR ) { COLOR4D fillColour = shape->GetFillColor(); double transparency = aItem->GetForcedTransparency(); if( transparency > 0.0 ) fillColour = fillColour.WithAlpha( fillColour.a * ( 1.0 - transparency ) ); if( m_schSettings.m_OverrideItemColors ) { fillColour = getRenderColor( aItem, LAYER_DEVICE_BACKGROUND, false, aDimmed ); } else if( aDimmed ) { fillColour = fillColour.Mix( bg, 0.5f ); fillColour.Desaturate(); } m_gal->SetFillColor( fillColour ); } if( aItem->GetPenWidth() >= 0 || !shape || !shape->IsFilled() ) { m_gal->SetIsStroke( true ); m_gal->SetLineWidth( getLineWidth( aItem, false ) ); m_gal->SetStrokeColor( getRenderColor( aItem, aLayer, false, aDimmed ) ); } else { m_gal->SetIsStroke( false ); } return true; default: return false; } } int SCH_PAINTER::internalPinDecoSize( const SCH_PIN &aPin ) { if( m_schSettings.m_PinSymbolSize > 0 ) return m_schSettings.m_PinSymbolSize; return aPin.GetNameTextSize() != 0 ? aPin.GetNameTextSize() / 2 : aPin.GetNumberTextSize() / 2; } // Utility for getting the size of the 'external' pin decorators (as a radius) // i.e. the negation circle, the polarity 'slopes' and the nonlogic marker int SCH_PAINTER::externalPinDecoSize( const SCH_PIN &aPin ) { if( m_schSettings.m_PinSymbolSize > 0 ) return m_schSettings.m_PinSymbolSize; return aPin.GetNumberTextSize() / 2; } // Draw the target (an open circle) for a pin which has no connection or is being moved. void SCH_PAINTER::drawPinDanglingIndicator( const VECTOR2I& aPos, const COLOR4D& aColor, bool aDrawingShadows, bool aBrightened ) { // Dangling symbols must be drawn in a slightly different colour so they can be seen when // they overlap with a junction dot. m_gal->SetStrokeColor( aColor.Brightened( 0.3 ) ); m_gal->SetIsFill( false ); m_gal->SetIsStroke( true ); m_gal->SetLineWidth( aDrawingShadows ? getShadowWidth( aBrightened ) : m_schSettings.GetDanglingIndicatorThickness() ); m_gal->DrawCircle( aPos, TARGET_PIN_RADIUS ); } void SCH_PAINTER::draw( const SCH_PIN* aPin, int aLayer, bool aDimmed ) { // Don't draw pins from a selection view-group. Pins in a schematic must always be drawn // from their parent symbol's m_part. if( dynamic_cast( aPin->GetParentSymbol() ) ) return; if( !isUnitAndConversionShown( aPin ) ) return; bool drawingShadows = aLayer == LAYER_SELECTION_SHADOWS; if( m_schSettings.IsPrinting() && drawingShadows ) return; bool drawingDangling = aLayer == LAYER_DANGLING; bool drawingOP = aLayer == LAYER_OP_CURRENTS; bool isDangling = m_schSettings.m_IsSymbolEditor || aPin->HasFlag( IS_DANGLING ); if( drawingShadows && !( aPin->IsBrightened() || aPin->IsSelected() ) ) return; VECTOR2I pos = aPin->GetPosition(); COLOR4D color = getRenderColor( aPin, LAYER_PIN, drawingShadows, aDimmed ); if( !aPin->IsVisible() ) { if( m_schSettings.IsPrinting() ) return; bool force_show = m_schematic ? eeconfig()->m_Appearance.show_hidden_pins : m_schSettings.m_ShowHiddenPins; if( force_show ) { color = getRenderColor( aPin, LAYER_HIDDEN, drawingShadows, aDimmed ); } else { if( drawingDangling && isDangling && aPin->IsGlobalPower() ) drawPinDanglingIndicator( pos, color, drawingShadows, aPin->IsBrightened() ); return; } } if( drawingDangling ) { if( isDangling ) drawPinDanglingIndicator( pos, color, drawingShadows, aPin->IsBrightened() ); return; } if( m_schSettings.GetDrawBoundingBoxes() ) drawItemBoundingBox( aPin ); VECTOR2I p0 = aPin->GetPinRoot(); VECTOR2I dir( sign( pos.x - p0.x ), sign( pos.y - p0.y ) ); int len = aPin->GetLength(); if( drawingOP && !aPin->GetOperatingPoint().IsEmpty() ) { int textSize = getOperatingPointTextSize(); VECTOR2I mid = ( p0 + pos ) / 2; int textOffset = KiROUND( textSize * 0.22 ); TEXT_ATTRIBUTES attrs; if( len > textSize ) { if( dir.x == 0 ) { mid.x += KiROUND( textOffset * 1.2 ); attrs.m_Angle = ANGLE_HORIZONTAL; } else { mid.y -= KiROUND( textOffset * 1.2 ); attrs.m_Angle = ANGLE_VERTICAL; } attrs.m_Halign = GR_TEXT_H_ALIGN_LEFT; attrs.m_Valign = GR_TEXT_V_ALIGN_CENTER; attrs.m_Font = KIFONT::FONT::GetFont(); // always use stroke font for performance attrs.m_Size = VECTOR2I( textSize, textSize ); attrs.m_StrokeWidth = GetPenSizeForDemiBold( textSize ); attrs.m_Color = m_schSettings.GetLayerColor( LAYER_OP_CURRENTS ); knockoutText( aPin->GetOperatingPoint(), mid, attrs, aPin->GetFontMetrics() ); } } if( drawingOP ) return; VECTOR2D pc; m_gal->SetIsStroke( true ); m_gal->SetIsFill( false ); m_gal->SetLineWidth( getLineWidth( aPin, drawingShadows ) ); m_gal->SetStrokeColor( color ); m_gal->SetFontBold( false ); m_gal->SetFontUnderlined( false ); m_gal->SetFontItalic( false ); const int radius = externalPinDecoSize( *aPin ); const int diam = radius*2; const int clock_size = internalPinDecoSize( *aPin ); if( aPin->GetType() == ELECTRICAL_PINTYPE::PT_NC ) // Draw a N.C. symbol { m_gal->DrawLine( p0, pos ); m_gal->DrawLine( pos + VECTOR2D( -1, -1 ) * TARGET_PIN_RADIUS, pos + VECTOR2D( 1, 1 ) * TARGET_PIN_RADIUS ); m_gal->DrawLine( pos + VECTOR2D( 1, -1 ) * TARGET_PIN_RADIUS , pos + VECTOR2D( -1, 1 ) * TARGET_PIN_RADIUS ); } else { switch( aPin->GetShape() ) { default: case GRAPHIC_PINSHAPE::LINE: m_gal->DrawLine( p0, pos ); break; case GRAPHIC_PINSHAPE::INVERTED: m_gal->DrawCircle( p0 + dir * radius, radius ); m_gal->DrawLine( p0 + dir * ( diam ), pos ); break; case GRAPHIC_PINSHAPE::INVERTED_CLOCK: pc = p0 - dir * clock_size ; triLine( p0 + VECTOR2D( dir.y, -dir.x) * clock_size, pc, p0 + VECTOR2D( -dir.y, dir.x) * clock_size ); m_gal->DrawCircle( p0 + dir * radius, radius ); m_gal->DrawLine( p0 + dir * ( diam ), pos ); break; case GRAPHIC_PINSHAPE::CLOCK_LOW: case GRAPHIC_PINSHAPE::FALLING_EDGE_CLOCK: pc = p0 - dir * clock_size ; triLine( p0 + VECTOR2D( dir.y, -dir.x) * clock_size, pc, p0 + VECTOR2D( -dir.y, dir.x) * clock_size ); if( !dir.y ) { triLine( p0 + VECTOR2D(dir.x, 0) * diam, p0 + VECTOR2D(dir.x, -1) * diam, p0 ); } else /* MapX1 = 0 */ { triLine( p0 + VECTOR2D( 0, dir.y) * diam, p0 + VECTOR2D(-1, dir.y) * diam, p0 ); } m_gal->DrawLine( p0, pos ); break; case GRAPHIC_PINSHAPE::CLOCK: m_gal->DrawLine( p0, pos ); if( !dir.y ) { triLine( p0 + VECTOR2D( 0, clock_size ), p0 + VECTOR2D( -dir.x * clock_size, 0 ), p0 + VECTOR2D( 0, -clock_size ) ); } else { triLine( p0 + VECTOR2D( clock_size, 0 ), p0 + VECTOR2D( 0, -dir.y * clock_size ), p0 + VECTOR2D( -clock_size, 0 ) ); } break; case GRAPHIC_PINSHAPE::INPUT_LOW: m_gal->DrawLine( p0, pos ); if( !dir.y ) { triLine( p0 + VECTOR2D(dir.x, 0) * diam, p0 + VECTOR2D(dir.x, -1) * diam, p0 ); } else /* MapX1 = 0 */ { triLine( p0 + VECTOR2D( 0, dir.y) * diam, p0 + VECTOR2D(-1, dir.y) * diam, p0 ); } break; case GRAPHIC_PINSHAPE::OUTPUT_LOW: // IEEE symbol "Active Low Output" m_gal->DrawLine( p0, pos ); if( !dir.y ) // Horizontal pin m_gal->DrawLine( p0 - VECTOR2D( 0, diam ), p0 + VECTOR2D( dir.x, 0 ) * diam ); else // Vertical pin m_gal->DrawLine( p0 - VECTOR2D( diam, 0 ), p0 + VECTOR2D( 0, dir.y ) * diam ); break; case GRAPHIC_PINSHAPE::NONLOGIC: // NonLogic pin symbol m_gal->DrawLine( p0, pos ); m_gal->DrawLine( p0 - VECTOR2D( dir.x + dir.y, dir.y - dir.x ) * radius, p0 + VECTOR2D( dir.x + dir.y, dir.y - dir.x ) * radius ); m_gal->DrawLine( p0 - VECTOR2D( dir.x - dir.y, dir.x + dir.y ) * radius, p0 + VECTOR2D( dir.x - dir.y, dir.x + dir.y ) * radius ); break; } } if( drawingShadows && !eeconfig()->m_Selection.draw_selected_children ) return; // Draw the labels const SYMBOL* symbol = aPin->GetParentSymbol(); float penWidth = (float) m_schSettings.GetDefaultPenWidth(); int textOffset = symbol->GetPinNameOffset(); float nameStrokeWidth = getLineWidth( aPin, false ); float numStrokeWidth = getLineWidth( aPin, false ); bool showPinNames = symbol->GetShowPinNames(); bool showPinNumbers = m_schSettings.m_ShowPinNumbers || symbol->GetShowPinNumbers(); nameStrokeWidth = Clamp_Text_PenSize( nameStrokeWidth, aPin->GetNameTextSize(), true ); numStrokeWidth = Clamp_Text_PenSize( numStrokeWidth, aPin->GetNumberTextSize(), true ); float PIN_TEXT_MARGIN = schIUScale.MilsToIU( KiROUND( 24 * m_schSettings.m_TextOffsetRatio ) ); // Four locations around a pin where text can be drawn enum { INSIDE = 0, OUTSIDE, ABOVE, BELOW }; int size[4] = { 0, 0, 0, 0 }; float thickness[4] = { numStrokeWidth, numStrokeWidth, numStrokeWidth, numStrokeWidth }; COLOR4D colour[4]; wxString text[4]; // TextOffset > 0 means pin NAMES on inside, pin NUMBERS above and nothing below if( textOffset ) { size [INSIDE] = showPinNames ? aPin->GetNameTextSize() : 0; thickness[INSIDE] = nameStrokeWidth; colour [INSIDE] = getRenderColor( aPin, LAYER_PINNAM, drawingShadows, aDimmed ); text [INSIDE] = aPin->GetShownName(); size [ABOVE] = showPinNumbers ? aPin->GetNumberTextSize() : 0; thickness[ABOVE] = numStrokeWidth; colour [ABOVE] = getRenderColor( aPin, LAYER_PINNUM, drawingShadows, aDimmed ); text [ABOVE] = aPin->GetShownNumber(); } // Otherwise if both are shown pin NAMES go above and pin NUMBERS go below else if( showPinNames && showPinNumbers ) { size [ABOVE] = aPin->GetNameTextSize(); thickness[ABOVE] = nameStrokeWidth; colour [ABOVE] = getRenderColor( aPin, LAYER_PINNAM, drawingShadows, aDimmed ); text [ABOVE] = aPin->GetShownName(); size [BELOW] = aPin->GetNumberTextSize(); thickness[BELOW] = numStrokeWidth; colour [BELOW] = getRenderColor( aPin, LAYER_PINNUM, drawingShadows, aDimmed ); text [BELOW] = aPin->GetShownNumber(); } else if( showPinNames ) { size [ABOVE] = aPin->GetNameTextSize(); thickness[ABOVE] = nameStrokeWidth; colour [ABOVE] = getRenderColor( aPin, LAYER_PINNAM, drawingShadows, aDimmed ); text [ABOVE] = aPin->GetShownName(); } else if( showPinNumbers ) { size [ABOVE] = aPin->GetNumberTextSize(); thickness[ABOVE] = numStrokeWidth; colour [ABOVE] = getRenderColor( aPin, LAYER_PINNUM, drawingShadows, aDimmed ); text [ABOVE] = aPin->GetShownNumber(); } if( m_schSettings.m_ShowPinsElectricalType ) { size [OUTSIDE] = std::max( aPin->GetNameTextSize() * 3 / 4, schIUScale.mmToIU( 0.7 ) ); thickness[OUTSIDE] = float( size[OUTSIDE] ) / 8.0f; colour [OUTSIDE] = getRenderColor( aPin, LAYER_PRIVATE_NOTES, drawingShadows, aDimmed ); text [OUTSIDE] = aPin->GetElectricalTypeName(); } // Rendering text is expensive (particularly when using outline fonts). At small effective // sizes (ie: zoomed out) the visual differences between outline and/or stroke fonts and the // bitmap font becomes immaterial, and there's often more to draw when zoomed out so the // performance gain becomes more significant. #define BITMAP_FONT_SIZE_THRESHOLD 3.5 bool renderTextAsBitmap = size[0] * m_gal->GetWorldScale() < BITMAP_FONT_SIZE_THRESHOLD && size[1] * m_gal->GetWorldScale() < BITMAP_FONT_SIZE_THRESHOLD && size[2] * m_gal->GetWorldScale() < BITMAP_FONT_SIZE_THRESHOLD && size[3] * m_gal->GetWorldScale() < BITMAP_FONT_SIZE_THRESHOLD; if( !aPin->IsVisible() ) { for( COLOR4D& c : colour ) c = getRenderColor( aPin, LAYER_HIDDEN, drawingShadows, aDimmed ); } float insideOffset = (float) textOffset - thickness[INSIDE] / 2.0f; float outsideOffset = PIN_TEXT_MARGIN + TARGET_PIN_RADIUS - thickness[OUTSIDE] / 2.0f; float aboveOffset = PIN_TEXT_MARGIN + penWidth / 2.0f + thickness[ABOVE] / 2.0f; float belowOffset = PIN_TEXT_MARGIN + penWidth / 2.0f + thickness[BELOW] / 2.0f; if( isDangling ) outsideOffset += TARGET_PIN_RADIUS / 2.0f; if( drawingShadows ) { float shadowWidth = getShadowWidth( aPin->IsBrightened() ); for( float& t : thickness ) t += shadowWidth; // Due to the fact a shadow text in position INSIDE or OUTSIDE is drawn left or right aligned, // it needs an offset = shadowWidth/2 to be drawn at the same place as normal text // texts drawn as GR_TEXT_H_ALIGN_CENTER do not need a specific offset. // this offset is shadowWidth/2 but for some reason we need to slightly modify this offset // for a better look (better alignment of shadow shape), for KiCad font only if( !KIFONT::FONT::GetFont( eeconfig()->m_Appearance.default_font )->IsOutline() ) { const float adjust = 1.2f; // Value chosen after tests float shadowOffset = shadowWidth/2.0f * adjust; insideOffset -= shadowOffset; outsideOffset -= shadowOffset; } } auto drawText = [&]( int i, const VECTOR2D& aPos, GR_TEXT_H_ALIGN_T hAlign, GR_TEXT_V_ALIGN_T vAlign, const EDA_ANGLE& aAngle ) { if( text[i].IsEmpty() ) return; // Which of these gets used depends on the font technology, so set both m_gal->SetStrokeColor( colour[i] ); m_gal->SetFillColor( colour[i] ); TEXT_ATTRIBUTES attrs; attrs.m_Font = KIFONT::FONT::GetFont( eeconfig()->m_Appearance.default_font ); attrs.m_Size = VECTOR2I( size[i], size[i] ); attrs.m_Halign = hAlign; attrs.m_Valign = vAlign; attrs.m_Angle = aAngle; attrs.m_StrokeWidth = KiROUND( thickness[i] ); if( drawingShadows && !attrs.m_Font->IsOutline() ) { strokeText( text[i], aPos, attrs, aPin->GetFontMetrics() ); } else if( drawingShadows ) { boxText( text[i], aPos, attrs, aPin->GetFontMetrics() ); } else if( nonCached( aPin ) && renderTextAsBitmap ) { bitmapText( text[i], aPos, attrs ); const_cast( aPin )->SetFlags( IS_SHOWN_AS_BITMAP ); } else { strokeText( text[i], aPos, attrs, aPin->GetFontMetrics() ); const_cast( aPin )->SetFlags( IS_SHOWN_AS_BITMAP ); } }; switch( aPin->GetOrientation() ) { case PIN_ORIENTATION::PIN_LEFT: if( size[INSIDE] ) { drawText( INSIDE, pos + VECTOR2D( -insideOffset - (float) len, 0 ), GR_TEXT_H_ALIGN_RIGHT, GR_TEXT_V_ALIGN_CENTER, ANGLE_HORIZONTAL ); } if( size[OUTSIDE] ) { drawText( OUTSIDE, pos + VECTOR2D( outsideOffset, 0 ), GR_TEXT_H_ALIGN_LEFT, GR_TEXT_V_ALIGN_CENTER, ANGLE_HORIZONTAL ); } if( size[ABOVE] ) { drawText( ABOVE, pos + VECTOR2D( -len / 2.0, -aboveOffset ), GR_TEXT_H_ALIGN_CENTER, GR_TEXT_V_ALIGN_BOTTOM, ANGLE_HORIZONTAL ); } if( size[BELOW] ) { drawText( BELOW, pos + VECTOR2D( -len / 2.0, belowOffset ), GR_TEXT_H_ALIGN_CENTER, GR_TEXT_V_ALIGN_TOP, ANGLE_HORIZONTAL ); } break; case PIN_ORIENTATION::PIN_RIGHT: if( size[INSIDE] ) { drawText( INSIDE, pos + VECTOR2D( insideOffset + (float) len, 0 ), GR_TEXT_H_ALIGN_LEFT, GR_TEXT_V_ALIGN_CENTER, ANGLE_HORIZONTAL ); } if( size[OUTSIDE] ) { drawText( OUTSIDE, pos + VECTOR2D( -outsideOffset, 0 ), GR_TEXT_H_ALIGN_RIGHT, GR_TEXT_V_ALIGN_CENTER, ANGLE_HORIZONTAL ); } if( size[ABOVE] ) { drawText( ABOVE, pos + VECTOR2D( len / 2.0, -aboveOffset ), GR_TEXT_H_ALIGN_CENTER, GR_TEXT_V_ALIGN_BOTTOM, ANGLE_HORIZONTAL ); } if( size[BELOW] ) { drawText( BELOW, pos + VECTOR2D( len / 2.0, belowOffset ), GR_TEXT_H_ALIGN_CENTER, GR_TEXT_V_ALIGN_TOP, ANGLE_HORIZONTAL ); } break; case PIN_ORIENTATION::PIN_DOWN: if( size[INSIDE] ) { drawText( INSIDE, pos + VECTOR2D( 0, insideOffset + (float) len ), GR_TEXT_H_ALIGN_RIGHT, GR_TEXT_V_ALIGN_CENTER, ANGLE_VERTICAL ); } if( size[OUTSIDE] ) { drawText( OUTSIDE, pos + VECTOR2D( 0, -outsideOffset ), GR_TEXT_H_ALIGN_LEFT, GR_TEXT_V_ALIGN_CENTER, ANGLE_VERTICAL ); } if( size[ABOVE] ) { drawText( ABOVE, pos + VECTOR2D( -aboveOffset, len / 2.0 ), GR_TEXT_H_ALIGN_CENTER, GR_TEXT_V_ALIGN_BOTTOM, ANGLE_VERTICAL ); } if( size[BELOW] ) { drawText( BELOW, pos + VECTOR2D( belowOffset, len / 2.0 ), GR_TEXT_H_ALIGN_CENTER, GR_TEXT_V_ALIGN_TOP, ANGLE_VERTICAL ); } break; case PIN_ORIENTATION::PIN_UP: if( size[INSIDE] ) { drawText( INSIDE, pos + VECTOR2D( 0, -insideOffset - (float) len ), GR_TEXT_H_ALIGN_LEFT, GR_TEXT_V_ALIGN_CENTER, ANGLE_VERTICAL ); } if( size[OUTSIDE] ) { drawText( OUTSIDE, pos + VECTOR2D( 0, outsideOffset ), GR_TEXT_H_ALIGN_RIGHT, GR_TEXT_V_ALIGN_CENTER, ANGLE_VERTICAL ); } if( size[ABOVE] ) { drawText( ABOVE, pos + VECTOR2D( -aboveOffset, -len / 2.0 ), GR_TEXT_H_ALIGN_CENTER, GR_TEXT_V_ALIGN_BOTTOM, ANGLE_VERTICAL ); } if( size[BELOW] ) { drawText( BELOW, pos + VECTOR2D( belowOffset, -len / 2.0 ), GR_TEXT_H_ALIGN_CENTER, GR_TEXT_V_ALIGN_TOP, ANGLE_VERTICAL ); } break; default: wxFAIL_MSG( "Unknown pin orientation" ); } } // Draw the target (an open square) for a wire or label which has no connection or is // being moved. void SCH_PAINTER::drawDanglingIndicator( const VECTOR2I& aPos, const COLOR4D& aColor, int aWidth, bool aDangling, bool aDrawingShadows, bool aBrightened ) { if( m_schSettings.IsPrinting() ) return; int size = aDangling ? DANGLING_SYMBOL_SIZE : UNSELECTED_END_SIZE; if( !aDangling ) aWidth /= 2; VECTOR2I radius( aWidth + schIUScale.MilsToIU( size / 2 ), aWidth + schIUScale.MilsToIU( size / 2 ) ); // Dangling symbols must be drawn in a slightly different colour so they can be seen when // they overlap with a junction dot. m_gal->SetStrokeColor( aColor.Brightened( 0.3 ) ); m_gal->SetIsStroke( true ); m_gal->SetIsFill( false ); m_gal->SetLineWidth( aDrawingShadows ? getShadowWidth( aBrightened ) : m_schSettings.GetDanglingIndicatorThickness() ); m_gal->DrawRectangle( aPos - radius, aPos + radius ); } void SCH_PAINTER::draw( const SCH_JUNCTION* aJct, int aLayer ) { bool drawingShadows = aLayer == LAYER_SELECTION_SHADOWS; if( m_schSettings.IsPrinting() && drawingShadows ) return; if( drawingShadows && !( aJct->IsBrightened() || aJct->IsSelected() ) ) return; COLOR4D color = getRenderColor( aJct, aJct->GetLayer(), drawingShadows ); int junctionSize = aJct->GetEffectiveDiameter() / 2; if( junctionSize > 1 ) { m_gal->SetIsStroke( drawingShadows ); m_gal->SetLineWidth( getLineWidth( aJct, drawingShadows ) ); m_gal->SetStrokeColor( color ); m_gal->SetIsFill( !drawingShadows ); m_gal->SetFillColor( color ); m_gal->DrawCircle( aJct->GetPosition(), junctionSize ); } } void SCH_PAINTER::draw( const SCH_LINE* aLine, int aLayer ) { bool drawingShadows = aLayer == LAYER_SELECTION_SHADOWS; if( m_schSettings.IsPrinting() && drawingShadows ) return; bool drawingDangling = aLayer == LAYER_DANGLING; bool drawingOP = aLayer == LAYER_OP_VOLTAGES; if( drawingShadows && !( aLine->IsBrightened() || aLine->IsSelected() ) ) return; // Line end dangling status isn't updated until the line is finished drawing, so don't warn // them about ends that are probably connected if( aLine->IsNew() && drawingDangling ) return; COLOR4D color = getRenderColor( aLine, aLine->GetLayer(), drawingShadows ); float width = getLineWidth( aLine, drawingShadows ); LINE_STYLE lineStyle = aLine->GetEffectiveLineStyle(); if( ( drawingDangling || drawingShadows ) && !aLine->IsNew() ) { if( ( aLine->IsWire() && aLine->IsStartDangling() ) || ( drawingShadows && aLine->IsSelected() && !aLine->HasFlag( STARTPOINT ) ) ) { COLOR4D indicatorColor( color ); if( drawingShadows && !aLine->HasFlag( STARTPOINT ) ) indicatorColor.Invert(); drawDanglingIndicator( aLine->GetStartPoint(), indicatorColor, KiROUND( width ), aLine->IsWire() && aLine->IsStartDangling(), drawingShadows, aLine->IsBrightened() ); } if( ( aLine->IsWire() && aLine->IsEndDangling() ) || ( drawingShadows && aLine->IsSelected() && !aLine->HasFlag( ENDPOINT ) ) ) { COLOR4D indicatorColor( color ); if( drawingShadows && !aLine->HasFlag( ENDPOINT ) ) indicatorColor.Invert(); drawDanglingIndicator( aLine->GetEndPoint(), indicatorColor, KiROUND( width ), aLine->IsWire() && aLine->IsEndDangling(), drawingShadows, aLine->IsBrightened() ); } } if( drawingDangling ) return; if( drawingOP && !aLine->GetOperatingPoint().IsEmpty() ) { int textSize = getOperatingPointTextSize(); VECTOR2I pos = aLine->GetMidPoint(); int textOffset = KiROUND( textSize * 0.22 ); TEXT_ATTRIBUTES attrs; if( aLine->GetStartPoint().y == aLine->GetEndPoint().y ) { pos.y -= textOffset; attrs.m_Halign = GR_TEXT_H_ALIGN_CENTER; attrs.m_Valign = GR_TEXT_V_ALIGN_BOTTOM; } else { pos.x += KiROUND( textOffset * 1.2 ); attrs.m_Halign = GR_TEXT_H_ALIGN_LEFT; attrs.m_Valign = GR_TEXT_V_ALIGN_CENTER; } attrs.m_Font = KIFONT::FONT::GetFont(); // always use stroke font for performance attrs.m_Size = VECTOR2I( textSize, textSize ); attrs.m_StrokeWidth = GetPenSizeForDemiBold( textSize ); attrs.m_Color = m_schSettings.GetLayerColor( LAYER_OP_VOLTAGES ); knockoutText( aLine->GetOperatingPoint(), pos, attrs, aLine->GetFontMetrics() ); } if( drawingOP ) return; m_gal->SetIsStroke( true ); m_gal->SetStrokeColor( color ); m_gal->SetLineWidth( width ); if( lineStyle <= LINE_STYLE::FIRST_TYPE || drawingShadows ) { m_gal->DrawLine( aLine->GetStartPoint(), aLine->GetEndPoint() ); } else { SHAPE_SEGMENT line( aLine->GetStartPoint(), aLine->GetEndPoint() ); STROKE_PARAMS::Stroke( &line, lineStyle, KiROUND( width ), &m_schSettings, [&]( const VECTOR2I& a, const VECTOR2I& b ) { // DrawLine has problem with 0 length lines so enforce minimum if( a == b ) m_gal->DrawLine( a+1, b ); else m_gal->DrawLine( a, b ); } ); } } void SCH_PAINTER::draw( const SCH_SHAPE* aShape, int aLayer, bool aDimmed ) { if( !isUnitAndConversionShown( aShape ) ) return; if( aShape->IsPrivate() && !m_schSettings.m_IsSymbolEditor ) return; bool drawingShadows = aLayer == LAYER_SELECTION_SHADOWS; if( m_schSettings.IsPrinting() && drawingShadows ) return; LINE_STYLE lineStyle = aShape->GetEffectiveLineStyle(); COLOR4D color = getRenderColor( aShape, aLayer, drawingShadows ); if( drawingShadows && !( aShape->IsBrightened() || aShape->IsSelected() ) ) return; auto drawShape = [&]( const SCH_SHAPE* shape ) { switch( shape->GetShape() ) { case SHAPE_T::ARC: { VECTOR2D start = shape->GetStart(); VECTOR2D mid = shape->GetArcMid(); VECTOR2D end = shape->GetEnd(); VECTOR2D center = CalcArcCenter( start, mid, end ); EDA_ANGLE startAngle( start - center ); EDA_ANGLE midAngle( mid - center ); EDA_ANGLE endAngle( end - center ); EDA_ANGLE angle1 = midAngle - startAngle; EDA_ANGLE angle2 = endAngle - midAngle; EDA_ANGLE angle = angle1.Normalize180() + angle2.Normalize180(); m_gal->DrawArc( center, ( start - center ).EuclideanNorm(), startAngle, angle ); break; } case SHAPE_T::CIRCLE: m_gal->DrawCircle( shape->GetPosition(), shape->GetRadius() ); break; case SHAPE_T::RECTANGLE: m_gal->DrawRectangle( shape->GetPosition(), shape->GetEnd() ); break; case SHAPE_T::POLY: { const std::vector polySegments = shape->MakeEffectiveShapes( true ); std::deque pts; for( SHAPE* polySegment : polySegments ) pts.push_back( static_cast( polySegment )->GetSeg().A ); pts.push_back( static_cast( polySegments.back() )->GetSeg().B ); for( SHAPE* polySegment : polySegments ) delete polySegment; m_gal->DrawPolygon( pts ); break; } case SHAPE_T::BEZIER: { m_gal->DrawCurve( shape->GetStart(), shape->GetBezierC1(), shape->GetBezierC2(), shape->GetEnd() ); break; } default: UNIMPLEMENTED_FOR( shape->SHAPE_T_asString() ); } }; if( aLayer == LAYER_SELECTION_SHADOWS ) { if( eeconfig()->m_Selection.fill_shapes ) { // Consider a NAND gate. We have no idea which side of the arc is "inside" // so we can't reliably fill. if( aShape->GetShape() == SHAPE_T::ARC ) m_gal->SetIsFill( aShape->IsFilled() ); else m_gal->SetIsFill( true ); m_gal->SetIsStroke( false ); m_gal->SetFillColor( color ); } else { m_gal->SetIsStroke( true ); m_gal->SetIsFill( false ); m_gal->SetLineWidth( getLineWidth( aShape, true ) ); m_gal->SetStrokeColor( color ); } drawShape( aShape ); } else if( aLayer == LAYER_DEVICE_BACKGROUND || aLayer == LAYER_NOTES_BACKGROUND ) { switch( aShape->GetFillMode() ) { case FILL_T::NO_FILL: break; case FILL_T::FILLED_SHAPE: // Fill in the foreground layer break; case FILL_T::FILLED_WITH_COLOR: case FILL_T::FILLED_WITH_BG_BODYCOLOR: // Do not fill the shape in B&W print mode, to avoid to visible items inside the shape if( !m_schSettings.PrintBlackAndWhiteReq() ) { m_gal->SetIsFill( true ); m_gal->SetIsStroke( false ); m_gal->SetFillColor( color ); drawShape( aShape ); } break; } } else if( aLayer == LAYER_DEVICE || aLayer == LAYER_NOTES || aLayer == LAYER_PRIVATE_NOTES || aLayer == LAYER_RULE_AREAS ) { // Shapes filled with the device colour must be filled in the foreground if( aShape->GetFillMode() == FILL_T::FILLED_SHAPE ) { m_gal->SetIsFill( true ); m_gal->SetIsStroke( false ); m_gal->SetFillColor( color ); drawShape( aShape ); } float lineWidth = getLineWidth( aShape, drawingShadows ); if( lineWidth > 0 ) { m_gal->SetIsFill( false ); m_gal->SetIsStroke( true ); m_gal->SetLineWidth( lineWidth ); m_gal->SetStrokeColor( color ); if( lineStyle <= LINE_STYLE::FIRST_TYPE || drawingShadows ) { drawShape( aShape ); } else { std::vector shapes = aShape->MakeEffectiveShapes( true ); for( SHAPE* shape : shapes ) { STROKE_PARAMS::Stroke( shape, lineStyle, KiROUND( lineWidth ), &m_schSettings, [this]( const VECTOR2I& a, const VECTOR2I& b ) { // DrawLine has problem with 0 length lines so enforce minimum if( a == b ) m_gal->DrawLine( a+1, b ); else m_gal->DrawLine( a, b ); } ); } for( SHAPE* shape : shapes ) delete shape; } } } } void SCH_PAINTER::draw( const SCH_TEXT* aText, int aLayer, bool aDimmed ) { if( !isUnitAndConversionShown( aText ) ) return; if( aText->IsPrivate() && !m_schSettings.m_IsSymbolEditor ) return; bool drawingShadows = aLayer == LAYER_SELECTION_SHADOWS; if( m_schSettings.IsPrinting() && drawingShadows ) return; if( drawingShadows && !( aText->IsBrightened() || aText->IsSelected() ) ) return; switch( aText->Type() ) { case SCH_SHEET_PIN_T: aLayer = LAYER_SHEETLABEL; break; case SCH_HIER_LABEL_T: aLayer = LAYER_HIERLABEL; break; case SCH_GLOBAL_LABEL_T: aLayer = LAYER_GLOBLABEL; break; case SCH_DIRECTIVE_LABEL_T: aLayer = LAYER_NETCLASS_REFS; break; case SCH_LABEL_T: aLayer = LAYER_LOCLABEL; break; case SCH_TEXT_T: aLayer = aText->GetParentSymbol() ? LAYER_DEVICE : LAYER_NOTES; break; default: aLayer = LAYER_NOTES; break; } COLOR4D color = getRenderColor( aText, aLayer, drawingShadows, aDimmed ); if( m_schematic ) { SCH_CONNECTION* conn = nullptr; if( !aText->IsConnectivityDirty() ) conn = aText->Connection(); if( conn && conn->IsBus() ) color = getRenderColor( aText, LAYER_BUS, drawingShadows ); } if( !( aText->IsVisible() || aText->IsForceVisible() ) ) { if( m_schSettings.m_IsSymbolEditor || eeconfig()->m_Appearance.show_hidden_fields ) color = getRenderColor( aText, LAYER_HIDDEN, drawingShadows ); else return; } m_gal->SetStrokeColor( color ); m_gal->SetFillColor( color ); wxString shownText( aText->GetShownText( true ) ); VECTOR2I text_offset = aText->GetSchematicTextOffset( &m_schSettings ); TEXT_ATTRIBUTES attrs = aText->GetAttributes(); KIFONT::FONT* font = getFont( aText ); attrs.m_Angle = aText->GetDrawRotation(); attrs.m_StrokeWidth = KiROUND( getTextThickness( aText ) ); if( drawingShadows && font->IsOutline() ) { BOX2I bBox = aText->GetBoundingBox(); bBox.Inflate( KiROUND( getTextThickness( aText ) * 2 ) ); m_gal->SetIsStroke( false ); m_gal->SetIsFill( true ); m_gal->DrawRectangle( bBox.GetPosition(), bBox.GetEnd() ); } else if( aText->GetLayer() == LAYER_DEVICE ) { BOX2I bBox = aText->GetBoundingBox(); VECTOR2D pos = bBox.Centre(); // Due to the fact a shadow text can be drawn left or right aligned, it needs to be // offset by shadowWidth/2 to be drawn at the same place as normal text. // For some reason we need to slightly modify this offset for a better look (better // alignment of shadow shape), for KiCad font only. double shadowOffset = 0.0; if( drawingShadows ) { double shadowWidth = getShadowWidth( !aText->IsSelected() ); attrs.m_StrokeWidth += getShadowWidth( !aText->IsSelected() ); const double adjust = 1.2f; // Value chosen after tests shadowOffset = shadowWidth/2.0f * adjust; } if( attrs.m_Angle == ANGLE_VERTICAL ) { switch( attrs.m_Halign ) { case GR_TEXT_H_ALIGN_LEFT: pos.y = bBox.GetBottom() + shadowOffset; break; case GR_TEXT_H_ALIGN_CENTER: pos.y = ( bBox.GetTop() + bBox.GetBottom() ) / 2.0; break; case GR_TEXT_H_ALIGN_RIGHT: pos.y = bBox.GetTop() - shadowOffset; break; case GR_TEXT_H_ALIGN_INDETERMINATE: wxFAIL_MSG( wxT( "Indeterminate state legal only in dialogs." ) ); break; } } else { switch( attrs.m_Halign ) { case GR_TEXT_H_ALIGN_LEFT: pos.x = bBox.GetLeft() - shadowOffset; break; case GR_TEXT_H_ALIGN_CENTER: pos.x = ( bBox.GetLeft() + bBox.GetRight() ) / 2.0; break; case GR_TEXT_H_ALIGN_RIGHT: pos.x = bBox.GetRight() + shadowOffset; break; case GR_TEXT_H_ALIGN_INDETERMINATE: wxFAIL_MSG( wxT( "Indeterminate state legal only in dialogs." ) ); break; } } // Because the text vertical position is the bounding box center, the text is drawn as // vertically centered. attrs.m_Valign = GR_TEXT_V_ALIGN_CENTER; strokeText( shownText, pos, attrs, aText->GetFontMetrics() ); } else if( drawingShadows ) { m_gal->SetIsFill( false ); m_gal->SetIsStroke( true ); attrs.m_StrokeWidth += KiROUND( getShadowWidth( !aText->IsSelected() ) ); attrs.m_Underlined = false; // Fudge factors to match 6.0 positioning // New text stroking has width dependent offset but we need to center the shadow on the // stroke. NB this offset is in font.cpp also. int fudge = KiROUND( getShadowWidth( !aText->IsSelected() ) / 1.52 ); if( attrs.m_Halign == GR_TEXT_H_ALIGN_LEFT && attrs.m_Angle == ANGLE_0 ) text_offset.x -= fudge; else if( attrs.m_Halign == GR_TEXT_H_ALIGN_RIGHT && attrs.m_Angle == ANGLE_90 ) text_offset.y -= fudge; else if( attrs.m_Halign == GR_TEXT_H_ALIGN_RIGHT && attrs.m_Angle == ANGLE_0 ) text_offset.x += fudge; else if( attrs.m_Halign == GR_TEXT_H_ALIGN_LEFT && attrs.m_Angle == ANGLE_90 ) text_offset.y += fudge; strokeText( shownText, aText->GetDrawPos() + text_offset, attrs, aText->GetFontMetrics() ); } else { if( aText->IsHypertext() && aText->IsRollover() ) { m_gal->SetStrokeColor( m_schSettings.GetLayerColor( LAYER_HOVERED ) ); m_gal->SetFillColor( m_schSettings.GetLayerColor( LAYER_HOVERED ) ); attrs.m_Underlined = true; } // Adjust text drawn in an outline font to more closely mimic the positioning of // SCH_FIELD text. if( font->IsOutline() && aText->Type() == SCH_TEXT_T ) { BOX2I firstLineBBox = aText->GetTextBox( 0 ); int sizeDiff = firstLineBBox.GetHeight() - aText->GetTextSize().y; int adjust = KiROUND( sizeDiff * 0.4 ); VECTOR2I adjust_offset( 0, - adjust ); RotatePoint( adjust_offset, aText->GetDrawRotation() ); text_offset += adjust_offset; } if( nonCached( aText ) && aText->RenderAsBitmap( m_gal->GetWorldScale() ) && !shownText.Contains( wxT( "\n" ) ) ) { bitmapText( shownText, aText->GetDrawPos() + text_offset, attrs ); const_cast( aText )->SetFlags( IS_SHOWN_AS_BITMAP ); } else { std::vector>* cache = nullptr; if( !aText->IsHypertext() && font->IsOutline() ) cache = aText->GetRenderCache( font, shownText, text_offset ); if( cache ) { m_gal->SetLineWidth( attrs.m_StrokeWidth ); m_gal->DrawGlyphs( *cache ); } else { strokeText( shownText, aText->GetDrawPos() + text_offset, attrs, aText->GetFontMetrics() ); } const_cast( aText )->ClearFlags( IS_SHOWN_AS_BITMAP ); } } } void SCH_PAINTER::draw( const SCH_TEXTBOX* aTextBox, int aLayer, bool aDimmed ) { if( aTextBox->Type() == SCH_TABLECELL_T ) { const SCH_TABLECELL* cell = static_cast( aTextBox ); if( cell->GetColSpan() == 0 || cell->GetRowSpan() == 0 ) return; } if( !isUnitAndConversionShown( aTextBox ) ) return; if( aTextBox->IsPrivate() && !m_schSettings.m_IsSymbolEditor ) return; bool drawingShadows = aLayer == LAYER_SELECTION_SHADOWS; if( m_schSettings.IsPrinting() && drawingShadows ) return; COLOR4D color = getRenderColor( aTextBox, aLayer, drawingShadows, aDimmed ); COLOR4D bg = m_schSettings.GetLayerColor( LAYER_SCHEMATIC_BACKGROUND ); float borderWidth = getLineWidth( aTextBox, drawingShadows ); KIFONT::FONT* font = getFont( aTextBox ); auto drawText = [&]() { wxString shownText = aTextBox->GetShownText( true ); TEXT_ATTRIBUTES attrs = aTextBox->GetAttributes(); attrs.m_Angle = aTextBox->GetDrawRotation(); attrs.m_StrokeWidth = KiROUND( getTextThickness( aTextBox ) ); if( aTextBox->IsHypertext() && aTextBox->IsRollover() ) { m_gal->SetStrokeColor( m_schSettings.GetLayerColor( LAYER_HOVERED ) ); m_gal->SetFillColor( m_schSettings.GetLayerColor( LAYER_HOVERED ) ); attrs.m_Underlined = true; } std::vector>* cache = nullptr; if( !aTextBox->IsHypertext() && font->IsOutline() ) cache = aTextBox->GetRenderCache( font, shownText ); if( cache ) { m_gal->SetLineWidth( attrs.m_StrokeWidth ); m_gal->DrawGlyphs( *cache ); } else { strokeText( shownText, aTextBox->GetDrawPos(), attrs, aTextBox->GetFontMetrics() ); } }; if( drawingShadows && !( aTextBox->IsBrightened() || aTextBox->IsSelected() ) ) return; m_gal->SetFillColor( color ); m_gal->SetStrokeColor( color ); if( aLayer == LAYER_SELECTION_SHADOWS ) { m_gal->SetIsFill( true ); m_gal->SetIsStroke( false ); m_gal->SetLineWidth( borderWidth ); m_gal->DrawRectangle( aTextBox->GetPosition(), aTextBox->GetEnd() ); } else if( aLayer == LAYER_DEVICE_BACKGROUND || aLayer == LAYER_NOTES_BACKGROUND ) { // Do not fill the shape in B&W print mode, to avoid to visible items // inside the shape if( aTextBox->IsFilled() && !m_schSettings.PrintBlackAndWhiteReq() ) { m_gal->SetIsFill( true ); m_gal->SetIsStroke( false ); m_gal->SetLineWidth( borderWidth ); m_gal->DrawRectangle( aTextBox->GetPosition(), aTextBox->GetEnd() ); } } else if( aLayer == LAYER_DEVICE || aLayer == LAYER_NOTES || aLayer == LAYER_PRIVATE_NOTES ) { drawText(); if( aTextBox->Type() != SCH_TABLECELL_T && borderWidth > 0 ) { COLOR4D borderColor = aTextBox->GetStroke().GetColor(); LINE_STYLE borderStyle = aTextBox->GetEffectiveLineStyle(); double transparency = aTextBox->GetForcedTransparency(); if( m_schSettings.m_OverrideItemColors || aTextBox->IsBrightened() || borderColor == COLOR4D::UNSPECIFIED ) { borderColor = m_schSettings.GetLayerColor( aLayer ); } if( transparency > 0.0 ) borderColor = borderColor.WithAlpha( borderColor.a * ( 1.0 - transparency ) ); if( aDimmed ) { borderColor = borderColor.Mix( bg, 0.5f ); borderColor.Desaturate( ); } m_gal->SetIsFill( false ); m_gal->SetIsStroke( true ); m_gal->SetStrokeColor( borderColor ); m_gal->SetLineWidth( borderWidth ); if( borderStyle <= LINE_STYLE::FIRST_TYPE || drawingShadows ) { m_gal->DrawRectangle( aTextBox->GetPosition(), aTextBox->GetEnd() ); } else { std::vector shapes = aTextBox->MakeEffectiveShapes( true ); for( SHAPE* shape : shapes ) { STROKE_PARAMS::Stroke( shape, borderStyle, KiROUND( borderWidth ), &m_schSettings, [this]( const VECTOR2I& a, const VECTOR2I& b ) { // DrawLine has problem with 0 length lines so enforce minimum if( a == b ) m_gal->DrawLine( a+1, b ); else m_gal->DrawLine( a, b ); } ); } for( SHAPE* shape : shapes ) delete shape; } } } } void SCH_PAINTER::draw( const SCH_TABLE* aTable, int aLayer, bool aDimmed ) { for( SCH_TABLECELL* cell : aTable->GetCells() ) draw( cell, aLayer, aDimmed ); if( aLayer == LAYER_SELECTION_SHADOWS ) return; VECTOR2I pos = aTable->GetPosition(); VECTOR2I end = aTable->GetEnd(); int lineWidth; COLOR4D color; LINE_STYLE lineStyle; auto setupStroke = [&]( const STROKE_PARAMS& stroke ) { lineWidth = stroke.GetWidth(); color = stroke.GetColor(); lineStyle = stroke.GetLineStyle(); if( lineWidth == 0 ) lineWidth = m_schSettings.GetDefaultPenWidth(); if( color == COLOR4D::UNSPECIFIED ) color = m_schSettings.GetLayerColor( LAYER_NOTES ); if( lineStyle == LINE_STYLE::DEFAULT ) lineStyle = LINE_STYLE::SOLID; m_gal->SetIsFill( false ); m_gal->SetIsStroke( true ); m_gal->SetStrokeColor( color ); m_gal->SetLineWidth( (float) lineWidth ); }; auto strokeShape = [&]( const SHAPE& shape ) { STROKE_PARAMS::Stroke( &shape, lineStyle, lineWidth, &m_schSettings, [&]( const VECTOR2I& a, const VECTOR2I& b ) { // DrawLine has problem with 0 length lines so enforce minimum if( a == b ) m_gal->DrawLine( a+1, b ); else m_gal->DrawLine( a, b ); } ); }; auto strokeLine = [&]( const VECTOR2I& ptA, const VECTOR2I& ptB ) { if( lineStyle <= LINE_STYLE::FIRST_TYPE ) { m_gal->DrawLine( ptA, ptB ); } else { SHAPE_SEGMENT seg( ptA, ptB ); strokeShape( seg ); } }; auto strokeRect = [&]( const VECTOR2I& ptA, const VECTOR2I& ptB ) { if( lineStyle <= LINE_STYLE::FIRST_TYPE ) { m_gal->DrawRectangle( ptA, ptB ); } else { SHAPE_RECT rect( BOX2I( ptA, ptB - ptA ) ); strokeShape( rect ); } }; if( aTable->GetSeparatorsStroke().GetWidth() >= 0 ) { setupStroke( aTable->GetSeparatorsStroke() ); if( aTable->StrokeColumns() ) { for( int col = 0; col < aTable->GetColCount() - 1; ++col ) { for( int row = 0; row < aTable->GetRowCount(); ++row ) { SCH_TABLECELL* cell = aTable->GetCell( row, col ); VECTOR2I topRight( cell->GetEndX(), cell->GetStartY() ); if( cell->GetColSpan() > 0 && cell->GetRowSpan() > 0 ) strokeLine( topRight, cell->GetEnd() ); } } } if( aTable->StrokeRows() ) { for( int row = 0; row < aTable->GetRowCount() - 1; ++row ) { for( int col = 0; col < aTable->GetColCount(); ++col ) { SCH_TABLECELL* cell = aTable->GetCell( row, col ); VECTOR2I botLeft( cell->GetStartX(), cell->GetEndY() ); if( cell->GetColSpan() > 0 && cell->GetRowSpan() > 0 ) strokeLine( botLeft, cell->GetEnd() ); } } } } if( aTable->GetBorderStroke().GetWidth() >= 0 ) { setupStroke( aTable->GetBorderStroke() ); if( aTable->StrokeHeader() ) { SCH_TABLECELL* cell = aTable->GetCell( 0, 0 ); strokeLine( VECTOR2I( pos.x, cell->GetEndY() ), VECTOR2I( end.x, cell->GetEndY() ) ); } if( aTable->StrokeExternal() ) strokeRect( pos, end ); } } wxString SCH_PAINTER::expandLibItemTextVars( const wxString& aSourceText, const SCH_SYMBOL* aSymbolContext ) { std::function symbolResolver = [&]( wxString* token ) -> bool { return aSymbolContext->ResolveTextVar( &m_schematic->CurrentSheet(), token ); }; return ExpandTextVars( aSourceText, &symbolResolver ); } void SCH_PAINTER::draw( const SCH_SYMBOL* aSymbol, int aLayer ) { bool drawingShadows = aLayer == LAYER_SELECTION_SHADOWS; if( m_schSettings.IsPrinting() && drawingShadows ) return; if( !drawingShadows || eeconfig()->m_Selection.draw_selected_children ) { for( const SCH_FIELD& field : aSymbol->GetFields() ) draw( &field, aLayer, aSymbol->GetDNP() ); } if( isFieldsLayer( aLayer ) ) return; if( drawingShadows && !( aSymbol->IsBrightened() || aSymbol->IsSelected() ) ) { // Don't exit here; symbol may still have selected pins // return; } int unit = aSymbol->GetUnitSelection( &m_schematic->CurrentSheet() ); int bodyStyle = aSymbol->GetBodyStyle(); // Use dummy symbol if the actual couldn't be found (or couldn't be locked). LIB_SYMBOL* originalSymbol = aSymbol->GetLibSymbolRef() ? aSymbol->GetLibSymbolRef().get() : dummy(); std::vector originalPins = originalSymbol->GetPins( unit, bodyStyle ); // Copy the source so we can re-orient and translate it. LIB_SYMBOL tempSymbol( *originalSymbol ); std::vector tempPins = tempSymbol.GetPins( unit, bodyStyle ); tempSymbol.SetFlags( aSymbol->GetFlags() ); OrientAndMirrorSymbolItems( &tempSymbol, aSymbol->GetOrientation() ); for( SCH_ITEM& tempItem : tempSymbol.GetDrawItems() ) { tempItem.SetFlags( aSymbol->GetFlags() ); // SELECTED, HIGHLIGHTED, BRIGHTENED, tempItem.Move( aSymbol->GetPosition() ); if( tempItem.Type() == SCH_TEXT_T ) { SCH_TEXT* textItem = static_cast( &tempItem ); if( textItem->HasTextVars() ) textItem->SetText( expandLibItemTextVars( textItem->GetText(), aSymbol ) ); } else if( tempItem.Type() == SCH_TEXTBOX_T ) { SCH_TEXTBOX* textboxItem = static_cast( &tempItem ); if( textboxItem->HasTextVars() ) textboxItem->SetText( expandLibItemTextVars( textboxItem->GetText(), aSymbol ) ); } } // Copy the pin info from the symbol to the temp pins for( unsigned i = 0; i < tempPins.size(); ++ i ) { SCH_PIN* symbolPin = aSymbol->GetPin( originalPins[ i ] ); SCH_PIN* tempPin = tempPins[ i ]; tempPin->ClearFlags(); tempPin->SetFlags( symbolPin->GetFlags() ); // SELECTED, HIGHLIGHTED, BRIGHTENED, // IS_SHOWN_AS_BITMAP tempPin->SetName( expandLibItemTextVars( symbolPin->GetShownName(), aSymbol ) ); tempPin->SetType( symbolPin->GetType() ); tempPin->SetShape( symbolPin->GetShape() ); if( symbolPin->IsDangling() ) tempPin->SetFlags( IS_DANGLING ); else tempPin->ClearFlags( IS_DANGLING ); tempPin->SetOperatingPoint( symbolPin->GetOperatingPoint() ); } draw( &tempSymbol, aLayer, false, aSymbol->GetUnit(), aSymbol->GetBodyStyle(), aSymbol->GetDNP() ); for( unsigned i = 0; i < tempPins.size(); ++i ) { SCH_PIN* symbolPin = aSymbol->GetPin( originalPins[ i ] ); SCH_PIN* tempPin = tempPins[ i ]; symbolPin->ClearFlags(); tempPin->ClearFlags( IS_DANGLING ); // Clear this temporary flag symbolPin->SetFlags( tempPin->GetFlags() ); // SELECTED, HIGHLIGHTED, BRIGHTENED, // IS_SHOWN_AS_BITMAP } if( aSymbol->GetDNP() ) { BOX2I bbox = aSymbol->GetBodyBoundingBox(); BOX2I pins = aSymbol->GetBodyAndPinsBoundingBox(); VECTOR2D margins( std::max( bbox.GetX() - pins.GetX(), pins.GetEnd().x - bbox.GetEnd().x ), std::max( bbox.GetY() - pins.GetY(), pins.GetEnd().y - bbox.GetEnd().y ) ); margins.x = std::max( margins.x * 0.6, margins.y * 0.3 ); margins.y = std::max( margins.y * 0.6, margins.x * 0.3 ); bbox.Inflate( KiROUND( margins.x ), KiROUND( margins.y ) ); VECTOR2I pt1 = bbox.GetOrigin(); VECTOR2I pt2 = bbox.GetEnd(); m_gal->PushDepth(); m_gal->AdvanceDepth(); m_gal->SetIsStroke( true ); m_gal->SetIsFill( true ); m_gal->SetStrokeColor( m_schSettings.GetLayerColor( LAYER_DNP_MARKER ) ); m_gal->SetFillColor( m_schSettings.GetLayerColor( LAYER_DNP_MARKER ) ); m_gal->DrawSegment( pt1, pt2, 3.0 * schIUScale.MilsToIU( DEFAULT_LINE_WIDTH_MILS ) ); std::swap( pt1.x, pt2.x ); m_gal->DrawSegment( pt1, pt2, 3.0 * schIUScale.MilsToIU( DEFAULT_LINE_WIDTH_MILS ) ); m_gal->PopDepth(); } } void SCH_PAINTER::draw( const SCH_FIELD* aField, int aLayer, bool aDimmed ) { bool drawingShadows = aLayer == LAYER_SELECTION_SHADOWS; if( m_schSettings.IsPrinting() && drawingShadows ) return; if( drawingShadows && !( aField->IsBrightened() || aField->IsSelected() ) ) return; if( !isUnitAndConversionShown( aField ) ) return; // Must check layer as fields are sometimes drawn by their parent rather than directly // from the view. int layers[KIGFX::VIEW::VIEW_MAX_LAYERS]; int layers_count; bool foundLayer = false; aField->ViewGetLayers( layers, layers_count ); for( int i = 0; i < layers_count; ++i ) { if( layers[i] == aLayer ) foundLayer = true; } if( !foundLayer ) return; aLayer = aField->GetLayer(); COLOR4D color = getRenderColor( aField, aLayer, drawingShadows, aDimmed ); if( !( aField->IsVisible() || aField->IsForceVisible() ) ) { bool force_show = m_schematic ? eeconfig()->m_Appearance.show_hidden_fields : m_schSettings.m_ShowHiddenFields; if( force_show ) color = getRenderColor( aField, LAYER_HIDDEN, drawingShadows, aDimmed ); else return; } wxString shownText = aField->GetShownText( true ); if( shownText.IsEmpty() ) return; // Calculate the text orientation according to the parent orientation. EDA_ANGLE orient = aField->GetTextAngle(); if( aField->GetParent() && aField->GetParent()->Type() == SCH_SYMBOL_T ) { if( static_cast( aField->GetParent() )->GetTransform().y1 ) { // Rotate symbol 90 degrees. if( orient.IsHorizontal() ) orient = ANGLE_VERTICAL; else orient = ANGLE_HORIZONTAL; } } /* * Calculate the text justification, according to the symbol orientation/mirror. * This is a bit complicated due to cumulative calculations: * - numerous cases (mirrored or not, rotation) * - the DrawGraphicText function recalculate also H and H justifications according to the * text orientation. * - when symbol is mirrored, the text is not mirrored and justifications are complicated * to calculate so the easier way is to use no justifications (centered text) and use * GetBoundingBox to know the text coordinate considered as centered */ BOX2I bbox = aField->GetBoundingBox(); if( aField->GetParent() && aField->GetParent()->Type() == SCH_GLOBAL_LABEL_T ) { SCH_GLOBALLABEL* label = static_cast( aField->GetParent() ); bbox.Offset( label->GetSchematicTextOffset( &m_schSettings ) ); } if( m_schSettings.GetDrawBoundingBoxes() ) drawItemBoundingBox( aField ); m_gal->SetStrokeColor( color ); m_gal->SetFillColor( color ); if( drawingShadows && getFont( aField )->IsOutline() ) { BOX2I shadow_box = bbox; shadow_box.Inflate( KiROUND( getTextThickness( aField ) * 2 ) ); m_gal->SetIsStroke( false ); m_gal->SetIsFill( true ); m_gal->DrawRectangle( shadow_box.GetPosition(), shadow_box.GetEnd() ); } else { VECTOR2I textpos = bbox.Centre(); TEXT_ATTRIBUTES attributes = aField->GetAttributes(); attributes.m_Halign = GR_TEXT_H_ALIGN_CENTER; attributes.m_Valign = GR_TEXT_V_ALIGN_CENTER; attributes.m_StrokeWidth = KiROUND( getTextThickness( aField ) ); attributes.m_Angle = orient; if( drawingShadows ) attributes.m_StrokeWidth += getShadowWidth( !aField->IsSelected() ); if( aField->IsHypertext() && aField->IsRollover() ) { m_gal->SetStrokeColor( m_schSettings.GetLayerColor( LAYER_HOVERED ) ); m_gal->SetFillColor( m_schSettings.GetLayerColor( LAYER_HOVERED ) ); attributes.m_Underlined = true; } if( nonCached( aField ) && aField->RenderAsBitmap( m_gal->GetWorldScale() ) ) { bitmapText( shownText, textpos, attributes ); const_cast( aField )->SetFlags( IS_SHOWN_AS_BITMAP ); } else { std::vector>* cache = nullptr; if( !aField->IsHypertext() ) cache = aField->GetRenderCache( shownText, textpos, attributes ); if( cache ) { m_gal->SetLineWidth( attributes.m_StrokeWidth ); m_gal->DrawGlyphs( *cache ); } else { strokeText( shownText, textpos, attributes, aField->GetFontMetrics() ); } const_cast( aField )->ClearFlags( IS_SHOWN_AS_BITMAP ); } } // Draw the umbilical line if( aField->IsMoving() && m_schematic ) { VECTOR2I parentPos = aField->GetParentPosition(); m_gal->SetLineWidth( m_schSettings.GetOutlineWidth() ); m_gal->SetStrokeColor( getRenderColor( aField, LAYER_SCHEMATIC_ANCHOR, drawingShadows ) ); m_gal->DrawLine( bbox.Centre(), parentPos ); } } void SCH_PAINTER::draw( const SCH_GLOBALLABEL* aLabel, int aLayer ) { bool drawingShadows = aLayer == LAYER_SELECTION_SHADOWS; if( m_schSettings.IsPrinting() && drawingShadows ) return; bool drawingDangling = aLayer == LAYER_DANGLING; if( !drawingShadows || eeconfig()->m_Selection.draw_selected_children ) { for( const SCH_FIELD& field : aLabel->GetFields() ) draw( &field, aLayer, false ); } if( isFieldsLayer( aLayer ) ) return; if( drawingShadows && !( aLabel->IsBrightened() || aLabel->IsSelected() ) ) return; COLOR4D color = getRenderColor( aLabel, LAYER_GLOBLABEL, drawingShadows ); if( drawingDangling ) { if( aLabel->IsDangling() ) { drawDanglingIndicator( aLabel->GetTextPos(), color, schIUScale.MilsToIU( DANGLING_SYMBOL_SIZE / 2 ), true, drawingShadows, aLabel->IsBrightened() ); } return; } std::vector pts; std::deque pts2; aLabel->CreateGraphicShape( &m_schSettings, pts, aLabel->GetTextPos() ); for( const VECTOR2I& p : pts ) pts2.emplace_back( VECTOR2D( p.x, p.y ) ); m_gal->SetIsStroke( true ); m_gal->SetLineWidth( getLineWidth( aLabel, drawingShadows ) ); m_gal->SetStrokeColor( color ); if( drawingShadows ) { m_gal->SetIsFill( eeconfig()->m_Selection.fill_shapes ); m_gal->SetFillColor( color ); m_gal->DrawPolygon( pts2 ); } else { m_gal->SetIsFill( false ); m_gal->DrawPolyline( pts2 ); } draw( static_cast( aLabel ), aLayer, false ); } void SCH_PAINTER::draw( const SCH_LABEL* aLabel, int aLayer ) { bool drawingShadows = aLayer == LAYER_SELECTION_SHADOWS; if( m_schSettings.IsPrinting() && drawingShadows ) return; bool drawingDangling = aLayer == LAYER_DANGLING; if( !drawingShadows || eeconfig()->m_Selection.draw_selected_children ) { for( const SCH_FIELD& field : aLabel->GetFields() ) draw( &field, aLayer, false ); } if( isFieldsLayer( aLayer ) ) return; if( drawingShadows && !( aLabel->IsBrightened() || aLabel->IsSelected() ) ) return; COLOR4D color = getRenderColor( aLabel, LAYER_HIERLABEL, drawingShadows ); if( drawingDangling ) { if( aLabel->IsDangling() ) { drawDanglingIndicator( aLabel->GetTextPos(), color, schIUScale.MilsToIU( DANGLING_SYMBOL_SIZE / 2 ), true, drawingShadows, aLabel->IsBrightened() ); } return; } draw( static_cast( aLabel ), aLayer, false ); } void SCH_PAINTER::draw( const SCH_HIERLABEL* aLabel, int aLayer ) { bool drawingShadows = aLayer == LAYER_SELECTION_SHADOWS; if( m_schSettings.IsPrinting() && drawingShadows ) return; bool drawingDangling = aLayer == LAYER_DANGLING; if( !( drawingShadows || drawingDangling ) || eeconfig()->m_Selection.draw_selected_children ) { for( const SCH_FIELD& field : aLabel->GetFields() ) draw( &field, aLayer, false ); } if( isFieldsLayer( aLayer ) ) return; if( drawingShadows && !( aLabel->IsBrightened() || aLabel->IsSelected() ) ) return; COLOR4D color = getRenderColor( aLabel, LAYER_HIERLABEL, drawingShadows ); if( drawingDangling ) { if( aLabel->IsDangling() ) { drawDanglingIndicator( aLabel->GetTextPos(), color, schIUScale.MilsToIU( DANGLING_SYMBOL_SIZE / 2 ), true, drawingShadows, aLabel->IsBrightened() ); } return; } if( m_schematic ) { SCH_CONNECTION* conn = nullptr; if( !aLabel->IsConnectivityDirty() ) conn = aLabel->Connection(); if( conn && conn->IsBus() ) color = getRenderColor( aLabel, LAYER_BUS, drawingShadows ); } std::vector pts; std::deque pts2; aLabel->CreateGraphicShape( &m_schSettings, pts, (VECTOR2I)aLabel->GetTextPos() ); for( const VECTOR2I& p : pts ) pts2.emplace_back( VECTOR2D( p.x, p.y ) ); m_gal->SetIsFill( true ); m_gal->SetFillColor( m_schSettings.GetLayerColor( LAYER_SCHEMATIC_BACKGROUND ) ); m_gal->SetIsStroke( true ); m_gal->SetLineWidth( getLineWidth( aLabel, drawingShadows ) ); m_gal->SetStrokeColor( color ); m_gal->DrawPolyline( pts2 ); draw( static_cast( aLabel ), aLayer, false ); } void SCH_PAINTER::draw( const SCH_DIRECTIVE_LABEL* aLabel, int aLayer ) { if( !eeconfig()->m_Appearance.show_directive_labels && !aLabel->IsSelected() ) return; bool drawingShadows = aLayer == LAYER_SELECTION_SHADOWS; if( m_schSettings.IsPrinting() && drawingShadows ) return; if( !drawingShadows || eeconfig()->m_Selection.draw_selected_children ) { for( const SCH_FIELD& field : aLabel->GetFields() ) draw( &field, aLayer, false ); } if( isFieldsLayer( aLayer ) ) return; if( drawingShadows && !( aLabel->IsBrightened() || aLabel->IsSelected() ) ) return; COLOR4D color = getRenderColor( aLabel, LAYER_NETCLASS_REFS, drawingShadows ); if( aLayer == LAYER_DANGLING ) { if( aLabel->IsDangling() ) { drawDanglingIndicator( aLabel->GetTextPos(), color, schIUScale.MilsToIU( DANGLING_SYMBOL_SIZE / 2 ), true, drawingShadows, aLabel->IsBrightened() ); } return; } std::vector pts; std::deque pts2; aLabel->CreateGraphicShape( &m_schSettings, pts, aLabel->GetTextPos() ); for( const VECTOR2I& p : pts ) pts2.emplace_back( VECTOR2D( p.x, p.y ) ); m_gal->SetIsFill( false ); m_gal->SetFillColor( color ); m_gal->SetIsStroke( true ); m_gal->SetLineWidth( getLineWidth( aLabel, drawingShadows ) ); m_gal->SetStrokeColor( color ); if( aLabel->GetShape() == LABEL_FLAG_SHAPE::F_DOT ) { m_gal->DrawLine( pts2[0], pts2[1] ); m_gal->SetIsFill( true ); m_gal->DrawCircle( pts2[2], ( pts2[2] - pts2[1] ).EuclideanNorm() ); } else if( aLabel->GetShape() == LABEL_FLAG_SHAPE::F_ROUND ) { m_gal->DrawLine( pts2[0], pts2[1] ); m_gal->DrawCircle( pts2[2], ( pts2[2] - pts2[1] ).EuclideanNorm() ); } else { m_gal->DrawPolyline( pts2 ); } } void SCH_PAINTER::draw( const SCH_SHEET* aSheet, int aLayer ) { bool drawingShadows = aLayer == LAYER_SELECTION_SHADOWS; if( m_schSettings.IsPrinting() && drawingShadows ) return; if( !drawingShadows || eeconfig()->m_Selection.draw_selected_children ) { for( const SCH_FIELD& field : aSheet->GetFields() ) draw( &field, aLayer, false ); for( SCH_SHEET_PIN* sheetPin : aSheet->GetPins() ) draw( static_cast( sheetPin ), aLayer ); } if( isFieldsLayer( aLayer ) ) return; VECTOR2D pos = aSheet->GetPosition(); VECTOR2D size = aSheet->GetSize(); if( aLayer == LAYER_SHEET_BACKGROUND ) { // Do not fill the shape in B&W print mode, to avoid to visible items // inside the shape if( !m_schSettings.PrintBlackAndWhiteReq() ) { m_gal->SetFillColor( getRenderColor( aSheet, LAYER_SHEET_BACKGROUND, true ) ); m_gal->SetIsFill( true ); m_gal->SetIsStroke( false ); m_gal->DrawRectangle( pos, pos + size ); } } if( aLayer == LAYER_SHEET || aLayer == LAYER_SELECTION_SHADOWS ) { m_gal->SetStrokeColor( getRenderColor( aSheet, LAYER_SHEET, drawingShadows ) ); m_gal->SetIsStroke( true ); m_gal->SetLineWidth( getLineWidth( aSheet, drawingShadows ) ); m_gal->SetIsFill( false ); m_gal->DrawRectangle( pos, pos + size ); } } void SCH_PAINTER::draw( const SCH_NO_CONNECT* aNC, int aLayer ) { bool drawingShadows = aLayer == LAYER_SELECTION_SHADOWS; if( m_schSettings.IsPrinting() && drawingShadows ) return; if( drawingShadows && !( aNC->IsBrightened() || aNC->IsSelected() ) ) return; m_gal->SetIsStroke( true ); m_gal->SetLineWidth( getLineWidth( aNC, drawingShadows ) ); m_gal->SetStrokeColor( getRenderColor( aNC, LAYER_NOCONNECT, drawingShadows ) ); m_gal->SetIsFill( false ); VECTOR2D p = aNC->GetPosition(); int delta = std::max( aNC->GetSize(), m_schSettings.GetDefaultPenWidth() * 3 ) / 2; m_gal->DrawLine( p + VECTOR2D( -delta, -delta ), p + VECTOR2D( delta, delta ) ); m_gal->DrawLine( p + VECTOR2D( -delta, delta ), p + VECTOR2D( delta, -delta ) ); } void SCH_PAINTER::draw( const SCH_BUS_ENTRY_BASE *aEntry, int aLayer ) { SCH_LAYER_ID layer = aEntry->Type() == SCH_BUS_WIRE_ENTRY_T ? LAYER_WIRE : LAYER_BUS; SCH_LINE line( VECTOR2I(), layer ); bool drawingShadows = aLayer == LAYER_SELECTION_SHADOWS; if( m_schSettings.IsPrinting() && drawingShadows ) return; bool drawingDangling = aLayer == LAYER_DANGLING; if( drawingShadows && !( aEntry->IsBrightened() || aEntry->IsSelected() ) ) return; if( aEntry->IsSelected() ) { line.SetSelected(); // Never show unselected endpoints on bus entries line.SetFlags( STARTPOINT | ENDPOINT ); } else if( aEntry->IsBrightened() ) line.SetBrightened(); line.SetStartPoint( aEntry->GetPosition() ); line.SetEndPoint( aEntry->GetEnd() ); line.SetStroke( aEntry->GetStroke() ); line.SetLineWidth( KiROUND( getLineWidth( aEntry, false ) ) ); COLOR4D color = getRenderColor( aEntry, LAYER_WIRE, drawingShadows ); if( aEntry->Type() == SCH_BUS_BUS_ENTRY_T ) color = getRenderColor( aEntry, LAYER_BUS, drawingShadows ); if( drawingDangling ) { m_gal->SetIsFill( false ); m_gal->SetIsStroke( true ); m_gal->SetStrokeColor( color.Brightened( 0.3 ) ); m_gal->SetLineWidth( m_schSettings.GetDanglingIndicatorThickness() ); if( aEntry->IsDanglingStart() ) { m_gal->DrawCircle( aEntry->GetPosition(), aEntry->GetPenWidth() + KiROUND( TARGET_BUSENTRY_RADIUS / 2.0 ) ); } if( aEntry->IsDanglingEnd() ) { m_gal->DrawCircle( aEntry->GetEnd(), aEntry->GetPenWidth() + KiROUND( TARGET_BUSENTRY_RADIUS / 2.0 ) ); } } else { line.SetLineColor( color ); line.SetLineStyle( aEntry->GetLineStyle() ); draw( &line, aLayer ); } } void SCH_PAINTER::draw( const SCH_BITMAP* aBitmap, int aLayer ) { m_gal->Save(); m_gal->Translate( aBitmap->GetPosition() ); // When the image scale factor is not 1.0, we need to modify the actual as the image scale // factor is similar to a local zoom double img_scale = aBitmap->GetImageScale(); if( img_scale != 1.0 ) m_gal->Scale( VECTOR2D( img_scale, img_scale ) ); if( aLayer == LAYER_DRAW_BITMAPS ) { m_gal->DrawBitmap( *aBitmap->GetImage() ); } if( aLayer == LAYER_SELECTION_SHADOWS ) { if( aBitmap->IsSelected() || aBitmap->IsBrightened() ) { COLOR4D color = getRenderColor( aBitmap, LAYER_DRAW_BITMAPS, true ); m_gal->SetIsStroke( true ); m_gal->SetStrokeColor( color ); m_gal->SetLineWidth ( getShadowWidth( aBitmap->IsBrightened() ) ); m_gal->SetIsFill( false ); // Draws a bounding box. VECTOR2D bm_size( aBitmap->GetSize() ); // bm_size is the actual image size in UI. // but m_gal scale was previously set to img_scale // so recalculate size relative to this image size. bm_size.x /= img_scale; bm_size.y /= img_scale; VECTOR2D origin( -bm_size.x / 2.0, -bm_size.y / 2.0 ); VECTOR2D end = origin + bm_size; m_gal->DrawRectangle( origin, end ); } } m_gal->Restore(); } void SCH_PAINTER::draw( const SCH_MARKER* aMarker, int aLayer ) { bool drawingShadows = aLayer == LAYER_SELECTION_SHADOWS; if( m_schSettings.IsPrinting() && drawingShadows ) return; if( drawingShadows && !( aMarker->IsBrightened() || aMarker->IsSelected() ) ) return; COLOR4D color = getRenderColor( aMarker, aMarker->GetColorLayer(), drawingShadows ); m_gal->Save(); m_gal->Translate( aMarker->GetPosition() ); m_gal->SetIsFill( !drawingShadows ); m_gal->SetFillColor( color ); m_gal->SetIsStroke( drawingShadows ); m_gal->SetLineWidth( getLineWidth( aMarker, drawingShadows ) ); m_gal->SetStrokeColor( color ); SHAPE_LINE_CHAIN polygon; aMarker->ShapeToPolygon( polygon ); m_gal->DrawPolygon( polygon ); m_gal->Restore(); } }; // namespace KIGFX