261 lines
12 KiB
C++
261 lines
12 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2019 Jean-Pierre Charras, jp.charras at wanadoo.fr
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* Copyright (C) 2009-2023 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef PANEL_SETUP_BOARD_STACKUP_H
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#define PANEL_SETUP_BOARD_STACKUP_H
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#include <board.h>
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#include <widgets/unit_binder.h>
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#include <wx/gdicmn.h>
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#include "panel_board_stackup_base.h"
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#include "board_stackup.h"
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#include "stackup_predefined_prms.h"
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#include "dielectric_material.h"
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class wxBitmapComboBox;
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class PANEL_SETUP_LAYERS;
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// A helper class to handle UI items managed by m_fgGridSizer
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// in PANEL_SETUP_BOARD_STACKUP
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// these items are shown or not in m_fgGridSizer, depending on
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// the enabled layers in the current board.
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// So we need to store the list of these UI items int m_fgGridSizer
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// row by row
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struct BOARD_STACKUP_ROW_UI_ITEM
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{
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BOARD_STACKUP_ITEM* m_Item; // The BOARD_STACKUP_ITEM managed by this BOARD_STACKUP_ROW_UI_ITEM
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int m_SubItem; // For multilayer dielectric, the index in sublayer list.
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// Must be >= 0 and < m_Item sublayer count. Used only for dielectic
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// 0 is the base list of parameters (always existing)
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int m_Row; // The row number in the parent grid
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bool m_isEnabled; // True if the row is in board
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// false if not (this row is not shown on the panel)
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wxStaticBitmap* m_Icon; // Color icon in first column (column 1)
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wxStaticText* m_LayerName; // string shown in column 2
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wxControl* m_LayerTypeCtrl; // control shown in column 3
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wxControl* m_MaterialCtrl; // control shown in column 4, with m_MaterialButt
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wxButton* m_MaterialButt; // control shown in column 4, with m_MaterialCtrl
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wxControl* m_ThicknessCtrl; // control shown in column 5
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wxControl* m_ThicknessLockCtrl;// control shown in column 6
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wxControl* m_ColorCtrl; // control shown in column 7
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wxControl* m_EpsilonCtrl; // control shown in column 8
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wxControl* m_LossTgCtrl; // control shown in column 9
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COLOR4D m_UserColor; // User-specified color (if any)
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BOARD_STACKUP_ROW_UI_ITEM( BOARD_STACKUP_ITEM* aItem, int aSubItem, int aRow ) :
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m_Item( aItem ),
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m_SubItem( aSubItem ),
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m_Row( aRow ),
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m_isEnabled( false ),
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m_Icon( nullptr ),
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m_LayerName( nullptr ),
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m_LayerTypeCtrl( nullptr ),
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m_MaterialCtrl( nullptr ),
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m_MaterialButt( nullptr ),
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m_ThicknessCtrl( nullptr ),
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m_ThicknessLockCtrl( nullptr ),
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m_ColorCtrl( nullptr ),
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m_EpsilonCtrl( nullptr ),
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m_LossTgCtrl( nullptr )
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{}
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};
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class PANEL_SETUP_BOARD_STACKUP : public PANEL_SETUP_BOARD_STACKUP_BASE
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{
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public:
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PANEL_SETUP_BOARD_STACKUP( wxWindow* aParentWindow, PCB_EDIT_FRAME* aFrame,
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PANEL_SETUP_LAYERS* aPanelLayers );
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~PANEL_SETUP_BOARD_STACKUP();
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void ImportSettingsFrom( BOARD* aBoard );
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/** Must be called if the copper layers count has changed
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* or solder mask, solder paste or silkscreen layers are
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* enabled or disabled
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* Rebuild the Layer Stack Panel if the new layer set differs
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* from the current layet set
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*/
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void OnLayersOptionsChanged( LSET aNewLayerSet );
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/// @return the number of copper layers configured for the board stackup
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int GetCopperLayerCount() const;
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/// @return the BOARD_STACKUP_ITEM managed by the row aRow
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BOARD_STACKUP_ITEM* GetStackupItem( int aRow );
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/// @return the BOARD_STACKUP_ITEM sublayermanaged by the row aRow
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int GetSublayerId( int aRow );
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/// Return the color currently selected for the row aRow
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wxColor GetSelectedColor( int aRow ) const;
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// Called by wxWidgets: transfer current settings stored in m_stackup to the board
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bool TransferDataFromWindow() override;
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private:
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/** Creates the controls in a BOARD_STACKUP_ROW_UI_ITEM relative to the aStackupItem.
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* @return a BOARD_STACKUP_ROW_UI_ITEM filled with corresponding widgets
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* @param aRow is the row index in the row list
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* @param aStackupItem is the stackup item controlled by the created
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* BOARD_STACKUP_ROW_UI_ITEM.
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* @param aSublayerIdx is used only for BS_ITEM_TYPE_DIELECTRIC stackup items.
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* this is the index of the sublayer to used inside aStackupItem
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* (from 0 to sub layer count - 1)
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*/
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void lazyBuildRowUI( BOARD_STACKUP_ROW_UI_ITEM& ui_row_item, int aPos );
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/** add a Spacer in m_fgGridSizer when a empty cell is needed
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*/
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wxControl* addSpacer( int aPos );
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/** Populate m_fgGridSizer with items to handle stackup parameters
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* This is a full list:
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* all copper layers and all tech layers that are supported by the stackup
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* items not in the current board stackup will be not shown, but they are
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* existing in list
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* @param aCreateInitialStackup = true to create a initial stackup list for the dialog
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* @param aRelinkStackup = true to re-link m_stackup to m_brdSettings
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* false to build the stackup panel from the existing stackup list.
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*/
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void buildLayerStackPanel( bool aCreateInitialStackup = false, bool aRelinkStackup = false );
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/** Synchronize the full stackup shown in m_fgGridSizer according to the stackup of the
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* current board and optionally update the stackup params (thickness, color ... )
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* @param aFullSync = true to update stackup params, false to only update the list
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* of shown items
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*/
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void synchronizeWithBoard( bool aFullSync );
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/** Show or do not show items in m_fgGridSizer according to the stackup of the
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* current board.
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* The panel stackup stores all possible layers (because the number of layers is set
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* from an other panel), but only some of them must be actually shown on screen
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*/
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void showOnlyActiveLayers();
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/** Populate m_fgGridSizer with items to handle stackup parameters
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* If previous items are in list, remove old items
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* New prms are added
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* must be called after adding or deleting a dielectric parameter set
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* @param aRelinkItems will recreate the links between m_stackup and m_brdSettings
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*/
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void rebuildLayerStackPanel( bool aRelinkItems = false );
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/** Transfer current UI settings to m_stackup but not to the board
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*/
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bool transferDataFromUIToStackup();
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/**
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* Updates the enabled copper layers when the dropdown is changed
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*/
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void updateCopperLayerCount();
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/**
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* Recompute the board thickness and update the textbox
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* @return the computed value
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*/
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int computeBoardThickness();
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/**
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* Set the widths of dielectric layers to sensible defaults
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* @param targetThickness target thickness of PCB in IU
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*/
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void setDefaultLayerWidths( int targetThickness );
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void onColorSelected( wxCommandEvent& event );
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void onMaterialChange( wxCommandEvent& event );
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void onThicknessChange( wxCommandEvent& event );
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void onExportToClipboard( wxCommandEvent& event ) override;
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void onAddDielectricLayer( wxCommandEvent& event ) override;
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void onRemoveDielectricLayer( wxCommandEvent& event ) override;
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void onRemoveDielUI( wxUpdateUIEvent& event ) override;
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void onCopperLayersSelCount( wxCommandEvent& event ) override;
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void onAdjustDielectricThickness( wxCommandEvent& event ) override;
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/** Update the icons color (swatches in first grid column)
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* @param aRow is the row (index in m_rowUiItemsList) that manages the icon to update.
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* if -1 all icons will be updated
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*/
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void updateIconColor( int aRow = -1 );
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/** @return the color of the BOARD_STACKUP_ITEM at row aRow,
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* to draw a bitmap color according to the selected color
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* or the best default color (for dielectric or copper item)
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* @param aRow is the row index to find the color.
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*/
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wxColor getColorIconItem( int aRow );
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/** creates a bitmap combobox to select a layer color
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* @return the created wxBitmapComboBox
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* @param aStackupItem = the BOARD_STACKUP_ITEM related to the bitmap combobox
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* (to set the user color, if any)
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* can be nullptr
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* @param aRow = the row index in the wxFlexGridSizer (used to build a wxWidget unique id)
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*/
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wxBitmapComboBox* createColorBox( BOARD_STACKUP_ITEM* aStackupItem, int aRow );
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void onUnitsChanged( wxCommandEvent& event );
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/**
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* disconnect event handlers connected to wxControl items found in list m_controlItemsList
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*/
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void disconnectEvents();
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private:
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BOARD_STACKUP m_stackup;
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PANEL_SETUP_LAYERS* m_panelLayers; // The associated PANEL_SETUP_LAYERS, to know enabled
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// layers and copper layer names
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LSET m_enabledLayers; // The current enabled layers in this panel restricted
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// to allowed layers in stackup. (When this doesn't
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// match the enabled layers in PANEL_SETUP_LAYERS the
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// stackup is not up to date.)
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DIELECTRIC_SUBSTRATE_LIST m_delectricMatList; // List of currently available
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// dielectric materials
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DIELECTRIC_SUBSTRATE_LIST m_solderMaskMatList; // List of currently available
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// solder mask materials
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DIELECTRIC_SUBSTRATE_LIST m_silkscreenMatList; // List of currently available
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// solder mask materials
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std::vector<BOARD_STACKUP_ROW_UI_ITEM> m_rowUiItemsList; // List of items in m_fgGridSizer
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BOARD* m_board;
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BOARD_DESIGN_SETTINGS* m_brdSettings;
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PCB_EDIT_FRAME* m_frame;
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EDA_UNITS m_lastUnits;
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wxSize m_numericTextCtrlSize; // Best size for wxTextCtrls with units
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wxSize m_numericFieldsSize; // Best size for wxTextCtrls without units
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wxArrayString m_core_prepreg_choice; // Used to display the option list in dialog
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wxSize m_colorSwatchesSize; // Size of swatches in the wxBitmapComboBox.
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wxSize m_colorIconsSize; // Size of swatches in the grid (left column)
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std::vector<wxControl*> m_controlItemsList; // List of ctrls (wxChoice, wxTextCtrl, etc.)
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// with added event handlers
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};
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#endif // #ifndef PANEL_SETUP_BOARD_STACKUP_H
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