208 lines
6.8 KiB
C++
208 lines
6.8 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2018-2021 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software: you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation, either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/**
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* @file ui_common.h
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* Functions to provide common constants and other functions to assist
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* in making a consistent UI
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*/
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#ifndef UI_COMMON_H
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#define UI_COMMON_H
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#include "report_severity.h" // enum SEVERITY
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#include <wx/string.h>
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#include <wx/font.h>
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class wxSize;
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class wxTextCtrl;
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class wxTextEntry;
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class wxWindow;
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class wxMenuItem;
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class wxMenu;
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/**
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* Used for holding indeterminate values, such as with multiple selections
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* holding different values or controls which do not wish to set a value.
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*/
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#define INDETERMINATE_STATE _( "-- mixed values --" )
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#define INDETERMINATE_ACTION _( "-- leave unchanged --" )
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namespace KIUI
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{
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/**
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* Get the standard margin around a widget in the KiCad UI
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* @return margin in pixels
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*/
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int GetStdMargin();
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/**
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* Return the size of @a aSingleLine of text when it is rendered in @a aWindow
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* using whatever font is currently set in that window.
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*/
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wxSize GetTextSize( const wxString& aSingleLine, wxWindow* aWindow );
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wxFont GetMonospacedUIFont();
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wxFont GetControlFont( wxWindow* aWindow );
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wxFont GetInfoFont( wxWindow* aWindow );
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wxFont GetDockedPaneFont( wxWindow* aWindow );
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wxFont GetStatusFont( wxWindow* aWindow );
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/**
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* Set the minimum pixel width on a text control in order to make a text
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* string be fully visible within it.
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*
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* The current font within the text control is considered. The text can come either from
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* the control or be given as an argument. If the text control is larger than needed, then
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* nothing is done.
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*
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* @param aCtrl the text control to potentially make wider.
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* @param aString the text that is used in sizing the control's pixel width.
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* If NULL, then
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* the text already within the control is used.
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* @return true if the \a aCtrl had its size changed, else false.
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*/
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bool EnsureTextCtrlWidth( wxTextCtrl* aCtrl, const wxString* aString = nullptr );
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/**
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* Select the number (or "?") in a reference for ease of editing.
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*/
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void SelectReferenceNumber( wxTextEntry* aTextEntry );
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/**
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* Ellipsize text (at the end) to be no more than 1/3 of the window width.
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*
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* @return shortened text ending with an ellipsis.
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*/
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wxString EllipsizeStatusText( wxWindow* aWindow, const wxString& aString );
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/**
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* Ellipsize text (at the end) to be no more than 36 characters.
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*
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* @return shortened text ending with an ellipsis.
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*/
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wxString EllipsizeMenuText( const wxString& aString );
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/**
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* Check if a input control has focus.
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*
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* @param aFocus Control that has focus, if null, wxWidgets will be queried
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*/
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bool IsInputControlFocused( wxWindow* aFocus = nullptr );
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/**
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* Check if a input control has focus.
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*
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* @param aFocus Control that test if editable
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* @return True if control is input and editable OR control is not a input. False if control is
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* input and not editable.
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*/
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bool IsInputControlEditable( wxWindow* aControl );
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bool IsModalDialogFocused();
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/**
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* Makes a window read-only. Does some extra work over wxWindow::Disable() to make sure you
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* can still scroll around in sub-windows.
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*/
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void Disable( wxWindow* aWindow );
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extern const wxString s_FocusStealableInputName;
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/**
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* Add a bitmap to a menuitem.
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*
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* It is added only if use images in menus config option allows it. For wxITEM_CHECK
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* or wxITEM_RADIO menuitems, the bitmap is added only on Windows, other platforms do
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* not support it
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*
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* @param aMenu is the menuitem.
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* @param aImage is the icon to add to aMenu.
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*/
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void AddBitmapToMenuItem( wxMenuItem* aMenu, const wxBitmap& aImage );
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/**
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* Create and insert a menu item with an icon into \a aMenu.
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*
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* @param aMenu is the menu to add the new item.
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* @param aId is the command ID for the new menu item.
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* @param aText is the string for the new menu item.
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* @param aImage is the icon to add to the new menu item.
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* @param aType is the type of menu :wxITEM_NORMAL (default), wxITEM_CHECK ...
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* @return a pointer to the new created wxMenuItem.
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*/
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wxMenuItem* AddMenuItem( wxMenu* aMenu, int aId, const wxString& aText, const wxBitmap& aImage,
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wxItemKind aType = wxITEM_NORMAL );
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/**
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* Create and insert a menu item with an icon and a help message string into \a aMenu.
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*
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* @param aMenu is the menu to add the new item.
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* @param aId is the command ID for the new menu item.
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* @param aText is the string for the new menu item.
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* @param aHelpText is the help message string for the new menu item.
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* @param aImage is the icon to add to the new menu item.
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* @param aType is the type of menu :wxITEM_NORMAL (default), wxITEM_CHECK ...
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* @return a pointer to the new created wxMenuItem.
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*/
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wxMenuItem* AddMenuItem( wxMenu* aMenu, int aId, const wxString& aText, const wxString& aHelpText,
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const wxBitmap& aImage, wxItemKind aType = wxITEM_NORMAL );
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/**
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* Create and insert a menu item with an icon into \a aSubMenu in \a aMenu.
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*
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* @param aMenu is the menu to add the new submenu item.
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* @param aSubMenu is the submenu to add the new menu.
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* @param aId is the command ID for the new menu item.
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* @param aText is the string for the new menu item.
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* @param aImage is the icon to add to the new menu item.
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* @return a pointer to the new created wxMenuItem,
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*/
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wxMenuItem* AddMenuItem( wxMenu* aMenu, wxMenu* aSubMenu, int aId, const wxString& aText,
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const wxBitmap& aImage );
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/**
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* Create and insert a menu item with an icon and a help message string into
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* \a aSubMenu in \a aMenu.
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*
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* @param aMenu is the menu to add the new submenu item.
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* @param aSubMenu is the submenu to add the new menu.
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* @param aId is the command ID for the new menu item.
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* @param aText is the string for the new menu item.
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* @param aHelpText is the help message string for the new menu item.
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* @param aImage is the icon to add to the new menu item.
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* @return a pointer to the new created wxMenuItem.
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*/
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wxMenuItem* AddMenuItem( wxMenu* aMenu, wxMenu* aSubMenu, int aId, const wxString& aText,
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const wxString& aHelpText, const wxBitmap& aImage );
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}
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SEVERITY SeverityFromString( const wxString& aSeverity );
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wxString SeverityToString( const SEVERITY& aSeverity );
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#endif // UI_COMMON_H
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