// PolyLine.cpp ... implementation of CPolyLine class from FreePCB. // // implementation for kicad and kbool polygon clipping library // using namespace std; #include #include #include "fctsys.h" #include "PolyLine.h" #define pi 3.14159265359 CPolyLine::CPolyLine() { m_HatchStyle = 0; m_Width = 0; utility = 0; m_Kbool_Poly_Engine = NULL; } // destructor, removes display elements // CPolyLine::~CPolyLine() { Undraw(); if( m_Kbool_Poly_Engine ) delete m_Kbool_Poly_Engine; } /** Function NormalizeWithKbool * Use the Kbool Library to clip contours: if outlines are crossing, the self-crossing polygon * is converted to non self-crossing polygon by adding extra points at the crossing locations * and reordering corners * if more than one outside contour are found, extra CPolyLines will be created * because copper areas have only one outside contour * Therefore, if this results in new CPolyLines, return them as std::vector pa * @param aExtraPolys: pointer on a std::vector to store extra CPolyLines * @param bRetainArcs == TRUE, try to retain arcs in polys * @return number of external contours, or -1 if error */ int CPolyLine::NormalizeWithKbool( std::vector * aExtraPolyList, bool bRetainArcs ) { std::vector arc_array; std::vector hole_array; // list of holes std::vector * hole; // used to store corners for a given hole CPolyLine* polyline; int n_ext_cont = 0; // CPolyLine count /* Creates a bool engine from this CPolyLine. * Normalized outlines and holes will be in m_Kbool_Poly_Engine * If some polygons are self crossing, after running the Kbool Engine, self crossing polygons * will be converted in non self crossing polygons by inserting extra points at the crossing locations * True holes are combined if possible */ if( bRetainArcs ) MakeKboolPoly( -1, -1, &arc_array ); else MakeKboolPoly( -1, -1, NULL ); Undraw(); /* now, recreate polys * if more than one outside contour are found, extra CPolyLines will be created * because copper areas have only one outside contour * the first outside contour found is the new "this" outside contour * if others outside contours are found we create new CPolyLines * Note: if there are holes in polygons, we must store them * and when all outside contours are found, search the corresponding outside contour for each hole */ while( m_Kbool_Poly_Engine->StartPolygonGet() ) { // See if the current polygon is flagged as a hole if( m_Kbool_Poly_Engine->GetPolygonPointEdgeType() == KB_INSIDE_EDGE ) { hole = new std::vector; hole_array.push_back( hole ); while( m_Kbool_Poly_Engine->PolygonHasMorePoints() ) // store hole { int x = (int) m_Kbool_Poly_Engine->GetPolygonXPoint(); int y = (int) m_Kbool_Poly_Engine->GetPolygonYPoint(); hole->push_back( x ); hole->push_back( y ); } m_Kbool_Poly_Engine->EndPolygonGet(); } else if( n_ext_cont == 0 ) { // first external contour, replace this poly corner.clear(); side_style.clear(); bool first = true; while( m_Kbool_Poly_Engine->PolygonHasMorePoints() ) { // foreach point in the polygon int x = (int) m_Kbool_Poly_Engine->GetPolygonXPoint(); int y = (int) m_Kbool_Poly_Engine->GetPolygonYPoint(); if( first ) { first = false; Start( GetLayer(), x, y, GetHatchStyle() ); } else AppendCorner( x, y ); } m_Kbool_Poly_Engine->EndPolygonGet(); Close(); n_ext_cont++; } else if( aExtraPolyList ) // a new outside contour is found: create a new CPolyLine { polyline = new CPolyLine; // create new poly aExtraPolyList->push_back( polyline ); // put it in array bool first = true; while( m_Kbool_Poly_Engine->PolygonHasMorePoints() ) // read next external contour { int x = (int) m_Kbool_Poly_Engine->GetPolygonXPoint(); int y = (int) m_Kbool_Poly_Engine->GetPolygonYPoint(); if( first ) { first = false; polyline->Start( GetLayer(), x, y, GetHatchStyle() ); } else polyline->AppendCorner( x, y ); } m_Kbool_Poly_Engine->EndPolygonGet(); polyline->Close( STRAIGHT, FALSE ); n_ext_cont++; } } // now add cutouts to the corresponding CPolyLine(s) for( unsigned ii = 0; ii < hole_array.size(); ii++ ) { hole = (std::vector *)hole_array[ii]; polyline = NULL; if( n_ext_cont == 1 ) { polyline = this; } else { // find the polygon that contains this hole // testing one corner inside is enought because a hole is entirely inside the polygon // sowe test only the first corner int x = (*hole)[0]; int y = (*hole)[1]; if( TestPointInside( x, y ) ) polyline = this; else if( aExtraPolyList ) { for( int ext_ic = 0; ext_icTestPointInside( x, y ) ) { polyline = (*aExtraPolyList)[ext_ic]; break; } } } } if( !polyline ) wxASSERT( 0 ); else { for( unsigned ii = 0; ii< (*hole).size(); ii++ ) { int x = (*hole)[ii]; ii++; int y = (*hole)[ii]; polyline->AppendCorner( x, y, STRAIGHT, FALSE ); } polyline->Close( STRAIGHT, FALSE ); } } if( bRetainArcs ) RestoreArcs( &arc_array, aExtraPolyList ); delete m_Kbool_Poly_Engine; m_Kbool_Poly_Engine = NULL; // free hole list for( unsigned ii = 0; ii < hole_array.size(); ii++ ) delete (std::vector *)hole_array[ii]; return n_ext_cont; } /** Function AddPolygonsToBoolEng * Add a CPolyLine to a kbool engine, preparing a boolean op between polygons * @param aStart_contour: starting contour number (-1 = all, 0 is the outlines of zone, > 1 = holes in zone * @param aEnd_contour: ending contour number (-1 = all after aStart_contour) * @param arc_array: arc converted to poly segments (NULL if not exists) * @param aBooleng : pointer on a bool engine (handle a set of polygons) * @param aGroup : group to fill (aGroup = GROUP_A or GROUP_B) operations are made between GROUP_A and GROUP_B */ int CPolyLine::AddPolygonsToBoolEng( Bool_Engine* aBooleng, GroupType aGroup, int aStart_contour, int aEnd_contour, std::vector * arc_array ) { int count = 0; if( (aGroup != GROUP_A) && (aGroup != GROUP_B ) ) return 0; //Error ! /* Convert the current polyline contour to a kbool polygon: */ MakeKboolPoly( aStart_contour, aEnd_contour, arc_array ); /* add the resulting kbool set of polygons to the current kcool engine */ while( m_Kbool_Poly_Engine->StartPolygonGet() ) { if( aBooleng->StartPolygonAdd( GROUP_A ) ) { while( m_Kbool_Poly_Engine->PolygonHasMorePoints() ) { int x = (int) m_Kbool_Poly_Engine->GetPolygonXPoint(); int y = (int) m_Kbool_Poly_Engine->GetPolygonYPoint(); aBooleng->AddPoint( x, y ); count++; } aBooleng->EndPolygonAdd(); } m_Kbool_Poly_Engine->EndPolygonGet(); } delete m_Kbool_Poly_Engine; m_Kbool_Poly_Engine = NULL; return count; } /** Function MakeKboolPoly * fill a kbool engine with a closed polyline contour * approximates arcs with multiple straight-line segments * @param aStart_contour: starting contour number (-1 = all, 0 is the outlines of zone, > 1 = holes in zone * @param aEnd_contour: ending contour number (-1 = all after aStart_contour) * combining intersecting contours if possible * @param arc_array : return corners computed from arcs approximations in arc_array * @param aConvertHoles = mode for holes when a boolean operation is made * true: holes are linked into outer contours by double overlapping segments * false: holes are not linked: in this mode contours are added clockwise * and polygons added counter clockwise are holes (default) * @return error: 0 if Ok, 1 if error */ int CPolyLine::MakeKboolPoly( int aStart_contour, int aEnd_contour, std::vector * arc_array, bool aConvertHoles ) { if( m_Kbool_Poly_Engine ) { delete m_Kbool_Poly_Engine; m_Kbool_Poly_Engine = NULL; } if( !GetClosed() && (aStart_contour == (GetNumContours() - 1) || aStart_contour == -1) ) return 1; // error int n_arcs = 0; int first_contour = aStart_contour; int last_contour = aEnd_contour; if( aStart_contour == -1 ) { first_contour = 0; last_contour = GetNumContours() - 1; } if( aEnd_contour == -1 ) { last_contour = GetNumContours() - 1; } if( arc_array ) arc_array->clear(); int iarc = 0; for( int icont = first_contour; icont<=last_contour; icont++ ) { // Fill a kbool engine for this contour, // and combine it with previous contours Bool_Engine* booleng = new Bool_Engine(); ArmBoolEng( booleng, aConvertHoles ); if( m_Kbool_Poly_Engine ) // a previous contour exists. Put it in new engine { while( m_Kbool_Poly_Engine->StartPolygonGet() ) { if( booleng->StartPolygonAdd( GROUP_A ) ) { while( m_Kbool_Poly_Engine->PolygonHasMorePoints() ) { int x = (int) m_Kbool_Poly_Engine->GetPolygonXPoint(); int y = (int) m_Kbool_Poly_Engine->GetPolygonYPoint(); booleng->AddPoint( x, y ); } booleng->EndPolygonAdd(); } m_Kbool_Poly_Engine->EndPolygonGet(); } } // first, calculate number of vertices in contour int n_vertices = 0; int ic_st = GetContourStart( icont ); int ic_end = GetContourEnd( icont ); if( !booleng->StartPolygonAdd( GROUP_B ) ) { wxASSERT( 0 ); return 1; //error } for( int ic = ic_st; ic<=ic_end; ic++ ) { int style = side_style[ic]; int x1 = corner[ic].x; int y1 = corner[ic].y; int x2, y2; if( ic < ic_end ) { x2 = corner[ic + 1].x; y2 = corner[ic + 1].y; } else { x2 = corner[ic_st].x; y2 = corner[ic_st].y; } if( style == STRAIGHT ) n_vertices++; else { // style is ARC_CW or ARC_CCW int n; // number of steps for arcs n = ( abs( x2 - x1 ) + abs( y2 - y1 ) ) / (CArc::MAX_STEP); n = max( n, CArc::MIN_STEPS ); // or at most 5 degrees of arc n_vertices += n; n_arcs++; } } // now enter this contour to booleng int ivtx = 0; for( int ic = ic_st; ic<=ic_end; ic++ ) { int style = side_style[ic]; int x1 = corner[ic].x; int y1 = corner[ic].y; int x2, y2; if( ic < ic_end ) { x2 = corner[ic + 1].x; y2 = corner[ic + 1].y; } else { x2 = corner[ic_st].x; y2 = corner[ic_st].y; } if( style == STRAIGHT ) { booleng->AddPoint( x1, y1 ); ivtx++; } else { // style is arc_cw or arc_ccw int n; // number of steps for arcs n = ( abs( x2 - x1 ) + abs( y2 - y1 ) ) / (CArc::MAX_STEP); n = max( n, CArc::MIN_STEPS ); // or at most 5 degrees of arc double xo, yo, theta1, theta2, a, b; a = fabs( (double) (x1 - x2) ); b = fabs( (double) (y1 - y2) ); if( style == CPolyLine::ARC_CW ) { // clockwise arc (ie.quadrant of ellipse) if( x2 > x1 && y2 > y1 ) { // first quadrant, draw second quadrant of ellipse xo = x2; yo = y1; theta1 = pi; theta2 = pi / 2.0; } else if( x2 < x1 && y2 > y1 ) { // second quadrant, draw third quadrant of ellipse xo = x1; yo = y2; theta1 = 3.0 * pi / 2.0; theta2 = pi; } else if( x2 < x1 && y2 < y1 ) { // third quadrant, draw fourth quadrant of ellipse xo = x2; yo = y1; theta1 = 2.0 * pi; theta2 = 3.0 * pi / 2.0; } else { xo = x1; // fourth quadrant, draw first quadrant of ellipse yo = y2; theta1 = pi / 2.0; theta2 = 0.0; } } else { // counter-clockwise arc if( x2 > x1 && y2 > y1 ) { xo = x1; // first quadrant, draw fourth quadrant of ellipse yo = y2; theta1 = 3.0 * pi / 2.0; theta2 = 2.0 * pi; } else if( x2 < x1 && y2 > y1 ) { xo = x2; // second quadrant yo = y1; theta1 = 0.0; theta2 = pi / 2.0; } else if( x2 < x1 && y2 < y1 ) { xo = x1; // third quadrant yo = y2; theta1 = pi / 2.0; theta2 = pi; } else { xo = x2; // fourth quadrant yo = y1; theta1 = pi; theta2 = 3.0 * pi / 2.0; } } // now write steps for arc if( arc_array ) { CArc new_arc; new_arc.style = style; new_arc.n_steps = n; new_arc.xi = x1; new_arc.yi = y1; new_arc.xf = x2; new_arc.yf = y2; arc_array->push_back( new_arc ); iarc++; } for( int is = 0; isAddPoint( x1, y1 ); ivtx++; } } } if( n_vertices != ivtx ) wxASSERT( 0 ); // close list added to the bool engine booleng->EndPolygonAdd(); /* now combine polygon to the previous polygons. * note: the first polygon is the outline contour, and others are holes inside the first polygon * The first polygon is ORed with nothing, but is is a trick to sort corners (vertex) * clockwise with the kbool engine. * Others polygons are substract to the outline and corners will be ordered counter clockwise * by the kbool engine */ if( aStart_contour <= 0 && icont != 0 ) // substract hole to outside ( if the outline contour is take in account) { booleng->Do_Operation( BOOL_A_SUB_B ); } else // add outside or add holes if we do not use the outline contour { booleng->Do_Operation( BOOL_OR ); } // now use result as new polygon (delete the old one if exists) if( m_Kbool_Poly_Engine ) delete m_Kbool_Poly_Engine; m_Kbool_Poly_Engine = booleng; } return 0; } /** Function ArmBoolEng * Initialise parameters used in kbool * @param aBooleng = pointer to the Bool_Engine to initialise * @param aConvertHoles = mode for holes when a boolean operation is made * true: holes are linked into outer contours by double overlapping segments * false: holes are not linked: in this mode contours are added clockwise * and polygons added counter clockwise are holes */ void ArmBoolEng( Bool_Engine* aBooleng, bool aConvertHoles ) { // set some global vals to arm the boolean engine double DGRID = 1000; // round coordinate X or Y value in calculations to this double MARGE = 0.001; // snap with in this range points to lines in the intersection routines // should always be > DGRID a MARGE >= 10*DGRID is oke // this is also used to remove small segments and to decide when // two segments are in line. double CORRECTIONFACTOR = 500.0; // correct the polygons by this number double CORRECTIONABER = 1.0; // the accuracy for the rounded shapes used in correction double ROUNDFACTOR = 1.5; // when will we round the correction shape to a circle double SMOOTHABER = 10.0; // accuracy when smoothing a polygon double MAXLINEMERGE = 1000.0; // leave as is, segments of this length in smoothen // DGRID is only meant to make fractional parts of input data which // are doubles, part of the integers used in vertexes within the boolean algorithm. // Within the algorithm all input data is multiplied with DGRID // space for extra intersection inside the boolean algorithms // only change this if there are problems int GRID = 10000; aBooleng->SetMarge( MARGE ); aBooleng->SetGrid( GRID ); aBooleng->SetDGrid( DGRID ); aBooleng->SetCorrectionFactor( CORRECTIONFACTOR ); aBooleng->SetCorrectionAber( CORRECTIONABER ); aBooleng->SetSmoothAber( SMOOTHABER ); aBooleng->SetMaxlinemerge( MAXLINEMERGE ); aBooleng->SetRoundfactor( ROUNDFACTOR ); if( aConvertHoles ) { aBooleng->SetLinkHoles( true ); // holes will be connected by double overlapping segments aBooleng->SetOrientationEntryMode( false ); // all polygons are contours, not holes } else { aBooleng->SetLinkHoles( false ); // holes will not ce connected by double overlapping segments aBooleng->SetOrientationEntryMode( true ); // holes are entered counter clockwise } } int CPolyLine::NormalizeAreaOutlines( std::vector * pa, bool bRetainArcs ) { return NormalizeWithKbool( pa, bRetainArcs ); } // Restore arcs to a polygon where they were replaced with steps // If pa != NULL, also use polygons in pa array // int CPolyLine::RestoreArcs( std::vector * arc_array, std::vector * pa ) { // get poly info int n_polys = 1; if( pa ) n_polys += pa->size(); CPolyLine* poly; // undraw polys and clear utility flag for all corners for( int ip = 0; ipUndraw(); for( int ic = 0; icGetNumCorners(); ic++ ) poly->SetUtility( ic, 0 ); // clear utility flag } // find arcs and replace them bool bFound; int arc_start = 0; int arc_end = 0; for( unsigned iarc = 0; iarcsize(); iarc++ ) { int arc_xi = (*arc_array)[iarc].xi; int arc_yi = (*arc_array)[iarc].yi; int arc_xf = (*arc_array)[iarc].xf; int arc_yf = (*arc_array)[iarc].yf; int n_steps = (*arc_array)[iarc].n_steps; int style = (*arc_array)[iarc].style; bFound = FALSE; // loop through polys for( int ip = 0; ipGetNumContours(); icont++ ) { int ic_start = poly->GetContourStart( icont ); int ic_end = poly->GetContourEnd( icont ); if( (ic_end - ic_start) > n_steps ) { for( int ic = ic_start; ic<=ic_end; ic++ ) { int ic_next = ic + 1; if( ic_next > ic_end ) ic_next = ic_start; int xi = poly->GetX( ic ); int yi = poly->GetY( ic ); if( xi == arc_xi && yi == arc_yi ) { // test for forward arc int ic2 = ic + n_steps; if( ic2 > ic_end ) ic2 = ic2 - ic_end + ic_start - 1; int xf = poly->GetX( ic2 ); int yf = poly->GetY( ic2 ); if( xf == arc_xf && yf == arc_yf ) { // arc from ic to ic2 bFound = TRUE; arc_start = ic; arc_end = ic2; } else { // try reverse arc ic2 = ic - n_steps; if( ic2 < ic_start ) ic2 = ic2 - ic_start + ic_end + 1; xf = poly->GetX( ic2 ); yf = poly->GetY( ic2 ); if( xf == arc_xf && yf == arc_yf ) { // arc from ic2 to ic bFound = TRUE; arc_start = ic2; arc_end = ic; style = 3 - style; } } if( bFound ) { poly->side_style[arc_start] = style; // mark corners for deletion from arc_start+1 to arc_end-1 for( int i = arc_start + 1; i!=arc_end; ) { if( i > ic_end ) i = ic_start; poly->SetUtility( i, 1 ); if( i == ic_end ) i = ic_start; else i++; } break; } } if( bFound ) break; } } if( bFound ) break; } } if( bFound ) (*arc_array)[iarc].bFound = TRUE; } // now delete all marked corners for( int ip = 0; ipGetNumCorners() - 1; ic>=0; ic-- ) { if( poly->GetUtility( ic ) ) poly->DeleteCorner( ic, FALSE ); } } return 0; } // initialize new polyline // set layer, width, selection box size, starting point, id and pointer // // if sel_box = 0, don't create selection elements at all // // if polyline is board outline, enter with: // id.type = ID_BOARD // id.st = ID_BOARD_OUTLINE // id.i = 0 // ptr = NULL // // if polyline is copper area, enter with: // id.type = ID_NET; // id.st = ID_AREA // id.i = index to area // ptr = pointer to net // void CPolyLine::Start( int layer, int x, int y, int hatch ) { m_layer = layer; m_HatchStyle = hatch; CPolyPt poly_pt( x, y ); poly_pt.end_contour = FALSE; corner.push_back( poly_pt ); side_style.push_back( 0 ); } // add a corner to unclosed polyline // void CPolyLine::AppendCorner( int x, int y, int style, bool bDraw ) { Undraw(); CPolyPt poly_pt( x, y ); poly_pt.end_contour = FALSE; // add entries for new corner and side corner.push_back( poly_pt ); side_style.push_back( style ); if( corner.size() > 0 && !corner[corner.size() - 1].end_contour ) side_style[corner.size() - 1] = style; if( bDraw ) Draw(); } // close last polyline contour // void CPolyLine::Close( int style, bool bDraw ) { if( GetClosed() ) wxASSERT( 0 ); Undraw(); side_style[corner.size() - 1] = style; corner[corner.size() - 1].end_contour = TRUE; if( bDraw ) Draw(); } // move corner of polyline // void CPolyLine::MoveCorner( int ic, int x, int y ) { Undraw(); corner[ic].x = x; corner[ic].y = y; Draw(); } // delete corner and adjust arrays // void CPolyLine::DeleteCorner( int ic, bool bDraw ) { Undraw(); int icont = GetContour( ic ); int istart = GetContourStart( icont ); int iend = GetContourEnd( icont ); bool bClosed = icont < GetNumContours() - 1 || GetClosed(); if( !bClosed ) { // open contour, must be last contour corner.erase( corner.begin() + ic ); if( ic != istart ) side_style.erase( side_style.begin() + ic - 1 ); } else { // closed contour corner.erase( corner.begin() + ic ); side_style.erase( side_style.begin() + ic ); if( ic == iend ) corner[ic - 1].end_contour = TRUE; } if( bClosed && GetContourSize( icont ) < 3 ) { // delete the entire contour RemoveContour( icont ); } if( bDraw ) Draw(); } /******************************************/ void CPolyLine::RemoveContour( int icont ) /******************************************/ /** * Function RemoveContour * @param icont = contour number to remove * remove a contour only if there is more than 1 contour */ { Undraw(); int istart = GetContourStart( icont ); int iend = GetContourEnd( icont ); if( icont == 0 && GetNumContours() == 1 ) { // remove the only contour wxASSERT( 0 ); } else if( icont == GetNumContours() - 1 ) { // remove last contour corner.erase( corner.begin() + istart, corner.end() ); side_style.erase( side_style.begin() + istart, side_style.end() ); } else { // remove closed contour for( int ic = iend; ic>=istart; ic-- ) { corner.erase( corner.begin() + ic ); side_style.erase( side_style.begin() + ic ); } } Draw(); } /******************************************/ void CPolyLine::RemoveAllContours( void ) /******************************************/ /** * function RemoveAllContours * removes all corners from the lists. * Others params are not chnaged */ { corner.clear(); side_style.clear(); } /** Function InsertCorner * insert a new corner between two existing corners * @param ic = index for the insertion point: the corner is inserted AFTER ic * @param x, y = coordinates corner to insert */ void CPolyLine::InsertCorner( int ic, int x, int y ) { Undraw(); if( (unsigned) (ic) >= corner.size() ) { corner.push_back( CPolyPt( x, y ) ); side_style.push_back( STRAIGHT ); } else { corner.insert( corner.begin() + ic + 1, CPolyPt( x, y ) ); side_style.insert( side_style.begin() + ic + 1, STRAIGHT ); } if( (unsigned) (ic + 1) < corner.size() ) { if( corner[ic].end_contour ) { corner[ic + 1].end_contour = TRUE; corner[ic].end_contour = FALSE; } } Draw(); } // undraw polyline by removing all graphic elements from display list // void CPolyLine::Undraw() { m_HatchLines.clear(); bDrawn = FALSE; } // draw polyline by adding all graphics to display list // if side style is ARC_CW or ARC_CCW but endpoints are not angled, // convert to STRAIGHT // void CPolyLine::Draw() { // first, undraw if necessary if( bDrawn ) Undraw(); Hatch(); bDrawn = TRUE; } int CPolyLine::GetX( int ic ) { return corner[ic].x; } int CPolyLine::GetY( int ic ) { return corner[ic].y; } int CPolyLine::GetEndContour( int ic ) { return corner[ic].end_contour; } CRect CPolyLine::GetBounds() { CRect r = GetCornerBounds(); r.left -= m_Width / 2; r.right += m_Width / 2; r.bottom -= m_Width / 2; r.top += m_Width / 2; return r; } CRect CPolyLine::GetCornerBounds() { CRect r; r.left = r.bottom = INT_MAX; r.right = r.top = INT_MIN; for( unsigned i = 0; i max_x ) max_x = corner[ic].x; if( corner[ic].y < min_y ) min_y = corner[ic].y; if( corner[ic].y > max_y ) max_y = corner[ic].y; } int slope_flag = (layer & 1) ? 1 : -1; // 1 or -1 double slope = 0.707106 * slope_flag; int spacing; if( m_HatchStyle == DIAGONAL_EDGE ) spacing = 10 * PCBU_PER_MIL; else spacing = 50 * PCBU_PER_MIL; int max_a, min_a; if( slope_flag == 1 ) { max_a = (int) (max_y - slope * min_x); min_a = (int) (min_y - slope * max_x); } else { max_a = (int) (max_y - slope * max_x); min_a = (int) (min_y - slope * min_x); } min_a = (min_a / spacing) * spacing; // calculate an offset depending on layer number, for a better display of hatches on a multilayer board int offset = (layer * 7) / 8; min_a += offset; // now calculate and draw hatch lines int nc = corner.size(); // loop through hatch lines for( int a = min_a; a2 ) { for( int istart = 0; istart<(npts - 1); istart++ ) { int max_x = INT_MIN; int imax = INT_MIN; for( int i = istart; i max_x ) { max_x = xx[i]; imax = i; } } int temp = xx[istart]; xx[istart] = xx[imax]; xx[imax] = temp; temp = yy[istart]; yy[istart] = yy[imax]; yy[imax] = temp; } } // draw lines for( int ip = 0; ip 0 ) dx = 20 * NM_PER_MIL; else dx = -20 * NM_PER_MIL; double x1 = xx[ip] + dx; double x2 = xx[ip + 1] - dx; double y1 = yy[ip] + dx * slope; double y2 = yy[ip + 1] - dx * slope; m_HatchLines.push_back( CSegment( xx[ip], yy[ip], to_int( x1 ), to_int( y1 ) ) ); m_HatchLines.push_back( CSegment( xx[ip + 1], yy[ip + 1], to_int( x2 ), to_int( y2 ) ) ); } } } // end for } } // test to see if a point is inside polyline // bool CPolyLine::TestPointInside( int px, int py ) { if( !GetClosed() ) wxASSERT( 0 ); // define line passing through (x,y), with slope = 2/3; // get intersection points int xx, yy; double slope = (double) 2.0 / 3.0; double a = py - slope * px; int nloops = 0; int npts; bool inside = false; // make this a loop so if my homebrew algorithm screws up, we try it again do { // now find all intersection points of line with polyline sides npts = 0; inside = false; for( int icont = 0; icont px ) inside = not inside; npts++; } if( ok == 2 ) { xx = (int) x2; yy = (int) y2; if( xx == px && yy == py ) return FALSE; // (x,y) is on a side, call it outside else if( xx > px ) inside = not inside; npts++; } } } nloops++; a += PCBU_PER_MIL / 100; } while( npts % 2 != 0 && nloops < 3 ); wxASSERT( npts % 2==0 ); // odd number of intersection points, error return inside; } // test to see if a point is inside polyline contour // bool CPolyLine::TestPointInsideContour( int icont, int px, int py ) { if( icont >= GetNumContours() ) return FALSE; if( !GetClosed() ) wxASSERT( 0 ); // define line passing through (x,y), with slope = 2/3; // get intersection points int xx, yy; double slope = (double) 2.0 / 3.0; double a = py - slope * px; int nloops = 0; int npts; bool inside = false; // make this a loop so if my homebrew algorithm screws up, we try it again do { // now find all intersection points of line with polyline sides npts = 0; inside = false; int istart = GetContourStart( icont ); int iend = GetContourEnd( icont ); for( int ic = istart; ic<=iend; ic++ ) { double x, y, x2, y2; int ok; if( ic == istart ) ok = FindLineSegmentIntersection( a, slope, corner[iend].x, corner[iend].y, corner[istart].x, corner[istart].y, side_style[iend], &x, &y, &x2, &y2 ); else ok = FindLineSegmentIntersection( a, slope, corner[ic - 1].x, corner[ic - 1].y, corner[ic].x, corner[ic].y, side_style[ic - 1], &x, &y, &x2, &y2 ); if( ok ) { xx = (int) x; yy = (int) y; npts++; if( xx == px && yy == py ) return FALSE; // (x,y) is on a side, call it outside else if( xx > px ) inside = not inside; } if( ok == 2 ) { xx = (int) x2; yy = (int) y2; npts++; if( xx == px && yy == py ) return FALSE; // (x,y) is on a side, call it outside else if( xx > px ) inside = not inside; } } nloops++; a += PCBU_PER_MIL / 100; } while( npts % 2 != 0 && nloops < 3 ); wxASSERT( npts % 2==0 ); // odd number of intersection points, error return inside; } // copy data from another poly, but don't draw it // void CPolyLine::Copy( CPolyLine* src ) { Undraw(); // copy corners for( unsigned ii = 0; ii < src->corner.size(); ii++ ) corner.push_back( src->corner[ii] ); // copy side styles for( unsigned ii = 0; ii < src->side_style.size(); ii++ ) side_style.push_back( src->side_style[ii] ); } /*******************************************/ bool CPolyLine::IsCutoutContour( int icont ) /*******************************************/ /* * return true if the corner icont is inside the outline (i.e it is a hole) */ { int ncont = GetContour( icont ); if( ncont == 0 ) // the first contour is the main outline, not an hole return false; return true; } void CPolyLine::MoveOrigin( int x_off, int y_off ) { Undraw(); for( int ic = 0; ic < GetNumCorners(); ic++ ) { SetX( ic, GetX( ic ) + x_off ); SetY( ic, GetY( ic ) + y_off ); } Draw(); } // Set various parameters: // the calling function should Undraw() before calling them, // and Draw() after // void CPolyLine::SetX( int ic, int x ) { corner[ic].x = x; } void CPolyLine::SetY( int ic, int y ) { corner[ic].y = y; } void CPolyLine::SetEndContour( int ic, bool end_contour ) { corner[ic].end_contour = end_contour; } void CPolyLine::AppendArc( int xi, int yi, int xf, int yf, int xc, int yc, int num ) { // get radius double r = sqrt( (double) (xi - xc) * (xi - xc) + (double) (yi - yc) * (yi - yc) ); // get angles of start and finish double th_i = atan2( (double) yi - yc, (double) xi - xc ); double th_f = atan2( (double) yf - yc, (double) xf - xc ); double th_d = (th_f - th_i) / (num - 1); double theta = th_i; // generate arc for( int ic = 0; ic