171 lines
5.4 KiB
C++
171 lines
5.4 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2013 CERN
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* @author Maciej Suminski <maciej.suminski@cern.ch>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include <tool/action_manager.h>
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#include <tool/tool_manager.h>
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#include <tool/tool_event.h>
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#include <tool/tool_action.h>
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#include <boost/foreach.hpp>
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#include <cassert>
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ACTION_MANAGER::ACTION_MANAGER( TOOL_MANAGER* aToolManager ) :
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m_toolMgr( aToolManager )
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{
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}
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ACTION_MANAGER::~ACTION_MANAGER()
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{
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while( !m_actionIdIndex.empty() )
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UnregisterAction( m_actionIdIndex.begin()->second );
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}
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void ACTION_MANAGER::RegisterAction( TOOL_ACTION* aAction )
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{
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// TOOL_ACTIONs are supposed to be named [appName.]toolName.actionName (with dots between)
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// action name without specifying at least toolName is not valid
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assert( aAction->GetName().find( '.', 0 ) != std::string::npos );
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// TOOL_ACTIONs must have unique names & ids
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assert( m_actionNameIndex.find( aAction->m_name ) == m_actionNameIndex.end() );
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assert( m_actionIdIndex.find( aAction->m_id ) == m_actionIdIndex.end() );
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if( aAction->m_id == -1 )
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aAction->m_id = MakeActionId( aAction->m_name );
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m_actionNameIndex[aAction->m_name] = aAction;
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m_actionIdIndex[aAction->m_id] = aAction;
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if( aAction->HasHotKey() )
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m_actionHotKeys[aAction->m_currentHotKey].push_back( aAction );
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}
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void ACTION_MANAGER::UnregisterAction( TOOL_ACTION* aAction )
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{
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m_actionNameIndex.erase( aAction->m_name );
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m_actionIdIndex.erase( aAction->m_id );
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if( aAction->HasHotKey() )
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{
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std::list<TOOL_ACTION*>& actions = m_actionHotKeys[aAction->m_currentHotKey];
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std::list<TOOL_ACTION*>::iterator action = std::find( actions.begin(), actions.end(), aAction );
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if( action != actions.end() )
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actions.erase( action );
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else
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assert( false );
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}
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}
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int ACTION_MANAGER::MakeActionId( const std::string& aActionName )
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{
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static int currentActionId = 1;
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return currentActionId++;
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}
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TOOL_ACTION* ACTION_MANAGER::FindAction( const std::string& aActionName ) const
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{
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std::map<std::string, TOOL_ACTION*>::const_iterator it = m_actionNameIndex.find( aActionName );
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if( it != m_actionNameIndex.end() )
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return it->second;
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return NULL;
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}
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bool ACTION_MANAGER::RunHotKey( int aHotKey ) const
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{
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int key = std::toupper( aHotKey & ~MD_MODIFIER_MASK );
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int mod = aHotKey & MD_MODIFIER_MASK;
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HOTKEY_LIST::const_iterator it = m_actionHotKeys.find( key | mod );
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// If no luck, try without modifier, to handle keys that require a modifier
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// e.g. to get ? you need to press Shift+/ without US keyboard layout
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// Hardcoding ? as Shift+/ is a bad idea, as on another layout you may need to press a
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// different combination
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if( it == m_actionHotKeys.end() )
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{
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it = m_actionHotKeys.find( key );
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if( it == m_actionHotKeys.end() )
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return false; // no appropriate action found for the hotkey
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}
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const std::list<TOOL_ACTION*>& actions = it->second;
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// Choose the action that has the highest priority on the active tools stack
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// If there is none, run the global action associated with the hot key
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int highestPriority = -1, priority = -1;
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const TOOL_ACTION* context = NULL; // pointer to context action of the highest priority tool
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const TOOL_ACTION* global = NULL; // pointer to global action, if there is no context action
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BOOST_FOREACH( const TOOL_ACTION* action, actions )
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{
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if( action->GetScope() == AS_GLOBAL )
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{
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// Store the global action for the hot key in case there was no possible
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// context actions to run
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assert( global == NULL ); // there should be only one global action per hot key
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global = action;
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continue;
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}
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TOOL_BASE* tool = m_toolMgr->FindTool( action->GetToolName() );
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if( tool )
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{
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// Choose the action that goes to the tool with highest priority
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// (i.e. is on the top of active tools stack)
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priority = m_toolMgr->GetPriority( tool->GetId() );
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if( priority >= 0 && priority > highestPriority )
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{
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highestPriority = priority;
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context = action;
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}
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}
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}
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if( context )
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{
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m_toolMgr->RunAction( *context, true );
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return true;
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}
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else if( global )
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{
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m_toolMgr->RunAction( *global, true );
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return true;
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}
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return false;
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}
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