kicad/plugins/3d/vrml/v2/vrml2_faceset.h

90 lines
2.4 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2016 Cirilo Bernardo <cirilo.bernardo@gmail.com>
* Copyright (C) 2021 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file vrml2_faceset.h
*/
#ifndef VRML2_FACESET_H
#define VRML2_FACESET_H
#include <vector>
#include "vrml2_node.h"
class WRL2BASE;
class SGNODE;
class WRL2FACESET : public WRL2NODE
{
public:
WRL2FACESET();
WRL2FACESET( WRL2NODE* aParent );
virtual ~WRL2FACESET();
bool Read( WRLPROC& proc, WRL2BASE* aTopNode ) override;
bool AddRefNode( WRL2NODE* aNode ) override;
bool AddChildNode( WRL2NODE* aNode ) override;
SGNODE* TranslateToSG( SGNODE* aParent ) override;
/**
* @return true if the face set has a color node.
*/
bool HasColors( void );
bool isDangling( void ) override;
void unlinkChildNode( const WRL2NODE* aNode ) override;
void unlinkRefNode( const WRL2NODE* aNode ) override;
private:
/**
* @return true if the node type is a valid subnode of FaceSet.
*/
bool checkNodeType( WRL2NODES aType );
void setDefaults( void );
WRL2NODE* color;
WRL2NODE* coord;
WRL2NODE* normal;
WRL2NODE* texCoord;
bool ccw;
bool colorPerVertex;
bool convex;
bool normalPerVertex;
bool solid;
std::vector< int > colorIndex;
std::vector< int > coordIndex;
std::vector< int > normalIndex;
float creaseAngle;
float creaseLimit;
};
#endif // VRML2_FACESET_H