/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2013 CERN * @author Maciej Suminski * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #include #include #include #include #include #include #include #include ACTION_MANAGER::ACTION_MANAGER( TOOL_MANAGER* aToolManager ) : m_toolMgr( aToolManager ) { // Register known actions std::list& actionList = GetActionList(); BOOST_FOREACH( TOOL_ACTION* action, actionList ) RegisterAction( action ); } ACTION_MANAGER::~ACTION_MANAGER() { while( !m_actionIdIndex.empty() ) UnregisterAction( m_actionIdIndex.begin()->second ); } void ACTION_MANAGER::RegisterAction( TOOL_ACTION* aAction ) { // TOOL_ACTIONs are supposed to be named [appName.]toolName.actionName (with dots between) // action name without specifying at least toolName is not valid assert( aAction->GetName().find( '.', 0 ) != std::string::npos ); // TOOL_ACTIONs must have unique names & ids assert( m_actionNameIndex.find( aAction->m_name ) == m_actionNameIndex.end() ); assert( m_actionIdIndex.find( aAction->m_id ) == m_actionIdIndex.end() ); if( aAction->m_id == -1 ) aAction->m_id = MakeActionId( aAction->m_name ); m_actionNameIndex[aAction->m_name] = aAction; m_actionIdIndex[aAction->m_id] = aAction; } void ACTION_MANAGER::UnregisterAction( TOOL_ACTION* aAction ) { m_actionNameIndex.erase( aAction->m_name ); m_actionIdIndex.erase( aAction->m_id ); if( aAction->HasHotKey() ) { std::list& actions = m_actionHotKeys[aAction->m_currentHotKey]; std::list::iterator action = std::find( actions.begin(), actions.end(), aAction ); if( action != actions.end() ) actions.erase( action ); else assert( false ); } } int ACTION_MANAGER::MakeActionId( const std::string& aActionName ) { static int currentActionId = 1; return currentActionId++; } TOOL_ACTION* ACTION_MANAGER::FindAction( const std::string& aActionName ) const { std::map::const_iterator it = m_actionNameIndex.find( aActionName ); if( it != m_actionNameIndex.end() ) return it->second; return NULL; } bool ACTION_MANAGER::RunHotKey( int aHotKey ) const { int key = aHotKey & ~MD_MODIFIER_MASK; int mod = aHotKey & MD_MODIFIER_MASK; if( key >= 'a' && key <= 'z') key = std::toupper(key); HOTKEY_LIST::const_iterator it = m_actionHotKeys.find( key | mod ); // If no luck, try without Shift, to handle keys that require it // e.g. to get ? you need to press Shift+/ without US keyboard layout // Hardcoding ? as Shift+/ is a bad idea, as on another layout you may need to press a // different combination if( it == m_actionHotKeys.end() ) { it = m_actionHotKeys.find( key | ( mod & ~MD_SHIFT ) ); if( it == m_actionHotKeys.end() ) return false; // no appropriate action found for the hotkey } const std::list& actions = it->second; // Choose the action that has the highest priority on the active tools stack // If there is none, run the global action associated with the hot key int highestPriority = -1, priority = -1; const TOOL_ACTION* context = NULL; // pointer to context action of the highest priority tool const TOOL_ACTION* global = NULL; // pointer to global action, if there is no context action BOOST_FOREACH( const TOOL_ACTION* action, actions ) { if( action->GetScope() == AS_GLOBAL ) { // Store the global action for the hot key in case there was no possible // context actions to run assert( global == NULL ); // there should be only one global action per hot key global = action; continue; } TOOL_BASE* tool = m_toolMgr->FindTool( action->GetToolName() ); if( tool ) { // Choose the action that goes to the tool with highest priority // (i.e. is on the top of active tools stack) priority = m_toolMgr->GetPriority( tool->GetId() ); if( priority >= 0 && priority > highestPriority ) { highestPriority = priority; context = action; } } } if( context ) { m_toolMgr->RunAction( *context, true ); return true; } else if( global ) { m_toolMgr->RunAction( *global, true ); return true; } return false; } void ACTION_MANAGER::UpdateHotKeys() { m_actionHotKeys.clear(); std::list& actions = GetActionList(); for( std::list::iterator it = actions.begin(); it != actions.end(); ++it ) { TOOL_ACTION* aAction = *it; int hotkey = processHotKey( aAction, true ); if( hotkey > 0 ) m_actionHotKeys[hotkey].push_back( aAction ); } #ifndef NDEBUG // Check if there are two global actions assigned to the same hotkey BOOST_FOREACH( std::list& action_list, m_actionHotKeys | boost::adaptors::map_values ) { int global_actions_cnt = 0; BOOST_FOREACH( TOOL_ACTION* action, action_list ) { if( action->GetScope() == AS_GLOBAL ) ++global_actions_cnt; } assert( global_actions_cnt <= 1 ); } #endif /* not NDEBUG */ } int ACTION_MANAGER::processHotKey( TOOL_ACTION* aAction, bool aForceUpdate ) { int hotkey = 0; if( aForceUpdate ) hotkey = aAction->getDefaultHotKey(); else hotkey = aAction->GetHotKey(); if( ( hotkey & TOOL_ACTION::LEGACY_HK ) ) { hotkey = hotkey & ~TOOL_ACTION::LEGACY_HK; // it leaves only HK_xxx identifier EDA_DRAW_FRAME* frame = static_cast( m_toolMgr->GetEditFrame() ); EDA_HOTKEY* hk_desc = frame->GetHotKeyDescription( hotkey ); if( hk_desc ) { hotkey = hk_desc->m_KeyCode; // Convert modifiers to the ones used by the Tool Framework if( hotkey & GR_KB_CTRL ) { hotkey &= ~GR_KB_CTRL; hotkey |= MD_CTRL; } if( hotkey & GR_KB_ALT ) { hotkey &= ~GR_KB_ALT; hotkey |= MD_ALT; } if( hotkey & GR_KB_SHIFT ) { hotkey &= ~GR_KB_SHIFT; hotkey |= MD_SHIFT; } } else { hotkey = 0; } aAction->setHotKey( hotkey ); } return hotkey; }