130 lines
3.9 KiB
Plaintext
130 lines
3.9 KiB
Plaintext
#VRML V2.0 utf8
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#Exported from Wings 3D 0.98.34
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DEF cube1_sep3 Transform {
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children [
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Shape {
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appearance Appearance {
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material DEF metal Material {
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diffuseColor 1.00000 1.00000 0.786667
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emissiveColor 0.00000e+0 0.00000e+0 0.00000e+0
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specularColor 1.00000 1.00000 1.00000
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ambientIntensity 0.922222
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transparency 0.00000e+0
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shininess 1.00000
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}
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}
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geometry IndexedFaceSet {
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normalPerVertex TRUE
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coord Coordinate { point [
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4.15121 -4.12469 6.77561e-3,
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4.15122 4.12652 6.77561e-3,
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-4.17102 -4.12467 6.76384e-3,
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-4.17101 4.12654 6.76384e-3,
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4.15121 -4.12469 0.225658,
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-4.24526 -4.12467 0.225643,
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4.15122 4.12652 0.225658,
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-4.24525 4.12654 0.225643,
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3.74080 -3.71428 0.326457,
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-3.83485 -3.71427 0.326446,
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3.74081 3.71612 0.326457,
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-3.83485 3.71613 0.326446 ] }
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coordIndex [
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0, 1, 6, 4, -1,
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0, 2, 3, 1, -1,
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0, 4, 5, 2, -1,
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1, 3, 7, 6, -1,
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2, 5, 7, 3, -1,
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4, 6, 10, 8, -1,
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4, 8, 9, 5, -1,
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5, 9, 11, 7, -1,
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6, 7, 11, 10, -1 ]
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normal Normal { vector [
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0.577353 -0.577354 -0.577345,
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0.577355 0.577352 -0.577344,
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-0.496199 -0.523966 -0.692276,
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-0.496197 0.523968 -0.692276,
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0.473545 -0.473549 0.742635,
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-0.502452 -0.524908 0.687032,
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0.473547 0.473548 0.742634,
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-0.502450 0.524910 0.687033,
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0.482365 -0.483334 0.730556,
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-0.473554 -0.473549 0.742629,
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0.482367 0.483333 0.730556,
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-0.473551 0.473551 0.742630 ] }
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normalIndex [
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0, 1, 6, 4, -1,
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0, 2, 3, 1, -1,
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0, 4, 5, 2, -1,
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1, 3, 7, 6, -1,
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2, 5, 7, 3, -1,
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4, 6, 10, 8, -1,
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4, 8, 9, 5, -1,
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5, 9, 11, 7, -1,
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6, 7, 11, 10, -1 ]
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}
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},
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Shape {
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appearance Appearance {
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material DEF GRAY Material {
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diffuseColor 0.493333 0.493333 0.493333
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emissiveColor 0.00000e+0 0.00000e+0 0.00000e+0
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specularColor 1.00000 1.00000 1.00000
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ambientIntensity 1.00000
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transparency 0.00000e+0
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shininess 1.00000
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}
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}
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geometry IndexedFaceSet {
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normalPerVertex TRUE
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coord Coordinate { point [
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3.84064 -3.71428 1.74406,
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3.84065 3.71612 1.74406,
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-3.83485 -3.71427 1.74404,
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-3.83485 3.71613 1.74404,
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3.57240 -3.19416 2.02405,
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3.57241 3.19599 2.02405,
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-3.56661 3.19601 2.02405,
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-3.56661 -3.19414 2.02405,
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3.74080 -3.71428 0.326457,
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-3.83485 -3.71427 0.326446,
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3.74081 3.71612 0.326457,
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-3.83485 3.71613 0.326446 ] }
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coordIndex [
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0, 1, 5, 4, -1,
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0, 2, 9, 8, -1,
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0, 4, 7, 2, -1,
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0, 8, 10, 1, -1,
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1, 3, 6, 5, -1,
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1, 10, 11, 3, -1,
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2, 3, 11, 9, -1,
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2, 7, 6, 3, -1,
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4, 5, 6, 7, -1 ]
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normal Normal { vector [
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0.632749 -0.542371 0.552687,
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0.632751 0.542369 0.552686,
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-0.624245 -0.534310 0.569939,
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-0.624244 0.534312 0.569940,
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0.266119 -0.174689 0.947979,
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0.266120 0.174688 0.947979,
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-0.266122 0.174689 0.947978,
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-0.266123 -0.174688 0.947978,
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0.482365 -0.483334 0.730556,
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-0.473554 -0.473549 0.742629,
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0.482367 0.483333 0.730556,
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-0.473551 0.473551 0.742630 ] }
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normalIndex [
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0, 1, 5, 4, -1,
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0, 2, 9, 8, -1,
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0, 4, 7, 2, -1,
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0, 8, 10, 1, -1,
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1, 3, 6, 5, -1,
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1, 10, 11, 3, -1,
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2, 3, 11, 9, -1,
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2, 7, 6, 3, -1,
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4, 5, 6, 7, -1 ]
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}
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}
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]
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}
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