90 lines
2.4 KiB
C++
90 lines
2.4 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2016 Cirilo Bernardo <cirilo.bernardo@gmail.com>
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* Copyright (C) 2021 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/**
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* @file vrml2_faceset.h
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*/
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#ifndef VRML2_FACESET_H
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#define VRML2_FACESET_H
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#include <vector>
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#include "vrml2_node.h"
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class WRL2BASE;
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class SGNODE;
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class WRL2FACESET : public WRL2NODE
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{
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public:
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WRL2FACESET();
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WRL2FACESET( WRL2NODE* aParent );
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virtual ~WRL2FACESET();
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bool Read( WRLPROC& proc, WRL2BASE* aTopNode ) override;
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bool AddRefNode( WRL2NODE* aNode ) override;
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bool AddChildNode( WRL2NODE* aNode ) override;
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SGNODE* TranslateToSG( SGNODE* aParent ) override;
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/**
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* @return true if the face set has a color node.
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*/
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bool HasColors( void );
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bool isDangling( void ) override;
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void unlinkChildNode( const WRL2NODE* aNode ) override;
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void unlinkRefNode( const WRL2NODE* aNode ) override;
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private:
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/**
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* @return true if the node type is a valid subnode of FaceSet.
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*/
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bool checkNodeType( WRL2NODES aType );
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void setDefaults( void );
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WRL2NODE* color;
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WRL2NODE* coord;
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WRL2NODE* normal;
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WRL2NODE* texCoord;
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bool ccw;
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bool colorPerVertex;
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bool convex;
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bool normalPerVertex;
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bool solid;
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std::vector< int > colorIndex;
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std::vector< int > coordIndex;
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std::vector< int > normalIndex;
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float creaseAngle;
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float creaseLimit;
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};
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#endif // VRML2_FACESET_H
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