/** * @file trigo.h */ #ifndef TRIGO_H #define TRIGO_H /* * Calculate the new point of coord coord pX, pY, * for a rotation center 0, 0, and angle in (1 / 10 degree) */ void RotatePoint( int *pX, int *pY, double angle ); /* * Calculate the new point of coord coord pX, pY, * for a rotation center cx, cy, and angle in (1 / 10 degree) */ void RotatePoint( int *pX, int *pY, int cx, int cy, double angle ); /* * Calculates the new coord point point * for a rotation angle in (1 / 10 degree) */ static inline void RotatePoint( wxPoint* point, double angle ) { RotatePoint( &point->x, &point->y, angle ); } /* * Calculates the new coord point point * for a center rotation center and angle in (1 / 10 degree) */ void RotatePoint( wxPoint *point, const wxPoint & centre, double angle ); void RotatePoint( double *pX, double *pY, double angle ); void RotatePoint( double *pX, double *pY, double cx, double cy, double angle ); /* Return the arc tangent of 0.1 degrees coord vector dx, dy * between -1800 and 1800 * Equivalent to atan2 (but faster for calculations if * the angle is 0 to -1800, or + - 900 */ int ArcTangente( int dy, int dx ); /** * Function DistanceTest * Calculate the distance from mouse cursor to a line segment. * @return False if distance > threshold or true if distance <= threshold. */ bool DistanceTest( int seuil, int dx, int dy, int spot_cX, int spot_cY ); //! @brief Compute the distance between a line and a reference point //! Reference: http://mathworld.wolfram.com/Point-LineDistance2-Dimensional.html //! @param linePointA Point on line //! @param linePointB Point on line //! @param referencePoint Reference point double DistanceLinePoint( wxPoint linePointA, wxPoint linePointB, wxPoint referencePoint ); //! @brief Euclidean norm of a 2D vector //! @param vector Two-dimensional vector //! @return Euclidean norm of the vector double EuclideanNorm( wxPoint vector ); //! @brief Vector between two points //! @param startPoint The start point //! @param endPoint The end point //! @return Vector between the points wxPoint TwoPointVector( wxPoint startPoint, wxPoint endPoint ); //! @brief Test, if two points are near each other //! @param pointA First point //! @param pointB Second point //! @param threshold The maximum distance //! @return True or false bool HitTestPoints( wxPoint pointA, wxPoint pointB, double threshold ); //! @brief Determine the cross product //! @param vectorA Two-dimensional vector //! @param vectorB Two-dimensional vector int CrossProduct( wxPoint vectorA, wxPoint vectorB ); /** * Function TestSegmentHit * test for hit on line segment * i.e. cursor within a given distance from segment * @param aRefPoint = cursor (point to test) coords * @param aStart is the first end-point of the line segment * @param aEnd is the second end-point of the line segment * @param aDist = maximum distance for hit */ bool TestSegmentHit( wxPoint aRefPoint, wxPoint aStart, wxPoint aEnd, int aDist ); /** * Function GetLineLength * returns the length of a line segment defined by \a aPointA and \a aPointB. * @return Length of a line. */ double GetLineLength( const wxPoint& aPointA, const wxPoint& aPointB ); /*******************/ /* Macro NEW_COORD */ /*******************/ /* Calculate coordinates to rotate around an axis * coord: xrot = y + x * sin * cos * yrot = y * cos - sin * x * either: xrot = (y + x * tg) * cos * yrot = (y - x * tg) * cos * * Cosine coefficients are loaded from a trigonometric table by 16 bit values. */ #define NEW_COORD( x0, y0 ) \ do { \ int itmp; \ itmp = x0; \ x0 = x0 + (int)( y0 * tg ); \ y0 = y0 - (int)( itmp * tg ); \ x0 = ( x0 * cosinus ) >> 8; \ y0 = ( y0 * cosinus ) >> 8; \ } while( 0 ); #endif