292 lines
9.5 KiB
C++
292 lines
9.5 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2018 Jean-Pierre Charras, jp.charras at wanadoo.fr
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* Copyright (C) 2004-2014 KiCad Developers, see change_log.txt for contributors.
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* Copyright (C) 2018 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/**
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* @file eda_rect.h
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*/
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#ifndef EDA_RECT_H
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#define EDA_RECT_H
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#include <wx/gdicmn.h>
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#include <math/box2.h>
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/**
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* Class EDA_RECT
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* handles the component boundary box.
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* This class is similar to wxRect, but some wxRect functions are very curious,
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* and are working only if dimensions are >= 0 (not always the case in KiCad)
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* and also KiCad needs some specific method.
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* so I prefer this more suitable class
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*/
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class EDA_RECT
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{
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private:
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wxPoint m_Pos; // Rectangle Origin
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wxSize m_Size; // Rectangle Size
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public:
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EDA_RECT() { };
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EDA_RECT( const wxPoint& aPos, const wxSize& aSize ) :
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m_Pos( aPos ),
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m_Size( aSize )
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{ }
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virtual ~EDA_RECT() { };
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wxPoint Centre() const
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{
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return wxPoint( m_Pos.x + ( m_Size.x >> 1 ),
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m_Pos.y + ( m_Size.y >> 1 ) );
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}
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/**
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* Function Move
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* moves the rectangle by the \a aMoveVector.
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* @param aMoveVector A wxPoint that is the value to move this rectangle
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*/
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void Move( const wxPoint& aMoveVector );
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/**
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* Function Normalize
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* ensures that the height ant width are positive.
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*/
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void Normalize();
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/**
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* Function Contains
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* @param aPoint = the wxPoint to test
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* @return true if aPoint is inside the boundary box. A point on a edge is seen as inside
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*/
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bool Contains( const wxPoint& aPoint ) const;
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/**
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* Function Contains
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* @param x = the x coordinate of the point to test
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* @param y = the x coordinate of the point to test
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* @return true if point is inside the boundary box. A point on a edge is seen as inside
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*/
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bool Contains( int x, int y ) const { return Contains( wxPoint( x, y ) ); }
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/**
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* Function Contains
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* @param aRect = the EDA_RECT to test
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* @return true if aRect is Contained. A common edge is seen as contained
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*/
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bool Contains( const EDA_RECT& aRect ) const;
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const wxSize GetSize() const { return m_Size; }
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/**
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* @brief GetSizeMax
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* @return the max size dimension
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*/
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int GetSizeMax() const { return ( m_Size.x > m_Size.y )?m_Size.x:m_Size.y; }
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int GetX() const { return m_Pos.x; }
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int GetY() const { return m_Pos.y; }
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const wxPoint GetOrigin() const { return m_Pos; }
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const wxPoint GetPosition() const { return m_Pos; }
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const wxPoint GetEnd() const { return wxPoint( m_Pos.x + m_Size.x, m_Pos.y + m_Size.y ); }
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const wxPoint GetCenter() const { return wxPoint( m_Pos.x + ( m_Size.x / 2 ), m_Pos.y + ( m_Size.y / 2 ) ); }
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int GetWidth() const { return m_Size.x; }
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int GetHeight() const { return m_Size.y; }
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int GetRight() const { return m_Pos.x + m_Size.x; }
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int GetLeft() const { return m_Pos.x; }
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int GetTop() const { return m_Pos.y; }
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int GetBottom() const { return m_Pos.y + m_Size.y; } // Y axis from top to bottom
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void SetOrigin( const wxPoint& pos ) { m_Pos = pos; }
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void SetOrigin( int x, int y ) { m_Pos.x = x; m_Pos.y = y; }
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void SetSize( const wxSize& size ) { m_Size = size; }
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void SetSize( int w, int h ) { m_Size.x = w; m_Size.y = h; }
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void Offset( int dx, int dy ) { m_Pos.x += dx; m_Pos.y += dy; }
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void Offset( const wxPoint& offset ) { m_Pos += offset; }
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void SetX( int val ) { m_Pos.x = val; }
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void SetY( int val ) { m_Pos.y = val; }
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void SetWidth( int val ) { m_Size.x = val; }
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void SetHeight( int val ) { m_Size.y = val; }
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void SetEnd( int x, int y ) { SetEnd( wxPoint( x, y ) ); }
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void SetEnd( const wxPoint& pos )
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{
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m_Size.x = pos.x - m_Pos.x; m_Size.y = pos.y - m_Pos.y;
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}
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/**
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* Function RevertYAxis
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* Mirror the rectangle from the X axis (negate Y pos and size)
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*/
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void RevertYAxis()
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{
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m_Pos.y = -m_Pos.y;
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m_Size.y = -m_Size.y;
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Normalize();
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}
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/**
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* Function Intersects
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* tests for a common area between rectangles.
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*
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* @param aRect A rectangle to test intersection with.
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* @return bool - true if the argument rectangle intersects this rectangle.
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* (i.e. if the 2 rectangles have at least a common point)
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*/
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bool Intersects( const EDA_RECT& aRect ) const;
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/**
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* Tests for a common area between this rectangle,
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* and a rectangle with arbitrary rotation
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*
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* @param aRect a rectangle to test intersection with
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* @param aRot rectangle rotation (in 1/10 degrees)
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*/
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bool Intersects( const EDA_RECT& aRect, double aRot ) const;
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/**
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* Function Intersects
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* tests for a common area between a segment and this rectangle.
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*
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* @param aPoint1 First point of the segment to test intersection with.
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* @param aPoint2 Second point of the segment to test intersection with.
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* @return bool - true if the argument segment intersects this rectangle.
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* (i.e. if the segment and rectangle have at least a common point)
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*/
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bool Intersects( const wxPoint& aPoint1, const wxPoint& aPoint2 ) const;
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/**
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* Return the point in this rect that is closest to the provided point
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*/
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const wxPoint ClosestPointTo( const wxPoint& aPoint ) const;
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/**
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* Return the point in this rect that is farthest from the provided point
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*/
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const wxPoint FarthestPointTo( const wxPoint& aPoint ) const;
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/**
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* Function IntersectsCircle
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* tests for a common area between a circle and this rectangle
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*
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* @param aCenter center of the circle
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* @param aRadius radius of the circle
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*/
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bool IntersectsCircle( const wxPoint& aCenter, const int aRadius ) const;
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/**
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* IntersectsCircleEdge
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* Tests for intersection between this rect and the edge (radius) of a circle
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*
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* @param aCenter center of the circle
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* @param aRadius radius of the circle
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* @param aWidth width of the circle edge
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*/
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bool IntersectsCircleEdge( const wxPoint& aCenter, const int aRadius, const int aWidth ) const;
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/**
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* Function operator(wxRect)
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* overloads the cast operator to return a wxRect
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* wxRect does not accept negative values for size, so ensure the
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* wxRect size is always >= 0
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*/
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operator wxRect() const
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{
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EDA_RECT rect( m_Pos, m_Size );
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rect.Normalize();
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return wxRect( rect.m_Pos, rect.m_Size );
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}
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/**
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* Function operator(BOX2I)
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* overloads the cast operator to return a BOX2I
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* @return BOX2I - this box shaped as a BOX2I object.
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*/
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operator BOX2I() const
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{
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EDA_RECT rect( m_Pos, m_Size );
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rect.Normalize();
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return BOX2I( rect.GetOrigin(), rect.GetSize() );
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}
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/**
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* Function Inflate
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* inflates the rectangle horizontally by \a dx and vertically by \a dy. If \a dx
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* and/or \a dy is negative the rectangle is deflated.
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*/
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EDA_RECT& Inflate( wxCoord dx, wxCoord dy );
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/**
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* Function Inflate
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* inflates the rectangle horizontally and vertically by \a aDelta. If \a aDelta
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* is negative the rectangle is deflated.
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*/
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EDA_RECT& Inflate( int aDelta );
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/**
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* Function Merge
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* modifies the position and size of the rectangle in order to contain \a aRect. It is
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* mainly used to calculate bounding boxes.
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* @param aRect The rectangle to merge with this rectangle.
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*/
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void Merge( const EDA_RECT& aRect );
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/**
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* Function Merge
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* modifies the position and size of the rectangle in order to contain the given point.
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* @param aPoint The point to merge with the rectangle.
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*/
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void Merge( const wxPoint& aPoint );
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/**
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* Function GetArea
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* returns the area of the rectangle.
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* @return The area of the rectangle.
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*/
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double GetArea() const;
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/**
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* Function Common
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* returns the area that is common with another rectangle.
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* @param aRect is the rectangle to find the common area with.
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* @return The common area rect or 0-sized rectangle if there is no intersection.
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*/
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EDA_RECT Common( const EDA_RECT& aRect ) const;
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/**
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* Function GetBoundingBoxRotated
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* @return the bounding box of this, after rotation
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* @param aAngle = the rotation angle in 0.1 deg.
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* @param aRotCenter = the rotation point.
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* useful to calculate bounding box of rotated items, when
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* rotation if not k*90 degrees
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*/
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const EDA_RECT GetBoundingBoxRotated( wxPoint aRotCenter, double aAngle );
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};
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#endif // EDA_RECT_H
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