/* * KiRouter - a push-and-(sometimes-)shove PCB router * * Copyright (C) 2013 CERN * Author: Tomasz Wlostowski * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include #include #include #include "pns_line.h" #include "pns_node.h" #include "pns_via.h" #include "pns_utils.h" #include "pns_router.h" using boost::optional; PNS_LINE* PNS_LINE::Clone() const { PNS_LINE* l = new PNS_LINE(); l->m_line = m_line; l->m_width = m_width; l->m_layers = m_layers; l->m_net = m_net; l->m_movable = m_movable; l->m_segmentRefs = NULL; l->m_hasVia = m_hasVia; l->m_via = m_via; return l; } PNS_LINE* PNS_LINE::CloneProperties() const { PNS_LINE* l = new PNS_LINE(); l->m_width = m_width; l->m_layers = m_layers; l->m_net = m_net; l->m_movable = m_movable; return l; } PNS_SEGMENT* PNS_SEGMENT::Clone() const { PNS_SEGMENT* s = new PNS_SEGMENT; s->m_width = m_width; s->m_net = m_net; s->m_shape = m_shape; s->m_layers = m_layers; return s; // assert(false); } #if 1 bool PNS_LINE::MergeObtuseSegments() { int step = m_line.PointCount() - 3; int iter = 0; int segs_pre = m_line.SegmentCount(); if( step < 0 ) return false; SHAPE_LINE_CHAIN current_path( m_line ); while( 1 ) { iter++; int n_segs = current_path.SegmentCount(); int max_step = n_segs - 2; if( step > max_step ) step = max_step; if( step < 2 ) { m_line = current_path; return current_path.SegmentCount() < segs_pre; } bool found_anything = false; int n = 0; while( n < n_segs - step ) { const SEG s1 = current_path.CSegment( n ); const SEG s2 = current_path.CSegment( n + step ); SEG s1opt, s2opt; if( DIRECTION_45( s1 ).IsObtuse( DIRECTION_45( s2 ) ) ) { VECTOR2I ip = *s1.IntersectLines( s2 ); if( s1.Distance( ip ) <= 1 || s2.Distance( ip ) <= 1 ) { s1opt = SEG( s1.A, ip ); s2opt = SEG( ip, s2.B ); } else { s1opt = SEG( s1.A, ip ); s2opt = SEG( ip, s2.B ); } if( DIRECTION_45( s1opt ).IsObtuse( DIRECTION_45( s2opt ) ) ) { SHAPE_LINE_CHAIN opt_path; opt_path.Append( s1opt.A ); opt_path.Append( s1opt.B ); opt_path.Append( s2opt.B ); PNS_LINE opt_track( *this, opt_path ); if( !m_world->CheckColliding( &opt_track, PNS_ITEM::ANY ) ) { current_path.Replace( s1.Index() + 1, s2.Index(), ip ); n_segs = current_path.SegmentCount(); found_anything = true; break; } } } n++; } if( !found_anything ) { if( step <= 2 ) { m_line = current_path; return m_line.SegmentCount() < segs_pre; } step--; } } return m_line.SegmentCount() < segs_pre; } bool PNS_LINE::MergeSegments() { int step = m_line.PointCount() - 3; int iter = 0; int segs_pre = m_line.SegmentCount(); if( step < 0 ) return false; SHAPE_LINE_CHAIN current_path( m_line ); while( 1 ) { iter++; int n_segs = current_path.SegmentCount(); int max_step = n_segs - 2; if( step > max_step ) step = max_step; if( step < 2 ) { m_line = current_path; return current_path.SegmentCount() < segs_pre; } bool found_anything = false; int n = 0; while( n < n_segs - step ) { const SEG s1 = current_path.CSegment( n ); const SEG s2 = current_path.CSegment( n + step ); SEG s1opt, s2opt; if( n > 0 ) { SHAPE_LINE_CHAIN path_straight = DIRECTION_45().BuildInitialTrace( s1.A, s2.A, false ); SHAPE_LINE_CHAIN path_diagonal = DIRECTION_45().BuildInitialTrace( s1.A, s2.A, true ); } if( DIRECTION_45( s1 ) == DIRECTION_45( s2 ) ) { if( s1.Collinear( s2 ) ) { // printf("Colinear: np %d step %d n1 %d n2 %d\n", n_segs, step, n, n+step); SHAPE_LINE_CHAIN opt_path; opt_path.Append( s1.A ); opt_path.Append( s2.B ); PNS_LINE tmp( *this, opt_path ); if( !m_world->CheckColliding( &tmp, PNS_ITEM::ANY ) ) { current_path.Remove( s1.Index() + 1, s2.Index() ); n_segs = current_path.SegmentCount(); found_anything = true; break; } } } else if( DIRECTION_45( s1 ).IsObtuse( DIRECTION_45( s2 ) ) ) { VECTOR2I ip = *s1.IntersectLines( s2 ); if( s1.Distance( ip ) <= 1 || s2.Distance( ip ) <= 1 ) { s1opt = SEG( s1.A, ip ); s2opt = SEG( ip, s2.B ); } else { s1opt = SEG( s1.A, ip ); s2opt = SEG( ip, s2.B ); } if( DIRECTION_45( s1opt ).IsObtuse( DIRECTION_45( s2opt ) ) ) { SHAPE_LINE_CHAIN opt_path; opt_path.Append( s1opt.A ); opt_path.Append( s1opt.B ); opt_path.Append( s2opt.B ); PNS_LINE opt_track( *this, opt_path ); if( !m_world->CheckColliding( &opt_track, PNS_ITEM::ANY ) ) { current_path.Replace( s1.Index() + 1, s2.Index(), ip ); n_segs = current_path.SegmentCount(); found_anything = true; break; } } } n++; } if( !found_anything ) { if( step <= 2 ) { m_line = current_path; return m_line.SegmentCount() < segs_pre; } step--; } } return m_line.SegmentCount() < segs_pre; } #endif int PNS_LINE::CountCorners( int aAngles ) { int count = 0; for( int i = 0; i < m_line.SegmentCount() - 1; i++ ) { const SEG seg1 = m_line.CSegment( i ); const SEG seg2 = m_line.CSegment( i + 1 ); const DIRECTION_45 dir1( seg1 ); const DIRECTION_45 dir2( seg2 ); DIRECTION_45::AngleType a = dir1.Angle( dir2 ); if( a & aAngles ) count++; } return count; } // #define DUMP_TEST_CASES // fixme: damn f*****g inefficient and incredibly crappily written void PNS_LINE::NewWalkaround( const SHAPE_LINE_CHAIN& aObstacle, SHAPE_LINE_CHAIN& aPrePath, SHAPE_LINE_CHAIN& aWalkaroundPath, SHAPE_LINE_CHAIN& aPostPath, bool aCw ) const { typedef SHAPE_LINE_CHAIN::INTERSECTION INTERSECTION; SHAPE_LINE_CHAIN l_orig( m_line ); SHAPE_LINE_CHAIN l_hull; std::vector outside, on_edge, inside; SHAPE_LINE_CHAIN path; std::vector isects; // don't calculate walkaround for empty lines if( m_line.PointCount() < 2 ) return; #ifdef DUMP_TEST_CASES printf( "%s\n", m_line.Format().c_str() ); printf( "%s\n", aObstacle.Format().c_str() ); #endif aObstacle.Intersect( m_line, isects ); // printf("NewWalk intersectiosn :%d\n" ,isects.size()); if( !aCw ) l_hull = aObstacle.Reverse(); else l_hull = aObstacle; BOOST_FOREACH( INTERSECTION isect, isects ) { l_orig.Split( isect.p ); l_hull.Split( isect.p ); } #ifdef DUMP_TEST_CASES printf( "%s\n", m_line.Format().c_str() ); printf( "%s\n", aObstacle.Format().c_str() ); printf( "%s\n", l_orig.Format().c_str() ); printf( "%s\n", l_hull.Format().c_str() ); #endif // printf("Pts: line %d hull %d\n", l_orig.PointCount(), l_hull.PointCount()); int first_post = -1; int last_pre = -1; for( int i = 0; i < l_orig.PointCount(); i++ ) { int ei = l_hull.Find( l_orig.CPoint( i ) ); bool edge = ei >= 0; bool in = l_hull.PointInside( l_orig.CPoint( i ) ) && !edge; bool out = !( in || edge); outside.push_back( out ); on_edge.push_back( edge ); inside.push_back( in ); } for( int i = l_orig.PointCount() - 1; i >= 1; i-- ) if( inside[i] && outside[i - 1] ) { SHAPE_LINE_CHAIN::INTERSECTIONS ips; l_hull.Intersect( SEG( l_orig.CPoint( i ), l_orig.CPoint( i - 1 ) ), ips ); l_orig.Remove( i, -1 ); l_orig.Append( ips[0].p ); break; } else if( inside[i] && on_edge[i - 1] ) { l_orig.Remove( i, -1 ); // n = i; } else if( !inside[i] ) break; if( !outside.size() && on_edge.size() < 2 ) return; for( int i = 0; i < l_orig.PointCount(); i++ ) { const VECTOR2I p = l_orig.Point( i ); if( outside[i] || ( on_edge[i] && i == ( l_orig.PointCount() - 1 ) ) ) { if( last_pre < 0 ) aPrePath.Append( p ); path.Append( p ); } else if( on_edge[i] ) { int li = -1; if( last_pre < 0 ) { aPrePath.Append( p ); last_pre = path.PointCount(); } if( i == l_orig.PointCount() - 1 || outside[i + 1] ) { path.Append( p ); } else { int vi2 = l_hull.Find( l_orig.CPoint( i ) ); path.Append( l_hull.CPoint( vi2 ) ); for( int j = (vi2 + 1) % l_hull.PointCount(); j != vi2; j = (j + 1) % l_hull.PointCount() ) { path.Append( l_hull.CPoint( j ) ); li = l_orig.Find( l_hull.CPoint( j ) ); if( li >= 0 && ( li == ( l_orig.PointCount() - 1 ) || outside[li + 1] ) ) break; } if( li >= 0 ) { if( i >= li ) break; else i = li; } } first_post = path.PointCount() - 1; } } if( last_pre < 0 && first_post < 0 ) return; aWalkaroundPath = path.Slice( last_pre, first_post ); if( first_post >= 0 ) aPostPath = path.Slice( first_post, -1 ); } bool PNS_LINE::onEdge( const SHAPE_LINE_CHAIN& obstacle, VECTOR2I p, int& ei, bool& is_vertex ) const { int vtx = obstacle.Find( p ); if( vtx >= 0 ) { ei = vtx; is_vertex = true; return true; } for( int s = 0; s < obstacle.SegmentCount(); s++ ) { if( obstacle.CSegment( s ).Contains( p ) ) { ei = s; is_vertex = false; return true; } } return false; } bool PNS_LINE::walkScan( const SHAPE_LINE_CHAIN& aLine, const SHAPE_LINE_CHAIN& aObstacle, bool aReverse, VECTOR2I& aIp, int& aIndexO, int& aIndexL, bool& aIsVertex ) const { int sc = aLine.SegmentCount(); for( int i = 0; i < aLine.SegmentCount(); i++ ) { printf( "check-seg rev %d %d/%d %d\n", aReverse, i, sc, sc - 1 - i ); SEG tmp = aLine.CSegment( aReverse ? sc - 1 - i : i ); SEG s( tmp.A, tmp.B ); if( aReverse ) { s.A = tmp.B; s.B = tmp.A; } if( onEdge( aObstacle, s.A, aIndexO, aIsVertex ) ) { aIndexL = (aReverse ? sc - 1 - i : i); aIp = s.A; printf( "vertex %d on-%s %d\n", aIndexL, aIsVertex ? "vertex" : "edge", aIndexO ); return true; } if( onEdge( aObstacle, s.B, aIndexO, aIsVertex ) ) { aIndexL = (aReverse ? sc - 1 - i - 1 : i + 1); aIp = s.B; printf( "vertex %d on-%s %d\n", aIndexL, aIsVertex ? "vertex" : "edge", aIndexO ); return true; } SHAPE_LINE_CHAIN::INTERSECTIONS ips; int n_is = aObstacle.Intersect( s, ips ); if( n_is > 0 ) { aIndexO = ips[0].our.Index(); aIndexL = aReverse ? sc - 1 - i : i; printf( "segment-%d intersects edge-%d\n", aIndexL, aIndexO ); aIp = ips[0].p; return true; } } return false; } bool PNS_LINE::Walkaround( SHAPE_LINE_CHAIN aObstacle, SHAPE_LINE_CHAIN& aPre, SHAPE_LINE_CHAIN& aWalk, SHAPE_LINE_CHAIN& aPost, bool aCw ) const { const SHAPE_LINE_CHAIN& line = GetCLine(); VECTOR2I ip_start; int index_o_start, index_l_start; VECTOR2I ip_end; int index_o_end, index_l_end; bool is_vertex_start, is_vertex_end; if( line.SegmentCount() < 1 ) return false; if( aObstacle.PointInside( line.CPoint( 0 ) ) || aObstacle.PointInside( line.CPoint( -1 ) ) ) return false; // printf("forward:\n"); bool found = walkScan( line, aObstacle, false, ip_start, index_o_start, index_l_start, is_vertex_start ); // printf("reverse:\n"); found |= walkScan( line, aObstacle, true, ip_end, index_o_end, index_l_end, is_vertex_end ); if( !found || ip_start == ip_end ) { aPre = line; return true; } aPre = line.Slice( 0, index_l_start ); aPre.Append( ip_start ); aWalk.Clear(); aWalk.Append( ip_start ); if( aCw ) { int is = ( index_o_start + 1 ) % aObstacle.PointCount(); int ie = ( is_vertex_end ? index_o_end : index_o_end + 1 ) % aObstacle.PointCount(); while( 1 ) { printf( "is %d\n", is ); aWalk.Append( aObstacle.CPoint( is ) ); if( is == ie ) break; is++; if( is == aObstacle.PointCount() ) is = 0; } } else { int is = index_o_start; int ie = ( is_vertex_end ? index_o_end : index_o_end ) % aObstacle.PointCount(); while( 1 ) { printf( "is %d\n", is ); aWalk.Append( aObstacle.CPoint( is ) ); if( is == ie ) break; is--; if( is < 0 ) is = aObstacle.PointCount() - 1; } } aWalk.Append( ip_end ); aPost.Clear(); aPost.Append( ip_end ); aPost.Append( line.Slice( is_vertex_end ? index_l_end : index_l_end + 1, -1 ) ); // for(int i = (index_o_start + 1) % obstacle.PointCount(); // i != (index_o_end + 1) % obstacle.PointCount(); i=(i+1) % obstacle.PointCount()) // { // printf("append %d\n", i); // walk.Append(obstacle.CPoint(i)); // } return true; } void PNS_LINE::NewWalkaround( const SHAPE_LINE_CHAIN& aObstacle, SHAPE_LINE_CHAIN& aPath, bool aCw ) const { SHAPE_LINE_CHAIN walk, post; NewWalkaround( aObstacle, aPath, walk, post, aCw ); aPath.Append( walk ); aPath.Append( post ); aPath.Simplify(); } void PNS_LINE::Walkaround( const SHAPE_LINE_CHAIN& aObstacle, SHAPE_LINE_CHAIN& aPath, bool aCw ) const { SHAPE_LINE_CHAIN walk, post; Walkaround( aObstacle, aPath, walk, post, aCw ); aPath.Append( walk ); aPath.Append( post ); aPath.Simplify(); } const SHAPE_LINE_CHAIN PNS_SEGMENT::Hull( int aClearance, int aWalkaroundThickness ) const { int d = aClearance + 10; int x = (int)( 2.0 / ( 1.0 + M_SQRT2 ) * d ) + 2; const VECTOR2I a = m_shape.CPoint( 0 ); const VECTOR2I b = m_shape.CPoint( 1 ); VECTOR2I dir = b - a; VECTOR2I p0 = dir.Perpendicular().Resize( d ); VECTOR2I ds = dir.Perpendicular().Resize( x / 2 ); VECTOR2I pd = dir.Resize( x / 2 ); VECTOR2I dp = dir.Resize( d ); SHAPE_LINE_CHAIN s; s.SetClosed( true ); s.Append( b + p0 + pd ); s.Append( b + dp + ds ); s.Append( b + dp - ds ); s.Append( b - p0 + pd ); s.Append( a - p0 - pd ); s.Append( a - dp - ds ); s.Append( a - dp + ds ); s.Append( a + p0 - pd ); // make sure the hull outline is always clockwise if( s.CSegment( 0 ).Side( a ) < 0 ) return s.Reverse(); else return s; } bool PNS_LINE::Is45Degree() { for( int i = 0; i < m_line.SegmentCount(); i++ ) { const SEG& s = m_line.CSegment( i ); double angle = 180.0 / M_PI * atan2( (double) s.B.y - (double) s.A.y, (double) s.B.x - (double) s.A.x ); if( angle < 0 ) angle += 360.0; double angle_a = fabs( fmod( angle, 45.0 ) ); if( angle_a > 1.0 && angle_a < 44.0 ) return false; } return true; } const PNS_LINE PNS_LINE::ClipToNearestObstacle( PNS_NODE* aNode ) const { PNS_LINE l( *this ); PNS_NODE::OptObstacle obs = aNode->NearestObstacle( &l ); if( obs ) { l.RemoveVia(); int p = l.GetLine().Split( obs->ip_first ); l.GetLine().Remove( p + 1, -1 ); } return l; } void PNS_LINE::ShowLinks() { if( !m_segmentRefs ) { printf( "line %p: no links\n", this ); return; } printf( "line %p: %d linked segs\n", this, (int) m_segmentRefs->size() ); for( int i = 0; i < (int) m_segmentRefs->size(); i++ ) printf( "seg %d: %p\n", i, (*m_segmentRefs)[i] ); }