693 lines
25 KiB
C++
693 lines
25 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2016 Jean-Pierre Charras, jp.charras at wanadoo.fr
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* Copyright (C) 2013 Wayne Stambaugh <stambaughw@gmail.com>
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* Copyright (C) 1992-2019 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software: you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation, either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef WX_GERBER_STRUCT_H
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#define WX_GERBER_STRUCT_H
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#include <pgm_base.h>
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#include <config_params.h>
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#include <draw_frame.h>
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#include <layers_id_colors_and_visibility.h>
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#include <gerbview.h>
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#include <convert_to_biu.h>
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#include <gbr_layout.h>
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#include <gbr_screen.h>
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#include <page_info.h>
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#include <gbr_display_options.h>
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#include <colors_design_settings.h>
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extern COLORS_DESIGN_SETTINGS g_ColorsSettings;
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#define NO_AVAILABLE_LAYERS UNDEFINED_LAYER
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class DCODE_SELECTION_BOX;
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class GERBER_LAYER_WIDGET;
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class GBR_LAYER_BOX_SELECTOR;
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class GERBER_DRAW_ITEM;
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class GERBER_FILE_IMAGE;
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class GERBER_FILE_IMAGE_LIST;
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class REPORTER;
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/**
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* Class GERBVIEW_FRAME
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* is the main window used in GerbView.
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*/
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#define GERBVIEW_FRAME_NAME wxT( "GerberFrame" )
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class GERBVIEW_FRAME : public EDA_DRAW_FRAME // PCB_BASE_FRAME
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{
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GBR_LAYOUT* m_gerberLayout;
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wxPoint m_grid_origin;
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PAGE_INFO m_paper; // used only to show paper limits to screen
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public:
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GBR_DISPLAY_OPTIONS m_DisplayOptions;
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/**
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* Function SetLayout
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* sets the m_gerberLayout member in such as way as to ensure deleting any previous
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* GBR_LAYOUT.
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* @param aLayout The GBR_LAYOUT to put into the frame.
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*/
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void SetLayout( GBR_LAYOUT* aLayout )
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{
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delete m_gerberLayout;
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m_gerberLayout = aLayout;
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}
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GBR_LAYOUT* GetGerberLayout() const
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{
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wxASSERT( m_gerberLayout );
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return m_gerberLayout;
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}
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/**
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* Accessors to GERBER_FILE_IMAGE_LIST and GERBER_FILE_IMAGE data
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*/
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GERBER_FILE_IMAGE_LIST* GetImagesList() const
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{
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return m_gerberLayout->GetImagesList();
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}
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GERBER_FILE_IMAGE* GetGbrImage( int aIdx ) const;
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unsigned ImagesMaxCount() const; ///< The max number of file images
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void SetPageSettings( const PAGE_INFO& aPageSettings ) override;
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const PAGE_INFO& GetPageSettings() const override;
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const wxSize GetPageSizeIU() const override;
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const wxPoint& GetAuxOrigin() const override;
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void SetAuxOrigin( const wxPoint& aPoint ) override;
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const wxPoint& GetGridOrigin() const override { return m_grid_origin; }
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void SetGridOrigin( const wxPoint& aPoint ) override { m_grid_origin = aPoint; }
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const TITLE_BLOCK& GetTitleBlock() const override;
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void SetTitleBlock( const TITLE_BLOCK& aTitleBlock ) override;
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/**
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* Function SetCurItem
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* sets the currently selected item and displays it in the MsgPanel.
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* If the given item is NULL then the MsgPanel is erased and there is no
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* currently selected item. This function is intended to make the process
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* of "selecting" an item more formal, and to indivisibly tie the operation
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* of selecting an item to displaying it using GERBER_DRAW_ITEM::Display_Infos().
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* @param aItem The GERBER_DRAW_ITEM to make the selected item or NULL if none.
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* @param aDisplayInfo = true to display item info, false if not (default = true)
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*/
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void SetCurItem( GERBER_DRAW_ITEM* aItem, bool aDisplayInfo = true );
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/** Install the dialog box for layer selection
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* @param aDefaultLayer = Preselection (NB_PCB_LAYERS for "(Deselect)" layer)
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* @param aCopperLayerCount = number of copper layers
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* @param aShowDeselectOption = display a "(Deselect)" radiobutton (when set to true)
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* @return new layer value (NB_PCB_LAYERS when "(Deselect)" radiobutton selected),
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* or -1 if canceled
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*
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* Providing the option to also display a "(Deselect)" radiobutton makes the
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* GerbView's "Export to Pcbnew" command) more "user friendly",
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* by permitting any layer to be "deselected" immediately after its
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* corresponding radiobutton has been clicked on. (It would otherwise be
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* necessary to first cancel the "Select Layer:" dialog box (invoked after a
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* different radiobutton is clicked on) prior to then clicking on the "Deselect"
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* button provided within the "Layer selection:" dialog box).
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*/
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int SelectPCBLayer( int aDefaultLayer, int aOpperLayerCount, bool aNullLayer = false );
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///> @copydoc EDA_DRAW_FRAME::SetGridColor()
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virtual void SetGridColor( COLOR4D aColor ) override;
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protected:
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GERBER_LAYER_WIDGET* m_LayersManager;
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FILE_HISTORY m_zipFileHistory;
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FILE_HISTORY m_drillFileHistory;
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FILE_HISTORY m_jobFileHistory;
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wxString m_lastFileName; // The last filename chosen to be proposed to the user
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public:
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wxChoice* m_SelComponentBox; // a choice box to display and highlight component graphic items
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wxChoice* m_SelNetnameBox; // a choice box to display and highlight netlist graphic items
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wxChoice* m_SelAperAttributesBox; // a choice box to display aperture attributes and highlight items
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GBR_LAYER_BOX_SELECTOR* m_SelLayerBox; // The combobox to select the current active graphic layer
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// (which is drawn on top on the other layers
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DCODE_SELECTION_BOX* m_DCodeSelector; // a list box to select the dcode Id to highlight.
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wxTextCtrl* m_TextInfo; // a wxTextCtrl used to display some info about
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// gerber data (format..)
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COLORS_DESIGN_SETTINGS* m_colorsSettings;
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private:
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// list of PARAM_CFG_xxx to read/write parameters saved in config
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PARAM_CFG_ARRAY m_configSettings;
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int m_displayMode; // Gerber images ("layers" in Gerbview) can be drawn:
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// - in fast mode (write mode) but if there are negative
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// items only the last image is correctly drawn (no
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// problem to see only one image or when no negative items)
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// - in "exact" mode (but slower) in write mode:
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// last image covers previous images
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// - in "exact" mode (also slower) in OR mode
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// (transparency mode)
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// m_displayMode = 0, 1 or 2
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bool m_show_layer_manager_tools;
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void updateComponentListSelectBox();
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void updateNetnameListSelectBox();
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void updateAperAttributesSelectBox();
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void updateDCodeSelectBox();
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void updateGridSelectBox();
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void updateZoomSelectBox();
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void unitsChangeRefresh() override; // See class EDA_DRAW_FRAME
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// The Tool Framework initalization
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void setupTools();
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/// Updates the GAL with display settings changes
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void applyDisplaySettingsToGAL();
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/**
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* Loads a list of Gerber and NC drill files and updates the view based on them
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* @param aPath is the base path for the filenames if they are relative
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* @param aFilenameList is a list of filenames to load
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* @param aFileType is a list of type of files to load (0 = Gerber, 1 = NC drill)
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* if nullptr, files are expected Gerber type.
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* @return true if every file loaded successfully
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*/
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bool loadListOfGerberAndDrillFiles( const wxString& aPath,
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const wxArrayString& aFilenameList,
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const std::vector<int>* aFileType = nullptr );
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public:
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GERBVIEW_FRAME( KIWAY* aKiway, wxWindow* aParent );
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~GERBVIEW_FRAME();
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void OnCloseWindow( wxCloseEvent& Event );
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bool OpenProjectFiles( const std::vector<wxString>& aFileSet, int aCtl ) override;
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// Virtual basic functions:
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void RedrawActiveWindow( wxDC* DC, bool EraseBg ) override;
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void ReCreateHToolbar() override;
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void ReCreateAuxiliaryToolbar() override;
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/**
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* Function ReCreateVToolbar
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* creates or updates the right vertical toolbar.
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*
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* @note This is currently not used.
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*/
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void ReCreateVToolbar() override;
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/**
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* Create or update the left vertical toolbar (option toolbar
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*/
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void ReCreateOptToolbar();
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void ReCreateMenuBar() override;
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void OnLeftClick( wxDC* aDC, const wxPoint& aMousePos ) override;
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void OnLeftDClick( wxDC* aDC, const wxPoint& aMousePos ) override;
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bool OnRightClick( const wxPoint& aMousePos, wxMenu* aPopMenu ) override;
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void OnUpdateSelectTool( wxUpdateUIEvent& aEvent );
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void OnUpdateSelectZoom( wxUpdateUIEvent& aEvent );
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double BestZoom() override;
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void UpdateStatusBar() override;
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/**
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* Function GetZoomLevelIndicator
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* returns a human readable value which can be displayed as zoom
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* level indicator in dialogs.
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* Virtual from the base class
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*/
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const wxString GetZoomLevelIndicator() const override;
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/**
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* Function GetDisplayMode
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* @return 0 for fast mode (not fully compatible with negative objects)
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* 1 for exact mode, write mode
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* 2 for exact mode, OR mode (transparency mode)
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*/
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int GetDisplayMode() { return m_displayMode; }
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/**
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* Function SetDisplayMode
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* @param aMode = 0 for fast mode
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* 1 for exact mode, write mode
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* 2 for exact mode, OR mode (transparency mode)
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*/
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void SetDisplayMode( int aMode ) { m_displayMode = aMode; }
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/**
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* Function IsElementVisible
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* tests whether a given element category is visible. Keep this as an
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* inline function.
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* @param aLayerID is an item id from the enum GERBVIEW_LAYER_ID
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* @return bool - true if the element is visible.
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*/
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bool IsElementVisible( int aLayerID ) const;
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/**
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* Function SetElementVisibility
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* changes the visibility of an element category
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* @param aItemIdVisible is an item id from the enum GERBVIEW_LAYER_ID
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* @param aNewState = The new visibility state of the element category
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* (see enum PCB)
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*/
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void SetElementVisibility( int aLayerID, bool aNewState );
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/**
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* Function SetGridVisibility(), virtual from EDA_DRAW_FRAME
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* It may be overloaded by derived classes
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* @param aVisible = true if the grid must be shown
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*/
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void SetGridVisibility( bool aVisible ) override;
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/**
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* Function GetVisibleLayers
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* is a proxy function that calls the correspondent function in m_BoardSettings
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* @return LSET of the visible layers
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*/
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LSET GetVisibleLayers() const;
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/**
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* Function SetVisibleLayers
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* is a proxy function that calls the correspondent function in m_BoardSettings
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* @param aLayerMask = The new set of visible layers
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*/
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void SetVisibleLayers( LSET aLayerMask );
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/**
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* Function IsLayerVisible
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* tests whether a given layer is visible
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* @param aLayer = The layer to be tested (still 0-31!)
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* @return bool - true if the layer is visible.
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*/
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bool IsLayerVisible( int aLayer ) const;
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/**
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* Function GetVisibleElementColor
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* returns the color of a gerber visible element.
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*/
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COLOR4D GetVisibleElementColor( int aLayerID );
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void SetVisibleElementColor( int aLayerID, COLOR4D aColor );
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/**
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* Function GetLayerColor
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* gets a layer color for any valid layer.
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*/
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COLOR4D GetLayerColor( int aLayer ) const;
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/**
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* Function SetLayerColor
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* changes a layer color for any valid layer.
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*/
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void SetLayerColor( int aLayer, COLOR4D aColor );
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/**
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* Function GetNegativeItemsColor
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* @return the color of negative items.
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* This is usually the background color, but can be another color
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* in order to see negative objects
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*/
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COLOR4D GetNegativeItemsColor();
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/**
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* Function ReFillLayerWidget
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* changes out all the layers in m_Layers and may be called upon
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* loading new gerber files.
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*/
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void ReFillLayerWidget();
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/**
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* Function SetActiveLayer
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* will change the currently active layer to \a aLayer and also
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* update the GERBER_LAYER_WIDGET.
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*/
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void SetActiveLayer( int aLayer, bool doLayerWidgetUpdate = true );
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/**
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* Function SetActiveLayer
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* returns the active layer
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*/
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int GetActiveLayer();
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/**
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* Function getNextAvailableLayer
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* finds the next empty layer starting at \a aLayer and returns it to the caller. If no
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* empty layers are found, NO_AVAILABLE_LAYERS is return.
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* @param aLayer The first layer to search.
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* @return The first empty layer found or NO_AVAILABLE_LAYERS.
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*/
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int getNextAvailableLayer( int aLayer = 0 ) const;
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bool hasAvailableLayers() const
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{
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return getNextAvailableLayer() != NO_AVAILABLE_LAYERS;
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}
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/**
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* Function syncLayerWidget
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* updates the currently "selected" layer within the GERBER_LAYER_WIDGET.
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* The currently active layer is defined by the return value of GetActiveLayer().
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* <p>
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* This function cannot be inline without including layer_widget.h in
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* here and we do not want to do that.
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*/
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void syncLayerWidget();
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/**
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* Function syncLayerBox
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* updates the currently "selected" layer within m_SelLayerBox
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* The currently active layer, as defined by the return value of
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* GetActiveLayer().
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* @param aRebuildLayerBox = true to rebuild the layer box
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* false to just updates the selection.
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*/
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void syncLayerBox( bool aRebuildLayerBox = false );
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/**
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* Function UpdateTitleAndInfo
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* displays the short filename (if exists) of the selected layer
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* on the caption of the main GerbView window
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* and some other parameters
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* Name of the layer (found in the gerber file: LN <name> command) in the status bar
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* Name of the Image (found in the gerber file: IN <name> command) in the status bar
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* and other data in toolbar
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*/
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void UpdateTitleAndInfo();
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/**
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* Function GetConfigurationSettings
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* Populates the GerbView applications settings list.
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* (list of parameters that must be saved in GerbView parameters)
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* Currently, only the settings that are needed at start up by the main window are
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* defined here. There are other locally used settings scattered throughout the
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* GerbView source code (mainly in dialogs). If you need to define a configuration
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* setting that need to be loaded at run time, this is the place to define it.
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*/
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PARAM_CFG_ARRAY& GetConfigurationSettings( void );
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void LoadSettings( wxConfigBase* aCfg ) override;
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void SaveSettings( wxConfigBase* aCfg ) override;
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void OnToggleCoordType( wxCommandEvent& aEvent );
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void OnToggleFlashItemDrawMode( wxCommandEvent& aEvent );
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void OnToggleLineDrawMode( wxCommandEvent& aEvent );
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void OnTogglePolygonDrawMode( wxCommandEvent& aEvent );
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void OnToggleShowLayerManager( wxCommandEvent& aEvent );
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void ShowChangedLanguage() override;
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void Process_Special_Functions( wxCommandEvent& event );
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void OnSelectOptionToolbar( wxCommandEvent& event );
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/// Handles the changing of the highlighted component/net/attribute
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void OnSelectHighlightChoice( wxCommandEvent& event );
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/**
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* Function OnSelectActiveDCode
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* Selects the active DCode for the current active layer.
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* Items using this DCode are highlighted.
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*/
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void OnSelectActiveDCode( wxCommandEvent& event );
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/**
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* Function OnSelectActiveLayer
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* Selects the active layer:
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* - if a file is loaded, it is loaded in this layer
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* _ this layer is displayed on top of other layers
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*/
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void OnSelectActiveLayer( wxCommandEvent& event );
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/**
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* Function OnShowGerberSourceFile
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* Call the preferred editor to show (and edit) the gerber source file
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* loaded in the active layer
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*/
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void OnShowGerberSourceFile( wxCommandEvent& event );
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/**
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* Function OnSelectDisplayMode
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* called on a display mode selection
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* Mode selection can be fast display,
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* or exact mode with stacked images or with transparency
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*/
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void OnSelectDisplayMode( wxCommandEvent& event );
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/**
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* Function OnQuit
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* called on request of application quit
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*/
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void OnQuit( wxCommandEvent& event );
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///> @copydoc EDA_DRAW_FRAME::GetHotKeyDescription()
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EDA_HOTKEY* GetHotKeyDescription( int aCommand ) const override;
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/**
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* Function OnHotKey.
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* ** Commands are case insensitive **
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* Some commands are relatives to the item under the mouse cursor
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* @param aDC = current device context
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* @param aHotkeyCode = hotkey code (ascii or wxWidget code for special keys)
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* @param aPosition The cursor position in logical (drawing) units.
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* @param aItem = NULL or pointer on a EDA_ITEM under the mouse cursor
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*/
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bool OnHotKey( wxDC* aDC, int aHotkeyCode, const wxPoint& aPosition, EDA_ITEM* aItem = NULL ) override;
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GERBER_DRAW_ITEM* Locate( const wxPoint& aPosition, int typeloc );
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void Process_Config( wxCommandEvent& event );
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void OnUpdateDrawMode( wxUpdateUIEvent& aEvent );
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void OnUpdateCoordType( wxUpdateUIEvent& aEvent );
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void OnUpdateFlashedItemsDrawMode( wxUpdateUIEvent& aEvent );
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void OnUpdateLineDrawMode( wxUpdateUIEvent& aEvent );
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void OnUpdatePolygonDrawMode( wxUpdateUIEvent& aEvent );
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void OnUpdateShowDCodes( wxUpdateUIEvent& aEvent );
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void OnUpdateShowNegativeItems( wxUpdateUIEvent& aEvent );
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void OnUpdateShowLayerManager( wxUpdateUIEvent& aEvent );
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void OnUpdateSelectDCode( wxUpdateUIEvent& aEvent );
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void OnUpdateLayerSelectBox( wxUpdateUIEvent& aEvent );
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void OnUpdateDiffMode( wxUpdateUIEvent& aEvent );
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void OnUpdateHighContrastMode( wxUpdateUIEvent& aEvent );
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/**
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* Function BlockCommand
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* returns the block command (BLOCK_MOVE, BLOCK_COPY...) corresponding to
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* the \a aKey (ALT, SHIFT ALT ..)
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*/
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virtual int BlockCommand( EDA_KEY key ) override;
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/**
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* Function HandleBlockPlace
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* handles the block place command.
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*/
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virtual void HandleBlockPlace( wxDC* DC ) override;
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/**
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* Function HandleBlockEnd
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* handles the end of a block command,
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* It is called at the end of the definition of the area of a block.
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* Depending on the current block command, this command is executed
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* or parameters are initialized to prepare a call to HandleBlockPlace
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* in GetScreen()->m_BlockLocate
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*
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* @return false if no item selected, or command finished,
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* true if some items found and HandleBlockPlace must be called later.
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*/
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virtual bool HandleBlockEnd( wxDC* DC ) override;
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/**
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* Function Block_Move
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* moves all tracks and segments within the selected block.
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* New location is determined by the current offset from the selected
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* block's original location.
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*/
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void Block_Move();
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/**
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* Function ToPrinter
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* Open a dialog frame to print layers
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*/
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void ToPrinter( wxCommandEvent& event );
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void Files_io( wxCommandEvent& event );
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/**
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* Function OnGbrFileHistory
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* deletes the current data and loads a Gerber file selected from history list on
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* current layer.
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*/
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void OnGbrFileHistory( wxCommandEvent& event );
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/**
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* Function OnDrlFileHistory
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* deletes the current data and load a drill file in Excellon format selected from
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* history list on current layer.
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*/
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void OnDrlFileHistory( wxCommandEvent& event );
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/**
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* Function OnZipFileHistory
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* deletes the current data and load a zip archive file selected from the
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* history list. The archive is expected coantaining a set of gerber and drill file
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*/
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void OnZipFileHistory( wxCommandEvent& event );
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/**
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* deletes the current data and load a gerber job file selected from the
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* history list.
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*/
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void OnJobFileHistory( wxCommandEvent& event );
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/**
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* Extracts gerber and drill files from the zip archive, and load them
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* @param aFullFileName is the full filename of the zip archive
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* @param aReporter a REPORTER to collect warning and error messages
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* @return true if OK, false if a file cannot be readable
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*/
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bool unarchiveFiles( const wxString& aFullFileName, REPORTER* aReporter = nullptr );
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/**
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* function LoadGerberFiles
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* Load a photoplot (Gerber) file or many files.
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* @param aFileName - void string or file name with full path to open or empty string to
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* open a new file. In this case one one file is loaded
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* if void string: user will be prompted for filename(s)
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* @return true if file was opened successfully.
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*/
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bool LoadGerberFiles( const wxString& aFileName );
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bool Read_GERBER_File( const wxString& GERBER_FullFileName );
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/**
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* function LoadExcellonFiles
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* Load a drill (EXCELLON) file or many files.
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* @param aFileName - void string or file name with full path to open or empty string to
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* open a new file. In this case one one file is loaded
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* if empty string: user will be prompted for filename(s)
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* @return true if file was opened successfully.
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*/
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bool LoadExcellonFiles( const wxString& aFileName );
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bool Read_EXCELLON_File( const wxString& aFullFileName );
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/**
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* function LoadZipArchiveFileLoadZipArchiveFile
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* Load a zipped archive file.
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* @param aFileName - void string or file name with full path to open or empty string to
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* open a new file.
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* if empty string: user will be prompted for filename(s)
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* @return true if file was opened successfully.
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*/
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bool LoadZipArchiveFile( const wxString& aFileName );
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/**
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* Load a Gerber job file, and load gerber files found in job files.
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* @param aFileName - void string or file name with full path to open or empty string to
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* open a new file.
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* if empty string: user will be prompted for filename(s)
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* @return true if file(s) was opened successfully.
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*/
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bool LoadGerberJobFile( const wxString& aFileName );
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bool GeneralControl( wxDC* aDC, const wxPoint& aPosition, EDA_KEY aHotKey = 0 ) override;
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/**
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* Set Size Items (Lines, Flashes) from DCodes List
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*/
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void Liste_D_Codes();
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// PCB handling
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bool Clear_DrawLayers( bool query );
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void Erase_Current_DrawLayer( bool query );
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void SortLayersByX2Attributes();
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/**
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* Updates the display options and refreshes the view as needed
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* @param aOptions is the new options to apply
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*/
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void UpdateDisplayOptions( const GBR_DISPLAY_OPTIONS& aOptions );
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// Conversion function
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void ExportDataInPcbnewFormat( wxCommandEvent& event );
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/* SaveCopyInUndoList() virtual
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* currently: do nothing in GerbView.
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*/
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void SaveCopyInUndoList( GERBER_DRAW_ITEM* aItemToCopy,
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UNDO_REDO_T aTypeCommand = UR_UNSPECIFIED,
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const wxPoint& aTransformPoint = wxPoint( 0, 0 ) ) { }
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/**
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* Function SaveCopyInUndoList (overloaded).
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* Creates a new entry in undo list of commands.
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* add a list of pickers to handle a list of items
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* @param aItemsList = the list of items modified by the command to undo
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* @param aTypeCommand = command type (see enum UNDO_REDO_T)
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* @param aTransformPoint = the reference point of the transformation,
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* for commands like move
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*/
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void SaveCopyInUndoList( const PICKED_ITEMS_LIST& aItemsList,
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UNDO_REDO_T aTypeCommand,
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const wxPoint& aTransformPoint = wxPoint( 0, 0 ) )
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{
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// currently: do nothing in GerbView.
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}
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///> @copydoc EDA_DRAW_FRAME::UseGalCanvas
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virtual void UseGalCanvas( bool aEnable ) override;
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/**
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* switches currently used canvas (default / Cairo / OpenGL).
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*/
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void OnSwitchCanvas( wxCommandEvent& aEvent );
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/**
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* Update UI called when switches currently used canvas (default / Cairo / OpenGL).
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*/
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void OnUpdateSwitchCanvas( wxUpdateUIEvent& aEvent );
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/**
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* Allows Gerbview to install its preferences panels into the preferences dialog.
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*/
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void InstallPreferences( PAGED_DIALOG* aParent ) override;
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/**
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* Called after the preferences dialog is run.
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|
*/
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void CommonSettingsChanged() override;
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DECLARE_EVENT_TABLE()
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};
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#endif /* WX_GERBER_STRUCT_H */
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