/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2015-2016 Mario Luzeiro * Copyright (C) 1992-2016 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ /** * @file ogl_utils.h * @brief implements generic openGL functions that are common to any openGL target */ #ifndef OGL_UTILS_H_ #define OGL_UTILS_H_ #include #include "3d_rendering/cimage.h" #include /** * @brief OGL_SetMaterial - Set OpenGL materials * @param aMaterial: a material structure with parameters to set * @param aOpacity: main model opacity 0.0 full transparente, 1.0 full opaque */ void OGL_SetMaterial( const SMATERIAL & aMaterial, float aOpacity ); /** * @brief OGL_SetDiffuseOnlyMaterial - sets only the diffuse color and keep other * parameters with default values * @param aMaterialDiffuse: the diffese color to assign to material properties */ void OGL_SetDiffuseOnlyMaterial( const SFVEC3F &aMaterialDiffuse, float aOpacity ); /** * @brief OGL_LoadTexture - generate a new OpenGL texture * @param aImage: a image to generate the texture from * @return the OpenGL texture index created */ GLuint OGL_LoadTexture( const CIMAGE &aImage ); /** * @brief OGL_GetScreenshot - got the pixel data of current OpenGL image * @param aDstImage: the output image. the image must be destroyed to free the data */ void OGL_GetScreenshot( wxImage &aDstImage ); /** * @brief OGL_DrawBackground * @param aTopColor * @param aBotColor */ void OGL_DrawBackground( const SFVEC3F &aTopColor, const SFVEC3F &aBotColor ); /** * @brief OGL_ResetTextureStateDefaults - resets to default state the texture settings */ void OGL_ResetTextureStateDefaults(); #endif // OGL_UTILS_H_