241 lines
8.3 KiB
C++
241 lines
8.3 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2004-2011 KiCad Developers, see change_log.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/**
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* @file hotkeys_basic.h
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* @brief Some functions to handle hotkeys in KiCad
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*/
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#ifndef HOTKEYS_BASIC_H
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#define HOTKEYS_BASIC_H
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#define DEFAULT_HOTKEY_FILENAME_EXT wxT( "hotkeys" )
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class EDA_BASE_FRAME;
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/* Identifiers (tags) in key code configuration file (or section names)
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* .m_SectionTag member of a EDA_HOTKEY_CONFIG
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*/
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extern wxString g_CommonSectionTag;
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extern wxString g_SchematicSectionTag;
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extern wxString g_LibEditSectionTag;
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extern wxString g_BoardEditorSectionTag;
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extern wxString g_ModuleEditSectionTag;
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extern wxString g_CommonSectionTitle;
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extern wxString g_SchematicSectionTitle;
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extern wxString g_LibEditSectionTitle;
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extern wxString g_BoardEditorSectionTitle;
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extern wxString g_ModuleEditSectionTitle;
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/**
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* class EDA_HOTKEY
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* is a class to handle hot key commands. Hot keys have a default value.
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* This class allows the real key code changed by user(from a key code list file)
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*/
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class EDA_HOTKEY
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{
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public:
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int m_KeyCode; // Key code (ascii value for ascii keys or wxWidgets code for function key
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wxString m_InfoMsg; // info message.
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int m_Idcommand; // internal id for the corresponding command (see hotkey_id_commnand list)
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int m_IdMenuEvent; // id to call the corresponding event (if any) (see id.h)
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public:
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EDA_HOTKEY( const wxChar* infomsg, int idcommand, int keycode, int idmenuevent = 0 );
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EDA_HOTKEY( const EDA_HOTKEY* base);
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};
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/**
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* Structure EDA_HOTKEY_CONFIG
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* contains the information required to save hot key information to a configuration file.
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* a Section name and the corresponding list of hotkeys (EDA_HOTKEY list)
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* hotkeys are grouped by section.
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* a section is a list of hotkey infos ( a EDA_HOTKEY list).
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* A full list of hotkeys can used one or many sections
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* for instance:
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* the schematic editor uses a common section (zoom hotkeys list ..) and a specific section
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* the library editor uses the same common section and a specific section
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* this feature avoid duplications and made hotkey file config easier to understand and edit
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*/
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struct EDA_HOTKEY_CONFIG
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{
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public:
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wxString* m_SectionTag; // The configuration file section name.
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EDA_HOTKEY** m_HK_InfoList; // List of EDA_HOTKEY pointers
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wxString* m_Title; // Title displayed in hotkey editor and used as comment in file
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};
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/**
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* Class EDA_HOTKEY_CLIENT_DATA
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* provides client data member for hotkeys to include in command events generated
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* by the hot key.
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*/
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class EDA_HOTKEY_CLIENT_DATA : public wxClientData
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{
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//< Logical position of the mouse cursor when the hot key was pressed.
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wxPoint m_position;
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public:
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EDA_HOTKEY_CLIENT_DATA( const wxPoint& aPosition = wxDefaultPosition ) :
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m_position( aPosition ) {}
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~EDA_HOTKEY_CLIENT_DATA();
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void SetPosition( const wxPoint& aPosition ) { m_position = aPosition; }
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wxPoint GetPosition() { return m_position; }
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};
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/* Functions:
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*/
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void AddHotkeyConfigMenu( wxMenu* menu );
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void HandleHotkeyConfigMenuSelection( EDA_BASE_FRAME* frame, int id );
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/**
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* Function KeyNameFromKeyCode
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* return the key name from the key code
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* * Only some wxWidgets key values are handled for function key ( see
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* s_Hotkey_Name_List[] )
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* @param aKeycode = key code (ascii value, or wxWidgets value for function keys)
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* @param aIsFound = a pointer to a bool to return true if found, or false. an be NULL default)
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* @return the key name in a wxString
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*/
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wxString KeyNameFromKeyCode( int aKeycode, bool * aIsFound = NULL );
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/**
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* Function KeyNameFromCommandId
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* return the key name from the Command id value ( m_Idcommand member value)
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* @param aList = pointer to a EDA_HOTKEY list of commands
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* @param aCommandId = Command Id value
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* @return the key name in a wxString
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*/
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wxString KeyNameFromCommandId( EDA_HOTKEY** aList, int aCommandId );
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/**
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* Function KeyCodeFromKeyName
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* return the key code from its key name
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* Only some wxWidgets key values are handled for function key
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* @param keyname = wxString key name to find in s_Hotkey_Name_List[],
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* like F2 or space or an usual (ascii) char.
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* @return the key code
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*/
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int KeyCodeFromKeyName( const wxString& keyname );
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/**
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* An helper enum for AddHotkeyName function
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* In menus we can add a hot key, or an accelerator , or sometimes just a comment
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* Hot keys can perform actions using the current mouse cursor position
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* Accelerators perform the same action as the associated menu
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* A comment is used in tool tips for some tools (zoom ..)
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* to show the hot key that performs this action
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*/
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enum HOTKEY_ACTION_TYPE
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{
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IS_HOTKEY,
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IS_ACCELERATOR,
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IS_COMMENT
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};
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/**
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* Function AddHotkeyName
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* Add the key name from the Command id value ( m_Idcommand member value)
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* @param aText = a wxString. returns aText + key name
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* @param aList = pointer to a EDA_HOTKEY list of commands
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* @param aCommandId = Command Id value
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* @param aShortCutType The #HOTKEY_ACTION_TYPE of the shortcut.
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* @return a wxString (aTest + key name) if key found or aText without modification
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*/
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wxString AddHotkeyName( const wxString& aText, EDA_HOTKEY** aList, int aCommandId,
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HOTKEY_ACTION_TYPE aShortCutType = IS_HOTKEY);
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/**
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* Function AddHotkeyName
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* Add the key name from the Command id value ( m_Idcommand member value)
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* @param aText = a wxString. returns aText + key name
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* @param aDescrList = pointer to a EDA_HOTKEY_CONFIG DescrList of commands
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* @param aCommandId = Command Id value
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* @param aShortCutType The #HOTKEY_ACTION_TYPE of the shortcut.
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* @return a wxString (aTest + key name) if key found or aText without modification
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*/
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wxString AddHotkeyName( const wxString& aText,
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struct EDA_HOTKEY_CONFIG* aDescrList,
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int aCommandId,
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HOTKEY_ACTION_TYPE aShortCutType = IS_HOTKEY );
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/**
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* Function DisplayHotkeyList
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* Displays the current hotkey list
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* @param aFrame = current active frame
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* @param aList = pointer to a EDA_HOTKEY_CONFIG list (Null terminated)
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*/
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void DisplayHotkeyList( EDA_BASE_FRAME* aFrame, struct EDA_HOTKEY_CONFIG* aList );
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/**
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* Function GetDescriptorFromHotkey
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* Return a EDA_HOTKEY * pointer from a key code for OnHotKey() function
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* @param aKey = key code (ascii value, or wxWidgets value for function keys
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* @param aList = pointer to a EDA_HOTKEY list of commands
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* @return the corresponding EDA_HOTKEY pointer from the EDA_HOTKEY List
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*/
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EDA_HOTKEY* GetDescriptorFromHotkey( int aKey, EDA_HOTKEY** aList );
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/**
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* Function ReadHotkeyConfig
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* Read hotkey configuration for a given app,
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* possibly before the frame for that app has been created
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* @param Appname = the value of the app's m_FrameName
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* @param aDescList = the hotkey data
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*/
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void ReadHotkeyConfig( const wxString& Appname, struct EDA_HOTKEY_CONFIG* aDescList );
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void ParseHotkeyConfig( const wxString& data, struct EDA_HOTKEY_CONFIG* aDescList );
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// common hotkeys event id
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// these hotkey ID are used in many files, so they are define here only once.
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enum common_hotkey_id_commnand {
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HK_NOT_FOUND = 0,
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HK_RESET_LOCAL_COORD,
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HK_SET_GRID_ORIGIN,
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HK_RESET_GRID_ORIGIN,
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HK_HELP,
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HK_ZOOM_IN,
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HK_ZOOM_OUT,
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HK_ZOOM_REDRAW,
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HK_ZOOM_CENTER,
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HK_ZOOM_AUTO,
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HK_UNDO,
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HK_REDO,
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HK_COMMON_END
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};
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#endif // HOTKEYS_BASIC_H
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