/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2016 Cirilo Bernardo * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #include #include #include "x3d_ops.h" #include "x3d_appearance.h" X3DAPP::X3DAPP() : X3DNODE() { m_Type = X3D_APPEARANCE; init(); return; } X3DAPP::X3DAPP( X3DNODE* aParent ) : X3DNODE() { m_Type = X3D_APPEARANCE; init(); if( NULL != aParent ) { X3DNODES ptype = aParent->GetNodeType(); if( X3D_SHAPE == ptype ) m_Parent = aParent; } if( NULL != m_Parent ) m_Parent->AddChildNode( this ); return; } X3DAPP::~X3DAPP() { #if defined( DEBUG_X3D ) && ( DEBUG_X3D > 2 ) std::cerr << " * [INFO] Destroying Appearance\n"; #endif if( !m_MatName.empty() && m_Dict ) m_Dict->DelName( m_MatName, this ); return; } void X3DAPP::init() { // default material values as per VRML2 spec diffuseColor.x = 0.8; diffuseColor.y = 0.8; diffuseColor.z = 0.8; emissiveColor.x = 0.0; emissiveColor.y = 0.0; emissiveColor.z = 0.0; specularColor = emissiveColor; ambientIntensity = 0.2; shininess = 0.2; transparency = 0.0; return; } void X3DAPP::readFields( wxXmlNode* aNode ) { // DEF // diffuseColor // emissiveColor // specularColor // ambientIntensity // shininess // transparency wxXmlAttribute* prop; for( prop = aNode->GetAttributes(); prop != NULL; prop = prop->GetNext() ) { wxString pname = prop->GetName(); if( pname == "DEF" ) { m_MatName = prop->GetValue(); m_Dict->AddName( m_MatName, this ); } if( pname == "USE" ) { X3DNODE* np = m_Dict->FindName( prop->GetValue() ); if( np->GetNodeType() == X3D_APPEARANCE ) { X3DAPP* ap = (X3DAPP*) np; diffuseColor = ap->diffuseColor; emissiveColor = ap->emissiveColor; specularColor = ap->specularColor; ambientIntensity = ap->ambientIntensity; shininess = ap->shininess; transparency = ap->transparency; } } else if( pname == "diffuseColor" ) X3D::ParseSFVec3( prop->GetValue(), diffuseColor ); else if( pname == "emissiveColor" ) X3D::ParseSFVec3( prop->GetValue(), emissiveColor ); else if( pname == "specularColor" ) X3D::ParseSFVec3( prop->GetValue(), specularColor ); else if( pname == "ambientIntensity" ) X3D::ParseSFFloat( prop->GetValue(), ambientIntensity ); else if( pname == "shininess" ) X3D::ParseSFFloat( prop->GetValue(), shininess ); else if( pname == "transparency" ) X3D::ParseSFFloat( prop->GetValue(), transparency ); } return; } bool X3DAPP::Read( wxXmlNode* aNode, X3DNODE* aTopNode, X3D_DICT& aDict ) { if( NULL == aTopNode || NULL == aNode ) return false; m_Dict = &aDict; wxXmlAttribute* prop; for( prop = aNode->GetAttributes(); prop != NULL; prop = prop->GetNext() ) { wxString pname = prop->GetName(); if( pname == "DEF" ) { m_Name = prop->GetValue(); m_Dict->AddName( m_Name, this ); } } wxXmlNode* pmat = NULL; for( wxXmlNode* child = aNode->GetChildren(); child != NULL; child = child->GetNext() ) { if( child->GetName() == "Material" ) pmat = child; } if( NULL == pmat ) return false; readFields( pmat ); if( !SetParent( aTopNode ) ) return false; return true; } bool X3DAPP::SetParent( X3DNODE* aParent, bool doUnlink ) { if( aParent == m_Parent ) return true; if( NULL != aParent ) { X3DNODES nt = aParent->GetNodeType(); if( nt != X3D_SHAPE ) return false; } if( NULL != m_Parent && doUnlink ) m_Parent->unlinkChildNode( this ); m_Parent = aParent; if( NULL != m_Parent ) m_Parent->AddChildNode( this ); return true; } bool X3DAPP::AddChildNode( X3DNODE* aNode ) { return false; } bool X3DAPP::AddRefNode( X3DNODE* aNode ) { return false; } SGNODE* X3DAPP::TranslateToSG( SGNODE* aParent ) { // XXX - return NULL; }