/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2015 Cirilo Bernardo * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #include #include #include "plugins/3dapi/sg_base.h" SGCOLOR::SGCOLOR() { red = 0.0; green = 0.0; blue = 0.0; return; } SGCOLOR::SGCOLOR( float aRVal, float aGVal, float aBVal ) { if( !checkRange( aRVal, aGVal, aBVal ) ) { #ifdef DEBUG std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n"; std::cerr << " * [BUG] invalid value passed to constructor\n"; #endif red = 0.0; green = 0.0; blue = 0.0; return; } red = aRVal; green = aGVal; blue = aBVal; return; } void SGCOLOR::GetColor( float& aRedVal, float& aGreenVal, float& aBlueVal ) const { aRedVal = red; aGreenVal = green; aBlueVal = blue; return; } void SGCOLOR::GetColor( SGCOLOR& aColor ) const { aColor.red = red; aColor.green = green; aColor.blue = blue; return; } void SGCOLOR::GetColor( SGCOLOR* aColor ) const { if( NULL == aColor ) { #ifdef DEBUG std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n"; std::cerr << " * [BUG] NULL pointer passed for aColor\n"; #endif return; } aColor->red = red; aColor->green = green; aColor->blue = blue; return; } bool SGCOLOR::SetColor( float aRedVal, float aGreenVal, float aBlueVal ) { if( !checkRange( aRedVal, aGreenVal, aBlueVal ) ) return false; red = aRedVal; green = aGreenVal; blue = aBlueVal; return true; } bool SGCOLOR::SetColor( const SGCOLOR& aColor ) { red = aColor.red; green = aColor.green; blue = aColor.blue; return true; } bool SGCOLOR::SetColor( const SGCOLOR* aColor ) { if( NULL == aColor ) { #ifdef DEBUG std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n"; std::cerr << " * [BUG] NULL pointer passed for aColor\n"; #endif return false; } red = aColor->red; green = aColor->green; blue = aColor->blue; return true; } bool SGCOLOR::checkRange( float aRedVal, float aGreenVal, float aBlueVal ) const { bool ok = true; if( aRedVal < 0.0 || aRedVal > 1.0 ) { #ifdef DEBUG std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n"; std::cerr << " * [BUG] invalid RED value: " << aRedVal << "\n"; #endif ok = false; } if( aGreenVal < 0.0 || aGreenVal > 1.0 ) { #ifdef DEBUG if( ok ) { std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n"; } std::cerr << " * [BUG] invalid GREEN value: " << aGreenVal << "\n"; #endif ok = false; } if( aBlueVal < 0.0 || aBlueVal > 1.0 ) { #ifdef DEBUG if( ok ) { std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n"; } std::cerr << " * [BUG] invalid BLUE value: " << aBlueVal << "\n"; #endif ok = false; } return ok; } SGPOINT::SGPOINT() { x = 0.0; y = 0.0; z = 0.0; return; } SGPOINT::SGPOINT( double aXVal, double aYVal, double aZVal ) { x = aXVal; y = aYVal; z = aZVal; } void SGPOINT::GetPoint( double& aXVal, double& aYVal, double& aZVal ) { x = aXVal; y = aYVal; z = aZVal; return; } void SGPOINT::GetPoint( SGPOINT& aPoint ) { x = aPoint.x; y = aPoint.y; z = aPoint.z; return; } void SGPOINT::GetPoint( SGPOINT* aPoint ) { if( NULL == aPoint ) { #ifdef DEBUG std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n"; std::cerr << " * [BUG] NULL pointer passed for aPoint\n"; #endif return; } x = aPoint->x; y = aPoint->y; z = aPoint->z; return; } void SGPOINT::SetPoint( double aXVal, double aYVal, double aZVal ) { x = aXVal; y = aYVal; z = aZVal; return; } void SGPOINT::SetPoint( const SGPOINT& aPoint ) { x = aPoint.x; y = aPoint.y; z = aPoint.z; return; } SGVECTOR::SGVECTOR() { vx = 0.0; vy = 0.0; vz = 1.0; return; } SGVECTOR::SGVECTOR( double aXVal, double aYVal, double aZVal ) { vx = aXVal; vy = aYVal; vz = aZVal; normalize(); return; } void SGVECTOR::GetVector( double& aXVal, double& aYVal, double& aZVal ) const { aXVal = vx; aYVal = vy; aZVal = vz; return; } void SGVECTOR::SetVector( double aXVal, double aYVal, double aZVal ) { vx = aXVal; vy = aYVal; vz = aZVal; normalize(); return; } void SGVECTOR::SetVector( const SGVECTOR& aVector ) { aVector.GetVector( vx, vy, vz ); return; } void SGVECTOR::normalize( void ) { double dx = vx * vx; double dy = vy * vy; double dz = vz * vz; double dv2 = sqrt( dx + dy + dz ); if( (dx + dy + dz) < 1e-8 ) { // use the default; the numbers are too small // to be believable vx = 0.0; vy = 0.0; vz = 1.0; return; } vx /= dv2; vy /= dv2; vz /= dv2; return; } SGVECTOR& SGVECTOR::operator=( const SGVECTOR& source ) { vx = source.vx; vy = source.vy; vz = source.vz; return *this; }