/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 1992-2018 jean-pierre Charras * Copyright (C) 1992-2011 Wayne Stambaugh * Copyright (C) 1992-2023 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ /** * @file sch_reference_list.cpp * @brief functions to create a symbol flat list and to annotate schematic. */ #include #include #include #include #include #include #include #include #include #include void SCH_REFERENCE_LIST::RemoveItem( unsigned int aIndex ) { if( aIndex < m_flatList.size() ) m_flatList.erase( m_flatList.begin() + aIndex ); } bool SCH_REFERENCE_LIST::Contains( const SCH_REFERENCE& aItem ) const { for( unsigned ii = 0; ii < GetCount(); ii++ ) { if( m_flatList[ii].IsSameInstance( aItem ) ) return true; } return false; } bool SCH_REFERENCE_LIST::sortByXPosition( const SCH_REFERENCE& item1, const SCH_REFERENCE& item2 ) { int ii = item1.CompareRef( item2 ); if( ii == 0 ) ii = item1.m_sheetNum - item2.m_sheetNum; if( ii == 0 ) ii = item1.m_symbolPos.x - item2.m_symbolPos.x; if( ii == 0 ) ii = item1.m_symbolPos.y - item2.m_symbolPos.y; if( ii == 0 ) return item1.m_symbolUuid < item2.m_symbolUuid; // ensure a deterministic sort else return ii < 0; } bool SCH_REFERENCE_LIST::sortByYPosition( const SCH_REFERENCE& item1, const SCH_REFERENCE& item2 ) { int ii = item1.CompareRef( item2 ); if( ii == 0 ) ii = item1.m_sheetNum - item2.m_sheetNum; if( ii == 0 ) ii = item1.m_symbolPos.y - item2.m_symbolPos.y; if( ii == 0 ) ii = item1.m_symbolPos.x - item2.m_symbolPos.x; if( ii == 0 ) return item1.m_symbolUuid < item2.m_symbolUuid; // ensure a deterministic sort else return ii < 0; } bool SCH_REFERENCE_LIST::sortByRefAndValue( const SCH_REFERENCE& item1, const SCH_REFERENCE& item2 ) { int ii = item1.CompareRef( item2 ); if( ii == 0 ) ii = item1.CompareValue( item2 ); if( ii == 0 ) ii = item1.m_unit - item2.m_unit; if( ii == 0 ) ii = item1.m_sheetNum - item2.m_sheetNum; if( ii == 0 ) ii = item1.m_symbolPos.x - item2.m_symbolPos.x; if( ii == 0 ) ii = item1.m_symbolPos.y - item2.m_symbolPos.y; if( ii == 0 ) return item1.m_symbolUuid < item2.m_symbolUuid; // ensure a deterministic sort else return ii < 0; } bool SCH_REFERENCE_LIST::sortByReferenceOnly( const SCH_REFERENCE& item1, const SCH_REFERENCE& item2 ) { int ii = StrNumCmp( item1.GetRef(), item2.GetRef(), false ); if( ii == 0 ) ii = item1.m_unit - item2.m_unit; if( ii == 0 ) return item1.m_symbolUuid < item2.m_symbolUuid; // ensure a deterministic sort else return ii < 0; } bool SCH_REFERENCE_LIST::sortByTimeStamp( const SCH_REFERENCE& item1, const SCH_REFERENCE& item2 ) { int ii = item1.m_sheetPath.Cmp( item2.m_sheetPath ); if( ii == 0 ) return item1.m_symbolUuid < item2.m_symbolUuid; // ensure a deterministic sort else return ii < 0; } int SCH_REFERENCE_LIST::FindUnit( size_t aIndex, int aUnit, bool aIncludeNew ) const { int NumRef = m_flatList[aIndex].m_numRef; for( size_t ii = 0; ii < m_flatList.size(); ii++ ) { if( ( aIndex == ii ) || ( m_flatList[ii].m_isNew && !aIncludeNew ) || ( m_flatList[ii].m_numRef != NumRef ) || ( m_flatList[aIndex].CompareRef( m_flatList[ii] ) != 0 ) ) continue; if( m_flatList[ii].m_unit == aUnit ) return (int) ii; } return -1; } int SCH_REFERENCE_LIST::FindRefByFullPath( const wxString& aFullPath ) const { for( size_t i = 0; i < m_flatList.size(); ++i ) { if( m_flatList[i].GetFullPath() == aFullPath ) return i; } return -1; } int SCH_REFERENCE_LIST::FindRef( const wxString& aRef ) const { for( size_t i = 0; i < m_flatList.size(); ++i ) { if( m_flatList[i].GetRef() == aRef ) return i; } return -1; } void SCH_REFERENCE_LIST::GetRefsInUse( int aIndex, std::vector< int >& aIdList, int aMinRefId ) const { aIdList.clear(); for( const SCH_REFERENCE& ref : m_flatList ) { // Don't add new references to the list as we will reannotate those if( m_flatList[aIndex].CompareRef( ref ) == 0 && ref.m_numRef >= aMinRefId && !ref.m_isNew ) aIdList.push_back( ref.m_numRef ); } std::sort( aIdList.begin(), aIdList.end() ); // Ensure each reference number appears only once. If there are symbols with // multiple parts per package the same number will be stored for each part. alg::remove_duplicates( aIdList ); } std::vector SCH_REFERENCE_LIST::GetUnitsMatchingRef( const SCH_REFERENCE& aRef ) const { std::vector unitsList; // Always add this reference to the list unitsList.push_back( aRef.m_unit ); for( SCH_REFERENCE ref : m_flatList ) { if( ref.CompareValue( aRef ) != 0 ) continue; if( ref.CompareLibName( aRef ) != 0 ) continue; // Split if needed before comparing ref and number if( ref.IsSplitNeeded() ) ref.Split(); if( ref.CompareRef( aRef ) != 0 ) continue; if( ref.m_numRef != aRef.m_numRef ) continue; unitsList.push_back( ref.m_unit ); } std::sort( unitsList.begin(), unitsList.end() ); // Ensure each reference number appears only once. If there are symbols with // multiple parts per package the same number will be stored for each part. alg::remove_duplicates( unitsList ); return unitsList; } int SCH_REFERENCE_LIST::FindFirstUnusedReference( const SCH_REFERENCE& aRef, int aMinValue, const std::vector& aRequiredUnits ) const { // Create a map of references indexed by reference number, only including those with the same // reference prefix as aRef std::map> refNumberMap; for( const SCH_REFERENCE& ref : m_flatList ) { // search only for the current reference prefix: if( ref.CompareRef( aRef ) != 0 ) continue; if( ref.m_isNew ) continue; // It will be reannotated refNumberMap[ref.m_numRef].push_back( ref ); } // Start at the given minimum value int minFreeNumber = aMinValue; for( ; refNumberMap[minFreeNumber].size() > 0; ++minFreeNumber ) { auto isNumberInUse = [&]() -> bool { for( const int& unit : aRequiredUnits ) { for( const SCH_REFERENCE& ref : refNumberMap[minFreeNumber] ) { if( ref.CompareLibName( aRef ) || ref.CompareValue( aRef ) || ref.GetUnit() == unit ) { return true; } } } return false; }; if( !isNumberInUse() ) return minFreeNumber; } return minFreeNumber; } std::vector SCH_REFERENCE_LIST::GetSymbolInstances() const { std::vector retval; for( const SCH_REFERENCE& ref : m_flatList ) { SCH_SYMBOL_INSTANCE instance; instance.m_Path = ref.GetSheetPath().Path(); instance.m_Reference = ref.GetRef(); instance.m_Unit = ref.GetUnit(); retval.push_back( instance ); } return retval; } int SCH_REFERENCE_LIST::createFirstFreeRefId( std::vector& aIdList, int aFirstValue ) { int expectedId = aFirstValue; // We search for expected Id a value >= aFirstValue. // Skip existing Id < aFirstValue unsigned ii = 0; for( ; ii < aIdList.size(); ii++ ) { if( expectedId <= aIdList[ii] ) break; } // Ids are sorted by increasing value, from aFirstValue // So we search from aFirstValue the first not used value, i.e. the first hole in list. for( ; ii < aIdList.size(); ii++ ) { if( expectedId != aIdList[ii] ) // This id is not yet used. { // Insert this free Id, in order to keep list sorted aIdList.insert( aIdList.begin() + ii, expectedId ); return expectedId; } expectedId++; } // All existing Id are tested, and all values are found in use. // So Create a new one. aIdList.push_back( expectedId ); return expectedId; } // A helper function to build a full reference string of a SCH_REFERENCE item wxString buildFullReference( const SCH_REFERENCE& aItem, int aUnitNumber = -1 ) { wxString fullref; fullref = aItem.GetRef() + aItem.GetRefNumber(); if( aUnitNumber < 0 ) fullref << ".." << aItem.GetUnit(); else fullref << ".." << aUnitNumber; return fullref; } void SCH_REFERENCE_LIST::ReannotateByOptions( ANNOTATE_ORDER_T aSortOption, ANNOTATE_ALGO_T aAlgoOption, int aStartNumber, const SCH_REFERENCE_LIST& aAdditionalRefs, bool aStartAtCurrent, SCH_SHEET_LIST* aHierarchy ) { SplitReferences(); // All multi-unit symbols always locked to ensure consistent re-annotation SCH_MULTI_UNIT_REFERENCE_MAP lockedSymbols; for( size_t i = 0; i < GetCount(); i++ ) { SCH_REFERENCE& ref = m_flatList[i]; wxString refstr = ref.GetSymbol()->GetRef( &ref.GetSheetPath() ); // Update sheet numbers based on the reference's sheet's position within the full // hierarchy; we do this now before we annotate so annotation by sheet number * X // works correctly. if( aHierarchy ) { SCH_SHEET_PATH* path = aHierarchy->FindSheetForPath( &ref.GetSheetPath() ); wxASSERT_MSG( path, wxT( "Attempting to annotate item on sheet not part of the hierarchy?" ) ); ref.SetSheetNumber( path->GetVirtualPageNumber() ); } // Never lock unassigned references if( refstr[refstr.Len() - 1] == '?' ) continue; ref.m_isNew = true; // We want to reannotate all references lockedSymbols[refstr].AddItem( ref ); } AnnotateByOptions( aSortOption, aAlgoOption, aStartNumber, lockedSymbols, aAdditionalRefs, aStartAtCurrent ); } void SCH_REFERENCE_LIST::ReannotateDuplicates( const SCH_REFERENCE_LIST& aAdditionalReferences ) { ReannotateByOptions( UNSORTED, INCREMENTAL_BY_REF, 0, aAdditionalReferences, true, nullptr ); } void SCH_REFERENCE_LIST::AnnotateByOptions( ANNOTATE_ORDER_T aSortOption, ANNOTATE_ALGO_T aAlgoOption, int aStartNumber, SCH_MULTI_UNIT_REFERENCE_MAP aLockedUnitMap, const SCH_REFERENCE_LIST& aAdditionalRefs, bool aStartAtCurrent ) { switch( aSortOption ) { default: case SORT_BY_X_POSITION: SortByXCoordinate(); break; case SORT_BY_Y_POSITION: SortByYCoordinate(); break; } bool useSheetNum; int idStep; switch( aAlgoOption ) { default: case INCREMENTAL_BY_REF: useSheetNum = false; idStep = 1; break; case SHEET_NUMBER_X_100: useSheetNum = true; idStep = 100; aStartAtCurrent = false; // Not implemented for sheet # * 100 break; case SHEET_NUMBER_X_1000: useSheetNum = true; idStep = 1000; aStartAtCurrent = false; // Not implemented for sheet # * 1000 break; } Annotate( useSheetNum, idStep, aStartNumber, aLockedUnitMap, aAdditionalRefs, aStartAtCurrent ); } void SCH_REFERENCE_LIST::Annotate( bool aUseSheetNum, int aSheetIntervalId, int aStartNumber, SCH_MULTI_UNIT_REFERENCE_MAP aLockedUnitMap, const SCH_REFERENCE_LIST& aAdditionalRefs, bool aStartAtCurrent ) { if ( m_flatList.size() == 0 ) return; size_t originalSize = GetCount(); // For multi units symbols, store the list of already used full references. // The algorithm tries to allocate the new reference to symbols having the same // old reference. // This algo works fine as long as the previous annotation has no duplicates. // But when a hierarchy is reannotated with this option, the previous annotation can // have duplicate references, and obviously we must fix these duplicate. // therefore do not try to allocate a full reference more than once when trying // to keep this order of multi units. // inUseRefs keep trace of previously allocated references std::unordered_set inUseRefs; for( size_t i = 0; i < aAdditionalRefs.GetCount(); i++ ) { SCH_REFERENCE additionalRef = aAdditionalRefs[i]; additionalRef.Split(); // Add the additional reference to the multi-unit set if annotated if( !additionalRef.m_isNew ) inUseRefs.insert( buildFullReference( additionalRef ) ); // We don't want to reannotate the additional references even if not annotated // so we change the m_isNew flag to be false after splitting additionalRef.m_isNew = false; AddItem( additionalRef ); //add to this container } int LastReferenceNumber = 0; /* calculate index of the first symbol with the same reference prefix * than the current symbol. All symbols having the same reference * prefix will receive a reference number with consecutive values: * IC .. will be set to IC4, IC4, IC5 ... */ unsigned first = 0; // calculate the last used number for this reference prefix: int minRefId; // when using sheet number, ensure ref number >= sheet number* aSheetIntervalId if( aUseSheetNum ) minRefId = m_flatList[first].m_sheetNum * aSheetIntervalId + 1; else minRefId = aStartNumber + 1; for( unsigned ii = 0; ii < m_flatList.size(); ii++ ) { auto& ref_unit = m_flatList[ii]; if( ref_unit.m_flag ) continue; // Check whether this symbol is in aLockedUnitMap. SCH_REFERENCE_LIST* lockedList = nullptr; for( SCH_MULTI_UNIT_REFERENCE_MAP::value_type& pair : aLockedUnitMap ) { unsigned n_refs = pair.second.GetCount(); for( unsigned thisRefI = 0; thisRefI < n_refs; ++thisRefI ) { SCH_REFERENCE &thisRef = pair.second[thisRefI]; if( thisRef.IsSameInstance( ref_unit ) ) { lockedList = &pair.second; break; } } if( lockedList != nullptr ) break; } if( ( m_flatList[first].CompareRef( ref_unit ) != 0 ) || ( aUseSheetNum && ( m_flatList[first].m_sheetNum != ref_unit.m_sheetNum ) ) ) { // New reference found: we need a new ref number for this reference first = ii; // when using sheet number, ensure ref number >= sheet number* aSheetIntervalId if( aUseSheetNum ) minRefId = ref_unit.m_sheetNum * aSheetIntervalId + 1; else minRefId = aStartNumber + 1; } // Find references greater than current reference (unless not annotated) if( aStartAtCurrent && ref_unit.m_numRef > 0 ) minRefId = ref_unit.m_numRef; wxCHECK( ref_unit.GetLibPart(), /* void */ ); // Annotation of one part per package symbols (trivial case). if( ref_unit.GetLibPart()->GetUnitCount() <= 1 ) { if( ref_unit.m_isNew ) { std::vector idList; GetRefsInUse( first, idList, minRefId ); LastReferenceNumber = createFirstFreeRefId( idList, minRefId ); ref_unit.m_numRef = LastReferenceNumber; } ref_unit.m_flag = 1; ref_unit.m_isNew = false; continue; } // If this symbol is in aLockedUnitMap, copy the annotation to all // symbols that are not it if( lockedList != nullptr ) { unsigned n_refs = lockedList->GetCount(); std::vector units = lockedList->GetUnitsMatchingRef( ref_unit ); if( ref_unit.m_isNew ) { LastReferenceNumber = FindFirstUnusedReference( ref_unit, minRefId, units ); ref_unit.m_numRef = LastReferenceNumber; ref_unit.m_isNew = false; ref_unit.m_flag = 1; } for( unsigned lockedRefI = 0; lockedRefI < n_refs; ++lockedRefI ) { SCH_REFERENCE& lockedRef = ( *lockedList )[lockedRefI]; if( lockedRef.IsSameInstance( ref_unit ) ) { // This is the symbol we're currently annotating. Hold the unit! ref_unit.m_unit = lockedRef.m_unit; // lock this new full reference inUseRefs.insert( buildFullReference( ref_unit ) ); } if( lockedRef.CompareValue( ref_unit ) != 0 ) continue; if( lockedRef.CompareLibName( ref_unit ) != 0 ) continue; // Find the matching symbol for( unsigned jj = ii + 1; jj < m_flatList.size(); jj++ ) { if( !lockedRef.IsSameInstance( m_flatList[jj] ) ) continue; wxString ref_candidate = buildFullReference( ref_unit, lockedRef.m_unit ); // propagate the new reference and unit selection to the "old" symbol, // if this new full reference is not already used (can happens when initial // multiunits symbols have duplicate references) if( inUseRefs.find( ref_candidate ) == inUseRefs.end() ) { m_flatList[jj].m_numRef = ref_unit.m_numRef; m_flatList[jj].m_isNew = false; m_flatList[jj].m_flag = 1; // lock this new full reference inUseRefs.insert( ref_candidate ); break; } } } } else if( ref_unit.m_isNew ) { // Reference belonging to multi-unit symbol that has not yet been annotated. We don't // know what group this might belong to, so just find the first unused reference for // this specific unit. The other units will be annotated in the following passes. std::vector units = { ref_unit.GetUnit() }; LastReferenceNumber = FindFirstUnusedReference( ref_unit, minRefId, units ); ref_unit.m_numRef = LastReferenceNumber; ref_unit.m_isNew = false; ref_unit.m_flag = 1; } } // Remove aAdditionalRefs references for( size_t i = originalSize; i < ( aAdditionalRefs.GetCount() + originalSize ); i++ ) RemoveItem( originalSize ); wxASSERT( originalSize == GetCount() ); // Make sure we didn't make a mistake } int SCH_REFERENCE_LIST::CheckAnnotation( ANNOTATION_ERROR_HANDLER aHandler ) { int error = 0; wxString tmp; wxString tmp2; wxString msg; SortByRefAndValue(); // Split reference designators into name (prefix) and number: IC1 becomes IC, and 1. SplitReferences(); // count not yet annotated items or annotation error. for( unsigned ii = 0; ii < m_flatList.size(); ii++ ) { msg.Empty(); tmp.Empty(); if( m_flatList[ii].m_isNew ) // Not yet annotated { if( m_flatList[ii].m_numRef >= 0 ) tmp << m_flatList[ii].m_numRef; else tmp = wxT( "?" ); if( ( m_flatList[ii].m_unit > 0 ) && ( m_flatList[ii].m_unit < 0x7FFFFFFF ) && m_flatList[ii].GetLibPart()->GetUnitCount() > 1 ) { msg.Printf( _( "Item not annotated: %s%s (unit %d)" ), m_flatList[ii].GetRef(), tmp, m_flatList[ii].m_unit ); } else { msg.Printf( _( "Item not annotated: %s%s" ), m_flatList[ii].GetRef(), tmp ); } aHandler( ERCE_UNANNOTATED, msg, &m_flatList[ii], nullptr ); error++; break; } // Error if unit number selected does not exist (greater than the number of units in // the symbol). This can happen if a symbol has changed in a library after a // previous annotation. if( std::max( m_flatList[ii].GetLibPart()->GetUnitCount(), 1 ) < m_flatList[ii].m_unit ) { if( m_flatList[ii].m_numRef >= 0 ) tmp << m_flatList[ii].m_numRef; else tmp = wxT( "?" ); msg.Printf( _( "Error: symbol %s%s%s (unit %d) exceeds units defined (%d)" ), m_flatList[ii].GetRef(), tmp, LIB_SYMBOL::SubReference( m_flatList[ii].m_unit ), m_flatList[ii].m_unit, m_flatList[ii].GetLibPart()->GetUnitCount() ); aHandler( ERCE_EXTRA_UNITS, msg, &m_flatList[ii], nullptr ); error++; break; } } // count the duplicated elements (if all are annotated) int imax = m_flatList.size() - 1; for( int ii = 0; ii < imax; ii++ ) { msg.Empty(); tmp.Empty(); tmp2.Empty(); SCH_REFERENCE& first = m_flatList[ii]; SCH_REFERENCE& second = m_flatList[ii + 1]; if( ( first.CompareRef( second ) != 0 ) || ( first.m_numRef != second.m_numRef ) ) { continue; } // Same reference found. If same unit, error! if( first.m_unit == second.m_unit ) { if( first.m_numRef >= 0 ) tmp << first.m_numRef; else tmp = wxT( "?" ); msg.Printf( _( "Duplicate items %s%s%s\n" ), first.GetRef(), tmp, first.GetLibPart()->GetUnitCount() > 1 ? LIB_SYMBOL::SubReference( first.m_unit ) : wxString( wxT( "" ) ) ); aHandler( ERCE_DUPLICATE_REFERENCE, msg, &first, &m_flatList[ii+1] ); error++; continue; } /* Test error if units are different but number of parts per package * too high (ex U3 ( 1 part) and we find U3B this is an error) */ if( first.GetLibPart()->GetUnitCount() != second.GetLibPart()->GetUnitCount() ) { if( first.m_numRef >= 0 ) tmp << first.m_numRef; else tmp = wxT( "?" ); if( second.m_numRef >= 0 ) tmp2 << second.m_numRef; else tmp2 = wxT( "?" ); msg.Printf( _( "Differing unit counts for item %s%s%s and %s%s%s\n" ), first.GetRef(), tmp, LIB_SYMBOL::SubReference( first.m_unit ), second.GetRef(), tmp2, LIB_SYMBOL::SubReference( second.m_unit ) ); aHandler( ERCE_DUPLICATE_REFERENCE, msg, &first, &second ); error++; continue; } // Error if values are different between units, for the same reference if( first.CompareValue( second ) != 0 ) { msg.Printf( _( "Different values for %s%d%s (%s) and %s%d%s (%s)" ), first.GetRef(), first.m_numRef, LIB_SYMBOL::SubReference( first.m_unit ), first.m_value, second.GetRef(), second.m_numRef, LIB_SYMBOL::SubReference( second.m_unit ), second.m_value ); aHandler( ERCE_DIFFERENT_UNIT_VALUE, msg, &first, &second ); error++; } } return error; } SCH_REFERENCE::SCH_REFERENCE( SCH_SYMBOL* aSymbol, LIB_SYMBOL* aLibSymbol, const SCH_SHEET_PATH& aSheetPath ) { wxASSERT( aSymbol != nullptr ); m_rootSymbol = aSymbol; m_libPart = aLibSymbol; // Warning: can be nullptr for orphan symbols // (i.e. with a symbol library not found) m_unit = aSymbol->GetUnitSelection( &aSheetPath ); m_footprint = aSymbol->GetFootprintFieldText( true ); m_sheetPath = aSheetPath; m_isNew = false; m_flag = 0; m_symbolUuid = aSymbol->m_Uuid; m_symbolPos = aSymbol->GetPosition(); m_sheetNum = 0; if( aSymbol->GetRef( &aSheetPath ).IsEmpty() ) aSymbol->SetRef( &aSheetPath, wxT( "DefRef?" ) ); wxString ref = aSymbol->GetRef( &aSheetPath ); SetRef( ref ); m_numRef = -1; if( aSymbol->GetValueFieldText( false ).IsEmpty() ) aSymbol->SetValueFieldText( wxT( "~" ) ); m_value = aSymbol->GetValueFieldText( false ); } void SCH_REFERENCE::Annotate() { if( m_numRef < 0 ) m_ref += '?'; else m_ref = TO_UTF8( GetRef() << GetRefNumber() ); m_rootSymbol->SetRef( &m_sheetPath, FROM_UTF8( m_ref.c_str() ) ); m_rootSymbol->SetUnit( m_unit ); m_rootSymbol->SetUnitSelection( &m_sheetPath, m_unit ); } bool SCH_REFERENCE::AlwaysAnnotate() const { wxCHECK( m_rootSymbol && m_rootSymbol->GetLibSymbolRef() && !m_rootSymbol->GetRef( &m_sheetPath ).IsEmpty(), false ); return m_rootSymbol->GetLibSymbolRef()->IsPower() || m_rootSymbol->GetRef( &m_sheetPath )[0] == wxUniChar( '#' ); } void SCH_REFERENCE::Split() { std::string refText = GetRefStr(); m_numRef = -1; int ll = refText.length() - 1; if( refText[ll] == '?' ) { m_isNew = true; refText.erase( ll ); // delete last char SetRefStr( refText ); } else if( isdigit( refText[ll] ) == 0 ) { m_isNew = true; } else { while( ll >= 0 ) { if( (refText[ll] <= ' ' ) || isdigit( refText[ll] ) ) ll--; else { if( isdigit( refText[ll + 1] ) ) { // null terminated C string into cp const char* cp = refText.c_str() + ll + 1; m_numRef = atoi( cp ); } refText.erase( ll+1 ); // delete from ll+1 to end break; } } SetRefStr( refText ); } } bool SCH_REFERENCE::IsSplitNeeded() { std::string refText = GetRefStr(); int ll = refText.length() - 1; return ( refText[ll] == '?' ) || isdigit( refText[ll] ); } wxString SCH_REFERENCE_LIST::Shorthand( std::vector aList, const wxString& refDelimiter, const wxString& refRangeDelimiter ) { wxString retVal; size_t i = 0; while( i < aList.size() ) { wxString ref = aList[ i ].GetRef(); int numRef = aList[ i ].m_numRef; size_t range = 1; while( i + range < aList.size() && aList[ i + range ].GetRef() == ref && aList[ i + range ].m_numRef == int( numRef + range ) ) { range++; if( range == 2 && refRangeDelimiter.IsEmpty() ) break; } if( !retVal.IsEmpty() ) retVal << refDelimiter; if( range == 1 ) { retVal << ref << aList[ i ].GetRefNumber(); } else if( range == 2 || refRangeDelimiter.IsEmpty() ) { retVal << ref << aList[ i ].GetRefNumber(); retVal << refDelimiter; retVal << ref << aList[ i + 1 ].GetRefNumber(); } else { retVal << ref << aList[ i ].GetRefNumber(); retVal << refRangeDelimiter; retVal << ref << aList[ i + ( range - 1 ) ].GetRefNumber(); } i+= range; } return retVal; }