/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2019 CERN * Copyright (C) 2019-2021 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef KICAD_SCH_SELECTION_TOOL_H #define KICAD_SCH_SELECTION_TOOL_H #include #include #include #include #include #include #include class SCH_BASE_FRAME; class SCH_ITEM; namespace KIGFX { class GAL; } class EE_CONDITIONS : public SELECTION_CONDITIONS { public: static SELECTION_CONDITION SingleSymbol; static SELECTION_CONDITION SingleSymbolOrPower; static SELECTION_CONDITION SingleDeMorganSymbol; static SELECTION_CONDITION SingleMultiUnitSymbol; }; class EE_SELECTION_TOOL : public TOOL_INTERACTIVE { public: EE_SELECTION_TOOL(); ~EE_SELECTION_TOOL(); /// @copydoc TOOL_BASE::Init() bool Init() override; /// @copydoc TOOL_BASE::Reset() void Reset( RESET_REASON aReason ) override; int UpdateMenu( const TOOL_EVENT& aEvent ); /** * The main loop. */ int Main( const TOOL_EVENT& aEvent ); void OnIdle( wxIdleEvent& aEvent ); /** * Return the set of currently selected items. */ EE_SELECTION& GetSelection(); /** * Return either an existing selection (filtered), or the selection at the current * cursor if the existing selection is empty. */ EE_SELECTION& RequestSelection( const KICAD_T* aFilterList = EE_COLLECTOR::AllItems ); /** * This overload of SelectPoint will create an EE_COLLECTOR and collect hits at location aWhere * before calling the primary SelectPoint method. * * @param aWhere is the location where the item(s) should be collected * @param aItem is set to the newly selected item if only one was selected, otherwise is * unchanged. * @param aSelectionCancelledFlag allows the function to inform its caller that a selection * was canceled (for instance, by clicking outside of the * disambiguation menu). * @param aCheckLocked indicates if locked items should be excluded. * @param aAdd indicates if found item(s) should be added to the selection * @param aSubtract indicates if found item(s) should be subtracted from the selection * @param aExclusiveOr indicates if found item(s) should be toggle in the selection */ bool SelectPoint( const VECTOR2I& aWhere, const KICAD_T* aFilterList = EE_COLLECTOR::AllItems, EDA_ITEM** aItem = nullptr, bool* aSelectionCancelledFlag = nullptr, bool aCheckLocked = false, bool aAdd = false, bool aSubtract = false, bool aExclusiveOr = false ); int AddItemToSel( const TOOL_EVENT& aEvent ); void AddItemToSel( EDA_ITEM* aItem, bool aQuietMode = false ); int AddItemsToSel( const TOOL_EVENT& aEvent ); void AddItemsToSel( EDA_ITEMS* aList, bool aQuietMode = false ); int RemoveItemFromSel( const TOOL_EVENT& aEvent ); void RemoveItemFromSel( EDA_ITEM* aItem, bool aQuietMode = false ); int RemoveItemsFromSel( const TOOL_EVENT& aEvent ); void RemoveItemsFromSel( EDA_ITEMS* aList, bool aQuietMode = false ); void BrightenItem( EDA_ITEM* aItem ); void UnbrightenItem( EDA_ITEM* aItem ); void SelectHighlightItem( EDA_ITEM* aItem ) { highlight( aItem, SELECTED ); } ///< Find (but don't select) node under cursor EDA_ITEM* GetNode( VECTOR2I aPosition ); ///< Select node under cursor int SelectNode( const TOOL_EVENT& aEvent ); ///< If node selected then expand to connection, otherwise select connection under cursor int SelectConnection( const TOOL_EVENT& aEvent ); ///< Clear current selection event handler. int ClearSelection( const TOOL_EVENT& aEvent ); ///< Select all visible items in sheet int SelectAll( const TOOL_EVENT& aEvent ); void ClearSelection(); /** * Check conditions for an item to be selected. * * @return True if the item fulfills conditions to be selected. */ bool Selectable( const EDA_ITEM* aItem, bool checkVisibilityOnly = false ) const; /** * Apply heuristics to try and determine a single object when multiple are found under the * cursor. */ void GuessSelectionCandidates( EE_COLLECTOR& collector, const VECTOR2I& aPos ); /** * Show a popup menu to trim the COLLECTOR passed as aEvent's parameter down to a single * item. * * @note This routine **does not** modify the selection. */ int SelectionMenu( const TOOL_EVENT& aEvent ); /** * Rebuild the selection from the EDA_ITEMs' selection flags. * * Commonly called after rolling back an undo state to make sure there aren't any stale * pointers. */ void RebuildSelection(); /** * Select one or more items at the location given by parameter aWhere. * * This method does not attempt to disambiguate multiple items and is simply "collecting" * * @param aCollector is the collector object that will store found item(s) * @param aWhere is the place where the item should be selected. * @param aFilterList is a list of items that are acceptable for collection * @param aCheckLocked indicates if locked items should be excluded. */ bool CollectHits( EE_COLLECTOR& aCollector, const VECTOR2I& aWhere, const KICAD_T* aFilterList = EE_COLLECTOR::AllItems ); private: /** * Apply rules to narrow the collection down to selectable objects, and then heuristics * to try and narrow it to a single object. */ void narrowSelection( EE_COLLECTOR& collector, const VECTOR2I& aWhere, bool aCheckLocked ); /** * This is the primary SelectPoint method that will prompt the user with a menu to disambiguate * multiple selections and then finish by adding, subtracting or toggling the item(s) to the * actual selection group. * * @param aCollector is an EE_COLLECTOR that already has collected items * @param aItem is set to the newly selected item if only one was selected, otherwise is * unchanged. * @param aSelectionCancelledFlag allows the function to inform its caller that a selection * was canceled (for instance, by clicking outside of the * disambiguation menu). * @param aAdd indicates if found item(s) should be added to the selection * @param aSubtract indicates if found item(s) should be subtracted from the selection * @param aExclusiveOr indicates if found item(s) should be toggle in the selection */ bool selectPoint( EE_COLLECTOR& aCollector, EDA_ITEM** aItem = nullptr, bool* aSelectionCancelledFlag = nullptr, bool aAdd = false, bool aSubtract = false, bool aExclusiveOr = false ); /** * Handle drawing a selection box that allows one to select many items at the same time. * * @return true if the function was canceled (i.e. CancelEvent was received). */ bool selectMultiple(); /** * Allow the selection of a single item from a list via pop-up menu. The items are * highlighted on the canvas when hovered in the menu. The collector is trimmed to * the picked item. * * @return true if an item was picked */ bool doSelectionMenu( EE_COLLECTOR* aItems ); /** * Take necessary action mark an item as selected. * * @param aItem is an item to be selected. */ void select( EDA_ITEM* aItem ); /** * Take necessary action mark an item as unselected. * * @param aItem is an item to be unselected. */ void unselect( EDA_ITEM* aItem ); /** * Highlight the item visually. * * @param aItem is an item to be be highlighted. * @param aHighlightMode should be either SELECTED or BRIGHTENED * @param aGroup is the group to add the item to in the BRIGHTENED mode. */ void highlight( EDA_ITEM* aItem, int aHighlightMode, EE_SELECTION* aGroup = nullptr ); /** * Unhighlight the item visually. * * @param aItem is an item to be be highlighted. * @param aHighlightMode should be either SELECTED or BRIGHTENED * @param aGroup is the group to remove the item from. */ void unhighlight( EDA_ITEM* aItem, int aHighlightMode, EE_SELECTION* aGroup = nullptr ); /** * Set the reference point to the anchor of the top-left item. */ void updateReferencePoint(); /** * @return True if the given point is contained in any of selected items' bounding box. */ bool selectionContains( const VECTOR2I& aPoint ) const; ///< Set up handlers for various events. void setTransitions() override; private: SCH_BASE_FRAME* m_frame; // Pointer to the parent frame EE_SELECTION m_selection; // Current state of selection bool m_additive; // Items should be added to sel (instead of replacing) bool m_subtractive; // Items should be removed from sel bool m_exclusive_or; // Items' selection state should be toggled bool m_multiple; // Multiple selection mode is active bool m_skip_heuristics; // Show disambuguation menu for all items under the // cursor rather than trying to narrow them down first // using heuristics KICURSOR m_nonModifiedCursor; // Cursor in the absence of shift/ctrl/alt bool m_isSymbolEditor; // True when the symbol editor is the parent frame bool m_isSymbolViewer; // True when the symbol browser is the parent frame int m_unit; // Fixed unit filter (for symbol editor) int m_convert; // Fixed DeMorgan filter (for symbol editor) }; #endif //KICAD_SCH_SELECTION_TOOL_H