/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2022 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef UNITS_PROVIDER_H #define UNITS_PROVIDER_H #include class UNITS_PROVIDER { public: UNITS_PROVIDER( const EDA_IU_SCALE& aIuScale, EDA_UNITS aUnits ) : m_iuScale( aIuScale ), m_userUnits( aUnits ) {} EDA_UNITS GetUserUnits() const { return m_userUnits; } void SetUserUnits( EDA_UNITS aUnits ) { m_userUnits = aUnits; } const EDA_IU_SCALE& GetIuScale() const { return m_iuScale; } // No SetIuScale(); scale is invariant /** * Converts \a aValue in internal units into a united string. * * For readability, trailing 0s are removed if the mantissa has 3 or more digits. * This function should be used to display values in dialogs because a value entered in mm * (for instance 2.0 mm) could need up to 8 digits mantissa if displayed in inch to avoid * truncation or rounding made just by the printf function. * * @param aValue = value in internal units * @param aAddUnitLabel = true to add symbol unit to the string value * @return A wxString object containing value and optionally the symbol unit (like 2.000 mm) */ wxString StringFromValue( double aValue, bool aAddUnitLabel = false, EDA_DATA_TYPE aType = EDA_DATA_TYPE::DISTANCE ) { return EDA_UNIT_UTILS::UI::StringFromValue( GetIuScale(), GetUserUnits(), aValue, aAddUnitLabel, aType ); } wxString StringFromValue( const EDA_ANGLE& aValue, bool aAddUnitLabel = false ) { return EDA_UNIT_UTILS::UI::StringFromValue( unityScale, EDA_UNITS::DEGREES, aValue.AsDegrees(), aAddUnitLabel, EDA_DATA_TYPE::DISTANCE ); } /** * A lower-precision version of StringFromValue(). * * Should ONLY be used for status text and messages. Not suitable for dialogs, files, etc. * where the loss of precision matters. */ wxString MessageTextFromValue( double aValue, bool aAddUnitLabel = true, EDA_DATA_TYPE aType = EDA_DATA_TYPE::DISTANCE ) { return EDA_UNIT_UTILS::UI::MessageTextFromValue( GetIuScale(), GetUserUnits(), aValue, aAddUnitLabel, aType ); } wxString MessageTextFromValue( const EDA_ANGLE& aValue, bool aAddUnitLabel = true ) { return EDA_UNIT_UTILS::UI::MessageTextFromValue( unityScale, EDA_UNITS::DEGREES, aValue.AsDegrees(), aAddUnitLabel, EDA_DATA_TYPE::DISTANCE ); } /** * Converts \a aTextValue in \a aUnits to internal units used by the frame. * @warning This utilizes the current locale and will break if decimal formats differ * * @param aTextValue A reference to a wxString object containing the string to convert. * @return internal units value */ long long int ValueFromString( const wxString& aTextValue, EDA_DATA_TYPE aType = EDA_DATA_TYPE::DISTANCE ) { return EDA_UNIT_UTILS::UI::ValueFromString( GetIuScale(), GetUserUnits(), aTextValue, aType ); } private: const EDA_IU_SCALE& m_iuScale; EDA_UNITS m_userUnits; }; #endif // UNITS_PROVIDER_H